MtsFix Posted February 21 Posted February 21 On 2/21/2025 at 8:56 AM, sheson said: No logs were provided. A quality of 0 for terrain LOD level 4 meshes means they match the full terrain. Generate terrain LOD for the current load order. Make sure the generated terrain LOD from the dedicated output folder is installed as any other mod, activated and overwriting everything. Expand Log: https://ufile.io/lugfr1oy The output file is at the end of the load order. This is the same layout as before when the problem did not occur. xLODGen_Output TexGen_Output DynDOLOD_Output A Quality World Map
sheson Posted February 21 Author Posted February 21 On 2/21/2025 at 11:20 AM, MtsFix said: Log: https://ufile.io/lugfr1oy The output file is at the end of the load order. This is the same layout as before when the problem did not occur. xLODGen_Output TexGen_Output DynDOLOD_Output A Quality World Map Expand Use the latest xLODGen version. Consider paying attention to log messages. In what worldspace were the screenshots made? Listing a supposed load order is not the same as making sure what actually happens in the (virtual) data folder. For example, that means to check files and the sources in the right windows of MO2, Data tab.
MtsFix Posted February 21 Posted February 21 On 2/21/2025 at 11:35 AM, sheson said: Use the latest xLODGen version. Consider paying attention to log messages. In what worldspace were the screenshots made? Listing a supposed load order is not the same as making sure what actually happens in the (virtual) data folder. For example, that means to check files and the sources in the right windows of MO2, Data tab. Expand I tried the latest version and it fixed the problem! Thank you for your support. I mistakenly thought it was the latest version.
deff Posted March 20 Posted March 20 (edited) Hello and thank you for wonderful tool I would like to ask some questions about Fallout 4 xLODen. I just found this site and tutorial so my question is it everything fcked up if I followed this last night? I mean all process for me took about 1 hour, using Mod Organizer 2. Output folders were dropped in Overwrite, in that tutorial was said that I can test changes in game while both folders are in overwrite. Tested and everything looked very good. Then I packed both folders in 2 ba2 archives, added esp and zipped in 7zip. Installed as MyLOD mod. With separate mod nothing changes in game...Changes only visible when both output folders are in overwrite directory without ba2 archives and .esp. I'm really sorry if I asked something stupid, because xLODGen is something new to me and I don't want to *** up everything (maybe I already done that ). So about that nexus tutorial - I can leave both folders in overwrite or I should redone everything? And one more thing - I have Another PIne Forest mod - in mods ba2 archive is separate folder where are Pine forest mod LOD - I must extract it to game folder? Thank you for answering. P.S. last night xLodgen txt file - https://ufile.io/3urlgea6 Edited March 20 by deff
sheson Posted March 20 Author Posted March 20 On 3/20/2025 at 7:59 AM, deff said: Hello and thank you for wonderful tool I would like to ask some questions about Fallout 4 xLODen. I just found this site and tutorial so my question is it everything fcked up if I followed this last night? I mean all process for me took about 1 hour, using Mod Organizer 2. Output folders were dropped in Overwrite, in that tutorial was said that I can test changes in game while both folders are in overwrite. Tested and everything looked very good. Then I packed both folders in 2 ba2 archives, added esp and zipped in 7zip. Installed as MyLOD mod. With separate mod nothing changes in game...Changes only visible when both output folders are in overwrite directory without ba2 archives and .esp. I'm really sorry if I asked something stupid, because xLODGen is something new to me and I don't want to *** up everything (maybe I already done that ). So about that nexus tutorial - I can leave both folders in overwrite or I should redone everything? And one more thing - I have Another PIne Forest mod - in mods ba2 archive is separate folder where are Pine forest mod LOD - I must extract it to game folder? Thank you for answering. P.S. last night xLodgen txt file - https://ufile.io/3urlgea6 Expand If you have problems following a third party guide, you need to ask their author or use their forum/discord etc. for help. If you have problems using a mod manager and to learn how it works, read its manual to learn how it works and use its forum/discord etc. for help. From the first post: Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder. Then install output as a mod. Do not generate into any game, any mod manager folders or special Windows folder like Program Files x86, Users, Desktop, Documents, Downloads etc. From the Readme.txt included in the download archive: Always set -o:"c:\OutputPath\" command line argument to change where files are generated to. The default is the game folder which risks replacing existing files and is problematic with mod managers, especially if they use some kind of virtualization. Do not generate into any game or any mod manager folders that are part (direct or indirect) of the virtual file system. Do not generate into the Overwrite folder of MO2. From the Terrain-LOD-Readme.txt If terrain LOD textures already exist in the output folder, their generation will be skipped. This can be used to continue generating terrain LOD textures for large worldspaces in case there was a problem like not enough space left on a drive. Simply restart with the same options. Otherwise move or selectively delete old terrain LOD textures before generating new ones. Take note of the skipping messages. If the diffuse or normal texture for a higher LOD level already exists, then all lower LOD levels that are covered by the higher LOD level are skipped as well. So in order to re-generate a LOD level 4 texture, it is not enough to just delete the LOD level 4 files for the diffuse and normal texture, the higher LOD level diffuse and normal textures files need to be deleted as well. The uploaded log file is the LODGen log file, which is the command line tool in the Edit Scripts folder that generates terrain and object LOD meshes). It shows that output was generated into the the data folder. Which means, that new files end up in MO2s Overwrite folder and existing loose files are replaced in their repsetctive mod folder and in case loose terrain LOD textures already exist their skipped and not generated. I suggest to stay away from "guides" that do not mention any of this. If you packed the output into BSA/BA2 archives and the game does not seem to use/show their content, then either the archives are not created properly - (wrong directory structure for example) or the archives are not loaded by the game. This is not related to xLODGen or LOD generation.
deff Posted March 20 Posted March 20 @sheson thank you for answering I will redone everything following your guide
ModdingTime Posted April 3 Posted April 3 Hello everyone, I recently finished my mod list and went to generate the LODs, but I cannot get it to create the LODs in the right folder, it always defaults to the games' native folder no matter how many times I attempt to set the arguments to go into a different folder. Is there something I can do to fix this? Not moving my whole LO to MO2 just for terrain LODs, as long as I have DynDOLOD lol.
z929669 Posted April 4 Posted April 4 On 4/3/2025 at 10:04 PM, ModdingTime said: Hello everyone, I recently finished my mod list and went to generate the LODs, but I cannot get it to create the LODs in the right folder, it always defaults to the games' native folder no matter how many times I attempt to set the arguments to go into a different folder. Is there something I can do to fix this? Not moving my whole LO to MO2 just for terrain LODs, as long as I have DynDOLOD lol. Expand xLODGen and DynDOLOD/TexGen all produce their output in default folders under their respective application directories. You must then move these outputs into new mods in Vortex. You may need to let the respective applications compress the outputs into archives in order to install them as mods with Vortex. We don't use Vortex here, so there may be something spexific for that. Try this YT video.
sheson Posted April 4 Author Posted April 4 On 4/3/2025 at 10:04 PM, ModdingTime said: Hello everyone, I recently finished my mod list and went to generate the LODs, but I cannot get it to create the LODs in the right folder, it always defaults to the games' native folder no matter how many times I attempt to set the arguments to go into a different folder. Is there something I can do to fix this? Not moving my whole LO to MO2 just for terrain LODs, as long as I have DynDOLOD lol. Expand No actual information or logs were provided. xLODGen is a tool mode of xEdit. xEdit does not require a specific mod manager. Passing of command line arguments is a rudimentary OS feature. If the -o command line argument does not seem to work, then it is typically because it was not entered correctly.| See the Readme.txt in the xLODGen download archive. See the manual of Vortex https://wiki.nexusmods.com/index.php/Tool_Setup:_xEdit. I you believe Vortex does not transmit the command line argument correctly to a program it is executing, then you need to report that to the developers of Vortex.
miversen33 Posted Monday at 12:35 AM Posted Monday at 12:35 AM Hello! I recently got back into skyrim via the wonderful FUS VR Wabbajack and I have since been tinkering with that modlist. One thing I have noticed is that no matter what I do, I _always_ see black terrain lods when using xlodgen while having any kind of landscape mod installed. I have followed the Step Modifications tutorial here, and really at this point any other tutorial that seems reasonably knowledgable about how to do xlodgen. I've tried this with Skyland and Fantasia. I know lodgen works as the FUS modlist _comes_ with a properly generated dyndolod and they are using Septentrional landscapes. However, when _I_ enable Septentrional Landscapes mod and try to generate a lod, its just black. I know I am doing something wrong but I just can't figure out what. For testing purposes (since I know for sure that Septentrional Landscapes works as it comes with a lod from FUS), I have been testing against that landscape. Below is my reduced load order Quote # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm SkyrimVR.esm Unofficial Skyrim Special Edition Patch.esp SSE-Terrain-Tamriel-Extend.esm FISS.esp Simple Realistic Archery VR.esp Swap Drop and Hold.esp SkyUI_SE.esp SpellWheelVR.esp Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp vrik.esp higgs_vr.esp Arctals VRIK Tweaks.esp WeaponThrowVR.esp BeSeated_3.0.0.esp BetterQuestObjectives-DBForevertoMisc.esp BetterQuestObjectives.esp BoundDaggerCollisionFix.esp dD - Realistic Ragdoll Force - Realistic.esp dD-No Spinning Death Animation Merged.esp GIST soul trap.esp Leveling Freedom.esp McmRecorder.esp Navigate VR - Equipable Dynamic Compass and Maps.esp NoStagger.esp VR Refit - Mine Chop and Drop.esp RealisticMiningAndChoppingVR.esp remove_slomo_sound.esp Show Follower Carryweight.esp SimplyBalanced.esp MCMHelper.esp manny_Status.esp Unaggressive Dragon Priests Fix.esp USSEP_WhiterunGuardRevert.esp vrmapmarkers.esp Z4K_SoulGauge.esp BoundDaggerFix.esp buy and sell torches.esp CrossbowReloadVR.esp Pullchain_VR.esp ThrowStuff.esp Expand And my modlist if that's useful Quote # This file was automatically generated by Mod Organizer. -Main Menu on Death SE -DynDOLOD_Output New -Logs and file tweaks -Landscape Identification by Terrain Texture -99 - LOGS AND TWEAKS_separator -Synthesis for CANGAR -Synthesis for FUS RO DAH -Synthesis for FUS DAH -Synthesis for FUS RO -FUS Conflict Resolution Patches - CANGAR -FUS Conflict Resolution Patches - FUS RO DAH -FUS Conflict Resolution Patches - FUS DAH -FUS Conflict Resolution Patches - FUS RO -4.0 - Late Load Patches_separator -World Map - FUS -DynDOLOD_Output - high -DynDOLOD_Output - mid -DynDOLOD_Output - low -TexGen_Output -Happy Little Trees 3D LOD - high (only necessary for DynDOLOD creation) -Happy Little Trees 3D LOD - low+mid (only necessary for DynDOLOD creation) -xLODGen_Output -xLodGen -xLodGen basic -2.99 DynDOLOD_separator -HD Terrain Noise Texture SE -FloraFixer - Mutagen Patcher and Data -No More of that dumb falling dust thingy in caves -No More Dead Shrub -Ugly Wind-and-Snow Effect Remover -Less Distracting Blowing Snow Effects for ENB Particle Patch -Reduced Fire_Candle_Torch Glow Effects -Texture fixes - Less is more -Remove Interior Fog -Interior Floating Fog Remover -Lightened Skyrim -Cathedral - Improved Mountain LOD and Z Fight Patch (WIP) -Dust Effects SSE -2.98 - Late Load Visuals_separator -Sunhelm VR Icon Fix (recommended with Sunhelm) -SunHelm Survival - Campfire only -SunHelm Survival - Campfire + Diseases -SunHelm Survival - Campfire + Cold + Diseases -SunHelm Survival - Campfire + Cold -Immersive Tree Chopping VR - Campfire edition -Campfire - Mortar and Pestle VR CTD Fix -Campfire - Complete Camping System (Supports Skyrim VR) -3.11 - Survival_separator -Talkative Dragons -Falmer Sounds -The Betrayed Remaster- -Falmer 'Dialogue' Overhaul - Echolocation -Vampire Lines Expansion -Forsworn and Thalmor Lines Expansion -Bandit Lines Expansion -Extended Bandit Dialogue -Civil War Lines Expansion -Carriages and Stables Dialogue Bundle -Brawl Lines Expansion and Fixes -NPCs React To Necromancy (And More) -NPCs React To Invisibility -NPCs React To Frenzy -Hunters Not Bandits -Extended Guard Dialogue - Dawnguard VA Fix -Extended Guard Dialogue -More Dialogue Options -Misc Dialogue Edits -Guard Dialogue Overhaul SE -Realistic Conversations - longer pause between sentences -3.10 - Dialogues & Voice Lines_separator -Sleeping Expanded - Animations and NPC reactions -Sky Idles -Gesture Animation Remix - shield patch -Gesture Animation Remix -NPC Animation Remix - Vanilla shield position patch -NPC Animation Remix -Harkon dialoguemoving animation replacer (DAR folder) -Arm Movement Animations -Conditional tavern cheering -Take a Seat - New DAR Sitting Animations -Injured Animations Dynamic Replacer SE -MCM Recorder Idle Changes -EVG Conditional Idles -EVG Animation Variance -3.9 - Animations_separator -Lucien - Lux patch -Lucien - Immersive Fully Voiced Male Follower -Sofia - The Funny Fully Voiced Follower -Inigo - Lux patch -Inigo Official Patch SE -INIGO -3.8 - Followers_separator -Spellforge - Great Cities Patch -Spellforge - Engaging and Convenient Spell Acquisition (Reinstall if you add magic mods!) -Mysticism Spells Light Patch -Mysticism - A Magic Overhaul -Spellsiphon - Immersive Combat - Adamant Patch -Spellsiphon - Immersive Combat -Conduit - Short-term Weapon Infusions -3.6 - Magic_separator -FUS_CR_MArc (load in Conflict Resolution section) -MArc - Compatibility patch for Archery -MArc - Muken's Arcane Archery -Archery -3.5 - Archery_separator -SOSCBO better slomo patch -Strike Obstruction Systems - Combat Blocking Overhaul (check modpage of Pseudophysical Blocking for compatibility) -3.4 - Melee_separator -FUS Conflict Resolution Better Dragon Fights (Manually move this mod's plugin below Synthesis.esp!) -Dragons take a third less damage MCM Settings -Dragons Fight More in the Ground ESL -better dragon fight reduced -Better Realistic Dragon Melee NO PLAYER KD -Better Dragon Breath - AOE ground walls and FX -Hand placed enemies - Light (Populated spawns and dungeons) - NO AMBUSHES [Choose one] -Hand placed enemies - Light (Populated spawns and dungeons) - WITH AMBUSHES [Choose one] -BeastHHBB - Khajiit and Argonian content - player character and NPC replacer - SRCEO patch -Adamant Onslaught - Zim's Improved Dremora -Zim's Dremora Improvements -Adamant Onslaught Revamped and Beyond -Skyrim Revamped Rebalanced and Releveled (recommended with SRCEO) -Skyrim Revamped - Complete Enemy Overhaul -Arena - An Encounter Zone Overhaul - [Choose either Arena or Enhanced Enemies] -Enhanced Enemies (just higher level but no encounter zone change) - [Choose either Arena or Enhanced Enemies] -Combat Pathing Revolution VR -Combat Pathing Revolution -Blade and Blunt VR -Blade and Blunt - No Bow Stamina Drain [Optional Add-On for B&B] -Blade and Blunt - Half Bow Stamina Drain [Optional Add-On for B&B] -Blade and Blunt - No Sneak Cost [Optional Add-On for B&B] -Blade and Blunt - Two-hand reach decrease -Blade and Blunt - A Combat Overhaul -3.3 - Combat and Enemy Overhauls (will increase difficulty)_separator -Magic Sneak Attacks VR -Magic Sneak Attacks -Shout Cooldowns That Make Sense -RAID Adjustments -Realistic AI Detection SE (Light) -Ayleid Ruins Retexture (Required for Sorcerer) -Poached Bugs VR - Simonrim Choice Config -Sorcerer - The Great Cities - Minor Cities Patch -Sorcerer - GIST Patch -Sorcerer - A Staff and Scroll Overhaul (Requires Ayleid Ruins Retexture) -Lux - Pilgim patch -Pilgrim - Sheogorath Blue Palace Shrine VR Fix -Pilgrim - Prayer Animation Disabler -Pilgrim - A Religion Overhaul -Gourmet - VR Fix -Gourmet - Mysticism Patch -Gourmet - A Cooking Overhaul -Artificer - USSEP -Artificer - An Artifact Overhaul -Thaumaturgy - Jump Boots Addon -Thaumaturgy - Weapon Enchantment XP Tweak -Thaumaturgy - An Enchanting Overhaul -Apothecary Patch for Potion Remodels -Apothecary - An Alchemy Overhaul -Scion - A Vampire Overhaul -Manbeast - VR Power Attack Fix -Manbeast - A Werewolf Overhaul -Hand to Hand - An Adamant Addon VR DLL -Adamant Hand to Hand Tweaks for ADXP and VR -Hand to Hand - Trainers and Skill Books Addon -Hand to Hand - An Adamant Addon -Adamant Tweaks for ADXP and VR -Adamant - Smithing Addon -Improvement Names Customized VR (REQUIRED for Adamant Smithing Addon) -Sentinel - An Equipment Overhaul 2.1 - Adamant Patch -Adamant - A Perk Overhaul -Mundus - A Standing Stone Overhaul -Aetherius - A Race Overhaul -3.2 - General Gameplay_separator -Swearing Mudcrabs (Special Edition Edition) -Destructible Skyrim - BOS Version -Mute The Music -RogueUnicorn - Better Animals -Even Better Quest Objectives SE - Paarthurnax Quest Expansion Patch -Paarthurnax - Quest Expansion -AI Overhaul SSE -Forgiving Friends -Unlimited Sprinting -3.1 - Miscellaneous_separator -3.0 - All mods in yellow are optional - Gameplay overhauls_separator -Bug Repellent -2.13 - Insect Replacer (Optional - Move Plugins to Enemies & Combat !!!)_separator -Vibrant Weapons EAE -Enchantment Art Extender VR -Enchantment Art Extender -Strange Runes -2.12 - Other (Optional)_separator -Shaders of Solstheim - Ash and Moss - Parallax Meshes -Shaders of Solstheim - Ash and Moss -Stretched Snow Begone Base Object Swapper Update -Stretched Snow Begone Definitive Edition - Stretched Snow On Walls and Buildings Fix -Simplicity of Snow - Parallax Meshes -Simplicity of Snow -2.11 - Shaders_separator -Glowing Mushroom Collision Fixes - Rudy Version -Rudy HQ - More Lights for ENB SE - Glowing Mushrooms -Particle Lights For ENB SE - Undead Creatures -Rudy HQ - More Lights for ENB SE - Soul Gems -Awesome Potions Simplified -ENB Lights -LLF Particle Lights instead of Fake Glow -JS Emissive Eyes SE -ENB Lights For Effect Shaders VR -ENB Lights For Effect Shaders -Dark Elf Lantern ENB Light - Animated Glow -2.10 - Complex Light Mods_separator -Bow Before The Dead - Draugr Sounds Legacy Edition - SSE PORT -Immersive Draw Sheathe Sounds VR - Immersive Sounds Compendium Patch -Immersive Draw Sheathe Sounds VR -Immersive Sounds - Compendium -Reverb and Ambiance Overhaul -2.9 - Audio_separator -Handles Upper Chest -Rally's Chests SMIM -Rally's Crates -Rally's Road Signs -Rally's Burned and Ruined Books -Rally's Spell Tomes -Rally's Display Cases -Rally's Feather and Ink -RUSTIC SOUL GEMS -No Drink Visual FX patch for Awesome Potions -Awesome Potions Simplified by Revoith -Vendor Carts - Animated -Small Nordic Tent- Animated -Imperial Tents - Animated -Falmer Huts - Animated -Hagraven Houses - Animated -Rally's Market Stalls - Animated -Ruins Puzzle Pillars Redone -Fences of Skyrim - No more flickering fences -2.8 - Clutter_separator -Majestic Dragons - Larger and immersive proportions -Dragon Bloodstains Removed -Dragon models modernized and redesigned -BeastHHBB - Khajiit and Argonian content - player character and NPC replacer -RS Children Overhaul -Nordic Faces - Immersive Characters Overhaul -2.7 - Character Overhauls_separator -Sentinel - An Equipment Overhaul 2.1 - USSEP Patch -Sentinel - An Equipment Overhaul 2.1 -Elven Weapons for Silence SE -Actual Orichalcum Orcish Equipment -Simply Realistic Armor - Alt. Darker Glass Armor -aMidianBorn Book of Silence SE -- COMPLETE (incl creatures) -Cathedral - Armory -2.6 - Weapons and Armors_separator -Snow Chest Fixed - SMIM Patch -Rally's Banners of Skyrim -Glorious Doors of Skyrim (GDOS) -Rally's Barsets -Rally's Mods - Shibui Skyrim Recolor -Noble Furniture BOS Addon 2K -Rally's Thrones -Rally's Noble Furniture -Rally's Jorrvaskr Carpetry 2K -Rally's Upper Furniture -Rally's Dark Elf Furniture (High Poly - ENB Light) -Rally's Orc Furniture -Rally's Smithy -Skyrim 3D Signs -Rally's Common Furniture -RUGNAROK - Special Edition -Shibui Skyrim -Dawn of Skyrim (Director's Cut) SE -The Great Cities - Floating Barrel remover -The Great Cities - Resources -The Great Cities - Minor Cities and Towns SSE Edition -2.5 - Town and City overhauls_separator -Fantasia Landscapes Parallax 4k -Water in Wells - mesh-only animated wells -Animated Forge Water -Splashes of Skyrim VR -Splashes of Skyrim -Rudy fix for Splashes of Storms and ENB -Splashes of Storms VR -Splashes of Storms -VRWaterColor -SkyVRaan - Shimmering VR Waters -Slightly Brighter Water Effects Brightness and Reflection Fix -Water Effects Brightness and Reflection Fix -WAVY Waterfalls Effect - Alt Refractin Ring -WAVY Waterfalls Effect - ESL -High Poly Blackreach Mushrooms -Rally's Shaggycows of Skyrim -Rally's Bees and More -Rally's Torchbugs -BOS Handcarts 2K -Rally's Handcarts -Rally's Cathedral 3D Dragons Tongue -Cathedral 3D Plants - Darker and Desat -Cathedral Snowberries - Inventory - Wreath - Hearthfires Planter -Cathedral - 3D Stonecrop -Cathedral - 3D Tundra Shrubs -Cathedral - 3D Thistle -Cathedral - 3D Tundra Cotton -Cathedral - 3D Sword Ferns -Cathedral - 3D Snow Berries -Cathedral - 3D Pine Shrubs -Cathedral - 3D Nightshade -Cathedral - 3D Mountain Flowers -Cathedral - 3D Lavender- smaller -Cathedral - 3D Lavender -Cathedral - 3D Dragons Tongue -Cathedral - 3D Deathbell ENB-lights -Cathedral - 3D Deathbell -Cathedral - 3D Clover Plant -Cathedral - Mushrooms -Skyrim 3D Rocks Gray Retexture -Skyrim 3D Rocks -Skyrim Remastered - Glaciers and Ice -Icy Mesh Remaster -Cathedral Snow (SSE or VR) -CC's Enhanced Ore Veins - Legacy - 2K - 8.0 -Underground - Whiterun Tower fix -Underground - Complex Parallax Addon -Underground - a dungeon texture overhaul -Happy Little Trees -No grass in caves -Landscape For Grass Mods patches for The Great Cities and Towns -Landscape Fixes For Grass Mods -Ultralite Tundra Grass on Steroids -Cathedral - 3D Grass Library -Cathedral Landscapes for ENB Complex Grass -Cathedral Landscapes - mostly just grass -ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On -ERM - Optional Rock Texture Replacer (4K) -ERM - Enhanced Rocks and Mountains -Northern Shores 2K -Blended Roads -Rally's Solstheim AIO -Rally's Candle Flames -Rally's All The Things - Rally's Cut -Ruins Clutter Improved SE -Soul Cairn HD -Cathedral - Plants -Noble Skyrim Mod HD-2K -MystiriousDawn's HD Skyrim Overhaul +Septentrional Landscapes 2K -Fantasia Landscapes 4k -Skyland AIO -2.4 - Landscape and Water_separator -immersive torches -a better magelight patch -A Better Magelight -Seriously Improved Sparks -Immersive Spell Effects Emit Light -3D Casting FX - Fire and Frost Hand FX Replacer -LUX Imagespaces Patch -Lux_No-weird-darkenings-patch -Lux - Even brighter houses only [Optional Addon] -Lux - Brighter houses only [Optional Addon] -Lux - Even Brighter [Optional Addon] -Lux - Brighter [Optional Addon] -Lux - The great cities patch -Lux [Base always enable!] -Lux Orbis (patch hub) -Lux Orbis -Lux Via -Inferno - Fire Effects Redux -Embers HD -Rudy fix for Smoke -2.3 - Fire and Light_separator -Rally's Celestial Canvas -Auriel's Sunlight -Storm Lightning for SSE and VR (Minty Lightning 2019) -Obsidian Mountain Fogs Tweaked -Smaller_Rain -AWIII Darker Nights -Azurite Weathers III -2.2 - Weather_separator +xLodGen Resources - SSE Terrain Tamriel Extend -Creatures Resized for VR - SE -Fixed Mesh Lighting -Assorted mesh fixes -Static Mesh Improvement Mod -Particle Patch for ENB -DynDOLOD DLL NG +DynDOLOD DLL NG New +DynDOLOD Resources SE New -DynDOLOD Resources SE -2.1 - Early general load files_separator -2.0 - Audio & Visual Overhauls_separator -Yelling At The Sky - Immersive VR Transformations -MCM Recorder Settings No Durability Bars -Durability VR - only enemy shield degradation [Choose one] -Durability VR - only enemy degradation [Choose one] -Durability VR - medium degradation [Choose one] -Durability VR - low reverse degradation [Choose one] -Durability VR - low degradation [Choose one] -Durability VR - high degradation [Choose one] -Real Virtual Magic -bHaptics Tactsuit - SkyrimVR Integration -CrouchToDodgeVR -Physical Dodge VR -Stop Trigger Unsheathing For VR -Gift by Hand VR -VR Equip -Dragonborn Speaks Naturally (rare crashes when using console commands, check mod page!) -Spell Auto-Aim VR +More Interactive Objects - Throwing Things VR Port +More Interactive Objects - Throwing things (potion bombs - fire salts explode - bottle breaking - more) +Interactive Pullchains VR +Immersive Crossbow Reload VR +Seamless Arrow Nocking VR +VR Refit - Mine Chop and Drop +Realistic Mining for VR +No Stagger Mod +Even Better Quest Objectives SE +Wearable Health bars - Soul Gauge +Quest Markers for NavigateVR -Navigate VR - Remap Toggle to Grip Buttons (should not be the same button as VRIK holsters) +NavigateVR - Dynamic Compass and Equipable Maps +Be Seated Skyrim VR Edition -1.15 - Optional VR Gameplay Mods_separator +Voices EN - Part 2 +Voices EN - Part 1 +Music - HQ -1.14 - Core Audio Files_separator +Subtitles VR +Subtitles +Recipe Auto-Learn +Neutral VR Animations for VRIK and PCEA2 +Controller Fix VR +Loading Screen Truce AE +Loading Screen Truce +Rally's Candlelight and Magelight Fix +Bound Dagger CTD Fix +Improved Bound Sword and Dagger Collision +No Spinning Death Animation +Retimed Hit Frames +Buy and Sell Torches - Bug Fix +GIST - Genuinely Intelligent Soul Trap SE +Realistic Ragdolls and Force +To Your Face VR +Sprint Jump VR -1.13 - Fixes_separator +Haptic Skyrim VR - Spellcasting and Enhanced Bow and Melee Haptics +Pseudo Physical Weapon Collision and Parry AE SE VR +Dual Wield Block VR +PLANCK - Physical Animation and Character Kinetics +Simple Realistic Archery VR - Attribute Cost Reload fix +Simple Realistic Archery VR +Magic Improvements for Skyrim VR - gun aiming +Magic Improvements for Skyrim VR - palm aiming +Locational Damage SKSE VR +Weapon Throw VR +Swap Drop and Hold Add Spells +Swap Drop and Hold +Spell Wheel VR +Vampire Lord Body for VR +Werewolf Body for VR +Arctal's VRIK Tweaks +VRIK - an optimized configuration file set - 186cm (6'1) -VRIK - an optimized configuration file set - 175cm (5'9) +VRIK Player Avatar +HIGGS - Hand Interaction and Gravity Gloves for Skyrim VR +Instant Equip VR -1.12 - VR Gameplay Mods_separator +Realm of Lorkhan - Freeform Alternate Start -Better Character Lighting for Ralof or Hadvar (alternate start) with Lux -Ralof or Hadvar (minimalist alternate start to just skip the cart ride) -1.11 - Alternate Start Mods (without one of those you will get animation glitches at the start)_separator -Whose Quest Is It Anyway VR -Whose Quest Is It Anyway -Forget Spell -VR Menu Mouse Fix -Minimal Enemy Healthbar VR - NO BAR AT ALL! -Minimal Enemy Healthbar VR - NO NAMES -Minimal Enemy Healthbar VR -Clear HUD VR - all (CHOOSE ONE) -Clear HUD VR - sneak eye present (CHOOSE ONE) -Better Resource Warnings -Dear Diary Light and Wood and Paper for C.O.C.K.S VR -Dear Diary VR - Paper SkyUI and Categorized Favorites -VR Smooth Dialogue Mesh -Quickloot VR (NOT for Vive) -moreHUD VR - wrist HUD improvements -1.10 - Optional Interface_separator -Leveling Freedom Recommended MCM Recorder Settings -Cangar MCM Recorder Settings Add-on +SRA Stamina drain MCM Recorder settings +FUS Default MCM Recorder Settings +MCM Recorder -1.9 - MCM Recordings_separator +Show Follower Carry Weight +Eagle Eye Cursor Replacer for Skyrim VR +Clean Menu - VR Edition +Constructible Object Custom Keyword System +OpenComposite_SkyUIVR_Fix_No_Search -SkyUI-FUS_Search-left-thumbstick +SkyUI (REQUIRES Skyrim VR Tools!) -1.8 - Interface_separator +VR FPS Stabilizer +SkyPatcher +Paired Animation Improvements +Animation Queue Fix +Open Animation Replacer +More Informative Console +Keyword Item Distributor +Leveling Freedom - Configure your XP Curve - Gentler Smoother Steeper or Flat +Behavior Data Injector Universal Support +Behavior Data Injector +VR Perk Extender +MergeMapper +Simply Balanced +Base Object Swapper VR +MCM Helper +STATUS +Papyrus Extender VR +powerofthree's Papyrus Extender +Crash Logger VR +ConsoleUtilVR +Spell Perk Item Distributor (SPID) VR +powerofthree's Tweaks VR +powerofthree's Tweaks +FileAccess Interface for Skyrim SE Scripts - FISSES +Papyrus Tweaks NG +PapyrusUtil ESL Patch +PapyrusUtil VR - Scripting Utility Functions +JContainers VR +DllLoader +Skyrim Priority SE AE - CPU Performance FPS Optimizer +Skyrim VR Tools -1.7 - Utilities_separator +Disk Cache Enabler +VR Console Selection Fix +Flayan's Tweaks +Horse Mount and Dismount Double Sound Fix +Smooth Carriage Ride VR +Combat Music Fix NG Updated +Unaggressive Dragon Priests Fix +Alchemy XP Fix VR +Dialogue Movement Enabler VR +remove_slomo_sound +Dual Casting Fix VR +Instantly Skip Dialogue NG +PrivateProfileRedirector SE - Faster game start (INI file cacher) +Poached Bugs VR +Auto Parallax +Cubemap Reflections +Sky Reflection Fix +Capture Warmer (Dynamic Cubemaps) +Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO +Skyrim VR USSEP Dwarven Ballista missing texture fix +USSEP_WhiterunGuardRevert +Unofficial Skyrim Special Edition Patch +Cleaned Master Files -DUMMY PLUGINS (only relevant to preserve load order if you change stuff) -1.6 - Early Load Mods and Fixes_separator -OC_VRIK_Bindings_ReverbG2_Alternative -OC_VRIK_Bindings_ReverbG2 -OC_VRIK_Bindings_Holographic -VRIK Default Controller Bindings -Controller Bindings - Kvite -Controller Bindings - Cangar - Spellsiphon (left grip for shouts and powers) -Controller Bindings - Cangar - right grip + A for shouts and powers -Auto Sneak and Jump VR ( !!! DISABLE WHEN PLAYING SEATED !!! ) -1.5 - Controller Bindings - see the FUS Readme Wiki on Git for details_separator -ReShade - Medium cost - VRVision -ReShade - Low cost - The Sharper Eye -ReShade - Low cost - Glamur + Glam Up Glamur 0.3.1 - No AO (you can enable in settings) -1.4 - ReShade Options - Choose one or skip_separator -CS - High Cost - Screen-Space Shadows -CS - High Cost - Parallax -CS - Medium Cost - Vanilla HDR (requires INI changes, see Vanilla HDR mod page!) -CS - Medium Cost - Subsurface Scattering -CS - Medium Cost - Wetness Effects (needs Dynamic Cubemaps) -CS - Low Cost - Dynamic Cubemaps -CS - Low Cost - Water Caustics -CS - Low Cost - Grass Collision -1.3 - Community Shader Addons_separator -OpenXR Toolkit works with OC! Get it at mbucchia.github.io OpenXR-Toolkit -VR Performance Toolkit FSR [NOT compatible with OpenComposite] -DLSS (Nvidia RTX) !!! If you have a BLACK BOX, hit the END key and toggle TAA off and back on !!! -DLAA (Nvidia RTX) !!! If you have a BLACK BOX, hit the END key and toggle TAA off and back on !!! -TAA Sharpen (NOT compatible with upscaler!) -1.2 - SkyrimVR Upscaler options (Choose one or skip)_separator -OC - Controller Stabilizer - High - Optional mod -OC - Controller Stabilizer - Medium - Optional mod -OC - Controller Stabilizer - Low - Optional mod -OpenComposite (!!! BREAKS THE KEYBOARD AND STEAM VR OVERLAYS !!!) -1.1 - Optional - OpenComposite (Works for all users and with Virtual Desktop also VDXR)_separator +Skyrim VR ESL Support -CS - Medium Cost - Light Limit Fix - REQUIRED for many of our mods in the RO section (blue) -CS - Low Cost - Grass Lighting - REQUIRED for Azurite Weathers -Community Shaders - Core files +Engine Fixes VR -Skyrim SE 3D Sound (X3DAudio HRTF) +VR Address Library for SKSEVR +SKSE files +FUS Boot Files -1.0 - Essentials_separator *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires -Enjoy the game! (Start at the top right)_separator -discord.gg Kv6MdXY3fB_separator -Join our Discord for support and exchange_separator -github.com Kvitekvist FUS_separator -Visit our Wiki for more in-depth information!_separator ------_separator -Choose your controller layout in section 1.5!_separator -Choose your alternate start mod in section 1.11!_separator --_separator -If you unlocked MO2 or the game crashed, clear your Rootbuilder! (MO2 Tools, the puzzle pieces at the top)_separator -If you change CS Addons, clear your overwrite at the bottom!_separator -If you see a black box with DLSS or DLAA, press END and switch periphery TAA off and back on!_separator ---_separator -Apply different INI files from the FUS - tools - INI Options folder (copy into your selected profile)_separator -Use different DynDOLODs (section 2.99 at the bottom) for better visuals or performance_separator -You can enable Community Shader Addons (section 1.3) for better visuals_separator -You can apply upscaler options (section 1.2)_separator -Use OpenComposite (section 1.1) - This works for all but disables Steam achievements and overlays_separator -You can tweak your PERFORMANCE and VISUALS!_separator ----_separator -You can select a profile at the top here. CANGAR is Cangar's personal choice and will be more difficult!_separator -The YELLOW section (DAH) are gameplay changes - these enhance the game in a vanilla-friendly way_separator -The BLUE section (RO) are visual and audio overhauls - our selection to make things look nice_separator -The GREEN section (FUS) are the basics - Fixes, utilities, and VR-specific mods_separator -----_separator -Welcome to FUS - The Skyrim VR list for Fundamentals, Upgrades, and Stuff!_separator -!!!!_separator -DO NOT UNLOCK MOD ORGANIZER 2 WHILE SKYRIM IS RUNNING_separator -DO NOT UPDATE MOD ORGANIZER 2_separator -!!!_separator -FUS v5.0.2_separator Expand Additionally, here are the various logs that are generated by xlodgen. https://paste.ee/p/hT2Urt9t My system information - AMD RX 7900 XTX - AMD Ryzen 7 7800X3D - 32GB DDR5 Ram My testing currently is to generate my terrain with xlodgen (following the settings from the tutorial above) for _only_ Tamriel. Once its complete, I load it into my load order, start a new save, exit whiterun and see the following I have reduced my testing all the way down to just this (I was previously generating the xlodgen, then the texgen, then the dyndolod but that would take upwards of an hour to fully complete, just to validate that its still not working). I have noticed that this error quite a bit in the logs `<Warning: Error loading texture textures\landscape\` which screams to me that something is wrong. But I don't know what as I have spot checked the various textures it says it can't find and I can see they are provided by whatever landscape mod I am using (checked via mo2. Here is an example, the last "missing" texture error > <Warning: Error loading texture Textures\Landscape\Rocks01.dds> exists in mo2 https://imgur.com/a/Sl7cdxc What am I missing here? Is there some configuration option I am missing? Some dependency I don't have? What am I doing wrong? Please let me know what else I can provide (or if I missed something)
sheson Posted Monday at 05:19 AM Author Posted Monday at 05:19 AM On 4/14/2025 at 12:35 AM, miversen33 said: Hello! I recently got back into skyrim via the wonderful FUS VR Wabbajack and I have since been tinkering with that modlist. One thing I have noticed is that no matter what I do, I _always_ see black terrain lods when using xlodgen while having any kind of landscape mod installed. I have followed the Step Modifications tutorial here, and really at this point any other tutorial that seems reasonably knowledgable about how to do xlodgen. I've tried this with Skyland and Fantasia. I know lodgen works as the FUS modlist _comes_ with a properly generated dyndolod and they are using Septentrional landscapes. However, when _I_ enable Septentrional Landscapes mod and try to generate a lod, its just black. I know I am doing something wrong but I just can't figure out what. For testing purposes (since I know for sure that Septentrional Landscapes works as it comes with a lod from FUS), I have been testing against that landscape. Below is my reduced load order And my modlist if that's useful Additionally, here are the various logs that are generated by xlodgen. https://paste.ee/p/hT2Urt9t My system information - AMD RX 7900 XTX - AMD Ryzen 7 7800X3D - 32GB DDR5 Ram My testing currently is to generate my terrain with xlodgen (following the settings from the tutorial above) for _only_ Tamriel. Once its complete, I load it into my load order, start a new save, exit whiterun and see the following I have reduced my testing all the way down to just this (I was previously generating the xlodgen, then the texgen, then the dyndolod but that would take upwards of an hour to fully complete, just to validate that its still not working). I have noticed that this error quite a bit in the logs `<Warning: Error loading texture textures\landscape\` which screams to me that something is wrong. But I don't know what as I have spot checked the various textures it says it can't find and I can see they are provided by whatever landscape mod I am using (checked via mo2. Here is an example, the last "missing" texture error > <Warning: Error loading texture Textures\Landscape\Rocks01.dds> exists in mo2 https://imgur.com/a/Sl7cdxc What am I missing here? Is there some configuration option I am missing? Some dependency I don't have? What am I doing wrong? Please let me know what else I can provide (or if I missed something) Expand xLODGen is not able to load any of the textures. This could be to due to problems with BSAs, UAC or antivir preventing access. Enabling and checking the MO2 debug log for the texture filenames might help. Load the load order into xEdit, start the Asset Browser with CTRL+F3, enter dirt02.dds into the Filter field and if selecting it shows its header data in the lower status field and test if it can be opened opening by double click and saving it from the first mentioned container works.
miversen33 Posted Monday at 01:33 PM Posted Monday at 01:33 PM (edited) I was wondering if it was related to the vfs that mo2 create but from everything I see, mo2 is not having any issues supplying proper stuff for literally anything else (including the assets for landscapes when I browse the vfs) > Load the load order into xEdit, start the Asset Browser with CTRL+F3, enter dirt02.dds into the Filter field and if selecting it shows its header data in the lower status field and test if it can be opened opening by double click and saving it from the first mentioned container works. So this bit is weird. I was able to get the asset browser open, but nothing happened when I selected "dirt02.dds", all I see is this. That said, I was able to double click the asset and it opened with gimp and "looked" right (I have no idea what dirt02.dds _should_ look like but it looked like an asset of some kind). I opened both the one that was provided by the landscape mod _and_ the one that is provided by skyrim. I exported the one provided by the landscape mod overtop of itself as requested and re-ran xlodgen but alas, same result. post save of dirt02.dds lodgen logs It's probably worth calling out that _without_ my xlodgen output, skyrim displays lods "fine" (at least as fine as default skyrim displays a lod) so I do not believe its an issue with either the texture _or_ the vfs. Same location as before but without xlodgen output Edited Monday at 01:35 PM by miversen33 Better link to asset browser screenshot
sheson Posted Monday at 07:54 PM Author Posted Monday at 07:54 PM On 4/14/2025 at 1:33 PM, miversen33 said: I was wondering if it was related to the vfs that mo2 create but from everything I see, mo2 is not having any issues supplying proper stuff for literally anything else (including the assets for landscapes when I browse the vfs) > Load the load order into xEdit, start the Asset Browser with CTRL+F3, enter dirt02.dds into the Filter field and if selecting it shows its header data in the lower status field and test if it can be opened opening by double click and saving it from the first mentioned container works. So this bit is weird. I was able to get the asset browser open, but nothing happened when I selected "dirt02.dds", all I see is this. That said, I was able to double click the asset and it opened with gimp and "looked" right (I have no idea what dirt02.dds _should_ look like but it looked like an asset of some kind). I opened both the one that was provided by the landscape mod _and_ the one that is provided by skyrim. I exported the one provided by the landscape mod overtop of itself as requested and re-ran xlodgen but alas, same result. post save of dirt02.dds lodgen logs It's probably worth calling out that _without_ my xlodgen output, skyrim displays lods "fine" (at least as fine as default skyrim displays a lod) so I do not believe its an issue with either the texture _or_ the vfs. Same location as before but without xlodgen output Expand Add exceptions for all executables, including texconv in Edit Scripts to antivir. Also try rebooting Windows. Report if there is change to the error messages.
miversen33 Posted Monday at 10:05 PM Posted Monday at 10:05 PM On 4/14/2025 at 7:54 PM, sheson said: Add exceptions for all executables, including texconv in Edit Scripts to antivir. Also try rebooting Windows. Report if there is change to the error messages. Expand No dice. I do not have a third party antivirus software, just windows defender. I completely disabled windows defender and tried again but I am seeing the same things. I have tried several reboots and unfortunately its still the same result. On a whim, I tried just installing the mod raw into the Steam game folder (a manual installation) and running xlodgen _outside_ of Mo2. Still the same results. I genuinely don't know what I am missing here. Here are the logs from the run outside MO2 if that helps at all. Note, I have tried redownloading xlodgen as well as I thought maybe there was something chuffed with my version, but unfortunately I am seeing the same result. https://paste.ee/p/xjYBijLI
miversen33 Posted yesterday at 05:35 AM Posted yesterday at 05:35 AM So an interesting discovery. I happen to have a previously unused windows 10 machine with a GPU that is "capable" of running SSE VR. So I fired it up, wiped windows 10, installed SSE VR (and the bare minimum relevant tools), and xlodgen worked just fine. Here is the output https://paste.ee/p/HiGAJs5c Now, I am _not_ convinced it actually worked, as I see no mention of any of the `.dds` files it was complaining about before. But it certainly didn't fail and there are no black terrains in the distance now. I have not yet tried this on my main machine, so that is my next step. If it works, then indicates there is something wrong with the mo2 instance that is provided by the FUS wabbajack. Not exactly sure just yet, but progress
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