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DynDOLOD 3.00 Alpha 180


sheson

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3 hours ago, Rozen said:

Run 2 with .ini edit: it never maxed out the cpu and got stuck at creating texture atlas for DynDOLOD_Tamriel_Glow.dds 1024 x 1024, also when it got stuck there was no background processes running just the main one and stayed around 15% to 20% for CPU and the memory stayed the same.

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Here are the logs for run 2> https://ufile.io/f/obzk5

Both set of logs seem to be generated with CPUMipMaps=0. You can check the debug log for it
[DynDOLODGenerate] <Debug: CPUMipMaps: False>

Do the same 2 runs with this test version please https://mega.nz/file/wdgxmBDK#8luUkdxfC2upce7EYnHEPxsPHcKBFa4c33VE7SOu9Cs and upload the log/debug log

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12 minutes ago, Kansas72 said:

Here are the screenshots per request.  I took 2 pics of Riverwood mill and 2 of Half-Moon mill.  Hope this helps.  No texgen or dyndolod outputs installed.

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Now generate DynDOLOD with the large reference bugs workarounds enabled for that load order. Install the output and start a new game, for example with coc Riverwood from the main menu. Wait for the DynDOLOD initialized successfully message top left, then if things work or not.

If there is an issue, post the log and debug log from that generation.

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3 hours ago, sheson said:

Both set of logs seem to be generated with CPUMipMaps=0. You can check the debug log for it
[DynDOLODGenerate] <Debug: CPUMipMaps: False>

Do the same 2 runs with this test version please https://mega.nz/file/wdgxmBDK#8luUkdxfC2upce7EYnHEPxsPHcKBFa4c33VE7SOu9Cs and upload the log/debug log

I am doing a run now without changes to the .ini file and with the new .exe, I added the CPUMipMaps=1 to the .ini file like you said too so I don't know why it would not work.

Edit: Just to add i did look for other things running from it and there was none.

Edited by Rozen
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Here are the settings I am running on and the .ini file.

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Run 1: No changes to the .ini file log> https://ufile.io/f/z2p09

This run got all the way through, also please let me know if that is the right .ini file or if you meant the SSE one before I do run 2.

8 minutes ago, Kansas72 said:

Debug log is too large.  Is there a section I can copy and paste?  Its 165,502 kb.

Use this website> Ufile.io - Upload files for free & share them without registration

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27 minutes ago, Kansas72 said:

Debug log is too large.  Is there a section I can copy and paste?  Its 165,502 kb.

As explained on the first post or my signature, use a file service. As explained on the first post, consider zipping large and/or many files into a single archive.

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22 minutes ago, Rozen said:

Run 1: No changes to the .ini file log> https://ufile.io/f/z2p09

This run got all the way through, also please let me know if that is the right .ini file or if you meant the SSE one before I do run 2.

Use this website> Ufile.io - Upload files for free & share them without registration

Might be a fluke it got through, like the other time.

CPUMipmaps=1 goes into DynDOLOD_SSE.INI - same as for the other settings.

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4 minutes ago, sheson said:

Might be a fluke it got through, like the other time.

CPUMipmaps=1 goes into DynDOLOD_SSE.INI - same as for the other settings.

Okay thank you for letting me know, want me to move to the .ini change or do one more without the .ini change to see what happens?

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Hello I am very new to modding so I would like some help if possible. I own Skyrim AE GOG version and when I try to run TexGen and dyndolod, they both try to find the .inis in Skyrim Special Edition instead of Skyrim Special Edition GOG. Is there anything I can do about this? Like direct them to the right folder? Or could I rename the foldier and remove "GOG"? Would it mess things up? Thanks in advance.

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