Foris Posted November 13, 2018 Posted November 13, 2018 Ok, my fault. I download dll but miss script. Next time I need read all post, not only part with word dll
sheson Posted November 17, 2018 Author Posted November 17, 2018 On 11/11/2018 at 9:00 AM, Elzee said: Seems the new version will count all esls and esp flaged as esls as normal esps. I have to disable a lot of plugins to make my load order goes down to 252(not hex index) to let dyndolod works.This problem should be fixed now in DynDOLOD 2.48
Tacocat Posted November 17, 2018 Posted November 17, 2018 just used texgen with new bc7 compression and got lots of errors. it also told me to load my bsa´s correctly, but they are since i could use the 2.47 texgen without any problems. heres the log: https://www.mediafire.com/file/59c6eb1iazrgt81/TexGen_SSE_log.txt/file
sheson Posted November 17, 2018 Author Posted November 17, 2018 (edited) On 11/17/2018 at 7:22 PM, Tacocat said: just used texgen with new bc7 compression and got lots of errors. it also told me to load my bsa´s correctly, but they are since i could use the 2.47 texgen without any problems. heres the log: https://www.mediafire.com/file/59c6eb1iazrgt81/TexGen_SSE_log.txt/fileWhat is the OS, graphics hardware? Open a command prompt and run DynDOLOD\Edit Scripts\Texconvx64.exe without anything. See what it reports for should be the last thing Do not install DynDOLOD into a special Window Folder, like C:\Users / Desktop. Check UAC, antivirus are not interfering. If all else fail use BC3 for Specular Normal and BC1 for everything else in TexGen. In DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini useStaticLODDiffuseFormat=200StaticLODNormalFormat=200TreeLODDiffuseFormat=202TreeLODNormalFormat=200 Edited November 29, 2018 by sheson
Tacocat Posted November 17, 2018 Posted November 17, 2018 On 11/17/2018 at 7:38 PM, sheson said: If all else fail use BC3 for Specular Normal and BC1 for everything else.In DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini useStaticLODDiffuseFormat=200StaticLODNormalFormat=200TreeLODDiffuseFormat=202TreeLODNormalFormat=200 Worked flawlessly after doing so. Still really would like to use bc7 tho.
sheson Posted November 17, 2018 Author Posted November 17, 2018 On 11/17/2018 at 7:56 PM, Tacocat said: Worked flawlessly after doing so. Still really would like to use bc7 tho.Go through the things I posted above the if all else fails ... and see if you can find out anything.
Tacocat Posted November 17, 2018 Posted November 17, 2018 On 11/17/2018 at 8:01 PM, sheson said: Go through the things I posted above the if all else fails ... and see if you can find out anything.os is windows 10 with newest updates. card is gtx 1080 ti. uac and antivirus are not interfering/nothing changes with them disabled. dropped dyndolod directly into c:\ didnt change anything. Heres the report: <adapter>: 0: VID:10DE, PID:1B06 - NVIDIA GeForce GTX 1080 Ti 1: VID:1414, PID:008C - Microsoft Basic Render Driver
blo0dik Posted November 17, 2018 Posted November 17, 2018 Hello dear Sheson. I have problems with the latest version. when I run textgen, I get an error in about a minute. here are the last two lines -E:\Games\MODS SSE\Utilities\DynDOLOD-59721-2-48-1542472282\DynDOLOD\TexGen_Output\dyndolod-temp\textures\architecture\farmhouse\thatch03snow.dds not found!E:\Games\MODS SSE\Utilities\DynDOLOD-59721-2-48-1542472282\DynDOLOD\TexGen_Output\dyndolod-temp\textures\architecture\farmhouse\thatch03snow.dds not found! Check the top of the log that all required *.BSA files are loaded. Make sure TexGen is started in the desired game mode. The current mode is: SSE Turn off MO 1.x archive management. BSAs need to be loaded the normal way via matching plugin names. Check that C:\Users\blo0d\OneDrive\Documents\My Games\Skyrim Special Edition\Skyrim.ini (MO users check ..\ModOrganizer\profiles\[profile name]\Skyrim.ini) is the default version and contains the correct entries for [Archive] sResourceArchiveList and sResourceArchiveList2. this happens if you leave the default settings with BC7. If you choose BC1, then everything will be fine.
sheson Posted November 17, 2018 Author Posted November 17, 2018 (edited) On 11/17/2018 at 8:11 PM, Tacocat said: os is windows 10 with newest updates. card is gtx 1080 ti. uac and antivirus are not interfering/nothing changes with them disabled. dropped dyndolod directly into c:\ didnt change anything. Heres the report: : 0: VID:10DE, PID:1B06 - NVIDIA GeForce GTX 1080 Ti 1: VID:1414, PID:008C - Microsoft Basic Render Driver Supposedly the TexConv error FAILED (80070003) means the output folder does not exists and the other code means the file could not be written. The code obviously creates the output folder before calling TexConv. Since the process gets interrupted and it does not clean up after itself. Can you check if in the selected TexGen output folder (e.g. C:\Users\Dusty Rörig\Desktop\DynDOLOD\TexGen_Output\) it created DynDOLOD-temp\textures\dungeons\ships\DynDOLOD-temp\textures\architecture\DynDOLOD-temp\textures\architecture\farmhouse\ just to cover the first 3 textures it tries to convert? If those folders were created, I suppose it means it can not write to them. That would be some UAC/Antivirus issue then. Try running as admin. EDIT: check if the updates I made in DynDOLOD 2.49 help with the FAILED (88982f50) and FAILED (80070003) error of TexConv. Instead of writing to a temp file and let TexConv create the final file, it now exports to the final path/filename.dds and lets TexConv convert it in place. Maybe it works that way. Other than that, make sure to have recent graphics drivers and that directx is up to date. Edited November 17, 2018 by sheson
Elzee Posted November 18, 2018 Posted November 18, 2018 On 11/17/2018 at 4:33 PM, sheson said: This problem should be fixed now in DynDOLOD 2.48Thank you very much! I'll try it.
Tacocat Posted November 18, 2018 Posted November 18, 2018 (edited) On 11/17/2018 at 9:21 PM, sheson said: Supposedly the TexConv error FAILED (80070003) means the output folder does not exists and the other code means the file could not be written. The code obviously creates the output folder before calling TexConv. Since the process gets interrupted and it does not clean up after itself. Can you check if in the selected TexGen output folder (e.g. C:\Users\Dusty Rörig\Desktop\DynDOLOD\TexGen_Output\) it created DynDOLOD-temp\textures\dungeons\ships\DynDOLOD-temp\textures\architecture\DynDOLOD-temp\textures\architecture\farmhouse\ just to cover the first 3 textures it tries to convert? If those folders were created, I suppose it means it can not write to them. That would be some UAC/Antivirus issue then. Try running as admin. EDIT: check if the updates I made in DynDOLOD 2.49 help with the FAILED (88982f50) and FAILED (80070003) error of TexConv. Instead of writing to a temp file and let TexConv create the final file, it now exports to the final path/filename.dds and lets TexConv convert it in place. Maybe it works that way. Other than that, make sure to have recent graphics drivers and that directx is up to date.i can confirm, that those textures were loaded into the temp folder. 2.49 removed the bsa error message for me, but the other errors still persist. running texgen as admin didnt fix it and the graphic drivers are the newest. i will try to uninstall my antivirus and test it again. Edit: despite the error messages texgen finished and to me it seems like it created the textures properly(?) even tho the filesize is much larger. at least they are there and compressed into bc7. the amount of textures seem to match the one from previous versions. i will try to load them ingame now. Edited November 18, 2018 by Tacocat
Tacocat Posted November 18, 2018 Posted November 18, 2018 Ok, just finished testing them and couldnt see any kind of bug. Not sure what to think about that.
Tacocat Posted November 18, 2018 Posted November 18, 2018 (edited) On 11/18/2018 at 8:52 AM, Tacocat said: Ok, just finished testing them and couldnt see any kind of bug. Not sure what to think about that.ran dyndolod after and saw some errors too. it also finished much faster and put out 10gb of data. removing antivir didnt fix it also. dont know how to get it running properly heres the dyndolod 2.49 log: http://www.mediafire.com/file/37mpnijicbydj3i/DynDOLOD_SSE_log.txt/file heres the texgen 2.49 log: http://www.mediafire.com/file/0szdzeizdo39e38/TexGen_SSE_log.txt/file Edited November 18, 2018 by Tacocat
sheson Posted November 18, 2018 Author Posted November 18, 2018 On 11/18/2018 at 9:08 AM, Tacocat said: ran dyndolod after and saw some errors too. it also finished much faster and put out 10gb of data. removing antivir didnt fix it also. dont know how to get it running properly heres the dyndolod 2.49 log: http://www.mediafire.com/file/37mpnijicbydj3i/DynDOLOD_SSE_log.txt/file heres the texgen 2.49 log: http://www.mediafire.com/file/0szdzeizdo39e38/TexGen_SSE_log.txt/fileTexConv still did not cconvert the textures. Bcause now the temporary full resolution textures are exported to the final path/filename.dds they will just stay there unconverted to BC7. That is why you see the file size increase. Can you replace DynDOLOD.exe/TexGen.exe with this test version and let me know if it changes anything - are the FAILED messages still there or not / created textures smaller in file size / BC7?
Tacocat Posted November 18, 2018 Posted November 18, 2018 On 11/18/2018 at 10:21 AM, sheson said: TexConv still did not cconvert the textures. Bcause now the temporary full resolution textures are exported to the final path/filename.dds they will just stay there unconverted to BC7. That is why you see the file size increase. Can you replace DynDOLOD.exe/TexGen.exe with this test version and let me know if it changes anything - are the FAILED messages still there or not / created textures smaller in file size / BC7?yay, texgen worked without errors and file size seems realistic now. gonna test dyndolod now.
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