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Posted

Discussion topic:
Cathedral Landscapes Complex Grass for ENB by z929669
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Shamelessly plugging this one ... well I made it specifically to see if it could be done, since the mod we had been testing just wasn't working out for Step. After much testing behind the scenes, this one is a good fit. Just install it with ENB and be sure to toggle enablecomplexgrass=true in ENBSeries.ini.


Screen compares of the 'final' product. All of these shots have direct sunlight behind the player at approx 10 AM (i.e., sunlight reflecting directly on the grass for player to see with shadows apparent from trees in most)

  • CG = complex grass
  • Step = Cathedral standard grass + grass LOD

The screens use the default ENB-CG settings.

enbseries.ini (defaults):

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First, testing how close the CG grasses are to CL default (CG settings are at ENB defaults, so they can be improved by slightly increasing SSS and Fake Lights):

Step  >>  Step + this mod

No ENB

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Step  >>  Step + this mod

ENB, EnableComplexGrass=false

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Step  >>  Step + this mod

ENB, EnableComplexGrass=true

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So I think this demonstrates that this mod closely matches standard CL grass.

 

Now here's compares with current Step (Cathedral standard grass + grass LOD):

Step (ENB, EnableComplexGrass=false>>  Step + this mod (ENB, EnableComplexGrass=true)

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Posted

Decent DynDOLOD settings for matching Cathedral grasses

UPDATE

We have 'found' better methods for matching LOD when using ENB Complex Grass. The instructions further below can be disregarded in favor of the new method.

enbseries.ini

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Original method (updated method above is better)

Sun behind PC  >>  sun in front of PC

Clear TU weather (10 AM)

SkyrimSE 2022-06-16 18-17-00-61.jpgSkyrimSE 2022-06-16 18-17-29-88.jpg

Cloudy TU weather (10 AM)

SkyrimSE 2022-06-16 18-17-17-98.jpgSkyrimSE 2022-06-16 18-17-38-59.jpg

 

The following settings (screens above) give reasonable results that vary a bit by weather (since ENB [COMPLEXGRASS] does not impact LOD grass).

TexGen

image.png

..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini

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  • 2 weeks later...
  • 2 years later...
Posted

WTH! I ran the LOD-part yesterday after installing Step 2.3 from scratch. And today you update this mod! :crying:

Worth update and run DynDOLOD again? Will my old eyes see the change?

Posted
  On 3/18/2025 at 6:52 PM, Mercury71 said:

WTH! I ran the LOD-part yesterday after installing Step 2.3 from scratch. And today you update this mod! :crying:

Worth update and run DynDOLOD again? Will my old eyes see the change?

Expand  

It's hard to say. It correlates with the ENB settings mostly, which can impact how you run DynDOLOD. I'm still working on the optimal ENB/DynDOLOD settings, so only mess with it if you notice the grass transitions are worse. The trickiest transitions to match are at midday.

Posted
  On 3/18/2025 at 7:14 PM, z929669 said:

It's hard to say. It correlates with the ENB settings mostly, which can impact how you run DynDOLOD. I'm still working on the optimal ENB/DynDOLOD settings, so only mess with it if you notice the grass transitions are worse. The trickiest transitions to match are at midday.

Expand  

I'll just update and look ingame. I am currently testing the different Step ENB with different BetINI settings.

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