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Posted

12.7 GB just for terrain LOD (1k defuse and 512 normals BC7 both)... It's like installing another game!

1024x1024 is 16 times the pixels of a vanilla terrain LOD texture with 256x256.

Posted

The size went up from 12.7 GB to 17.8 GB when I used the newer xLODGen beta version and I've decreased the defuse size also to 512

Posted

The size went up from 12.7 GB to 17.8 GB when I used the newer xLODGen beta version and I've decreased the defuse size also to 512

I am still not sure what you are trying to say. Do you have a question or is this some kind of problem report that just lacks information?

Posted

I am still not sure what you are trying to say. Do you have a question or is this some kind of problem report that just lacks information?

Yes I'm just wondering why the size went up when I decreased the defuse from 1024 to 512 especially after updating xLODGen to the latest version... The previous size were from a previous xLODGen version... Does it supposed to be lower or the same at least?

Posted

Yes I'm just wondering why the size went up when I decreased the defuse from 1024 to 512 especially after updating xLODGen to the latest version... The previous size were from a previous xLODGen version... Does it supposed to be lower or the same at least?

Check if the compression of all files is the same/desired one. Make sure to use the latest xLODGen version.

Posted

Check if the compression of all files is the same/desired one. Make sure to use the latest xLODGen version.

They were the same BC7 before and after for both generations

Posted (edited)

They were the same BC7 before and after for both generations

All you have to do is to compare the two outputs to find the difference.

 

Is it the same amount of files? Do they have the same mip map settings? Is the default size the same? Which ones are larger in file size than before?

Edited by sheson
Posted (edited)

Hello again and sorry for the late reply  ::):

 

 

Instead of making screenshots of text, copy and paste the text to pastebin or upload the logile to a file service.

 

Will do, it is just that there was nothing uncommon besides those few lines.

I've placed the meshes and textures for watertower01_lod inside the respective folders and now the LOD/atlas is generating correctly!

Most strange because the bsa archives contain the correct pathing and nif/dds files for watertower01_lod, dunno why it was not generating from the files inside the bsa.

 

But now I (hopefully) got the hang of it! Thanks a lot for helping me with a problem that wasn't xLODGen specific!!

 

From my previous post:

 

If using NMC textures, the final stage shows many - textures not on atlas, some LOD will be missing in game!

 

Was able to fix by resizing the following NMC textures in Data\textures\landscape

rockcanyonlod & rockcanyonlod_n from 2048x1024 to 1024x512

rockwasteland01_lod & rockwasteland01_lod_n from 1024x1024 to 512x512

Those files were NOT being included in the atlas before the size reduction (not even in 8192 sized atlas).

 

 

This version of LODGen.exe should print a better message that also print the model filenames for easier troubleshooting.

 

Sorry, didn't tried this version you linked, but may in the future if new problems arise.

Many thanks again sheson!!

You and the modding community are amazing people!  :thumbsup:

Edited by Himself
Posted

 

 

Most strange because the bsa archives contain the correct pathing and nif/dds files for watertower01_lod, dunno why it was not generating from the files inside the bsa.

 

Doh I can be such a ****** sometimes =X
TTW requires Fallout - Meshes2.bsa to be inserted into the fallout.ini, I redid my ini files a while back and apparently left this detail slip. Sorry sorry xD
Messing with the same files over and over can leave one a bit disoriented.

 

Posted (edited)

Looking for a little assistance with an error I am receiving while using this tool:

 

[00:34] Error: Executing TexConv failure: "G:\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha  -f DXT1 -bcdither -o "g:\xlodgen output\textures\terrain\tamriel" -flist "C:\Users\zap\AppData\Local\Temp\SSEEdit\Texconv_Tamriel_0_0.txt"
[00:34] g:\xlodgen output\textures\terrain\tamriel\tamriel.4.-60.-64.dds

 

95% of my log looks like that when trying to generate terrain LOD.

 

Made sure that my AV wasn't running and I have plenty of RAM in my system so its not overburdened. Folders seem to be set up right. Running the tool through MO2's launcher with -sse -o parameters. Did a quick search of this topic and it seems like you mentioned needing updated redistributables for the .exe?

Edited by abshell
Posted

Looking for a little assistance with an error I am receiving while using this tool:

 

[00:34] Error: Executing TexConv failure: "G:\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha  -f DXT1 -bcdither -o "g:\xlodgen output\textures\terrain\tamriel" -flist "C:\Users\zap\AppData\Local\Temp\SSEEdit\Texconv_Tamriel_0_0.txt"

[00:34] g:\xlodgen output\textures\terrain\tamriel\tamriel.4.-60.-64.dds

 

95% of my log looks like that when trying to generate terrain LOD.

 

Made sure that my AV wasn't running and I have plenty of RAM in my system so its not overburdened. Folders seem to be set up right. Running the tool through MO2's launcher with -sse -o parameters. Did a quick search of this topic and it seems like you mentioned needing updated redistributables for the .exe?

Check the log above the error for more information. Run TexConv from a command prompt to check if it prints more information about what might be wrong.

Posted

Help with SSELodgen please.

Hi so I am trying to get XLodgen to work, and I have followed the installation instructions and Xlodgen settings on TUCO.

However, I keep getting the following error:

Error: Executing TexConv failure: "C:\Users\Hong\Desktop\Mod tools\xLODGen.58\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha  -f DXT1 -bcdither -o "c:\xlodgen\output\textures\terrain\tamriel" -flist

 

"C:\Users\Hong\AppData\Local\Temp\SSEEdit\Texconv_Tamriel_213_0.txt"

Moreover, to troubleshoot I have disabled every mod installed except for the dlcs, update, SKSE, SSE engine fix, USSEP and skyui. The error persists.

 

The program finishes running, and there are texture and mesh files in the output directory.

 

Could some kind soul pls help ?

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