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(Solved) The world map looks jagged


TadasTalalas

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(Solution - Had to redo xLODGen process with exact settings provided by the guide.)

I finished all the setup according to instructions excepts DynDOLOD I made without occlusion with medium preset and no changes to trees.

What I possibly missed that as a result I have this horrible representation of a map?

I suspect it is something with smooth shores mod...

ScreenShot1.png

Edited by tadastalalas
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  • 11 months later...
On 4/3/2022 at 7:55 PM, tadastalalas said:

I did LOD's again exactly by the guide and it looks perfect. Thanks!

 

Water and geometry is fine on my end, but i see you also had similar problems:

-How did you fix the yellowish hue of snow lod?

-How did you fix the mismatch between snow lod color and brightness, mountain snow lod color and brightness and some other detail/object lod color and brightness to make them uniform? What kind of settings and projecteddiffuse, noise and snow texture you had used?

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1 hour ago, RainingTacco said:

 

Water and geometry is fine on my end, but i see you also had similar problems:

-How did you fix the yellowish hue of snow lod?

-How did you fix the mismatch between snow lod color and brightness, mountain snow lod color and brightness and some other detail/object lod color and brightness to make them uniform? What kind of settings and projecteddiffuse, noise and snow texture you had used?

BDS material shaders are responsible for difference in color of snow on objects versus landscape.

You never mentioned on the other topic if you had forgotten to disable Cathedral Landscapes Temp mod before TexGen/DynDOLOD. This will make th map snow greenish yellow if not disabled prior to TexGen/DynDOLOD.

If you are following the 2.2.0 guide exactly, your snow will match. Otherwise, this is the wrong forum for posting this issue.

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