TadasTheLithuanian Posted April 3, 2022 Posted April 3, 2022 (edited) (Solution - Had to redo xLODGen process with exact settings provided by the guide.) I finished all the setup according to instructions excepts DynDOLOD I made without occlusion with medium preset and no changes to trees. What I possibly missed that as a result I have this horrible representation of a map? I suspect it is something with smooth shores mod... Edited April 4, 2022 by tadastalalas
DoubleYou Posted April 3, 2022 Posted April 3, 2022 You messed up xLODGen. Probably set lod32 meshes to very low quality.
TadasTheLithuanian Posted April 3, 2022 Author Posted April 3, 2022 Actually yeah I did them very low. Thanks for help!
z929669 Posted April 3, 2022 Posted April 3, 2022 32 minutes ago, tadastalalas said: Actually yeah I did them very low. Thanks for help! Try using our recommended options for LOD gen. Ignore anything relating to specific mods other than this mod.
TadasTheLithuanian Posted April 3, 2022 Author Posted April 3, 2022 (edited) I did LOD's again exactly by the guide and it looks perfect. Thanks! Edited April 3, 2022 by tadastalalas 2
RainingTacco Posted March 5, 2023 Posted March 5, 2023 On 4/3/2022 at 7:55 PM, tadastalalas said: I did LOD's again exactly by the guide and it looks perfect. Thanks! Water and geometry is fine on my end, but i see you also had similar problems: -How did you fix the yellowish hue of snow lod? -How did you fix the mismatch between snow lod color and brightness, mountain snow lod color and brightness and some other detail/object lod color and brightness to make them uniform? What kind of settings and projecteddiffuse, noise and snow texture you had used?
z929669 Posted March 5, 2023 Posted March 5, 2023 1 hour ago, RainingTacco said: Water and geometry is fine on my end, but i see you also had similar problems: -How did you fix the yellowish hue of snow lod? -How did you fix the mismatch between snow lod color and brightness, mountain snow lod color and brightness and some other detail/object lod color and brightness to make them uniform? What kind of settings and projecteddiffuse, noise and snow texture you had used? BDS material shaders are responsible for difference in color of snow on objects versus landscape. You never mentioned on the other topic if you had forgotten to disable Cathedral Landscapes Temp mod before TexGen/DynDOLOD. This will make th map snow greenish yellow if not disabled prior to TexGen/DynDOLOD. If you are following the 2.2.0 guide exactly, your snow will match. Otherwise, this is the wrong forum for posting this issue.
hackresolution Posted September 16, 2024 Posted September 16, 2024 thank you so much, no guide explained this or even showed it been trying to fix this for so long thank you
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now