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Posted

For some reason the mod is making my character freeze when entering Helgen during the opening scene. Something about it is disabling player movement when entering the keep. Character also bobs up and down as though stuck in a walking animation. I'm not sure how that's even possible, but it works after deactivating DynDOLOD.esp. I'm using Alternate Start LAL. Not sure if that has anything to do with it. 

Posted
  On 7/17/2019 at 1:45 AM, Serio said:

For some reason the mod is making my character freeze when entering Helgen during the opening scene. Something about it is disabling player movement when entering the keep. Character also bobs up and down as though stuck in a walking animation. I'm not sure how that's even possible, but it works after deactivating DynDOLOD.esp. I'm using Alternate Start LAL. Not sure if that has anything to do with it. 

Nevermind. Just updated to 2.67 and the problem seems to have gone away.

Posted

New to forum - hi

 

Trying to run DynDOLOD beta for Skyrim SE and I get this error from my computer:

 

  Quote

 

[00:00:00.104]    DynDOLOD based on xEdit x64 (6CDD7EC8) starting session 2019-07-20 20:03:59
[00:00:00.109]    Using Skyrim Data Path: C:\Games\The Elder Scrolls V - Skyrim - Legendary Edition\Data\
[00:00:00.111]    Using Backup Path: C:\Games\The Elder Scrolls V - Skyrim - Legendary Edition\Data\TES5Edit Backups\
[00:00:00.114]    Using Scripts Path: C:\Users\Axia\Desktop\Desktop Downloads\DynDOLOD-Standalone.2.67\DynDOLOD\Edit Scripts\
[00:00:00.117]    Using Cache Path: C:\Users\Axia\Desktop\Desktop Downloads\DynDOLOD-Standalone.2.67\DynDOLOD\Edit Scripts\DynDOLOD\cache\
[00:00:00.121]    Using Temp Path: C:\Users\Axia\AppData\Local\Temp\TES5Edit\
[00:00:00.124]    Using ini: C:\Users\Axia\Documents\My Games\Skyrim\Skyrim.ini
[00:00:00.128]    Fatal: Could not find ini

I am not using legendary version of Skyrim, using Special Edition but it refuses to recognize that I am using special edition.  I have downloaded the beta version from this forum and from Nexus's page and both keep popping up this error.  Forgive me if I am being stupid for not realizing that I have to 'add' something to make the exe recognize special edition but I don't know where it is.  If someone would be kind enough to show me my ignorance I would be grateful.

 

I did try watching videos but none of them were showing any problems and just motored on which didn't help me.

Posted
  On 7/20/2019 at 6:34 AM, sheson said:

Large reference bugs. 

Yes, I know it.

There are Large reference settings both DynDOLOD Standalone, both in-game MCM.

 

No ones can solve that issue?

 

Just found odd, that when DynDOLOD Activated first, there was no issue. Not, when saved outside, and loaded again that save.

 

Fllickering accourd just, when I exited to main menu, and loaded that save again. For me, it's a little bit odd, and strange.

Posted
  On 7/21/2019 at 12:14 AM, Caellidwen said:

New to forum - hi

 

Trying to run DynDOLOD beta for Skyrim SE and I get this error from my computer:

 

I am not using legendary version of Skyrim, using Special Edition but it refuses to recognize that I am using special edition.  I have downloaded the beta version from this forum and from Nexus's page and both keep popping up this error.  Forgive me if I am being stupid for not realizing that I have to 'add' something to make the exe recognize special edition but I don't know where it is.  If someone would be kind enough to show me my ignorance I would be grateful.

 

I did try watching videos but none of them were showing any problems and just motored on which didn't help me.

 

Please read the included manual, start with DynDOLOD_QuickStart.html:

 

By default the tools start in Skyrim mode, which is the same as adding the -tes5 command line parameter. Add -sse as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim Special Edition mode. Add -tes5vr as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Skyrim VR mode. Add -enderal as a command line parameter to DynDOLOD.exe/DynDOLODx64.exe or TexGen.exe/TexGenx64.exe to start the tools in Enderal mode in case the Steam version is used. See DynDOLOD-Shortcut.txt for help.

  On 7/21/2019 at 1:27 AM, kranazoli said:

Yes, I know it.

There are Large reference settings both DynDOLOD Standalone, both in-game MCM.

 

No ones can solve that issue?

 

Just found odd, that when DynDOLOD Activated first, there was no issue. Not, when saved outside, and loaded again that save.

 

Fllickering accourd just, when I exited to main menu, and loaded that save again. For me, it's a little bit odd, and strange.

Turn off large references (uLargeRefLODGridSize=5), adjust the DynDOLOD accordingly (uncheck the  Large Reference Fix checkbox) and there should be no flickering.

 

Check the end of the DynDOLOD generation log to find out which plugins are triggering the bugs. The only solution is to change the plugins too ESM or remove the overwrites from the plugins.

Posted

Sorry for being stupid but how do I get access to the command line to add -sse to the .exe. I'm reading the instructions and perhaps its the early morning but my brain isn't comprehending exactly how. I've read the instructions again and I am sorry but I am not seeing HOW to get into the command line or where it is.

Posted (edited)
  On 7/21/2019 at 10:44 AM, Caellidwen said:

Sorry for being stupid but how do I get access to the command line to add -sse to the .exe. I'm reading the instructions and perhaps its the early morning but my brain isn't comprehending exactly how. I've read the instructions again and I am sorry but I am not seeing HOW to get into the command line or where it is.

Adding command line arguments to an executable is a basic OS function. See DynDOLOD-Shortcut.txt for help. If you are using a mod manager refer to its documentation.

Edited by sheson
Posted
  On 7/21/2019 at 11:34 AM, sheson said:

Adding command line arguments to an executable is a basic OS function. See DynDOLOD-Shortcut.txt for help. If you are using a mod manager refer to its documentation.

Thank you for referencing that - now my problem must be my computer because it refuses to allow me to change the shortcut - I guess I won't be using this mod

Posted
  On 7/21/2019 at 1:33 PM, Caellidwen said:

Thank you for referencing that - now my problem must be my computer because it refuses to allow me to change the shortcut - I guess I won't be using this mod

DynDOLOD is for enthusiast modders that have a general knowledge of computers, folders and files.

 

Without basic computer skills, modding seems more or less impossible. Follow a recent modding guide, it shouldn't take look to learn how to mod easily and safely with MO along the way.

Posted (edited)
  On 7/21/2019 at 8:31 AM, sheson said:

Please read the included manual, start with DynDOLOD_QuickStart.html:

 

Turn off large references (uLargeRefLODGridSize=5), adjust the DynDOLOD accordingly (uncheck the  Large Reference Fix checkbox) and there should be no flickering.

 

Check the end of the DynDOLOD generation log to find out which plugins are triggering the bugs. The only solution is to change the plugins too ESM or remove the overwrites from the plugins.

As far I can remember we tried it before.

The flickering occurd, as how I reached towards Solitude Tower, and at a certain point is started to flickering as well.

 

So, this is just an issue which nothing else reported and the problem is at my side?

(Honestly I do not have mods which modify Solitude. The only one, which modify espciallythat Tower is mod, which increase Windmill size.

Tried it mod enabled, disabled, nothing changed.

 

Do you mean, should I set:

 

uLargeRefLODGridSize=11 to 5, at skyrimprefs.ini file?

 

(and do rest at DynDOLOD process)

 

I will try, but...

 

Thanks!

 

PS:

 

"Check the end of the DynDOLOD generation log to find out which plugins are triggering the bugs."

 

I can check the log, save to a text file, but what should I search exactly?

Edited by kranazoli
Posted

"adjust the DynDOLOD accordingly (uncheck the  Large Reference Fix checkbox)"

 

xAf69M0.jpg

 

That is it?

I always leave that one unchecked. (If there is the so called: Large Reference Fix checkbox

 

In-Game via DynDOLOD MCM settings there's also a chechk-box which called something like that...

Also should I uncheck that?

 

Thanks!

Posted
  On 7/22/2019 at 2:00 AM, kranazoli said:

I can check the log, save to a text file, but what should I search exactly?

Look for the log line "Checking for plugins causing texture z-fighting flicker because of large references bugs." near the end.

 

  On 7/22/2019 at 3:48 AM, kranazoli said:

Uploaded a video, commented at console...

 

https://youtu.be/OsBUrzMZKM4

The video shows the normal engine behavior. New cells attach and full models are loaded. Once they are loaded, LOD unloads. So there can be a brief second of overlap. DynDOLOD does not change how the engine works.

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