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So close to having my mod setup working, but ran Dyndolod to finish things up, and I'm getting crashes in the exterior cells for Solitude. Whether I'm leaving through the main gate, walking up from dragon bridge, or just doing coc solitudeexterior01, it crashes as long as Dyndolod_output is enabled, though I'm sure other mods are at play. 

My crash log: SkyrimSE v1.6.1170trainwreck v1.4.0Unhandled exception "EXCEPTION_ACCESS_V - Pastebin.com

Texgen Log: https://ufile.io/xz3um8az

Texgen Debug Log: https://ufile.io/f8eihc5k

DyndoLod Log: https://ufile.io/zzrkzvnj

Dyndolod debug log: https://ufile.io/50u976ru

I'm at least hoping for a little guidance in how to read all of this and try to fix it. Been working on this setup for a a little too long, and at this point I'm starting to run out of willpower.

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31 minutes ago, piper06w said:

So close to having my mod setup working, but ran Dyndolod to finish things up, and I'm getting crashes in the exterior cells for Solitude. Whether I'm leaving through the main gate, walking up from dragon bridge, or just doing coc solitudeexterior01, it crashes as long as Dyndolod_output is enabled, though I'm sure other mods are at play. 

My crash log: SkyrimSE v1.6.1170trainwreck v1.4.0Unhandled exception "EXCEPTION_ACCESS_V - Pastebin.com

Texgen Log: https://ufile.io/xz3um8az

Texgen Debug Log: https://ufile.io/f8eihc5k

DyndoLod Log: https://ufile.io/zzrkzvnj

Dyndolod debug log: https://ufile.io/50u976ru

I'm at least hoping for a little guidance in how to read all of this and try to fix it. Been working on this setup for a a little too long, and at this point I'm starting to run out of willpower.

Use crash logger as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs to produce a better and more useful crash log and upload that.

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17 hours ago, piper06w said:

Welp, using the wrong crash logger would certainly help to explain why I've been having issues diagnosing it.

Revised crashlog: Skyrim SSE v1.6.1170CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58Unhandled - Pastebin.com

In file form: https://ufile.io/dms7yw8s

Download this version of DynDOLOD DLL NG and test if it works with this one. https://mega.nz/file/EMIzDZhS#0I1Rc1K5bJo86E1s2Gz4IJB3rIoJlQhZ6kqbXpfJIZA

Do some fast travel and load doors in the solitude area and anywhere else to test if it really does not crash anymore.

Otherwise upload a new crash log.

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Sorry for inquiring about an issue without posting dyndolod logs as they were lost. But I wanna ask if you're aware of a ctd that happens on reloading saves after playing a while? Some guy at reddit with the exact same logs says it's dyndolod dll NG but that thread is 6 months old. He fixed it by using an old dyndolod DLL or something like that, but I can't find it nor do I know which version of Dyndolod should I use with it? This is the thread

EDIT: I reverted my DLL NG to 3.0 Alpha 27.1 and the issue seems to be gone, 2 hours of gameplay without crashing on load whatsoever..

Crash_2024_6_12_12-7-49.txt

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6 hours ago, mostwanted11 said:

Sorry for inquiring about an issue without posting dyndolod logs as they were lost. But I wanna ask if you're aware of a ctd that happens on reloading saves after playing a while? Some guy at reddit with the exact same logs says it's dyndolod dll NG but that thread is 6 months old. He fixed it by using an old dyndolod DLL or something like that, but I can't find it nor do I know which version of Dyndolod should I use with it? This is the thread

EDIT: I reverted my DLL NG to 3.0 Alpha 27.1 and the issue seems to be gone, 2 hours of gameplay without crashing on load whatsoever..

Crash_2024_6_12_12-7-49.txt 73.46 kB · 1 download

Moved to the DynDOLOD DLL thread.

https://dyndolod.info
Always use the latest versions. ... Using the latest version and providing feedback or reporting problems is a requirement to participate in the alpha test. ... Participating in the alpha test requires to report any problems to the official DynDOLOD support forum.

I suggest to ignore useless posts on reddit from people that do not troubleshoot and do not report the issue and then use DynDOLOD DLL SE instead of DynDOLOD DLL NG to simply ignore the issue. This is not how things are solved and done.

The crash log seems to indicate an issue with animation, OpenAnimationReplacer.dll, maybe TrueDirectionalMovement.dll and the PlayerCharacter.
The crash log only lists that a DynDOLOD DLL is loaded. There is no other mention of DynDOLOD at all, not even a DynDOLOD.esm, or DynDOLOD.esp are being loaded. In that state the DLL alone is not really doing much.

Install Crash logger. Disable the Framework crash log by setting Debug.CrashLog.Enabled = 0 in NetScriptFramework.config.txt.

Install this test version of DynDOLOD DLL NG. https://mega.nz/file/EMIzDZhS#0I1Rc1K5bJo86E1s2Gz4IJB3rIoJlQhZ6kqbXpfJIZA

If problem persists, upload new crash logger log.
In the DynDOLOD output edit ..\skse\plugins\DynDOLOD_Data\DynDOLOD_NG_Worlds.txt and set debug=true
Upload c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition\DynDOLOD.log

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I am so sorry, I uploaded the wrong crash log. This is the crash log im getting which is pretty much the same as the one in the reddit post. Yeah I know to ignore redditors and their irrelevant conclusions, but the issue has been completely resolved after reverting to the 27.1 one (after play testing 4 hours of which I reloaded saves plenty, while the alpha 30 was crashing on random reloads every 20 mins or so). I will try the new version you provided. Btw for the record I was using alpha 30.

Crash_2024_7_26_2-7-2.txt

Edited by mostwanted11
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1 hour ago, mostwanted11 said:

I am so sorry, I uploaded the wrong crash log. This is the crash log im getting which is pretty much the same as the one in the reddit post. Yeah I know to ignore redditors and their irrelevant conclusions, but the issue has been completely resolved after reverting to the 27.1 one (after play testing 4 hours of which I reloaded saves plenty, while the alpha 30 was crashing on random reloads every 20 mins or so). I will try the new version you provided. Btw for the record I was using alpha 30.

Crash_2024_7_26_2-7-2.txt 142.84 kB · 2 downloads

The latest release version of DynDOLOD DLL NG is Alpha-31. Always use the latest version.

Install Crash logger. Disable the Framework crash log by setting Debug.CrashLog.Enabled = 0 in NetScriptFramework.config.txt.

If the problem persists with Alpha-31 or the test version, upload new crash logger log.
In the DynDOLOD output edit ..\skse\plugins\DynDOLOD_Data\DynDOLOD_NG_Worlds.txt and set debug=true
Upload c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition\DynDOLOD.log

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On 7/26/2024 at 11:45 AM, sheson said:

The latest release version of DynDOLOD DLL NG is Alpha-31. Always use the latest version.

Install Crash logger. Disable the Framework crash log by setting Debug.CrashLog.Enabled = 0 in NetScriptFramework.config.txt.

If the problem persists with Alpha-31 or the test version, upload new crash logger log.
In the DynDOLOD output edit ..\skse\plugins\DynDOLOD_Data\DynDOLOD_NG_Worlds.txt and set debug=true
Upload c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition\DynDOLOD.log

Okay, after a few days of testing, it probably isn't dyndolod. My long going save just crashes on startup when I use engine fixes' Quicksave into hard save feature, if it's a hard manual save things go nicely. The problem is my game keeps leaking unattached instances whenever I reload it in game, as reported by Resaver. So loading up a functioning save, dying and reloading it and then saving a while after, the new save is going to have unattached instances(I can't trace the instance as it's just labeled ACTOR and Object missing). To be honest I have no clue what's going on or why this is happening, it is very frustrating but as it most likely has nothing to do with dyndolod's DLL, although I am tempted to try out the old SE DLL and regenerate dynd without the large bug fixes thing to see how it goes.

 

I uploaded my crash logs as you requested but Idek if they're helpful.

 

EDIT: FYI the way I load up saves that crash on load is by swapping back and fourth between alpha 32 and alpha 27. So if it crashes using 27 I load up 32 and if it crashes later with 32 I load up 27. This crap is so weird man

crash-2024-07-30-08-50-22.log crash-2024-07-30-08-56-23.log

Edited by mostwanted11
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2 hours ago, mostwanted11 said:

Okay, after a few days of testing, it probably isn't dyndolod. My long going save just crashes on startup when I use engine fixes' Quicksave into hard save feature, if it's a hard manual save things go nicely. The problem is my game keeps leaking unattached instances whenever I reload it in game, as reported by Resaver. So loading up a functioning save, dying and reloading it and then saving a while after, the new save is going to have unattached instances(I can't trace the instance as it's just labeled ACTOR and Object missing). To be honest I have no clue what's going on or why this is happening, it is very frustrating but as it most likely has nothing to do with dyndolod's DLL, although I am tempted to try out the old SE DLL and regenerate dynd without the large bug fixes thing to see how it goes.

 

I uploaded my crash logs as you requested but Idek if they're helpful.

 

EDIT: FYI the way I load up saves that crash on load is by swapping back and fourth between alpha 32 and alpha 27. So if it crashes using 27 I load up 32 and if it crashes later with 32 I load up 27. This crap is so weird man

crash-2024-07-30-08-50-22.log 69.31 kB · 0 downloads crash-2024-07-30-08-56-23.log 78.16 kB · 0 downloads

Both crash logs show DynDOLOD DLL NG Alpha 27 being used. Always use the latest version.

DynDOLOD does not really do anything with actors.

The FormType: None (00) for FormID: 0x3FFFDF2B (The Great Village of Old Hroldan.esp) seems wierd. Error check the load order with xEdit.

A productive troubleshooting step would be to disable the DynDOLOD plugins to see if that has an affect on CTDs. If they stop then the next troubleshooting step would be some binary search if it can be narrowed to a specific record in one of the plugins.

Unattached instances usuaully happens if a plugin or a record in a plugin does not exist anymore. Test with a new save.

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  • 4 weeks later...

Hi, not sure what happened but I posted a question here several hours ago and now it has disappeared.  I've been using DynDOLOD for years, including the MCM menu, but this time it has me stumped.  The question was, if the MCM is missing, how can I tell for certain that DynDOLOD is running in the game?  I don't know much about Papyrus and scripts.  Thanks!

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2 hours ago, nt5raham said:

Hi, not sure what happened but I posted a question here several hours ago and now it has disappeared.  I've been using DynDOLOD for years, including the MCM menu, but this time it has me stumped.  The question was, if the MCM is missing, how can I tell for certain that DynDOLOD is running in the game?  I don't know much about Papyrus and scripts.  Thanks!

It was moved to the appropriate thread. Check your post history.

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2 hours ago, nt5raham said:

Hi, not sure what happened but I posted a question here several hours ago and now it has disappeared.  I've been using DynDOLOD for years, including the MCM menu, but this time it has me stumped.  The question was, if the MCM is missing, how can I tell for certain that DynDOLOD is running in the game?  I don't know much about Papyrus and scripts.  Thanks!

I think this is the post you are looking for?

 

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