Jump to content

ModSetManager (by primem0ver)


theblackman

Recommended Posts

Just wanted to bring some attention to this utility as it looks to be nearing an alpha release.  It works with MO2 and zmerge and simulates conflict resolution as described by 'The Method' in the xEdit documentation.

Quote

This tool *should* be able to ESL-ify any mod which is theoretically possible.  It might take some debugging/testing but it already does a better job at detecting references to changed Form ID's than SSEEdit .  This includes voiced mods.  The only mods that it will not be able to ESL-ify (when fully functional) are the following (because they are impossible):

- Mods with over 2048 internal forms

- Mods with internal cells not defined elsewhere

- Mods with scripts that explicitly refer to form ids within the script (this one may yet be possible but I don't currently have the knowledge of Papyrus Scripting to Decompile/Recompile and change form ID's within scripts).  Most scripts DO NOT explicitly refer to form ids (as they use aliases defined in the mod instead which my tool can esl-ify).

Unlike ANY OTHER TOOL, it also saves a table of ids that were changed so that any mod that that has the esl-ified mod as a master will be able to be modified accordingly.

Youtube demo here.

NM forum thread here.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.