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Periodic Infinite Loading Screen on Modded SSE (Multiple Cells)


Martimius

Question

Hey guys,

 

I've been having some trouble lately with periodic infinite loading screens (ILS). These don't always occur on a specific cell loading/fast travel point, rather it tends to happen when I've clocked in some time on a current play session and already have loaded a number of interior/exterior cells successfully. These occurrences were rare at the start of my playthrough, but they became more prevalent as I played some more.

 

I have tried Google and forum searches about this issue, but the people experiencing it would either have vanilla, Oldrim, or completely different modded setups from mine. I also use the Engine Fixes mod and have tried turning on the "Use OS Allocators" option to no avail. I'm providing a modlist as well, so I hope that helps with troubleshooting. I know as well that providing a huge modlist dump without any explanation isn't very helpful at times, so I'll try to narrow it down to some suspects.

 

The issue hasn't occurred when I was in first person, only third (I play third-person most of the time)- perhaps it might be due to the first person camera mod (Improved Camera) I have installed but it's a bit unlikely. I also have DynDOLOD, but that seemed to run fine even before and I've been using that mod for a while. It's unlikely because of a single mesh or texture because the ILS only happens sometimes and usually after a hard reset of my game I can load the cell again.

 

Modlist: 

https://modwat.ch/u/Martimius2/plugins

 

I'm also using Mod Organizer 2 as my mod manager.

 

EDIT: For some reason, spoiler tags aren't working properly for me, so I apologize in advance for the super long post.

 

enblocal.ini

 

 

 

 

[PROXY]

EnableProxyLibrary=false

InitProxyFunctions=true

ProxyLibrary=

 

 

[PERFORMANCE]

SpeedHack=true

ShaderCache=true

 

 

[ENGINE]

ForceVSync=false

VSyncSkipNumFrames=0

 

 

[LIMITER]

EnableFPSLimit=false

FPSLimit=61.0

 

 

[iNPUT]

KeyCombination=16

KeyUseEffect=123

KeyFPSLimit=36

KeyShowFPS=106

KeyScreenshot=122

KeyEditor=13

KeyDof=118

 

 

[ANTIALIASING]

EnableEdgeAA=false

 

 

[DITHERING]

EnablePrepass=false

EnablePostpass=false

AmountPrepass=1.0

AmountPostpass=1.0

 

 

[FIX]

FixReflectionTrees=true

DisableFakeLights=true

FixReflectionThirdPerson=true

FixBlackHair=true

IgnoreInventory=true

 

 

 

My INIs

 

Skyrim.ini

 

 

 

 

bUseNavMeshForMovement=0

 

[Animation]

fMaxFrameCounterDifferenceToConsiderVisible=0.06666667

 

[Archive]

bInvalidateOlderFiles=1

bLoadArchiveInMemory=1

sArchiveToLoadInMemoryList=Skyrim - Animations.bsa

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa, VanillaOptimized.bsa

 

[Audio]

fMenuModeFadeInTime=1.0

fMenuModeFadeOutTime=3.0

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

 

[Camera]

fMouseWheelZoomSpeed=10.00

 

[Combat]

f1PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PArrowTiltUpAngle=2.5

fMagnetismLookingMult=0.0

fMagnetismStrafeHeadingMult=0.0

 

[Controls]

fControllerBufferDepth=0.01

fDialogueHardStopAngle1P=360.0

fDialogueHardStopAngle3P=360.0

fDialogueSoftStopAngle1P=360.0

fDialogueSoftStopAngle3P=360.0

fDirectionalDeadzone=0.0

fFreezeDirectionDefaultAngleThreshold=0.0000

fFreezeDirectionDefaultSpeedThreshold=0.0000

fMouseHeadingSensitivityMax=0.0625

fMouseHeadingXScale=0.0200

fMouseHeadingYScale=0.8500

fReverseDirThreshold=0.0

 

[Decals]

uMaxSkinDecalPerActor=256

 

[Display]

bDeactivateAOOnSnow=1

bEnableSnowRimLighting=1

bLockFrameRate=0

bShowMarkers=0

bVolumetricLightingDisableInterior=1

fDDOFFocusCenterweightExt=2

fDecalLifetime=300

fDefaultWorldFOV=90

fDOFMaxDepthParticipation=10000

fDynamicDOFFarBlur=0.4

fFirstSliceDistance=2800

fLightLODRange=33750

fLightLODStartFade=3500.0

fShadowDirectionalBiasScale=0.15

fSparklesIntensity=0.3

fSunShadowUpdateTime=1

fSunUpdateThreshold=0.5

fTreesMidLODSwitchDist=9999999.0000

 

[General]

bBackgroundLoadVMData=1

bModManagerMenuEnabled=0

fFlickeringLightDistance=8192

sIntroSequence=BGS_Logo.bik

sLanguage=ENGLISH

sTestFile1=Dawnguard.esm

sTestFile2=HearthFires.esm

sTestFile3=Dragonborn.esm

uExterior Cell Buffer=36

uGridsToLoad=5

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

bDrawShaderGrass=1

fGrassFadeRange=7500

fGrassMaxStartFadeDistance=7000.0000

fGrassMinStartFadeDistance=0.0000

fGrassWindMagnitudeMax=125

fGrassWindMagnitudeMin=5

iGrassCellRadius=2

iMaxGrassTypesPerTexure=3

iMinGrassSize=40

 

[HAVOK]

fMaxTime=0.01666667

fMaxTimeComplex=0.03333333

 

[imagespace]

iRadialBlurLevel=2

 

[interface]

bShowTutorials=0

 

[Launcher]

bEnableFileSelection=1

 

[LightingShader]

fDecalLODFadeEnd=0.6

fDecalLODFadeStart=0.5

fEnvmapLODFadeEnd=0.7

fEnvmapLODFadeStart=0.6

 

[LOD]

fDistanceMultiplier=1.00

 

[MapMenu]

fMapWorldMaxPitch=90

fMapWorldMinPitch=0

fMapWorldYawRange=400

 

[Menu]

iConsoleSizeScreenPercent=40

iConsoleTextSize=20

 

[Papyrus]

bEnableLogging=0

bEnableProfiling=0

bEnableTrace=0

bLoadDebugInformation=0

fPostLoadUpdateTimeMS=2000

 

[saveGame]

iAutoSaveCount=3

 

[Trees]

bEnableTreeAnimations=1

bEnableTrees=1

fUpdateBudget=1.5

 

[Water]

bReflectLODLand=1

bReflectLODObjects=1

bReflectLODTrees=1

bReflectSky=1

 

 

 

SkyrimPrefs.ini

 

 

fAudioMasterVolume=1.0000

fVal0=0.7500

fVal1=1.0000

fVal2=0.7000

fVal3=0.7000

fVal4=0.3000

fVal5=0.8500

fVal6=0.3000

fVal7=0.8000

uID0=94881

uID1=554685

uID2=466532

uID3=522251

uID4=410705

uID5=106685

uID6=1007612

uID7=469805678

 

 

[bethesda.net]

uPersistentUuidData0=3164403544

uPersistentUuidData1=2494055456

uPersistentUuidData2=2648452381

uPersistentUuidData3=3177808473

 

 

[Clouds]

fCloudLevel0Distance=16384.0000

fCloudLevel1Distance=32768.0000

fCloudLevel2Distance=262144.0000

fCloudNearFadeDistance=9000.0000

 

 

[Controls]

bAlwaysRunByDefault=1

bGamePadRumble=1

bInvertYValues=0

bUseKinect=0

fGamepadHeadingSensitivity=0.6667

fMouseHeadingSensitivity=0.0125

 

 

[Decals]

bDecals=1

bSkinnedDecals=1

uMaxDecals=200

uMaxSkinDecals=1024

 

 

[Display]

bBorderless=0

bDrawLandShadows=1

bEnableImprovedSnow=0

bEnableProjecteUVDiffuseNormals=1

bForceCreateTarget=0

bFull Screen=1

bFXAAEnabled=0

bIBLFEnable=0

bIndEnable=0

bSAO_CS_Enable=0

bSAOEnable=0

bScreenSpaceReflectionEnabled=1

bToggleSparkles=1

bTreesReceiveShadows=1

bUse64bitsHDRRenderTarget=0

bUsePrecipitationOcclusion=1

bUseTAA=1

bVolumetricLightingEnable=1

fDynamicDOFBlurMultiplier=0.8000

ffocusShadowMapDoubleEveryXUnit=450.0000

fGamma=1.0000

fInteriorShadowDistance=3000.0000

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

fLightLODStartFade=3750.0000

fMeshLODFadeBoundDefault=256.0000

fMeshLODFadePercentDefault=1.2000

fMeshLODLevel1FadeDist=10240.0000

fMeshLODLevel1FadeTreeDistance=8960.0000

fMeshLODLevel2FadeDist=7680.0000

fMeshLODLevel2FadeTreeDistance=5376.0000

fProjectedUVDiffuseNormalTilingScale=0.2000

fProjectedUVNormalDetailTilingScale=0.8000

fShadowDistance=8000.0000

fTreesMidLODSwitchDist=8960.0000

iMaxDecalsPerFrame=800

iMaxSkinDecalsPerFrame=250

iNumFocusShadow=4

iNumSplits=2

iReflectionResolutionDivider=2

iSaveGameScreenShotHeight=192

iSaveGameScreenShotHeighWSt=192

iSaveGameScreenShotWidth=256

iSaveGameScreenShotWidthWS=320

iScreenShotIndex=713

iShadowMapResolution=2048

iShadowMaskQuarter=4

iSize H=1080

iSize W=1920

iVolumetricLightingQuality=1

iVSyncPresentInterval=0

uBookRatio=2

 

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=3

 

 

[General]

bEnableStoryManagerLogging=0

fLightingOutputColourClampPostEnv=1.0000

fLightingOutputColourClampPostLit=1.0000

fLightingOutputColourClampPostSpec=1.0000

iStoryManagerLoggingEvent=-1

uLargeRefLODGridSize=11

 

 

[Grass]

fGrassMaxStartFadeDistance=6500.0000

fGrassMinStartFadeDistance=0.0000

fGrassStartFadeDistance=2500.0000

 

 

[imagespace]

bDoDepthOfField=0

bLensFlare=1

 

 

[interface]

bDialogueSubtitles=1

bGeneralSubtitles=1

bShowCompass=1

fMouseCursorSpeed=1.0000

 

 

[LOD]

fLODFadeOutMultActors=12.0000

fLODFadeOutMultItems=4.5000

fLODFadeOutMultObjects=12.0000

fLODFadeOutMultSkyCell=1.0000

 

 

[MAIN]

bCrosshairEnabled=1

bGamepadEnable=0

bSaveOnPause=0

bSaveOnRest=0

bSaveOnTravel=0

bSaveOnWait=0

fHUDOpacity=1.0000

fSkyCellRefFadeDistance=600000.0000

 

 

[NavMesh]

fCoverSideHighAlpha=0.8000

fCoverSideLowAlpha=0.6500

fEdgeDistFromVert=10.0000

fEdgeFullAlpha=1.0000

fEdgeHighAlpha=0.7500

fEdgeLowAlpha=0.5000

fEdgeThickness=10.0000

fLedgeBoxHalfHeight=25.0000

fObstacleAlpha=0.5000

fPointSize=2.5000

fTriangleFullAlpha=0.7000

fTriangleHighAlpha=0.3500

fTriangleLowAlpha=0.2000

 

 

[Particles]

iMaxDesired=3000

 

 

[saveGame]

fAutosaveEveryXMins=15.0000

 

 

[TerrainManager]

bShowLODInEditor=1

fBlockLevel0Distance=46443.0000

fBlockLevel1Distance=69665.0000

fBlockMaximumDistance=92887.0000

fSplitDistanceMult=1.0890

fTreeLoadDistance=46443.0000

 

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=200

 

 

[Water]

bUseWaterDepth=1

bUseWaterDisplacements=1

bUseWaterReflections=1

bUseWaterRefractions=1

 

 

 

 

 

 

Thanks, and I would definitely appreciate some help!  laugh.gif

Edited by TechAngel85
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10 hours ago, MiTxGam3r said:

I am also having issues with ILS but its not consistent. Seems to happen for me on fast travel or on rare occasion after exiting the cave after intro. I have finally dialed in my xlogen, textgen, dyndolod specs. Im not sure why the game is having a spaz as im running a Ryzen 9 5950x 64gb of ram and a RTX 3090 24gb card. game uses only 9-15% cpu and the memory siotting at 24%. 

I think I have my MOD order right in MO2 and loot does its thing so. Im still 62 esp/esm away from my limit and have 928 esl running enb. 

ILS is most likely caused by scripting issues/limits/overload and/or related savegame relics. Injected records could also be a factor. With that many plugins, issues are bound to crop up by chance alone.

Always test on a new game, and always test without any aspects of terrain or object LOD patches enabled. Use the standard binary approach in disabling plugins to zero in on the culprit(s).

Since your ILS isn't reproducible, I would start by simply disabling the LOD patches to see if you get the apparently random ILS. If not, I would post for help on the DynDOLOD support forum ONLY if you are using DynDOLOD 3 (latest alpha) and you read the OP carefully, providing the required logs applicable to your current ILS issue. If the LO has changed, regenerate LOD from scratch after deleting ./DynDOLOD/Logs folder.

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Well thats the thing I disabled all the outputs for LOD and grass cache and the game will run fine with the current mod list. But when i had the LOD outputs enabled Id get ILS or random freezes. I thing I might need to tone down the LOD settins a fraction. 

I have removed RDO and some other speech immersion mods. Most of the mod list is extra quest content and texture chages.

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