Chadric Posted May 18, 2020 Posted May 18, 2020 While trying out Rustic Clutter Collection I discovered a minor issue with the Ruins Clutter Improved bloody silverware blood decal. The bloody silverware (2 goblets and 1 jug) has a strange glow in the dark look to them, as can be seen here. With vanilla Skyrim + Ruins Clutter Improved only: here. They look mostly fine when illuminated. In case the images don't do it justice, basically in very dark lightning you see clear red rings that don't make sense. Ruins Clutter Improved adds new meshes with a new blood decal to go with it and when I disable these meshes to properly try out Rustic Clutter Collection, which doesn't add new meshes and don't 100% fit the ruins clutter improved meshes, I discovered that Enhanced Blood Textures completely messes things up as can be seen here. So removing the new meshes, with or without new textures, makes things worse imo and therefore isn't a viable resolution to the glow-in-the-dark look. I tried modifying the new meshes in NifSkope but that yielded only very modest improvements. Does anyone know or have suggestions for how I can tweak the meshes or blood decal to reduce or eliminate the glow-in-the-dark blood? Alternatively, a fix for the enhanced blood textures+vanilla meshes blood would also be appreciated because I can then use Rustic Clutter instead. I should add that this is an accurate depiction of my nifskoping skills
TechAngel85 Posted May 18, 2020 Posted May 18, 2020 While trying out Rustic Clutter Collection I discovered a minor issue with the Ruins Clutter Improved bloody silverware blood decal.The bloody silverware (2 goblets and 1 jug) has a strange glow in the dark look to them, as can be seen here. With vanilla Skyrim + Ruins Clutter Improved only: here. They look mostly fine when illuminated. In case the images don't do it justice, basically in very dark lightning you see clear red rings that don't make sense. Ruins Clutter Improved adds new meshes with a new blood decal to go with it and when I disable these meshes to properly try out Rustic Clutter Collection, which doesn't add new meshes and don't 100% fit the ruins clutter improved meshes, I discovered that Enhanced Blood Textures completely messes things up as can be seen here. So removing the new meshes, with or without new textures, makes things worse imo and therefore isn't a viable resolution to the glow-in-the-dark look. I tried modifying the new meshes in NifSkope but that yielded only very modest improvements. Does anyone know or have suggestions for how I can tweak the meshes or blood decal to reduce or eliminate the glow-in-the-dark blood?Alternatively, a fix for the enhanced blood textures+vanilla meshes blood would also be appreciated because I can then use Rustic Clutter instead. I should add that this is an accurate depiction of my nifskoping skills I can help with a personal fix, but a fix for everyone is going to take those mod authors making their stuff compatible. Do you have the meshes and textures for the mods? If so, just archive them and post a link. I will look at them if I have some time.
Chadric Posted May 18, 2020 Author Posted May 18, 2020 Awesome, I DMd you the link with what you requested along with some notes
TechAngel85 Posted May 27, 2020 Posted May 27, 2020 Awesome, I DMd you the link with what you requested along with some notes I've been able to partly fix vanilla with EBT by changing the blending on the alpha. However, the way the UV is mapped, you can see the blood "splatter" across the jug opening. RCI fixed on their meshes by this using black vertex colors across the hole. The same can be done for the goblets. For the oversaturated RCI meshes, you can change the Base Color to some close to a blood color. That should fix the colors being too bright. Right now they're white, so that is likely what is making it stand out so much. Either fix can be done. Fixing RCI would be faster and easier, but EBT looks better (texture wise). RCI should probably be reported to that author.
Chadric Posted May 28, 2020 Author Posted May 28, 2020 For the oversaturated RCI meshes, you can change the Base Color to some close to a blood color. That should fix the colors being too bright. Right now they're white, so that is likely what is making it stand out so much.That did the trick! I changed the Emissive Color in NifSkope from pure white to a dark red, maroon kind of colour (#4c0000ff) and it looks much better already
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