DoubleYou Posted July 16, 2022 Posted July 16, 2022 Discussion topic: Simple Puddle Reflection Flicker Fix (Water and Blood) by fadingsignal Wiki Link Quote from the Ablaze666, author of Fixed Flickering Puddles: Quote I knew this question was coming. The linked mod [Fixed Flickering Puddles] is really crap and it was about time that a real fix was made. It worked only under certain contitions and failed if you used a workbench or looked through a scope. Looks like the author was trying hard but had no clue what the actual trigger for the bug is. I can only advice everybody to get rid of it immediately. Source: I was the author of the linked mod...
DoubleYou Posted August 7, 2022 Author Posted August 7, 2022 I am convinced by kediwah's (aka i860 on the RE discord) testing that this mod does nothing, so I'm dropping this from testing. I believe it is a placebo. After extensive testing, it has been found that just simply loading the ENB binary is enough to cause the puddle flickering issue, even with all effects disabled, and I think that is the source of the "vanilla" issue. I have never been able to reproduce this in full vanilla (i.e., no enb binary present). If the bug is a vanilla issue due to cubemaps changing, the change to bright white is likely caused by some of the cubemaps lacking a transparent alpha channel. If we do find this occurs in vanilla, likely adding a transparent alpha channel to the offending cubemaps will likely be enough to make the flickering miniscule enough to be unnoticeable. I did some testing utilizing modified cubemaps with transparent alpha channels, and it seems to remove the most obvious flickering that was occurring with ENB enabled. I could be wrong about some or all of this, but this is what I've concluded after many hours of testing. The previous fix was worse than the bug anyway.
Greg Posted August 7, 2022 Posted August 7, 2022 I think the only issue I observed in the vanilla game was the shiny reflection when viewing puddles at specific angels.
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