Upon multiple testing sessions using speedmult 1200 method, it seems that setting bBackgroundLoadCells=1 would grantee producing crashes/freezes within 10 mins.
With bBackgroundLoadCells=0 the game is much more stable with no crashes (at least within multiple 10 mins test sessions).
This is NOT conclusive however, merely an observation on my end. THE CAUSAL CONNECTION IS NOT ESTABLISHED.
Worth a try if you wanna eliminate all potential causes of crashes! Give it a go and see for yourself.
Question
Dante49
Game version: Skyrim LE
Mods:
- iHUD
- TK Hitstop
- Attack Commitment
- UNP
uGridsToLoad=5
uInterior Cell Buffer=6
uExterior Cell Buffer=36
iPreloadSizeLimit=26214400
CrashFixPlugin.ini setting:
UseOsallocator=1
AlignHeapAllocate=1
CustomMemoryBlock=1
CustomMemoryBlockTotalSizeMb=26 (around 60~80% usage showed in console)
SKSE memory fix setting:
DefaultHeapInitialAllocMB=768 (default)
ScrapHeapSizeMB=256 (default)
Enboost setting:
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=1024
VideoMemorySizeMb=4482
EnableCompression=true
AutodetectVideoMemorySize=false
Upon multiple testing sessions using speedmult 1200 method, it seems that setting bBackgroundLoadCells=1 would grantee producing crashes/freezes within 10 mins.
With bBackgroundLoadCells=0 the game is much more stable with no crashes (at least within multiple 10 mins test sessions).
This is NOT conclusive however, merely an observation on my end. THE CAUSAL CONNECTION IS NOT ESTABLISHED.
Worth a try if you wanna eliminate all potential causes of crashes! Give it a go and see for yourself.
Edited by Dante491 answer to this question
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