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Posted
  On 9/27/2019 at 7:39 PM, sheson said:

Verify if the problem goes away by setting uLargeRefLODGridSize=5 in SkyrimPrefs.ini.

 

Without an answer to the first troubleshoot step it makes no sense to check anything else.

 

 

Already asked and already answered: xLODGen does not do dynamic/animated LOD. xLODGen does not have thousands of new LOD models.

uLargeRefLODGridSize=5 problem goes away, I think it's axiom and needn't check it. Yes it is.

 

I haven't flickering without tis mod.

PWwaterfall.zipFetching info...

Posted (edited)
  On 9/27/2019 at 8:03 PM, Oliver said:

I haven't flickering without tis mod.

You need to do these workarounds to the plugin so that it does not trigger any of the large reference bugs:

 

Set the ESM flag by editing the flags on the File Header.

 

Find all overwritten references that set a smaller scale than the original record (no number in the field means 1.0).

Copy the record as new into PWwaterfall.esp so there is a new reference with the desired scale.

Change the overwrite of the original record to have the original scale again. Set the IsInitiallyDisabled flag, set XESP Enable Parent to Player (0x14) with Flag Opposite to parent. Set z to -30000. Those are the typical settings when undeleting UDRs.

 

You "only" need to do this for all overwritten references in a cell that has the flicker.

 

Next version of DynDOLOD will list the overwritten references causing large reference bugs in ESL plugins that do not have an ESM flag.

 

Edit: Next DynDOLOD version will do something so that large references with an overwritten smaller scale are taken care of automatically. Then just setting the ESM flag should be good enough for the majority of cases.

Edited by sheson
  • +1 1
Posted (edited)

LOD brigthness take effect only billboard trees, how I can change 3D LOD trees? I use last EVT SSE.

Edited by Oliver
Posted
  On 9/29/2019 at 11:56 AM, Oliver said:

LOD brigthness take effect only billboard trees, how I can change 3D LOD trees? I use last EVT SSE.

There is no need to change the brightness of the textures used by 3D tree LOD models as they typically use the same textures, normals and lighting settings as the full models for the leafs. They do not suffer from the lighting issues of flat billboards.

Posted (edited)
  On 9/29/2019 at 12:21 PM, sheson said:

There is no need to change the brightness of the textures used by 3D tree LOD models as they typically use the same textures, normals and lighting settings as the full models for the leafs. They do not suffer from the lighting issues of flat billboards.

But 3D LOD trees haven't shadows, and  at clear day look brighter then real trees.

Edited by Oliver
Posted (edited)
  On 9/29/2019 at 12:59 PM, Oliver said:

But 3D LOD trees haven't shadows, and  at clear day look brighter then real trees.

It seems you have a problem with a 3rd party mod and its LOD assets. Maybe use a different mod or edit the LOD assets if they do no match your load order/settings.

 

By default shadows in the loaded cells are only applied to a certain distance that does not always reaches LOD, in that case the LOD would be too dark at times. ENB has a feature to add distant shadows.

 

Just to be clear, 3D tree LOD models are just object LOD models. There is currently no specific distinction that they are trees.

Edited by sheson
  • +1 1
Posted (edited)
  On 10/2/2019 at 7:01 PM, Soulmancer said:

If I am using EVT, do I still need to download any additional billboards to cover any dawnguard or dragonborn content?

A billboards is required for each tree that you want to have LOD.

 

The log shows for which tree a billboard was found and for which it wasn't. The answer if billboards are installed for all the desired trees and mods and if they match visually can only be answered by yourself really.

 

If you have questions about a third party mod you need to ask its author.

Edited by sheson
Posted (edited)
  On 10/4/2019 at 3:40 AM, MOUNTAIN said:

Thanks for the greatest mod :)

 

https://imgur.com/fXDOG4C

 

Can i get a solution of this problem?

 

I am using 'Majestic mountains' mod and my mountain lod looks strange after install Dyndolod.

There seems nothing "strange" in the screenshot.

 

It seems you are using a third part mod which ships with changed LOD models and textures. If you have questions about a third party mod check its description or ask its author.

Edited by sheson
Posted
  On 10/4/2019 at 7:18 AM, MOUNTAIN said:

Thanks for your reply.

 

https://imgur.com/Ls4lE4j

 

This is my another screenshot without Dyndolod mod.

 

How do you think that mountain lods?

 

DynDOLOD generates LOD based on the current plugin data with the LOD assets it finds in the load order.

 

Lets assume you are comparing pre-made LOD shipping with a third party mod to the LOD that you generated for your current load order.

 

If there are differences it means your load order is different. For example, you might not have additional LOD assets installed which are provided by the third party mod.

 

Read the description of the third party mod and install all of its requirements to properly generate LOD for it the same way the third party mod author did. If you have questions about a third party mods, ask its author.

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