Jump to content

DynDOLOD 3.00 Alpha 173


sheson

Recommended Posts

On 10/18/2021 at 10:46 PM, sheson said:

Finalize the load order before generating LOD.  LOD and plugins are generated for the current load order. If the load order changes afterwards and there are visual issue either generate LOD for the new current load order or you will have to resolve conflicts in plugins manually.

LOD generation does not change how full or LOD water looks.

Create (landscape, terrain, exterior and related base records) patches before generating the LOD patch.

What do you personally do with water seams? Seeing as DynDOLOD doesn't cover them.

Link to comment
Share on other sites

45 minutes ago, mattski123 said:

What do you personally do with water seams? Seeing as DynDOLOD doesn't cover them.

As you know LOD generation does not change the look of full or LOD water. Whatever seams exist before LOD generation, they still exist all the same afterwards.

I  have no suggestions for mods or solutions for things that are not part of LOD generation atm.

Link to comment
Share on other sites

51 minutes ago, BrassDancer said:

I managed to resolve my issue with TexGen and the UAC blocking write access, thank goodness!

Also, is it normal for DynDOLOD to generate particular log files which are several MB in size?  It makes it impossible to upload them to any pastebin website.

 

It's easiest to compress them with 7-zip before upload, as they compress to very small size.

Link to comment
Share on other sites

1 hour ago, BrassDancer said:

I managed to resolve my issue with TexGen and the UAC blocking write access, thank goodness!

Also, is it normal for DynDOLOD to generate particular log files which are several MB in size?  It makes it impossible to upload them to any pastebin website.

That is why the first post suggests and links a file service as well.

Link to comment
Share on other sites

Hi sheson, the latest version Alpha-51 gives me the following error which is kind of weird, since I haven't changed anything in my LO and everything worked perfect in the previous versions.... Anyhoo, here goes: 

Debug and logs: https://ufile.io/f/6kmkq

Error-message: 

[Window Title]
DynDOLOD

[Main Instruction]
Texture resolution 1024x6144 not a power of 2.

[Content]
Texture textures\landscape\trees\treepineforestbarkcomp_n.dds

Used by Meshes\landscape\trees\sfo1treepineforestsnowheavy03.nif The Flora of Skyrim Trees SSE.esp SFO1TreePineForestSnow03 [TREE:BA000802]

Help for this message

[Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

 

Edit: didnt notice the latest version Alpha-52, I will try a new generation with this version and see if thats solves the problem.

Edit: Nope, same problem. I guess I have to check the textures then, even though this error has never occured before...

Edited by TheDude
Link to comment
Share on other sites

Hi there, I'm getting a strange warning when using dyndolod while generating lod with the last few alphas that says:

<Warning: File not found. textures\ used by Meshes\landscape\trees\srg_treepineforestdeadsnow02.nif Enhanced Vanilla Trees SSE.esp TreePineForestSnow02Dead [TREE:000EF5A4]>

I've attached the requested files.  Any help with this would be greatly appreciated.  I'm not seeing any problems in game with this tree lod, but I find it weird that the texture path is not defined in the warning text (just says textures\).

Many thanks in advance.

Texgen/Dyndolod SSE Log

https://ufile.io/f/h2sjn

Texgen/Dyndolod SSE debug log

https://ufile.io/f/vdyfy

No Bugreport.txt was generated that I can find.

Link to comment
Share on other sites

Hi again, I don't know whats going on but Im getting errors with Alpha-52 too (just as with 51). And this time for different textures which has never been a problem before (I haven't changed a thing in my LO and every LOD-generation worked perfect until Alpha-51...)

[Window Title]
DynDOLOD

[Main Instruction]
Texture resolution 132x256 not a power of 2.

[Content]
Texture textures\landscape\trees\improvedsrg_pine04_alt.dds

Used by meshes\dyndolod\lod\trees\gkbcyrodil4_6b470123passthru_lod.nif Treeswinedave.esp gkbcyrodil05 "GKB Cyrodil 05" [TREE:FE0BAA54]

Help for this message

[Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

Logs: https://ufile.io/f/93av5

 

 

Link to comment
Share on other sites

8 hours ago, TheDude said:

Hi sheson, the latest version Alpha-51 gives me the following error which is kind of weird, since I haven't changed anything in my LO and everything worked perfect in the previous versions.... Anyhoo, here goes: 

Debug and logs: https://ufile.io/f/6kmkq

Error-message: 

[Window Title]
DynDOLOD

[Main Instruction]
Texture resolution 1024x6144 not a power of 2.

[Content]
Texture textures\landscape\trees\treepineforestbarkcomp_n.dds

Used by Meshes\landscape\trees\sfo1treepineforestsnowheavy03.nif The Flora of Skyrim Trees SSE.esp SFO1TreePineForestSnow03 [TREE:BA000802]

Help for this message

[Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

 

Edit: didnt notice the latest version Alpha-52, I will try a new generation with this version and see if thats solves the problem.

Edit: Nope, same problem. I guess I have to check the textures then, even though this error has never occured before...

Click the Help for this message link for further explanations.

Are the models with these textures used in the game? Does it not crash?

What are the texture compression formats?

What mods are the textures from?

7 hours ago, tnicko said:

Hi there, I'm getting a strange warning when using dyndolod while generating lod with the last few alphas that says:

<Warning: File not found. textures\ used by Meshes\landscape\trees\srg_treepineforestdeadsnow02.nif Enhanced Vanilla Trees SSE.esp TreePineForestSnow02Dead [TREE:000EF5A4]>

I've attached the requested files.  Any help with this would be greatly appreciated.  I'm not seeing any problems in game with this tree lod, but I find it weird that the texture path is not defined in the warning text (just says textures\).

Many thanks in advance.

Texgen/Dyndolod SSE Log

https://ufile.io/f/h2sjn

Texgen/Dyndolod SSE debug log

https://ufile.io/f/vdyfy

No Bugreport.txt was generated that I can find.

The NIF seems to define a texture that does not seem to be a valid filename but also not empty.

This won't affect tree LOD but the full model tree. It is possible it is not the diffuse texture and thus the missing texture is not resulting in a noticeable visual issue.

Link to comment
Share on other sites

7 hours ago, TheDude said:

Hi again, I don't know whats going on but Im getting errors with Alpha-52 too (just as with 51). And this time for different textures which has never been a problem before (I haven't changed a thing in my LO and every LOD-generation worked perfect until Alpha-51...)

[Window Title]
DynDOLOD

[Main Instruction]
Texture resolution 132x256 not a power of 2.

[Content]
Texture textures\landscape\trees\improvedsrg_pine04_alt.dds

Used by meshes\dyndolod\lod\trees\gkbcyrodil4_6b470123passthru_lod.nif Treeswinedave.esp gkbcyrodil05 "GKB Cyrodil 05" [TREE:FE0BAA54]

Help for this message

[Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

Logs: https://ufile.io/f/93av5

Did you look up the reported tree model and texture in NifSkope?

It's kind of obvious that the diffuse texture for the tree trunk is not the correct one in addition to not having a power of 2 resolution. The normal map texture seems to be for branches...

gkbcyrodil4_6b470123passthru_lod.png

Link to comment
Share on other sites

1 hour ago, sheson said:

Did you look up the reported tree model and texture in NifSkope?

It's kind of obvious that the diffuse texture for the tree trunk is not the correct one in addition to not having a power of 2 resolution. The normal map texture seems to be for branches...

gkbcyrodil4_6b470123passthru_lod.png

Yeah, but I'm a huge noob when it comes to NifSkope, so I cant tell what is wrong with the textures....
image.thumb.png.ebe16dde5dd1a99ece1dbc8bc3f18572.png

Also the errors seems to generates from these mods: 

https://www.nexusmods.com/skyrimspecialedition/mods/20336?tab=files (first error, reported on previous page, solved by deleting mod)
https://www.nexusmods.com/skyrimspecialedition/mods/22053?tab=files (new error)

Which, as I said, is really weird since they have NEVER shown any errors in previous versions of the Alpha. Im going to revert to v 50 in order to try to fix this.
 

Edited by TheDude
Link to comment
Share on other sites

43 minutes ago, TheDude said:

Yeah, but I'm a huge noob when it comes to NifSkope, so I cant tell what is wrong with the textures....
image.thumb.png.ebe16dde5dd1a99ece1dbc8bc3f18572.png

Also the errors seems to generates from these mods: 

https://www.nexusmods.com/skyrimspecialedition/mods/20336?tab=files (first error, reported on previous page, solved by deleting mod)
https://www.nexusmods.com/skyrimspecialedition/mods/22053?tab=files (new error)

Which, as I said, is really weird since they have NEVER shown any errors in previous versions of the Alpha. Im going to revert to v 50 in order to try to fix this.
 

As you can see from my screenshot the texture for the trunk is a billboard texture instead of the bark. That LOD asset with those textures is pretty useless and should be fixed or removed.

Reverting to older version in order to ignore errors is not fixing the errors. 
Ignoring errors means there are visual problems or even having to troubleshoot CTD etc in the game later.
I suppose people rather troubleshoot issues later, so next version will just report that type of error in the log.

Link to comment
Share on other sites

53 minutes ago, sheson said:

As you can see from my screenshot the texture for the trunk is a billboard texture instead of the bark. That LOD asset with those textures is pretty useless and should be fixed or removed.

Reverting to older version in order to ignore errors is not fixing the errors. 
Ignoring errors means there are visual problems or even having to troubleshoot CTD etc in the game later.
I suppose people rather troubleshoot issues later, so next version will just report that type of error in the log.

OK, thanks for info! Interesting, I'll have a closer look of why theres a billboard texture instead of bark. It could actually be a previous user-error from my part since I manually replaced a low resolution bark-texture in the mod Myrklvior with a higher quality one from the mod Tree bark in High definition. I have re-installed every tree and barkmod now though and will try to do another attempt at Lod-generation with Alpha-52. To be continued...  

Link to comment
Share on other sites

16 minutes ago, TheDude said:

OK, thanks for info! Interesting, I'll have a closer look of why theres a billboard texture instead of bark. It could actually be a previous user-error from my part since I manually replaced a low resolution bark-texture in the mod Myrklvior with a higher quality one from the mod Tree bark in High definition. I have re-installed every tree and barkmod now though and will try to do another attempt at Lod-generation with Alpha-52. To be continued...  

The billboard for tree bark texture problem is something that seems to be that way in the download.

The HD bark texture seem to be working fine though with that odd resolution, so that is a false positive I suppose. Use Alpha 53 once its out.

Link to comment
Share on other sites

19 minutes ago, sheson said:

The billboard for tree bark texture problem is something that seems to be that way in the download.

The HD bark texture seem to be working fine though with that odd resolution, so that is a false positive I suppose. Use Alpha 53 once its out.

Thanks again for your support, really appriciated! I

did another attempt with the same mods, completely re-installed on a new, cleaned game but got the same error for the bark so hopefully version 53 will solve this? 

[Window Title]
DynDOLOD

[Main Instruction]
Texture resolution 1024x6144 not a power of 2.

[Content]
Texture textures\landscape\trees\treepineforestbarkcomp3.dds

Used by Meshes\landscape\trees\sfo1treepineforestsnowheavy03.nif The Flora of Skyrim Trees SSE.esp SFO1TreePineForestSnow03 [TREE:BA000802]

Help for this message

[Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

I then disable the mod https://www.nexusmods.com/skyrimspecialedition/mods/20336 and replaced the bark with this one instead https://www.nexusmods.com/skyrimspecialedition/mods/44226 but I still get this error so now I will try to remove the mod "Trees addon" as well...

 

[Window Title]
DynDOLOD

[Main Instruction]
Texture resolution 132x256 not a power of 2.

[Content]
Texture textures\landscape\trees\improvedsrg_pine04_alt.dds

Used by meshes\dyndolod\lod\trees\gkbcyrodil3_539c9cd8passthru_lod.nif Treeswinedave.esp gkbcyrodil04 "GKB Cyrodil 04" [TREE:FE0BAA52]

Help for this message

[Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.