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Posted
  On 1/18/2020 at 10:13 PM, vrnord said:

I can confirm all BTO files were just generated today.  I reviewed several LOD 16 BTO files in Nifskope and weirdly every chunk of landscape has only tree billboards from one specific dead tree mod - but that is not what it looks like in-game.

Make sure NifSkope is not playing tricks on you and actually uses the correct texture.

 

If that is the case, then it is technically not possible for the game to chagne what is in the BTO / how the textures look when loading the same files. Consequently it means you are not looking at the same files as you see in game.

Could be different area (Use DynDOLOD SkyUI MCM You are here to get a sense which BTO files are loaded for the area you are checking.

 

In DynDOLOD you could also verify that there is only on tree rule that sets Static LOD4, Billboard, Billboard

Posted (edited)

Getting this error when running Texgen

 

[00:00:10.790]     Processing 3 D:\1 Mod Tools\SE\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE_TexGen_noalpha_skyrimesm.txt
[00:00:10.805] 
[00:00:10.805] Exception in unit  line -1: Error in unit 'userscript' on line 858 : Not enough parameters
[00:00:10.805] 
[00:00:10.805] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:00:10.805] 
[00:00:10.805] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\TexGen_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:10.805] Error: Error in unit 'userscript' on line 858 : Not enough parameters

2 other users in the Yashed Guide discord get the same error, previous version didnt have this error.

 

https://pastebin.com/Yvps2jSx

 

Halfway through you get the texgen_sse_log.txt

Edited by jamesmay
  • +1 1
Posted
  On 1/17/2020 at 10:10 PM, samlee19860407 said:

You mean I should use the wrye bash version you posted so that I don't have the problem of reading large reference Data for Tamriel?

No I am not addressing you or a specific solution to anything you have been discussing with Sheson. I am simply posting those versions because Sheson mentioned to me that there persistent cell data was causing issues and that large ref data was in the bash patch when it should not be there. So those issues are addressed in those versions to make the bash patch more DynDoLod friendly.

Posted (edited)
  On 1/18/2020 at 3:25 AM, Zanderat said:

How does this compare to ver. 307.202001172135?  Thanks.

I can't comment on specific versions because I make changes for personal use. I don't always note the differences. If I have then I do on GitHub. For the versions I linked they were to address two issues Sheson mentioned. This is explained in the first two sentences above the links. Other then that, the versions I provide are very close to the current nightly.

 

I just updated the links in this post because those versions are equal to the current nightly but include the DynDoLod friendly changes.

Edited by Sharlikran
Posted
  On 1/21/2020 at 5:39 PM, Oliver said:

I use TecGen but some lods have not correct texture

ScreenShot58.1579627962.png

I'm sorry it was 2.76 w 2.75 resources. I try curret version.

Posted
  On 1/21/2020 at 5:39 PM, Oliver said:

I use TecGen but some lods have not correct texture

From the TexGen manual:

 

This is a bit experimental and doesn't work for pre-rendered textures like the town LOD textures, distant mountain peaks or glaciers for example. Having a look at the object LOD source textures like textures\lod\wrbuildingslod01.dds for town buildings and comparing them to tileable landscape textures makes it clear. The town LOD textures are rendered from the full models and not a simple derivative of a full texture. They were then processed with an image program to create the final LOD textures.

Posted
Hello.

I have a CTD when I approach "camp de neigemont (FR sorry I don't know the name in English)" on foot or by fast trip.

 

By disabling DynDolod.esp this becomes possible.

What should I do to find the cause of this problem.

 

Is Leaving DynDolod.esp disabled not recommended?

 

PS, I loaded the latest version of Dyndolod, but it was the same with the previous ones.

 

Thank you for your attention.

Posted
  On 1/22/2020 at 4:21 PM, lareri said:

 

Hello.
I have a CTD when I approach "camp de neigemont (FR sorry I don't know the name in English)" on foot or by fast trip.
 
By disabling DynDolod.esp this becomes possible.
What should I do to find the cause of this problem.
 
Is Leaving DynDolod.esp disabled not recommended?
 
PS, I loaded the latest version of Dyndolod, but it was the same with the previous ones.
 
Thank you for your attention.

 

 

FAQ: Game: ILS or CTD
 
A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used. Setup ENBoost correctly. Set ExpandSystemMemoryX64=false in enblocal.ini. 
 
A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 
 
A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. 
 
A: Large load orders with many plugins might surpass the reference handle cap. SSE Engine fixes prints a warning. See https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/ Setting Temporary=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GameMode].ini may help in these situations, however converting large new land plugins to ESM is the preferred solution. 
 
A: If there are problems saving in Skyrim Special Edition, install SSE Engine Fixes 4.8 or newer and set SaveGameMaxSize = true in the EngineFixes.ini. Alternatively add/set [saveGame] uiCompression=1 in Skyrim.INI to change from the default 2 for LZ4 to 1 for zlib compression. 0 means no compression like games are saved in Skyrim.
Posted
Here is. I followed your advice.

"Memory Blocks Log" is not compatible with SSE and I have not found its equivalent.

I added ExpandSystemMemoryX64 = false in enblocal.ini

I did not see a missing or invalid nif model in DynDOLOD -README.txt

Large load orders:

"Found 531004 temporary and 130286 persistent loaded references, for a grand total of 661290 loaded references."

So I'm below 900k

I use SSE Engine Fixes (skse64 plugin)

and I modified as you told me EngineFixes.ini and Skyrim.INI

I also hidden the meshes files in DynDolod_output

The problem persists. It is only related to this small area.

Posted
  On 1/22/2020 at 5:57 PM, lareri said:

 

Here is. I followed your advice.
"Memory Blocks Log" is not compatible with SSE and I have not found its equivalent.
I added ExpandSystemMemoryX64 = false in enblocal.ini
I did not see a missing or invalid nif model in DynDOLOD -README.txt
Large load orders:
"Found 531004 temporary and 130286 persistent loaded references, for a grand total of 661290 loaded references."
So I'm below 900k
I use SSE Engine Fixes (skse64 plugin)
and I modified as you told me EngineFixes.ini and Skyrim.INI
I also hidden the meshes files in DynDolod_output
The problem persists. It is only related to this small area.

 

You are supposed to read and follow all the troubleshoot instruction explained in the DynDOLOD-Readme.txt.

The missing models and NiNode root messages would be in the DynDOLOD.log

If that didn't help, then enable debug in the json/txt and check the papyrus log for the last enabled mesh.

  On 1/22/2020 at 6:28 PM, lareri said:

attached my files

I failed to attach my files

Use pastebin or a file service.

Posted
Here are the last lines of Papyrus.0.log

 

stack:

[alias CACOPlayerAlias on quest CACO_MainQuest (360A2A3F)].CACO_PlayerLoadGameAlias.UpdateModIngredients() - "CACO_PlayerLoadGameAlias.psc" Line 546

[alias CACOPlayerAlias on quest CACO_MainQuest (360A2A3F)].CACO_PlayerLoadGameAlias.RunModCheck() - "CACO_PlayerLoadGameAlias.psc" Line 474

[alias CACOPlayerAlias on quest CACO_MainQuest (360A2A3F)].CACO_PlayerLoadGameAlias.OnPlayerLoadGame() - "CACO_PlayerLoadGameAlias.psc" Line 201

[01/22/2020 - 09:40:16PM] XPMSE MainQuest Initialization successful.

[01/22/2020 - 09:40:33PM] [skyBirds]Updated 1383 factions.

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountTotalGV_CCO on script MineOreScript attached to  (0010E552) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property StrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E552) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountGV_CCO on script MineOreScript attached to  (0010E552) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property AttackStrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E552) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountTotalGV_CCO on script MineOreScript attached to  (0010E545) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property StrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E545) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountGV_CCO on script MineOreScript attached to  (0010E545) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property AttackStrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E545) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountTotalGV_CCO on script MineOreScript attached to  (0010E546) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property StrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E546) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountGV_CCO on script MineOreScript attached to  (0010E546) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property AttackStrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E546) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountTotalGV_CCO on script MineOreScript attached to  (0010E537) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property StrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E537) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountGV_CCO on script MineOreScript attached to  (0010E537) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property AttackStrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E537) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountTotalGV_CCO on script MineOreScript attached to  (0010E53E) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property StrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E53E) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountGV_CCO on script MineOreScript attached to  (0010E53E) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property AttackStrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E53E) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountTotalGV_CCO on script MineOreScript attached to  (0010E53A) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property StrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E53A) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountGV_CCO on script MineOreScript attached to  (0010E53A) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property AttackStrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E53A) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountTotalGV_CCO on script MineOreScript attached to  (0010E539) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property StrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E539) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property ResourceCountGV_CCO on script MineOreScript attached to  (0010E539) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] WARNING: Property AttackStrikesBeforeCollectionGV_CCO on script MineOreScript attached to  (0010E539) cannot be initialized because the script no longer contains that property

[01/22/2020 - 09:43:24PM] Error: Unable to bind script CTR_Script_SnowGlobes to  (91527A5A) because their base types do not match

[01/22/2020 - 09:43:24PM] Error: Unable to bind script CTR_Script_SnowGlobes to  (91401599) because their base types do not match

 

 


These last two lines concern: CaranthirTowerReborn.esp

Tomorrow I will relaunch DynDolod without this mod to see.

 

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