Jump to content

Recommended Posts

Posted (edited)
  On 6/15/2019 at 6:37 PM, Tacocat said:

Those are the strings from the dyndolod resources files.

Oh right, the updated 3D hybrids that have the exact copy of the leafs from the full model. If they work, they work  :)

Edited by sheson
Posted
  On 6/15/2019 at 6:52 PM, sheson said:

Oh right, the updated 3D hybrids that have the exact copy of the leafs from the full model. If they work, they work  :)

Alright. I noticed that, when i ran into trouble with tundradriftwood lod. Smim actually installs a modified mesh for this tree, including its own texture path. This way the full model didnt match the lod. But thats not a direct problem with dyndolod. After deleting those meshes, the forts are fixed. Didnt see any other issues and lodgen runs fast and without trouble :D

Posted
  On 6/15/2019 at 7:18 PM, Tacocat said:

Alright. I noticed that, when i ran into trouble with tundradriftwood lod. Smim actually installs a modified mesh for this tree, including its own texture path. This way the full model didnt match the lod. But thats not a direct problem with dyndolod. After deleting those meshes, the forts are fixed. Didnt see any other issues and lodgen runs fast and without trouble :D

I will have to a look at the SMIM tree and add a hybrid for it. It probably fix that UV issue of the vanilla full model. There is a stretched texture on the trunk.

Posted
  On 6/15/2019 at 7:24 PM, sheson said:

I will have to a look at the SMIM tree and add a hybrid for it. It probably fix that UV issue of the vanilla full model. There is a stretched texture on the trunk.

Thats great. Thank you for your efforts

Posted

Hey there.

 

Thanks for all the effort you've put in this mod.

 

I've just installed DynDOLOD following your instructions on both the opening post and the instructions provided on the .zip file and I'm following your guide on YouTube at the same time.

 

I'm having an issue while running this for the first time.

 

I've followed the instructions on the dialog box but yields the same result. I am positive I am using Standalone and Resources 2.65, along with the DLL and Scripts.

 

It seems it is looking for Skyrim normal edition instead of Special Edition.

 

What needs to be done?

Posted
  On 6/17/2019 at 8:17 PM, Korkov said:

Hey there.

 

Thanks for all the effort you've put in this mod.

 

I've just installed DynDOLOD following your instructions on both the opening post and the instructions provided on the .zip file and I'm following your guide on YouTube at the same time.

 

I'm having an issue while running this for the first time.

 

I've followed the instructions on the dialog box but yields the same result. I am positive I am using Standalone and Resources 2.65, along with the DLL and Scripts.

 

It seems it is looking for Skyrim normal edition instead of Special Edition.

 

What needs to be done?

From DynDOLOD_QuickStart.html

By default the tools start in Skyrim mode, which is the same as adding the -tes5 command line parameter. Add -sse as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim Special Edition mode. Add -tes5vr as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim VR mode. Add -enderal as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Enderal mode in case the Steam version is used. See DynDOLOD-Shortcut.txt for help.

 

From DynDOLOD_Manual_SSE.html:

Add -sse as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim Special Edition mode. See DynDOLOD-Shortcut.txt for help.

Posted

/facepalm

 

Must have missed it. Been installing Skyrim SE and mods since Friday morning and read so many FAQs that by now I was only glancing at stuff.

 

Thanks for the heads up. I'll proceed with DynDOLOD installation and let you know if I have missed something else.

 

Many thanks again, for both the reply AND keeping Skyrim mod scene interesting. :clap:

  • 2 weeks later...
Posted

Having trouble setting up DynDoLOD.  Following AerowynX's Re-imagined SkyrimVR Graphics and Sound Overhaul and im not sure what im doing wrong.  Run textgen without issue, run DynDoLOD and getting errors, closing the windows creates the esp but when loading the esp and running the game error says "dyndolod could not load dyndolod_worlds"  Im Assumming thats because of the errors im getting while running dyndolod.  I dont know how to read these logs so not sure where to start.

 

Here's a pastebin of the full log: https://pastebin.com/SffSLFaL

 

Using DynDoLOD v2.63

Posted

Update to my previous post.  I was running TextEditx64.exe and DynDoLODx64.exe decided to try the non-64 bit versions and it ran without issue.  Any ideas why the 64-bit version throwing errors?  I have 64-bit windows 10 and compatible cpu so not that for sure.

Posted
  On 6/28/2019 at 2:41 AM, Kflip101 said:

Update to my previous post.  I was running TextEditx64.exe and DynDoLODx64.exe decided to try the non-64 bit versions and it ran without issue.  Any ideas why the 64-bit version throwing errors?  I have 64-bit windows 10 and compatible cpu so not that for sure.

 

If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5VR_log.txt to official forum 

Posted

Help, i have been trying to get dynolod to work correctly in skyrimvr. sksevr is installed correctly along with skyui vr, and Ive got dyndolod resources se 2.65, papyrusutil vr, papyrus extender -vr installed through mod organizer along with dyndolod dll scripts. I was also able to run texgen64 and dynolod64 through mod organizer with -tes5vr in the argument line. And have zipped and installed both output files through mod organizer. But when i fire up skyrim vr i get the error message that dyndolod.dll is not running, even though i got the papyrus utility and script files installed. If i understand correctly i should only need papyrus installed to run the dynamic dynolod right? What am i missing.

Posted
  On 7/1/2019 at 5:05 AM, Andersdja80 said:

Help, i have been trying to get dynolod to work correctly in skyrimvr. sksevr is installed correctly along with skyui vr, and Ive got dyndolod resources se 2.65, papyrusutil vr, papyrus extender -vr installed through mod organizer along with dyndolod dll scripts. I was also able to run texgen64 and dynolod64 through mod organizer with -tes5vr in the argument line. And have zipped and installed both output files through mod organizer. But when i fire up skyrim vr i get the error message that dyndolod.dll is not running, even though i got the papyrus utility and script files installed. If i understand correctly i should only need papyrus installed to run the dynamic dynolod right? What am i missing.

FAQ: Game: DynDOLOD requires DynDOLOD.DLL 

 
A: If the intention is to use PapyrusUtil, make sure the papyrus scripts from DynDOLOD Resources are not overwritten by the papyrus scripts from DynDOLOD DLL. 
 
A: The DynDOLOD.DLL is not installed into the correct games ..\Data\SKSE\Plugins folder, outdated or not running at all. 
 
A: Make sure you have the correct DynDOLOD.DLL version for the current Skyrim and SKSE versions that is used and none of its file are overwritten by other mods. 
 
A: Check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\[skse|skse64|sksevr].log that the DynDOLOD.DLL was loaded correctly. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.