Oliver Posted April 21, 2020 Posted April 21, 2020 I found interesting setting in skyrim.ini fLandTextureTilingMult, it's help with landscape tiling problem. But it make seams in loaded cells far away. How I can remove tiling, but don't have landscape seams? [spoiler=fLandTextureTilingMult=1] [spoiler=fLandTextureTilingMult=2] [spoiler=fLandTextureTilingMult=3 (default)]
0 Lance_geis Posted June 18, 2023 Posted June 18, 2023 (edited) i think that it should stay at default if you do not use the "new" snow shader, majestic mountain puts to 1 for the snow shader buti believe it's a bad idea. edit sorry, majestic mountains edits [Display] iLandscapeMultiNormalTilingFactor=1 which is not the same setting Edited June 18, 2023 by Lance_geis
0 DoubleYou Posted June 18, 2023 Posted June 18, 2023 That setting causes the normal to be tiled irregularly. Leave at 1. Tiling issues should be fixed by the textures themselves.
0 z929669 Posted June 19, 2023 Posted June 19, 2023 Also, this tiling appears to be exacerbated by parallax ... I'm guessing ENB?
Question
Oliver
I found interesting setting in skyrim.ini fLandTextureTilingMult, it's help with landscape tiling problem. But it make seams in loaded cells far away. How I can remove tiling, but don't have landscape seams?
[spoiler=fLandTextureTilingMult=1]
[spoiler=fLandTextureTilingMult=2]
[spoiler=fLandTextureTilingMult=3 (default)]
3 answers to this question
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