Jump to content
Halde

Access denied when wanting to hide folder in mod

Recommended Posts

Hey all!

Just got into this issue while installing the mod list. I get and access denied, as if I need adminstrator rights to change the name when wanting to hide a folder as described for Tk Children mod. The folders in the "Meshes" folder that needed hiding worked, as did the .esm and .esp, but the Actors folder gives me the error message. 

Hope someone can help

~Sincerely

Halde

TK Children.png

Share this post


Link to post
Share on other sites

This happens a lot to me too, it's pretty annoying. I think it's a bug in MO2.

Workaround: close the mod window. Re-open the mod window, and try again. Should work.

  • Upvote 1

Share this post


Link to post
Share on other sites

Yes, I think this is a bug on MO2 as well. It generally happens to me if I expand the Actors folder to see the files it contains and then attempt to hide the folder (even if I collapse it before hiding). Follow Mousetick's workaround but don't expand the Actors folder.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Halde
      Hey all!
      Did my complete STEP installment. I have two issues. The first is that there is a shadow following my character, at least at evening hours, around 6:30 pm ingame as can be seen on the screenshot. The sun is over the Falkreath hold, when I walk close, the edge of the shadow follows at the same distance it is in the screenshot. Meaning I can only see the sun, I can't be in the sun. This seems to be specific to the area surounding Falkreath however. The issue seems to be tied to something that generates or renders at approximately the distance of the shadow seen in the screenshot, because a similar, but much less visible effect appears when walking around other places such as around Riverwood or the plains of Whiterun. 
      The other is no dual sheathe. 
      I don't know what could've caused this, did the STEP setup by the letter, including Nemesis, so I'm thinking it might be one of the few mods I installed outside of STEP.
      These mods are
      Civil War Overhaul
      Expanded Towns and Cities
      Vigilant and the accompanied hi-res textures for the areas made for that
      Apocalypse + Vokrii compatibility
      Cloaks of Skyrim + CCOR compatibility patch
      While my knowledge is quite limited on the subject, the only thing I'm thinking that perhaps Cloaks of Skyrim could mess with the dual sheath. I haven't troubleshooted yet by trying to turn them off, I will do so tomorrow - merely wanted to put this out there, in case someone had experienced this themselves and immediately know the issue.
      Hoping for help!
      ~Sincerely
      Halde

    • By GraczNet
      Hello,
      I would like to remove WACCF from conflict resolution patch, but I'm new to xEdit. Is it enough that I uncheck it in CR patch installer? STEP guide says that "a minor subset of this mod's changes are forced by the Step patches". Could anyone point me at which records to remove? Thanks in advance
    • By Halde
      Title says it all, couldn't find a thread on it, and it's not mentioned in the guide. I'm leaning towards renaming it?
      ~Sincerely
      Halde
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.