JudgmentJay Posted February 19, 2013 Posted February 19, 2013 Discussion thread:Distant Decal Fix by SparrowPrinceWiki LinkThis mod has been added to the STEP Compilation. Dropped in version 3.0.Mod by SparrowPrince. Fixes decals (moss on rocks, etc) vanishing/popping in at a very short distance. I know this has been discussed here in the past and until now there wasn't a solution. Not sure how extensive the mod is..gif showing the difference:
MontyMM Posted February 19, 2013 Posted February 19, 2013 Sounds good. I'll have a look. If it works well, seems like a no-brainer.
JudgmentJay Posted February 19, 2013 Author Posted February 19, 2013 Thank god finally! Instant DL.That was my reaction. Pretty ridiculous for such a problem to exist in the first place.
TechAngel85 Posted February 19, 2013 Posted February 19, 2013 How well does this play with Distant Detail? Would be nice if they had a collaboration.
JudgmentJay Posted February 19, 2013 Author Posted February 19, 2013 How well does this play with Distant Detail? Would be nice if they had a collaboration.They should work fine together. Separate issues.
Guest Posted February 19, 2013 Posted February 19, 2013 I was only aware of this problem last night and did not realise everyone hates it so much. To be honest I wasn't going to even bother as I assumed no would would care for it. Maybe my tolerance is higher for errors like this, or I just don't play enough Skyrim? :) Either way, I hope everyone enjoys it. I will be expanding it further than forts if needs be.
MontyMM Posted February 19, 2013 Posted February 19, 2013 You've brought it to the right place - niggling flaws drive these cats wild!
Neovalen Posted February 19, 2013 Posted February 19, 2013 I was only aware of this problem last night and did not realise everyone hates it so much. To be honest I wasn't going to even bother as I assumed no would would care for it. Maybe my tolerance is higher for errors like this, or I just don't play enough Skyrim? :) Either way, I hope everyone enjoys it. I will be expanding it further than forts if needs be. Speaking of nagging errors.... any idea why candles blow out(flame goes away) at such a rediculously short range as well? I can't find any combination of lighting/INI fix for that either. https://forum.step-project.com/showthread.php?tid=416 is the original thread I posted about it. Wonder if its the same type of issue.
JudgmentJay Posted February 19, 2013 Author Posted February 19, 2013 Either way' date=' I hope everyone enjoys it. I will be expanding it further than forts if needs be.[/quote'] There are definitely other problem areas. I always notice this problem while in Whiterun around the outer walls.
Hvergelmir Posted February 19, 2013 Posted February 19, 2013 Thought this would give me compatibility problems, but was happy to learn it didn't. ;)
Deathwing514 Posted February 20, 2013 Posted February 20, 2013 One of the biggest eye sores in skyrim history has finally been fixed. I believe that many of us would agree that this should be added to the next step update right away. Great Job Sparrow and keep the small immersive mod fixes coming.
JudgmentJay Posted February 20, 2013 Author Posted February 20, 2013 Updated to include moss on Whiterun walls. Horray.
Guest Posted February 23, 2013 Posted February 23, 2013 I will update it some more soon. Still need to get Helen done - that's next. If anyone spots any more locations please tell me. I don't have the willpower to sift through hundreds and hundreds of nif files, so any reports are welcome.
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