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Mercury71

Expectations for 2022?

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What do you think we will be big topics in modding during 2022 (here on STEP and in general)?

Here is my list

- STEP 2.0 for Skyrim SE (AE) will be released.

- Requiem for SE will be a big thing now when it is on Nexus (patches, tweaks and so on)

- "Collections" on Nexus. Will it kill Wabbajack?

- When will the "big" guides for SSE transfer over to AE? Will they even? Or will this "downgrading"-thingy still be a thing a few months from now?

- Synthesis patches. I think this method of making patches is really interesting. More intuitive for average users compared to xEdit/zEdit.

- New user interface for LOOT looking more like MO2 (i know it is under development). Will it end up being integrated into MO2 in the way it is in Vortex?

- New user interface for BethINI in comming versions? We know we want it! And from what i have seen looks sweet!

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  • Starfield (11-11-22)
  • Nexus Collections will launch to great fanfare, with lots of drama like normally happens with these kinds of things.
    • wSkeever releases a Collection called "Skyrim Porn Hub"
  • MO2 will gain the ability to install Collections (hey, there's always hope)
  • Someone will fix the shader system of SSE to allow more shadow casting lights (hey, there's always hope)
  • Graphics cards will become affordable again (hey, there's always hope)

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1 hour ago, Mercury71 said:

What do you think we will be big topics in modding during 2022 (here on STEP and in general)?

For Step:

  • Step SkyrimSE Guide v2.0 which is solely AE supported (aiming for first quarter)
  • Step NMS Guide fixed and kept updated
  • Get more supported game guides up and running

In General:

  • Skyrim AE. It'll become more adopted over the course of the year as it goes on sale and more users migrate to it. Authors will either keep pace or let their mods fall into oblivion.
  • Collections. They will likely come out of beta for the public to use. I will likely ignore them because we just keep dumbing down the modding process. "Modding" isn't so much modding anymore as it is "installing", and that is the direction the community has been heading for a while. Will this ultimately lead the community into ruin or simply make modding common fare? The numbers of those that know proper modding skills has been declining over the years and I expect it to continue to do so alongside the community movement into "press a button" culture.
  • Ending the year will be Starfield. I was really, really looking forward to this game. I still am, though not as much now. I originally thought it was going to be something like Freelancer (old, but loved it) or NMS in the area of exploration (although don't make be grind for tons of resources...:dry:)...basically letting players explore the galaxy. However, it seems to be set within a defined area of play in one or more star systems. I could see them expanding it to more via DLC, but it's never going to be the more open exploration game I was hoping it would be. Still...this is one I will be picking up for myself, playing, and modding.
  • Maybe finally being able to purchase a graphics card this year since they're releasing the RTX 4000 series...amid a supply crisis, which boggles the mind. Hopefully it'll push the RTX 3000 series cards back down to their MSRP and help fill the market a bit (probably wishful thinking).
  • Probably get another version of Skyrim...Skyrim Ultimate Edition...new textures and AI enhanced original textures...DLSS...fully ray-traced...requires ray-tracing accelerated hardware to play a century old game :ninja:
1 hour ago, Mercury71 said:

- Requiem for SE will be a big thing now when it is on Nexus (patches, tweaks and so on)

- "Collections" on Nexus. Will it kill Wabbajack?

Z likes Requiem so you could see an addition to the Guide for it eventually. I've never played with it installed.

Collections could kill Wabbajack. Though in the defense of Collections, Wabbajack never really took off in popularity. It'll likely chung on as it has been.

1 hour ago, DoubleYou said:
  • Nexus Collections will launch to great fanfare, with lots of drama like normally happens with these kinds of things.
    • wSkeever releases a Collection called "Skyrim Porn Hub"
  • Someone will fix the shader system of SSE to allow more shadow casting lights (hey, there's always hope)

Yeah...wSkeever really should rethink their "style". :laugh:

Fix the light system in Skyrim? Never going to happen. My understanding is that FO4 doesn't have the issue, so it has to be in the engine code. Would have been nice for that bit to have made the SE leap with the other stuff they back-ported into the older engine.

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Yes, I love Requiem and have been basically not playing the game until this overhaul is fully compatible with SSE. It changes SSE into a much richer and vastly more complex RPG that will add hundreds of ours to a given playthrough, IMO. I will definitely support a SSE guide around Requiem (probably would need to be unofficial though, as this completely breaks the Mandate).

I'm aligned mostly with all of you on these predicted directions but don't want to spend an hour posting my own nonsense :P

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10 hours ago, z929669 said:

... don't want to spend an hour posting my own nonsense :P

If you get the time and urge one day to ramble a bit... pleas do! :)

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On 1/1/2022 at 6:55 PM, TechAngel85 said:

For Step:

  • Step SkyrimSE Guide v2.0 which is solely AE supported (aiming for first quarter)
  • Step NMS Guide fixed and kept updated
  • Get more supported game guides up and running

In General:

  • Skyrim AE. It'll become more adopted over the course of the year as it goes on sale and more users migrate to it. Authors will either keep pace or let their mods fall into oblivion.
  • Collections. They will likely come out of beta for the public to use. I will likely ignore them because we just keep dumbing down the modding process. "Modding" isn't so much modding anymore as it is "installing", and that is the direction the community has been heading for a while. Will this ultimately lead the community into ruin or simply make modding common fare? The numbers of those that know proper modding skills has been declining over the years and I expect it to continue to do so alongside the community movement into "press a button" culture.
  • Ending the year will be Starfield. I was really, really looking forward to this game. I still am, though not as much now. I originally thought it was going to be something like Freelancer (old, but loved it) or NMS in the area of exploration (although don't make be grind for tons of resources...:dry:)...basically letting players explore the galaxy. However, it seems to be set within a defined area of play in one or more star systems. I could see them expanding it to more via DLC, but it's never going to be the more open exploration game I was hoping it would be. Still...this is one I will be picking up for myself, playing, and modding.
  • Maybe finally being able to purchase a graphics card this year since they're releasing the RTX 4000 series...amid a supply crisis, which boggles the mind. Hopefully it'll push the RTX 3000 series cards back down to their MSRP and help fill the market a bit (probably wishful thinking).
  • Probably get another version of Skyrim...Skyrim Ultimate Edition...new textures and AI enhanced original textures...DLSS...fully ray-traced...requires ray-tracing accelerated hardware to play a century old game :ninja:

Z likes Requiem so you could see an addition to the Guide for it eventually. I've never played with it installed.

Collections could kill Wabbajack. Though in the defense of Collections, Wabbajack never really took off in popularity. It'll likely chung on as it has been.

Yeah...wSkeever really should rethink their "style". :laugh:

Fix the light system in Skyrim? Never going to happen. My understanding is that FO4 doesn't have the issue, so it has to be in the engine code. Would have been nice for that bit to have made the SE leap with the other stuff they back-ported into the older engine.

For me using collections would mean be finally free to play Skyrim after 10 years or so. I am an experienced user i can get this guide working, make patches, bashed patches, install dyndolod, translate mods with sytrings in my language and so on but i would like to finish to mod the game as i want it before i get into 90 years: i always finished installing s.t.e.p., then started adding mods i liked then stopped because i hadn't time or energies to finish modding, then some new problem usually come out and i can't play the modded game.
You won't be able to stop untrained users to mod (but in fact we all started as noobs) but using collections and applying it to s.t.e.p. you could be able to allow more testing on the guide and to let people subscribed to this forum to play their game sessions.
This is my opinion...

Thanks for this wonderful guide

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On 1/1/2022 at 11:50 AM, z929669 said:

Yes, I love Requiem and have been basically not playing the game until this overhaul is fully compatible with SSE. It changes SSE into a much richer and vastly more complex RPG that will add hundreds of ours to a given playthrough, IMO. I will definitely support a SSE guide around Requiem (probably would need to be unofficial though, as this completely breaks the Mandate).

I'm aligned mostly with all of you on these predicted directions but don't want to spend an hour posting my own nonsense :P

I love Requiem and it mostly works with STEP. I prefer using Requiem for a Knave - Gameplay Tweaks and Patch Collection for Requiem at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). It shaves down some of the rough edges and aspects I dislike about Requiem. Lots of great patches too. 

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So no Starfield this year. I'm actually kinda glad. Wanted more time to prepare.

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17 hours ago, DoubleYou said:

So no Starfield this year. I'm actually kinda glad. Wanted more time to prepare.

Yep. I got a notice about it. That's fine by me. Iron it out some more to give us a more stable game than all previous game! ...:laugh:... And 11/11 belongs to Skyrim; they needed to pick a new one!

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I suggest 3/1/23. Then they can release Starfield 2 on 1/2/34.

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Choosing 11/11 seemed weird to me as well. Guess they were trying to go with the familiarity and ease of remembrance. At this point Bethesda will probably still choose 11/1123.

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