Rapunzel Posted June 7, 2021 Posted June 7, 2021 Just now, sheson said: I can do a many things, but adding nonsensical features that nobody needs is not really on my list of things to do. let's start from the very beginning: 1) use flat billboards for trees lods as object lods we have repetition of silhouettes: https://imageban.ru/show/2021/06/07/a08f1ac830ad5f559f80b5c3bfc2bb21/jpg 2) standard generator behavior when generating trees lods - randomly, to exclude repetition of identical silhouettes turned to the player by one side. 4 minutes ago, z929669 said: For some reason, the plugin creator must have copied the same rotation for all like-tree references. i provided above game screenshot of usual Skyrim.
sheson Posted June 7, 2021 Author Posted June 7, 2021 8 minutes ago, Rapunzel said: let's start from the very beginning: 1) use flat billboards for trees lods as object lods we have repetition of silhouettes: https://imageban.ru/show/2021/06/07/a08f1ac830ad5f559f80b5c3bfc2bb21/jpg 2) standard generator behavior when generating trees lods - randomly, to exclude repetition of identical silhouettes turned to the player by one side. i provided above game screenshot of usual Skyrim. Generating trees in object LOD is done to leave behind the limitation and quirks of tree LOD. One limitation and quirk of tree LOD is that it does not allow rotation so that all LOD trees are always straight up-right. Object LOD uses 3D LOD models. They can have rotation on all 3 axis. Object LOD *needs* to have the same rotation as the full model for best transitions. Nobody expects a rock or farmhouse to be randomly rotated. If you do not like the rotation of full models and consequently of their object LOD models, change the rotation of the references you do not like.
Rapunzel Posted June 7, 2021 Posted June 7, 2021 1 minute ago, sheson said: change the rotation of the references yo do not like. thousands of trees in the game?
sheson Posted June 7, 2021 Author Posted June 7, 2021 10 minutes ago, Rapunzel said: thousands of trees in the game? Sounds like a job for an xEdit script.
UwUSancho Posted June 19, 2021 Posted June 19, 2021 No matter what settings I use it seems xLODGen crashes when I'm using the " SSE-Terrain-Tamriel.esm" plugin. When I don't use the plugin I am able to see the "LOD Generation Complete" message displayed at the bottom with no crash. Anyone know a fix for this?
sheson Posted June 19, 2021 Author Posted June 19, 2021 53 minutes ago, UwUSancho said: No matter what settings I use it seems xLODGen crashes when I'm using the " SSE-Terrain-Tamriel.esm" plugin. When I don't use the plugin I am able to see the "LOD Generation Complete" message displayed at the bottom with no crash. Anyone know a fix for this? Post the log and bugreport if it exists if you require help determining the cause of the problem.
zielnunes3138 Posted July 6, 2021 Posted July 6, 2021 (edited) Friends. Help me I have a problem with SSE LODgen. Does not continue after loading files. It gets stuck in this part and doesn't open the setup screen: Edited July 6, 2021 by zielnunes3138
sheson Posted July 7, 2021 Author Posted July 7, 2021 8 hours ago, zielnunes3138 said: Friends. Help me I have a problem with SSE LODgen. Does not continue after loading files. It gets stuck in this part and doesn't open the setup screen: If the message window doesn't react to clicks it means the options window might be somewhere off screen. Start xEdit/xLODGen with -resetsettings or hold CTRL+SHIFT+ALT to backup and reset the settings. Or manually rename the settings file c:\Users\[username]\AppData\Local\Skyrim Special Edition\Plugins.sseviewsettings After clicking into the message window should make the options window active if it is off screen or behind other windows. Pressing ALT+F4 should close the options window regardless. Then the message window should react to input or mouse clicks. It should then close without issue. In that case a a log file should be created/appended to. Upload that if the problem persists. Otherwise rename to SSEEdit or start with -edit -sse see what happens.
Hades145422 Posted July 16, 2021 Posted July 16, 2021 hello, for some reason when I try to download the XGENLOD file it says there's an error with the download.
sheson Posted July 16, 2021 Author Posted July 16, 2021 5 hours ago, Hades145422 said: hello, for some reason when I try to download the XGENLOD file it says there's an error with the download. I can not really help or do anything about Internet/Browser troubles.
BigDBudda Posted July 16, 2021 Posted July 16, 2021 14 minutes ago, sheson said: I can not really help or do anything about Internet/Browser troubles. i get the same error. it says "Temporary error, try again"
sheson Posted July 17, 2021 Author Posted July 17, 2021 11 hours ago, BigDBudda said: i get the same error. it says "Temporary error, try again" I don't get any errors.
irswat Posted July 18, 2021 Posted July 18, 2021 Hello, thanks for your hard work and your contribution to modding Sheson! I have a minor issue I was hoping someone could help me with. Outside whiterun there is an LOD statue floating in the sky. I found the LOD mesh: <img>https://ibb.co/qsxfHSr</img> but when I try to delete just the floating mesh, it also deletes other parts of the LOD that it seems connected to, like the guard tower. Here is the bug in game: <img>https://ibb.co/WPsGdfm</img> any idea how to fix this?
sheson Posted July 19, 2021 Author Posted July 19, 2021 12 hours ago, irswat said: Hello, thanks for your hard work and your contribution to modding Sheson! I have a minor issue I was hoping someone could help me with. Outside whiterun there is an LOD statue floating in the sky. I found the LOD mesh: <img>https://ibb.co/qsxfHSr</img> but when I try to delete just the floating mesh, it also deletes other parts of the LOD that it seems connected to, like the guard tower. Here is the bug in game: <img>https://ibb.co/WPsGdfm</img> any idea how to fix this? That is a wild edit in a plugin. Remove the reference from the plugin adding the wild edit, then generate LOD. Use DynDOLOD for better and easier tree and object LOD generation. It usually detects such wild edit, prints a log message identifying the plugin and reference and shouldn't generate LOD for it.
SotirAp Posted July 23, 2021 Posted July 23, 2021 Hello, I keep getting this one bug where xLODGen (SSELODGen) fully stops at a specific .dds. I've protected my folders from any anti-virus with exclusions, made a dedicated folder separate from the default data one, got the correct vc_redist installed. I've pasted the error below and sorry to bother, but I haven't found something even similar on any other thread. "exception class : Exception exception message : Could not create alpha layer with LSnow01 [LTEX:0000089B] (Textures\Landscape\Snow01Landscape.dds, Textures\Landscape\Snow01_n.dds) for [LAND:0000DE02]: Invalid image data passed to TImagingCanvas constructor (Access violation encountered when getting info on image at address 000000009336F074.)."
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