No doubt the answer will depend on individual systems but xlod and dyndolod have many extensive options, but I'd like to try to eek out a bit more performance if I can.
I am currently using 512 across the board for texgen, xlodgen (lod 16 and 32 is 256) and dyndolod... is there any screen shots that compare 256 vs 512 vs 1024 ?
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Soulmancer
No doubt the answer will depend on individual systems but xlod and dyndolod have many extensive options, but I'd like to try to eek out a bit more performance if I can.
I am currently using 512 across the board for texgen, xlodgen (lod 16 and 32 is 256) and dyndolod... is there any screen shots that compare 256 vs 512 vs 1024 ?
I do use this as well https://www.nexusmods.com/skyrimspecialedition/mods/3333
I am using the performance friendly version of 512, which probably makes the most sense since I am 512 elsewhere for the most part.
With regards to xlodgen how much difference does the "quality" value make on performance vs quality? currently I am 4/8/12/12.
Lastly I used this article for ultra trees https://www.nexusmods.com/skyrimspecialedition/articles/570
Obviously the lod 4 to static lod 4 for trees is the important. Is changing the near lod to far lod though also important as this article suggests?
My ultra 3d trees look awesome, but seems like a 5-10 fps hit on my system using that article settings (I use EVT custom small vanilla branches)
Edited by Soulmancer14 answers to this question
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