Jump to content
Sign in to follow this  
CatWhisperer

Weird tree bands on new STEP install

Recommended Posts

I just installed STEP v2.1 and gave it a test run.  I noticed that some tree trunks now look yellow and some have bands of yellow like someone has painted a ring around the trunk.  
 
In addition when moving the snow on distant mountains flicker.  I made the changes to the Skyrim.ini and SkyrimPrefs.ini as suggested in the Guide:Z-Fighting but it did not make any noticeable difference.  Shadows from trees also flicker a little when you are moving.
 
I just have the STEP mods installed plus Alternate Start - Live Another Life (I did not install Dual Shealth Redux, Better Shaped Weapons, and Fores New Idles in Skyrim as I feared that I would not be able to figure out how to install them correctly) .   
 
One thing I was not able to figure out was how to set the Global Priority in LOOT for ELE_Legendary_Lite.esp and RelightingSkyrim_Legendary.esp.  
 
I have a Skytech Shiva Gaming PC Desktop - AMD Ryzen 5 2600, NVIDIA RTX 2060, 16GB DDR4, 500G SSD.
 
Thank you for your help.  Here is my Load Order:
 
  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Lanterns Of Skyrim - All In One - Main.esm
  6  6     Unofficial Skyrim Legendary Edition Patch.esp
  7  7     Skyrim Project Optimization - Full Version.esm
  8  8     WM Flora Fixes.esp
  9  9     FarmhouseChimneys.esp
 10  a     HighResTexturePack01.esp
 11  b     HighResTexturePack02.esp
 12  c     HighResTexturePack03.esp
 13  d     Unofficial High Resolution Patch.esp
 14  e     Cutting Room Floor.esp
 15  f     Guard Dialogue Overhaul.esp
 16 10     Weapons & Armor Fixes_Remade.esp
 17 11     BetterQuestObjectives.esp
 18 12     Lepidoptera Of Skyrim DLC1.esp
 19 13     Clothing & Clutter Fixes.esp
 20 14     FISS.esp
 21 15     Appropriately Attired Jarls Redux.esp
 22 16     SPTConsistentOlderPeople.esp
 23 17     Invisibility Eyes Fix.esp
 24 18     NARC.esp
 25 19     RelightingSkyrim_Legendary.esp
 26 1a     Weapons & Armor_TrueOrcish&DaedricWeapons.esp
 27 1b     Complete Crafting Overhaul_Remade.esp
 28 1c     Dead Body Collision.esp
 29 1d     Stealth Skills Rebalanced_COMPLETE.esp
 30 1e     imp_helm_legend.esp
 31 1f     Weapons & Armor_TrueWeaponsLvlLists.esp
 32 20     Complete Crafting_TrueWeaponsLvlLists.esp
 33 21     XPMSE.esp
 34 22     iHUD.esp
 35 23     Chesko_LoreBasedLoadingScreens.esp
 36 24     AHZmoreHUD.esp
 37 25     RaceMenu.esp
 38 26     RaceMenuPlugin.esp
 39 27     SkyUI.esp
 40 28     ViewableFactionRanksBothDLC.esp
 41 29     Vividian - Extended Weathers.esp
 42 2a     IcePenguinWorldMap.esp
 43 2b     SkyrimCoinReplacerRedux.esp
 44 2c     SkyFalls + SkyMills + DG + DB.esp
 45 2d     Footprints.esp
 46 2e     Beards.esp
 47 2f     Brows.esp
 48 30     NB-Scars.esp
 49 31     ORM-Arvak.esp
 50 32     WSCO - OcciFemaleVNL.esp
 51 33     Elemental Staves.esp
 52 34     GQJ_DG_vampireamuletfix.esp
 53 35     Mage Outfit Texture Overhaul.esp
 54 36     Animated Weapon Enchants.esp
 55 37     Paralyze.esp
 56 38     BFSEffects.esp
 57 39     DawnguardRuneWeaponsFXSReplacer.esp
 58 3a     DeadlySpellImpacts.esp
 59 3b     dD - Enhanced Blood Main.esp
 60 3c     Realistic Boat Bobbing.esp
 61 3d     hearthfireextended.esp
 62 3e     TradeBarter.esp
 63 3f     Point The Way.esp
 64 40     Thieves Guild Requirements.esp
 65 41     Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp
 66 42     Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
 67 43     SMIM-Merged-All.esp
 68 44     Bring Out Your Dead - Legendary Edition.esp
 69 45     SkyrimImprovedPuddles-DG-HF-DB.esp
 70 46     Skyrim Flora Overhaul.esp
 71 47     EmbersHD.esp
 72 48     PilgrimsDelight.esp
 73 49     The Paarthurnax Dilemma.esp
 74 4a     FarmhouseChimneysCRF.esp
 75 4b     ExplosiveBoltsVisualized.esp
 76 4c     BlockSparkles.esp
 77 4d     mintylightningmod.esp
 78 4e     dD-Dragonborn-Dawnguard-EBT Patch.esp
 79 4f     WondersofWeather.esp
 80 50     Gildergreen Regrown.esp
 81 51     Chesko_Step418_SN.esp
 82 52     Radiant and Unique Potions Poisons and Booze.esp
 83 53     RUSTIC SOULGEMS - Sorted.esp
 84 54     SeptimHD.esp
 85 55     BWS.esp
 86 56     LSFX-Audiosettings.esp
 87 57     DragonShoutVoice.esp
 88 58     IHSS.esp
 89 59     randomthunder.esp
 90 5a     Improved Combat Sounds v2.2.esp
 91 5b     ADS.esp
 92 5c     Auto Unequip Ammo.esp
 93 5d     Better Stealth AI for Followers.esp
 94 5e     ClamsDropPearls.esp
 95 5f     Nausicaa's Tweaker.esp
 96 60     Convenient Horses.esp
 97 61     Dual Wield Parrying_SKSE.esp
 98 62     ESFCompanions.esp
 99 63     Lock Overhaul.esp
100 64     NonEssentialChildren.esp
101 65     NotSoFast-MageGuild.esp
102 66     NotSoFast-MainQuest.esp
103 67     SMDropLitTorch.esp
104 68     Smithing Perks Overhaul_Remade.esp
105 69     TimingIsEverything.esp
106 6a     Traps Make Noise.esp
107 6b     WetandCold.esp
108 6c     WM Trap Fixes.esp
109 6d     BetterQuestObjectives-CRFPatch.esp
110 6e     BetterQuestObjectives-NECPatch.esp
111 6f     BetterQuestObjectives-PaarDilemmaPatch.esp
112 70     Modern Brawl Bug Fix.esp
           Moss Rocks - Legendary.esp
113 71     Immersive Citizens - AI Overhaul.esp
114 72     Relationship Dialogue Overhaul.esp
115 73     TheChoiceIsYours.esp
116 74     Book Covers Skyrim.esp
117 75     RealisticWaterTwo.esp
118 76     RealisticWaterTwo - Legendary.esp
119 77     Book Covers Skyrim - Lost Library.esp
120 78     RBB - Realistic Water Two.esp
121 79     AOS.esp
122 7a     BetterQuestObjectives - BCS Patch.esp
123 7b     STEP Combined PluginHF.esp
124 7c     Alternate Start - Live Another Life.esp
125 7d     FarmhouseChimneysLAL.esp
126 7e     BetterQuestObjectives-AlternateStartPatch.esp
127 7f     ELE_Legendary_Lite.esp
128 80     Bashed Patch, 0.esp
129 81     DynDOLOD.esp

 

Share this post


Link to post
Share on other sites
I found out what was causing the tree problem: I had installed a more recent version of the Skyrim Flora Overhaul than what was recommended by the STEP guide.  

 

The flickering on distant mountains is still a problem.

Share this post


Link to post
Share on other sites

It is almost impossible to entirely remove Z-fighting on distant mountains. What are your INI settings?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By sheson
      DynDOLOD DLL for Skyrim, Skyrim Special Edition, Skyrim Anniversary Edition and Skyrim VR
      So far all versions of DynDOLOD use the SKSE plugin PapyrusUtil for the optional dynamic LOD in the game. Starting with version 2.45 there is now the alternative DynDOLOD DLL available.
      The current DLL version is 2.45. It works with dynamic LOD generated by DynDOLOD Standalone 2.45 and newer.
      Read the ..DynDOLOD\Docs\DynDOLOD_DLL.html included in DynDOLOD Standalone for an explanation about DynDOLOD DLL, installation instructions (overwrite papyrus scripts of DynDOLOD Resources) and how it works.
      If there are problems with it, check DynDOLOD_DLL.html and the DynDOLOD FAQ first before posting.
      If a DynDOLOD.DLL version is required for a game version that is not listed below, request it in this thread. First, search this thread if it has been requested already, though. The future will tell how long it takes to release updates.
      Typically a new DynDOLOD.DLL is required for each new game version, but not each new SKSE version. For example a DynDOLOD.DLL compiled with SKSE64 2.0.9 also works with SKSE64 2.0.10 for the same game version.
      Nexus Downloads for DynDOLOD 2.45 and higher
      DynDOLOD DLL for Skyrim
      DynDOLOD DLL SE for Skyrim Special Edition
      DynDOLOD DLL VR for Skyrim VR
      Mega Mirrors:
      DynDOLOD.DLL + Scripts for Skyrim 1.9.32 (overwrite the papyrus scripts included in DynDOLOD Resources)
      DynDOLOD Scripts for Skyrim Special Edition and Skyrim VR (overwrite the papyrus scripts included in DynDOLOD Resources SE)
      DynDOLOD.DLL for Skyrim Special Edition 1.5.39
      DynDOLOD.DLL for Skyrim Special Edition 1.5.50
      DynDOLOD.DLL for Skyrim Special Edition 1.5.53
      DynDOLOD.DLL for Skyrim Special Edition 1.5.62
      DynDOLOD.DLL for Skyrim Special Edition 1.5.73
      DynDOLOD.DLL for Skyrim Special Edition 1.5.80
      DynDOLOD.DLL for Skyrim Special Edition 1.5.97
      DynDOLOD.DLL for Skyrim Special Edition 1.6.318
      DynDOLOD.DLL for Skyrim Special Edition 1.6.323
      DynDOLOD.DLL for Skyrim Special Edition 1.6.342
      DynDOLOD.DLL for Skyrim Special Edition 1.6.353
      DynDOLOD.DLL for Skyrim Special Edition 1.6.629
      DynDOLOD.DLL for Skyrim Special Edition 1.6.640
      DynDOLOD.DLL for Skyrim Special Edition GOG 1.6.659 (untested)
      DynDOLOD.DLL for Skyrim VR 1.4.15
    • By sheson
      This is a beta of [FNV|FO3|FO4|FO4VR|TES5|SSE|TES5VR|ENDERAL|ENDERALSE]LODGen/Edit with terrain LOD meshes and textures generation.
      This is for experienced mod authors and users that know how to use xEdit, xLODGen or DynDOLOD already.
      Installation and Setup
      Download
      xLODGen beta 95 - based on 4.1.4b
      Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files.
      Rename xLODGen.exe to [game mode]LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse
      Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder. Then install output as a mod.
      Do not generate into any game, any mod manager folders or special Windows folder like Program Files x86.
      Requirements
      Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 - Required by LODGen.exe/LODGenx64.exe and Texconv.exe/Texconvx64.exe. Get matching platform x86/x64 depending on which xLODGen.exe (x86) or xLODGenx64.exe (x64) is used.
      RTFM and Share Results
      See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread.
      See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Read the hints that are shown when the mouse pointer rests on a setting. Ask specific questions about terrain LOD in this thread for a more in-depth explanation if required and share feedback (with screenshots) about results or problems.
      These tools generate LOD meshes and textures "exactly" like CK, but not like the meshes and textures which are shipping with the games (they are often manually edited).
      However, these tools provide more options and higher resolutions (use the x64 version if there are memory errors because you believe you require 4k or higher) and can be updated to add more useful features and options.
      I did some testing in the different games, but finding the best combinations of options and settings requires lots of testing and are a matter of personal opinion and which game is used, the load order, mods, even different worldspaces probably.
      That means, I am only able to give generic guidelines and hints to send you off to find and test for yourself and share your results. My main interested is that generations works correctly and without problems for now.
      Check out the thread xLODGen Terrain Settings Compare. Also refer to any modding guide which has a list of relevant mods close to your load order.
      The object and tree LOD generation is the same as the current versions of xEdit / xLODGen. Refer to their respective descriptions and explanations.
      Obviously, users of Skryim/Enderal/Skyrim SE/Skyrim VR/EnderalSE continue to use the easier and more comprehensive DynDOLOD for drastically improved object and tree LOD generation and only use xLODGen for terrain LOD (and maybe Occlusion) generation.
      First Time
      Here are suggestion to start without going crazy and that should be quick enough to generate:
      Set quality of meshes for LOD4 to 5 and then +5 for each next level. Or just set levels 8/16/32 to 10.
      Check protect cell borders (yes it fixes the ugly terrain drops at outer cell borders that still exist in Fallout 4).
      Use the max vertices setting only if you want to hard limit max file size.
      In Skyrim Special Edition or Skyrim VR, if you notice terrain briefly flickering when new areas are loading in, set [Display] bEnableLandFade=0 in Skyrim.INI
      Set Optimize Unseen to off for LOD4 for first generation. Start experimenting with a value of 550 with a quality setting of 10 or lower for LOD32 (used for map) and compare coastlines and file size to other settings.
      To quickly generate terrain LOD meshes just for the map, check only terrain LOD Meshes, check the Specific Chunk checkbox and set drop down to 32. Leave SW fields empty for complete map or set SW cell coordinates to same values as a *.btr filename to test a specific area with lots of water, river etc.
      Set texture sizes to 512 for a start. Larger sizes and large world spaces will take a considerable time (like 15 to 30 minutes or more easily). Each higher resolution means quadruple the work.
      Use DXT1 for diffuse and 565 (DXT1 if on Windows 7) for normal maps. If generating for Skyrim Special Edition and VRAM is not of concern use BC7. Uncheck mipmaps, raise steepness and Bake normal maps.
      For now, leave the Brightness, Contrast and Gamma at 0 and 1.0 respectively. It seems that only Skyrim CK and Skyrim SE CK are manipulating the intensity of the textures to adjust for the noise.dds and the god awful "improved" snow shader of Skyrim SE (just turn that thing off, really). If textures seem too dark in the game, brighten the noise.dds instead or vice versa. That way you can get perfectly matching LOD textures that look just like the textures in the loaded cells. For Skyrim a good average color of the noise texture seems to be around #C0. See below for a couple noise texture downloads.
      If you want to test larger texture sizes, use the chunk option to limit the number of textures that need to be generated. For example, check [x] Specific chunk, leave the drop down empty and set WS to the lower left cell coordinate of an 32x32 area, like 0, 0. It will then generate all textures up to 31,31. Not all worldspaces have their origin at 0,0 so you will have to check already generated meshes/texture filenames for their lower left coordinates.
      Questions and Feedback
      Obliviously anything related to terrain LOD should be posted in this thread.
      Posts related to Occlusion should be made here.
      Recommended Optionals
      TES5-Terrain-Tamriel.esm (Mega), SSE-Terrain-Tamriel.esm (Mega)
      TES5-Terrain-Tamriel-Extend.esm (Mega), SSE-Terrain-Tamriel-Extend.esm (Mega) - These extend the sea of ghost further to the north (see screenshots)
      SSE-Terrain-Tamriel-Full-Extend.esm (Mega) - Entire map from -96,-96 to 95,96 with northern ocean extension. Useful for mod authors.
      Put in game data folder obviously. Adds back terrain for Skyrim (Tamriel worldspace) at the outer edges so there is no missing terrain meshes/textures when generating terrain LOD for Skyrim.
      Load as early with lowest priority as possible, so that any other plugins overwriting or adding land records or cells with the same coordinates take precedence.
      Only required to be loaded when generating terrain LOD. No harm done when loaded in-game but typically the player can not get close to these areas. There are no effects outside the far away added cells.
      Noise
      Single color flat noise, Adjusted vanilla noise, HD Terrain Noise Texture SE
      Examples for Skyrim. Install to game folder like any other texture mod. The noise texture is applied in-game on top of terrain LOD textures, so no effect for LOD generation.
      Only the red channel is used in case the textures is not a grey channel format. MipMaps are ignored. The textures is tiled 3x3 per LOD quad, e.g. for LOD level 4, the noise texture is repeated 3 times to cover 4 cells, for LOD level 8, the noise texture is repeated 3 times to cover 8 cells and so on.
      Test-Terrain-Tamriel.7z
      For testing terrain LOD distances. Plain color terrain LOD textures for Tamriel with coordinates for every LOD quad. Green for LOD 4, yellow for LOD8, blue for LOD 16 and red for LOD 32.
    • By FCqt
      Discussion thread:
      Superior Lore-Friendly Hair by skyrimaguas
      Wiki Link
       
      New mod added today. It's a re-texture for the vanilla hair and on a quick look at the screenshot it looks pretty neat.
      NOTICE: Preference is entirely subjective, and the poll results do not determine what we will use in STEP. We simply want to understand what the community likes in the event that we cannot decide between two or more options.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.