Jump to content
Sign in to follow this  
Noawethen

STEP Skyrim SE - CR Patch Missing Master

Recommended Posts

Hello, 

 

Recently, I have followed through with the STEP 0.2.0b guide for Skyrim SE edition and after installing all the mods and patches, I am faced with the issue of a Missing Master, in particular I am missing the 'dD - Enhanced Main.esp'.  What I do have in place of this master is the 'dD - Enhanced Blood Main LITE.esp'. 

 

Following the instructions for the 'Enhanced Blood Textures SE' in the 'Audiovisual - Models & Textures' https://wiki.step-project.com/Enhanced_Blood_Textures_SE it states to install the "_Enhanced Blood Textures SE (LITE VERSION) Main File.". 

 

Have I done something wrong? I've tried searching the forums but haven't anything found relating to this issue. 

 

 

edit: missing words

Edited by Noawethen

Share this post


Link to post
Share on other sites

A new version of the guide (0.3.0b) is releasing soon and some of the detailed instructions have already been updated for the new guide, meaning they are incorrect for the current guide (0.2.0b).

 

Your options are to wait for the new guide (supposedly releasing by the end of this week) or follow the old instructions, which I believe in this case is to simply install the main file of Enhanced Blood Textures (the non-LITE version), then disable the LITE version (and optional file if you downloaded it).

Share this post


Link to post
Share on other sites

Yeah, the new Guide will be out this weekend. Was hoping to get it down earlier in the week, but I keep finding things to improve upon.

Share this post


Link to post
Share on other sites

so i am using STEP guide for few days :) and have all but few mods, am missing single master file which is "choice is yours" needed for STEP CR Patch, so the question is - do i need this mod for game to work fine or do i have to install this. i plan on using this mod on different playthroughs so i dont want this now.

Share this post


Link to post
Share on other sites

Yes, it's required as a master. If you don't have it you'll crash at launch. You can remove the edits from the patch, if desired, but doing so is a more advanced topic that most users don't want to jump into.

Share this post


Link to post
Share on other sites

Thank you for answer, just wondering because i dont know the game that well and if this "Choice is yours" will be installed, will i be able to get all quests and not have problem getting them or something like that :p

Share this post


Link to post
Share on other sites

also if something like wyrebash with creating dummy master then in sssedit cleaning errors then clean masters, then removing dummy master from overwrite folder will prove useful and will work - not having this mod but still patch working fine without crashes (technically it doesnt require this master anymore), but is this workaround actually is good. i got this from YT guide with similar problem. Any thoughts?

Share this post


Link to post
Share on other sites

Thank you for answer, just wondering because i dont know the game that well and if this "Choice is yours" will be installed, will i be able to get all quests and not have problem getting them or something like that :p

This mod simply removes "forced quests" that aren't essential to the main story. One such example is the thieves guild questline. Normally it would be forced upon the player whenever they're around an NPC in Riften. However, The Choice is Yours makes it so this quest isn't forced upon the player. It can now be obtained through dialogue with the same NPC. The mod has an MCM menu so everything is configurable to your liking.

Share this post


Link to post
Share on other sites

Using The Choice Is Yours mod is therefore even better than not using it ... it is literally "your choice" with the mod, so not sure why anyone wouldn't want to use it in any mod build unless it is incompatible with something else being used (which can be fixed with a patch).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By CorneliusC
      Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
      For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
       
       
    • By thismysafespace
      Hi!
      I'm have made 3D LODs and I want to create a "performance version" of the 3D LODs. I noticed that the Step Modifications team has created plenty of 3D LODs for various tree mods with this option. I'm unsure where to start in this process of optimizing the tree models. So far, as you can imagine, the decimate modifier in blender seems to be greatly lowering poly count but at the cost of a deteriorated model. I have seen the term "flat trunk models", but am also unsure of how to do this or what it means. Does this refer to the trunk after running it through hybrid.bat? Any advice on where to start or what tools to use? Also, should I only concern myself with optimizing the trunks or would it be wise to include optimized crowns?
      Thank you in advance for any help!!
    • By KaktuZHD
      I've trying to make trees, so I used speedtrees to create first tree. I've exported tree model to .obj format and textures in png. After it i converted png to dds. In blender I checked tree, connected alfa channel and it looks like good.
       
      Then I've exported from blender .obj and opened in NifScope, so all was ok, but then I started to put textures I fond problem
       
      Here you can see black color around leafs, so how can I fix it and remove this black color? Maybe something wrong with textures ?
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.