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Skyrim TVDT - Occlusion Culling Data


sheson

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58 minutes ago, Elaura said:

Thank You. I guess Occlusion.esp isn't for me, then. I spend more time patching than playing. Thanks again!

This has nothing to do with Occlusion.esp

The game only uses the data from the winning record of the winning plugin. This applies to all plugins, no matter how they are created. If you want the winning overwrite to contain changes from earlier plugins, you will have to create conflict resolution patches. There are only a few exceptions https://www.afkmods.com/index.php?/topic/6083-skyrim-se-sseedit-records-that-merge-at-runtime/

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I didn't mean to say it is an issue with Occlusion. It's my issue, most definitely.

I suppose in my dreams I imagine a patcher that allows me to choose which mod I want each type of record to to use.
Currently, I use:

Realistic Water Two
Unique Region Names
Missing Encounter Zones

As well as various mods which alter specific Editor IDs of Worldspaces. 

While I'm dreaming, I'd love to have a feature that could read my mods and choose the ones that change a record and ignore the ones that don't, regardless of load order. Sadly, they can't all load last.

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1 hour ago, Elaura said:

I didn't mean to say it is an issue with Occlusion. It's my issue, most definitely.

I suppose in my dreams I imagine a patcher that allows me to choose which mod I want each type of record to to use.
Currently, I use:

Realistic Water Two
Unique Region Names
Missing Encounter Zones

As well as various mods which alter specific Editor IDs of Worldspaces. 

While I'm dreaming, I'd love to have a feature that could read my mods and choose the ones that change a record and ignore the ones that don't, regardless of load order. Sadly, they can't all load last.

That is what tools like Wrye Bash, Smash, Synthesis, xEdit etc. are for.

You do not want to change the Editor the IDs of worldpace records with LOD. That will cause the game to not be able to load LOD files.

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