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Found stitched object LOD textures from earlier TexGen generation installed in game folder


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Posted

im not sure how to fix this ..i previously generated lods just fine.  but turns out one of the mods i had caused issues and another required that mod to function so i had to remove both mods.   .Net script framework and grass control. are the 2 mods.

I did the save game procedure beforehand.   turning of Dynodolod. saving in an interor. remvoing dyndolod from Mo2  then reloading the save and saving again.  Now when i try to run Textgen, it throws me this messege 

"Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stiched object LOD textures generated earlier before generating new stitched objecct LOD textures."

how do I remove them?

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Posted (edited)
14 hours ago, z929669 said:

Again, I would drag the contents of TexGen_Output into a new mod and not bother with packing it into an archive. Click on the tool icon:

image.png

Right click on the new empty mod:

image.png

Drag contents into that and hit F5 to refresh MO. Then double click that mod > Conflicts tab, find conflicting mod

Thanks for showing the pictures. it makes more sense to understand what you where saying before.  i did not know about this process .iv only known how to make archives and maunuly install them in MO2. so this is good to know.

i enabled the mod and there are alot of wining conflicts. not sure what i am supposed to do about it though, as the directroy it points to is just the download directory where all my mods are and there is no old texgen output. 

I even tried to remove the mods that said where conflicting. and still when i run textgen i get the error..im so confused

 

image.png

Edited by domjam
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Posted
8 hours ago, domjam said:

Thanks for showing the pictures. it makes more sense to understand what you where saying before.  i did not know about this process .iv only known how to make archives and maunuly install them in MO2. so this is good to know.

i enabled the mod and there are alot of wining conflicts. not sure what i am supposed to do about it though, as the directroy it points to is just the download directory where all my mods are and there is no old texgen output. 

I even tried to remove the mods that said where conflicting. and still when i run textgen i get the error..im so confused

image.png

This means that the test output has no conflicts in the MO load order. Otherwise you would see conflicts in that middle pane under "Losing file conflicts"

As sheson mentioned, you can check the game directory as well, but that is a manual process. MO works in the virtual game directory, but it can do nothing about those files in the 'real' game directory. See sheson's previous post.

 

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Posted (edited)
20 hours ago, sheson said:

I suggest to carefully read what I wrote before. Check conflicts for /textures/DynDOLOD/lod

 I did read your comment. but i dont understand beacuse im using MO2 to install all my mods..and that does not put anything in the game installer directory..its all in the MO2 direcotry. and i removed the old textgen output..its not in the folder its no were.. so im puzzeld as to why im getting this error meesege.  Iv been stuck with this problem for ages now..and i think im just going to unistall mo2 and delete everythign and just start over .**** it.

Edited by domjam
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Posted (edited)

am so confused about this.....im still geting an error whenever I launch Textgen64.  i completely removed everyhing. unistalled EnderalSE and MO2 and Deleted DynDOLOD and the ModOrganizer directory in AppData\Local.. so why am i getting this error still on a fresh installation of the game with no mods??

image.thumb.png.ba76e550b9c16af7fb90ede9157116ef.png

 

Edited by domjam
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Posted
On 5/23/2021 at 7:29 PM, domjam said:

am so confused about this.....im still geting an error whenever I launch Textgen64.  i completely removed everyhing. unistalled EnderalSE and MO2 and Deleted DynDOLOD and the ModOrganizer directory in AppData\Local.. so why am i getting this error still on a fresh installation of the game with no mods??

image.thumb.png.ba76e550b9c16af7fb90ede9157116ef.png

See this post about Enderal SE above https://stepmodifications.org/forum/topic/15693-found-stitched-object-lod-textures-from-earlier-texgen-generation-installed-in-game-folder/?do=findComment&comment=247289

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Posted

Hello, I have very little experience with modding anything, I have xLODGen and DynDOLOD, I use xLODGen just for terrain and it worked fin, did a textgen that went without a hitch, deleted the textgen output then running DynDOLOD but I keep getting an error "Error: Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stitched object LOD textures generated earlier before generating new stitched object LOD textures." so I have no idea what's preventing it since I have deleted the textgen output. 

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Posted (edited)

Hi, i am back. And now with TexGen errors.

1) I don't know why but TexGen seems to complaing about existing texgen data "Found stitched object LOD textures from earlier TexGen generation installed in game folder". I looked in every possible folder it might store its data and deleted what i could find but error is still prevalent.

Edit: Scratch second one. My pc is definitively haunted. Works now. Still get that warning about existing texgen data. 

Here are all relevant logs. https://paste.ee/p/9Qgq9 https://www.pastebin.cz/cs/p/Nnwk3xH https://www.pastebin.cz/cs/p/qWjxYCc

Edited by Zierry
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Posted
On 1/23/2023 at 7:35 PM, Zierry said:

Hi, i am back. And now with TexGen errors.

1) I don't know why but TexGen seems to complaing about existing texgen data "Found stitched object LOD textures from earlier TexGen generation installed in game folder". I looked in every possible folder it might store its data and deleted what i could find but error is still prevalent.

Edit: Scratch second one. My pc is definitively haunted. Works now. Still get that warning about existing texgen data. 

Here are all relevant logs. https://paste.ee/p/9Qgq9 https://www.pastebin.cz/cs/p/Nnwk3xH https://www.pastebin.cz/cs/p/qWjxYCc

As explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, use the "Click on this link for additional explanations and help for this message" link for further help.

https://dyndolod.info/Messages/TexGen-Output

The message really means that there is still a file from former TexGen output installed in the load order. Deactivate the mod you created from the TexGen output in MO2. If you did that, then you might have a mod made by a confused mod author who did not pay attention to the DynDOLOD documentation.

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Posted

Hello everyone,

First off, I'm quite new in this whole modding community and so my expertise is limited (as well as my understandment sometimes).

I'm modding my Skyrim SE game so I can take another go at it 10 years later. I've installed a bunch of mods as per Sinitar's guide : https://www.sinitargaming.com/skyrim_se.html

Now I'm trying to generate LOD textures and billboards.

I've followed the Gamer Poet's video guide on installing Dyndolod

* By the way, I am using Vortex.

I ran TexGen a first time and it generated a zip file which I added as a mod in Vortex. Then I deleted the output file.

I ran Dyndolod then to generate LOD textures and billboards, which I believe it did for a while until it ran into a problem with a mod that was not supported (Nature of the wilds.esp) and terminated the program. I've since deleted that mod (just to give it another try), made a few ajustments to my mod list (1-2, nothing major), then deleted the TexGen zip file created as a mod in Vortex. 

I tried running the TexGen application once again (to start from scratch) and I keep getting this error message : "Found stitched object LOD textures from earlier TexGen generation". It's asking me to delete the TexGen output folders, but I can't find any anywhere on my PC and it won't let me run TexGen again...

Also, when deleting the TexGen file from Vortex it alerted me to the fact changes where made to skyrim mods outside of vortex and if I wanted to save original files or revert to modified files. I chose to save, as I understood that to be a way to get the original files back (before using Dyndolod and TexGen). Now I'm sacred this was a mistake and it changed some of my mod files with LOD textures and billboards (if it even is possible).

Anyhow, I'm pretty stuck at the moment and don't really know how to proceed.

Any help would be greatly appreciated.

Thanks a bunch !

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Posted

Full error message : Error: Found stitched object LOD textures from earlier TexGen generation installed in game folder. It is recommended to uninstall all stitched object LOD textures generated earlier before generating new stitched object LOD textures.

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Posted

It sounds like Vortex borked the removal of your TexGen Output. You probably needed to use the other option, but honestly I'm unsure as the language is unclear even to me. You will probably have to somehow manually remove it. I honestly don't know what the correct way to do that with Vortex is. 

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Posted

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug to upload when making posts.

As explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, carefully read the error message.
It instructions to "uninstall" the textures. That means to do the reverse of "installing" them as explained in the generation instructions. https://dyndolod.info/Generation-Instructions. Use the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/TexGen-Output
TexGen checks if there is TexGen output already installed in the load order. It should be removed before generating stitched object LOD textures for the current load order.

As usual the documentation is mod manager agnostic. Read the documentation, guide, videos etc. how to mod with the mod manager you are using.

The created zip files from the tools work just as any other mod/download archive and are installed and uninstalled as any other mod with the mod manager. Typically deleting the archive is not the same as uninstalling the mod. You are using a mod manager that requires to deploy changed to the game folder after installing/uninstalling mods.

If you use the tools as explained, they do not change anything in the data folder themselves. That can only be you doing things directly or the mod manager. The vanilla game does not have a data/texture folder by default, so nothing gets replaced. If modding properly with a mod manager no files in other mods are being replaced either since they all exist in separate folders. Refer to the appropriate guide, forums etc. for further help how to use mod and a mod manager.

Why do you say Nature of the Wilds is not supported?

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Posted

Hello,

Thanks for the replies.

Here are the logs as requested. There was no bugreport.txt so I only linked the two other files.

I believe I've read the messages carefully. The error log received says that I have a TexGen output already in the load order. This message seems inaccurate as the TexGen output file was uninstalled and deleted afterwards. There are no TexGen output files on my computer. Hence why I feel stuck on what to do next... Dyndolod instructions state the following In case of problems or questions, use the official DynDOLOD support forum for qualified help and advice.

That is why I asked for help in this forum.

To answer your next question (and paragraphe) once more, yes I have uninstalled the zip files as I would normaly do with a mod and as per the mod manager instructions for Vortex. And yes it had deployed the changes after uninstalling the "mod".

 

If modding properly with a mod manager no files in other mods are being replaced either since they all exist in separate folders.

That is a good thing to know ! I started going in the data/texture files and deleting files that we're created after I used TexGen. I thought those might be the files being in conflict with the TexGen application, but it's not an easy process (for me at least) and the results haven't come through just yet. Also, even if Vanilla game does'nt have texture files, I believe my other mods have installed some so I haven't deleted the whole folder just because I don't want to make things worse by deleting files generated by mods.

Is there a specific folder or files I should delete from data/textures that might be generated by TexGen ? Or am I doing this process for nothing and there is a much better way to make sure no TexGen output files are still in my game directory (or data or wherever it is and not needed).

Is there also a list of mods that exist that generate LOD files ? Maybe I could look individually in these folders and check for TexGen generated files ? But from my understanding of what you're saying it wouldn't be helpful as they exist in seperate folders....

 

Refer to the appropriate guide, forums etc. for further help how to use mod and a mod manager.

I don't think this helps me as much as you might expect. I wouldn't know where to go from here for further help. Can you be more specific ?

 

Why do you say Nature of the Wilds is not supported?

I don't know why and I don't have the exact message generated by Dyndolod, but it said there was an error because the file wasn't for SE (which it was I checked), but I disabled it anyways just to make sure. So the Dyndolod LOD generation was aborted (or maybe it generated some files and then stopped ?) That's why I uninstalled TexGen output files (from Vortex and deleted files on computer) and tried to relaunch the generation from scratch. Maybe I missed something of the uninstall process ?

TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt

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