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DYNDOLOD Mesh And Reference Rule Settings


KLWaster
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Apologies if this isn't the place to ask this. I haven't been able to find specifics on the Mesh Rule dropdowns; in particular, are larger numbers higher quality or lower quality? So, is Billboard 1 higher quality (with more performance impact) than Billboard 4, or is Billboard 4 higher quality / more FPS cost than Billboard 1? 

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Using the default DynDOLOD_SSE.ini, quality is not correlated with the numbers. In fact, sometimes higher quality is evidenced by lower numbers (Level0 vs Level1 for example). Billboard4 can be better than Billboard1, but it depends. Billboard1 and Billboard4 are probably better than Billboard2 in more situations for example, and all are probably better than Billboard6.

Billboard4 theoretically costs more in FPS, but it really should not be detectable. The real gain is in using any Billboard in object LOD as opposed to Level0/1/2 LOD models. If using Billboards in LOD4/8, we recommend using Billboard4, but I'm fairly certain that sheson would say that Billboard1 will usually be just as good.

I expect he may comment to set the record straight.


 

Probably best to direct readers to my questions on this exact topic with sheson's responses. Begin reading at the post linked, and the follow-up questions/answers:

 

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18 hours ago, KLWaster said:

Apologies if this isn't the place to ask this. I haven't been able to find specifics on the Mesh Rule dropdowns; in particular, are larger numbers higher quality or lower quality? So, is Billboard 1 higher quality (with more performance impact) than Billboard 4, or is Billboard 4 higher quality / more FPS cost than Billboard 1? 

See https://dyndolod.info/Help/Ultra-Tree-LOD#Internal-Billboards-and-External-Billboards and https://dyndolod.info/Help/Mesh-Mask-Reference-Rules

As you can see the numbers simply match the different definitions in the INI.

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