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The purpose of Overwrite is...?
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Question
Seeker17281
Hi
A sincere apology in advance to anyone who is going to wade through this post. First let me say that I appreciate you taking the time to make sense of my babble and were we in each other's physical company I'd buy you a coffee and donut just for the effort. Secondly I'm being thick here, I'm normally reasonably quick on the uptake, but this overwrite for some reason just doesn't click with me and is tossing all kinds of anxiety triggers my way. I'm hoping some wise soul here can crack through my duncery and give me an aha.
I'm new to MO2 and though I've come to see it's potential, there have been some growing pains I've clawed my way through. I'm of middling modding experience, mostly with NMM, Wyre Bash and OBMM. But while I like what I see in MO2, I'm having a really tough time wrapping my head around this darn Overwrite folder. I've read about an even dozen posts of what it does from various sites and I still don't understand how to properly use it. In addition, many of the tuts and videos I've found pertain to MO1 and while there are no doubt similarities, because this unfamiliar ground if the dots aren't in a direct line I don't see the relevance.
I'm following the TUCO guide and so far I've gotten to the point where I have installed the utilities, cleaned the base esms, have SKSE running and up to the first 5 created mods installed before creating my first bashed patch. During all this in my MO2's window there are 4 greyed out mods with red X's saying These are the cleaned ESMs from Update->Dragonborn cleaned in SSEEdit. When the first one landed in overwrite I went looking for what to do, finding a post that said to make a mod out of them, drag them into the mod list, done. But the end result is they're faded and have big fat red Xs!
According to Michael from Gamer Poet his video says a red X means the mod contains no recognizable data and can be safely deleted, but my burning questions are;
I left them in, but listened to Michael with no check mark in their boxes and did a test run of the game in Helgen till the prisoner gets his hands unbound; the game ran very smoothly. I told myself not activating them is probably the right thing to do and kept going. So I installed a few more things and since nothing was landing in the overwrite I managed to ignore it. I'm sure you can see what's coming.
I got to the point where TUCO says to download the Beyond Skyrim: Bruma files and clean one of them. I hit one 'uh-oh' right away after the base and it's patch were being installing where I was asked if I wanted to replace the original with the update, merge it, or delete the original. My cat gave me a firm meow when I asked if I should merge and so I chose merge. Is that what one usually does with a base mod and then a patch? Then I went to clean the specified file and as you can guess, that landed it in the Overwrite again with an accompanying face-palm.
Neither Google nor the search function on these boards yielded results that I could set my compass by. So risking shame and embarrassment, I decided to post my journey thus far and having brought any reader up to speed on where I'm at, hoping I can finally 'get it' with someone's help;
So what is the standard thing to do with a file that lands in the Overwrite?
Hopefully my story and it's questions weren't too demanding of one's patience, I look forward to being educated and it allowing me once more to roam the land of Skyrim.
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