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Hello everyone,

 

My game was crashing after 1-2 seconds of a loading screen while trying to load an exterior cell, and somebody on the Nexus forums suggested using DynDOLOD. I seem to have run into trouble running dyndolod.exe. At the end of my log, this error repeats:

 

[00:05:30.394] Error: One or more errors occurred
[00:05:30.486] <Error creating textures for atlas: Access violation at address 00E84DBA in module 'DynDOLOD.exe'. Read of address 00000038>
[00:05:30.723] <Error creating textures for atlas: Access violation at address 00E84DBA in module 'DynDOLOD.exe'. Read of address 0000008C>
[00:05:32.388] <Error creating textures for atlas: Access violation at address 00E84DBA in module 'DynDOLOD.exe'. Read of address 000000E0>
[00:05:32.420] <Error creating textures for atlas: Access violation at address 00E84DBA in module 'DynDOLOD.exe'. Read of address 00000070>
 
My load order is as follows:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
BSAssets.esm
SkyMoMod.esm
BSHeartland.esm
arnima.esm
Skyrim Project Optimization - Full Version.esm
ImCh.esm
RSkyrimChildren.esm
Falskaar.esm
Apachii_DivineEleganceStore.esm
Gray Fox Cowl.esm
Wyrmstooth.esp
Worldofrudra.esm
JSwords.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Cutting Room Floor.esp
Clothing & Clutter Fixes.esp
SkyUI.esp
AHZmoreHUD.esp
RSChildren.esp
iActivate.esp
PredatorsLostTribesV1.esp
Summermyst - Enchantments of Skyrim.esp
LegacyoftheDragonborn.esp
JKs Skyrim.esp
FNIS.esp
BSHeartland - Meshes.esp
BSHeartland - Textures.esp
3DNPC.esp
SkyFalls + SkyMills + DG + DB + FS + WT.esp
WetandCold.esp
WetandCold - Ashes.esp
RaceMenu.esp
XPMSE.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Wyrmstooth.esp
Beasts of Tamriel.esp
RelicsofHyruleDragonborn.esp
ShezrieOldHroldanVer2.esp
Here There Be Monsters.esp
Hothtrooper44_ArmorCompilation.esp
SMIM-Merged-All.esp
DiscworldM1.esp
CarryOnSkyrimWB.esp
RealisticWaterTwo - Legendary.esp
Inigo.esp
AmazingFollowerTweaks.esp
Dual Sheath Redux.esp
dD - Enhanced Blood Main.esp
dD-DG-DB-MonsterMod EBT Patch v4.esp
BrhuceLegacy.esp
Dwarfsphere.esp
JaxonzUtilities.esp
NorthernCardinal.esp
Immersive Weapons.esp
MharphinV2.0.esp
HoamaiiClearskyHideout.esp
JSwordsDistributionBalancePlugin.esp
konahrik_accoutrements.esp
Wyrmstooth Fixes.esp
EliRedguardHouse.esp
Champion of Kynareth.esp
RealisticWaterTwo - Waves - Wyrmstooth.esp
Nakahara.esp
WheelsOfLull.esp
Apachii_DivineEleganceStore_Patch.esp
Here There Be Monsters - Curse of Cipactli.esp
Darkend.esp
ScopedBows.esp
Vigilant.esp
ForgottenCity.esp
SamuraiBlades.esp
Glenmoril.esp
TheRookery.esp
DarkwaterDen.esp
mihailnagabandits.esp
mihailmountedfalmer.esp
FishingInSkyrim.esp
mihaildraugrcavalry.esp
mihailpahmarmercenaries.esp
Haem Projects Goblands.esp
PortableDwavenShelter.esp
Apex_Khajiit.esp
konahrik_accoutrements_db.esp
mihailhousedrescamp.esp
Cannabis.esp
Aethernautics.esp
Elemental_Dragons.esp
DiverseDragonsCollection3.esp
Dead Body Collision.esp
Redguard Noble Armor.esp
dwhg.esp
manny_eyeglasses.esp
dwbp.esp
BB Gun Weapon Pack by Team TAL.esp
BB Pack by Team TAL.esp
MongolArmor.esp
SamuraiBladesWeapons.esp
DreamBurrowsRegalHuntsmanArmor.esp
Unique Uniques.esp
Unslaad.esp
Wrath Of Nature.esp
ESO Breton Knight by NewrMind43.esp
Afro_TW2_armorpack.esp
NeoInpouArmour.esp
Actualize Apparel.esp
DovahBlingJewelryReplacer.esp
Dr_Bandolier.esp
Bijin NPCs.esp
BosmerHeaddresses.esp
Bijin Wives.esp
Hothtrooper44_Armor_Ecksstra.esp
Bijin Warmaidens.esp
RealisticWaterTwo - Waves - Falskaar.esp
RealisticWaterTwo - Falskaar.esp
UIExtensions.esp
AddItemMenuLE.esp
Vigilant Voiced.esp
CannabisUpdate.esp
Dual Sheath Redux Patch.esp
 

My specs are:

NVIDIA GeForce GTX 950M

Intel Core i7-4720HQ 2.60 GHz

12 GB RAM

 

I use RealVision ENB and my enblocal looks like:

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=true
ReservedMemorySizeMb=256
VideoMemorySizeMb=6656
EnableCompression=false
AutodetectVideoMemorySize=true
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
KeyBruteForce=66
KeyDepthOfField=118
 
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=30.0
 
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false
 
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=false
 
[LONGEXPOSURE]
EnableLongExposureMode=false
Time=1.0
BlendMax=0.0
[THREADS]
DataSyncMode=0
PriorityMode=0
EnableUnsafeFixes=true
 
My SKSE.ini:
[Display]
iTintTextureResolution=2048
 
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1
[Memory]
DefaultHeapInitialAllocMB=1024
ScrapHeapSizeMB=256
[Debug]
WriteMiniDumps=1
 
I hope the community still has it in them to help a fellow Dragonborn. Thanks in advance.

7 answers to this question

Recommended Posts

  • 0
Posted

I can not help with CTDs that happen without DynDOLOD.

 

Obviously make sure that ENBoost and SKSE Memory Patch (test with Memory Blocks Log) or the alternative UseOSAllocators=1 of Crash Fixes + PreLoader is set up correctly.

 

Set up the game according to a guide.

  • 0
Posted (edited)

You should look at the description of Memory Block Log on Nexus, which explains how to install and use it to make sure the SKSE memory patch works and how to set a good value for block 1.

 

but only if you are using the SKSE memory patch and did not set crash fixes UseOSAllocators=1. Using the alternative memory allocator disables the native one and there is no point tracking the disabled memory allocations.

Edited by sheson

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