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Posted

Hi Sheson,

 

If I add that kind of mods at current my modlist, which weren't in when I run DynDOLOD, do I enough to:

 

1.) re-run DynDOLOD

2.) maybe TexGen

 

I hope I can't run xLODGEN(?!)

 

 

  • Heljarchen Farm - Skyrim Special Edition (Revamped) 1.47
  • Windstad Mine - Skyrim Special Edition

 

 

Thank You!

Posted

So Trying to run the latest DynDOLOD I am getting this. I have completely updated DynDOLOD and DynDOLOD Resources.

 

[00:04:01.075] Processing texture replacements
[00:04:02.309] Preparing texture data
[00:04:02.349]   Can not find textures\lod\folksteadimperialfortlod.dds for texture atlas
[00:04:02.366]   Can not find textures\lod\folksteadimperialfortlod.dds for texture atlas
[00:04:02.386]   Can not find textures\lod\folksteadfarmhouselod01.dds for texture atlas
[00:04:02.404]   Can not find textures\lod\folksteadfarmhouselod01.dds for texture atlas
[00:04:13.549]
[00:04:13.549] Exception in unit userscript line 331: File not found: textures\lod\folksteadfarmhouselod01.dds
[00:04:13.549]
[00:04:13.549] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:04:13.549]
[00:04:13.549] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:04:13.550] Error: File not found: textures\lod\folksteadfarmhouselod01.dds
 
Posted
  On 4/6/2019 at 10:21 PM, Verax said:

 

So Trying to run the latest DynDOLOD I am getting this. I have completely updated DynDOLOD and DynDOLOD Resources.

 

[00:04:01.075] Processing texture replacements
[00:04:02.309] Preparing texture data
[00:04:02.349]   Can not find textures\lod\folksteadimperialfortlod.dds for texture atlas
[00:04:02.366]   Can not find textures\lod\folksteadimperialfortlod.dds for texture atlas
[00:04:02.386]   Can not find textures\lod\folksteadfarmhouselod01.dds for texture atlas
[00:04:02.404]   Can not find textures\lod\folksteadfarmhouselod01.dds for texture atlas
[00:04:13.549]
[00:04:13.549] Exception in unit userscript line 331: File not found: textures\lod\folksteadfarmhouselod01.dds
[00:04:13.549]
[00:04:13.549] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:04:13.549]
[00:04:13.549] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:04:13.550] Error: File not found: textures\lod\folksteadfarmhouselod01.dds

 

 

 

Run TexGen, it should generate these textures when the plugin for the mod usnig these textures is active. Then run DynDOLOD

Posted
  On 4/7/2019 at 6:55 PM, Verax said:

This was ran after Texgen and still same issue. I just ran DynDOLOD twice, selecting 1st half and 2nd half

Without the logs it is hard to tell what else could be wrong.

 

Obviously the first check would be to verify the files exist in the load order.

TexGen should generate them when Folkstead.esp in the load order.

 

If the files exist in the load order, then make sure that no UAC, AntiVir or mod manager is preventing access to them.

Posted
  On 4/11/2019 at 1:26 PM, DarthVitrial said:

I got another access violation while running DyndoLod (not updating, generating static lod and atlas only).

Bugreport:https://pastebin.com/M1W7azpH

log pt 1: https://pastebin.com/PVxtk9m7

Lot pt 2: https://pastebin.com/eAVUhd2P

 

Test if just selecting BSHeartland runs through or if it also fails just by itself.

 

Then check if it runs through when you set fall back for 3D tree LOD back to just billboard instead full model.

 

What's the tree mod setup? I see EVT, but what version and which install options? Any other tree mods, specific models maybe?

Posted (edited)

So...trying again with bsheartland disabled I got a bad_module_info error, then DWM.exe crashed repeatedly, then I got a bsod. I'm a little scared to try again. ^^;

 

I am using Cathedral Flora Overhaul and the realistic high altitude treeline.

 

EDIT: Oh and Skyrim is windy.

Edited by DarthVitrial
Posted
  On 4/11/2019 at 4:36 PM, DarthVitrial said:

So...trying again with bsheartland disabled I got a bad_module_info error, then DWM.exe crashed repeatedly, then I got a bsod. I'm a little scared to try again. ^^;

 

I am using Cathedral Flora Overhaul and the realistic high altitude treeline.

 

EDIT: Oh and Skyrim is windy.

BSOD = hardware, driver problems. Check CPU cooling, overclocking settings etc. You need to fix this issue first before troubleshooting any other issues in the game, load order etc.

Posted (edited)

Hello Dragon, thank you for this awesome job :). 

 

I just have one question. 

Dyndolod was on "Closing Files" and "CMD: "Finished LOD level 4 coord [-12, -16] [166289/142922]  " for almost 1h (i´m still waiting).

 

Dyndolod closed, but LOdGeneratorCMD (CMD window) still running [Cpu, Ram and Disc]. Is it normal? I´m using High Settings and Ultra Trees.

 

Edited by ImperiusOmnis
Posted
  On 4/14/2019 at 3:04 AM, ImperiusOmnis said:

 

Hello Dragon, thank you for this awesome job :). 
 
I just have one question. 
Dyndolod was on "Closing Files" and "CMD: "Finished LOD level 4 coord [-12, -16] [166289/142922]  " for almost 1h (i´m still waiting).
 
Dyndolod closed, but LOdGeneratorCMD (CMD window) still running [Cpu, Ram and Disc]. Is it normal? I´m using High Settings and Ultra Trees.
 

 

FAQ: LODGen.exe: Runs a long time / The LOD files generated are several GB in size

 
A: The selected configuration options require a lot of work. Do not manually close LODGen.exe. Wait for all processes to complete before closing DynDOLOD.
 
A: If there are more objects with LOD, it takes longer and creates larger files. If there are more triangles in the models used for LOD, it takes longer and creates larger files. If there are more triangles in the terrain meshes, it takes longer. 
 
A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 
Posted (edited)
Hello. I'm trying to install 3D Ultra Trees, from the video guide - WazaLang - https://www.youtube.com/watch?v=8gu8inzs09s
These two guides are almost identical.
 
I do all the steps correctly at 100%, but in my game there is no LOD. Trees are loaded into the world only at a short distance from them.
 
If I make TreeLOD = 1 (in the file - DynDOLOD_SSE.ini) - everything works correctly, flat 2D files appear in the game. True, these LODs do not always coincide with the real tree.
 
I attach logs from Dondolod and screenshots of my MODs to the trees.
 
I hope someone can help me. I spent more than a week on this ((

<script src = "https://pastebin.com/embed_js/6MmnQSMp"> </ script>

Mods.jpg

 
Edited by sam_dmitry
Posted
  On 4/14/2019 at 10:12 PM, sam_dmitry said:

 

Hello. I'm trying to install 3D Ultra Trees, from the video guide - WazaLang - https://www.youtube.com/watch?v=8gu8inzs09s
These two guides are almost identical.
 
I do all the steps correctly at 100%, but in my game there is no LOD. Trees are loaded into the world only at a short distance from them.
 
If I make TreeLOD = 1 (in the file - DynDOLOD_SSE.ini) - everything works correctly, flat 2D files appear in the game. True, these LODs do not always coincide with the real tree.
 
I attach logs from Dondolod and screenshots of my MODs to the trees.
 
I hope someone can help me. I spent more than a week on this ((

 

<script src = "https://pastebin.com/embed_js/6MmnQSMp"> </ script>

 

Mods.jpg

 

 

 

I did not have time to edit my message in time (
 
Here are links to my logs from Dyndolod

 

DynDOLOD_SSE_log.txt

https://pastebin.com/embed_js/6MmnQSMp

 

LODGen_SSE_Tamriel_log.txt

https://pastebin.com/embed_js/ByqD8nFs

Posted
  On 4/14/2019 at 10:12 PM, sam_dmitry said:

Hello. I'm trying to install 3D Ultra Trees, from the video guide - WazaLang - https://www.youtube.com/watch?v=8gu8inzs09s

, as well as TUCOGUIDE - https://www.nexusmods.com/skyrimspecialedition/mods/10694?tab=description.

These two guides are almost identical.

 

I do all the steps correctly at 100%, but in my game there is no LOD. Trees are loaded into the world only at a short distance from them.

 

If I make TreeLOD = 1 (in the file - DynDOLOD_SSE.ini) - everything works correctly, flat 2D files appear in the game. True, these LODs do not always coincide with the real tree.

 

I attach logs from Dondolod and screenshots of my MODs to the trees.

 

I hope someone can help me. I spent more than a week on this ((

 

 

As suggested, check the logs for errors. Checking logs can immediately tell you what is wrong.

 

The DynDOLOD_SSE_log.txt shows: 

<Error: LODGenx64.exe check the logfile for errors D:\\Games\\TES V - Skyrim SE\\DynDOLOD\\Logs\\LODGen_SSE_Tamriel_log.txt>

There were errors in one or more LODGen logs (see report above) resulting in incomplete static object LOD.
Check the LODGen logs and fix cause of errors.

The LODGen_SSE_Tamriel_log.txt shows:

Error reading meshes\\terrain\\Tamriel\\Tamriel.4.44.0.btr from BSA/BA2 The lz4 assembly requires the Microsoft Visual C++ 2015 runtime installedlz4.AnyCPU.loader

The Requirements in the manual list:

 

Microsoft Visual C++ 2017 Redistributable - Required by LODGen.exe. Get matching platform x86/x64 depending on which DynDOLOD.exe (x86) or DynDOLODx64.exe (x64) is used. LODGen.exe will print an explanatory message in case it is missing.

 

The 2015/2017 Redistributes are compatible. 

 

Use a legal copy of the game.

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