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Posted (edited)

I've looked and can't find an answer to this, so I apologize if this has come up before.  I'm trying to generate terrain LOD for FNV after installing the NMC texture pack (just so the terrain looks the right colors from a distance).  I've installed all the optionals I can find with regard to FNVLODGen and NMC.  But my log is full of stuff like:

[00:39] Building terrain LOD meshes elapsed time: 00:27
[00:39] [WastelandNV] Building terrain LOD textures [-64,-64] to [63,95] 16/8
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-40.y-64.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-44.y-64.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-64.y-64.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-60.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-48.y-60.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-44.y-64.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-64.y-48.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-64.y-60.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-40.y-64.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-64.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-60.y-60.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-60.y-60.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-64.y-60.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-64.y-64.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-40.y-56.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-40.y-56.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-60.y-44.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-56.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-40.y-40.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-48.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-56.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-60.y-44.dds
[00:41] Error opening -flist file D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_1_1.txt
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-40.y-40.dds
[00:41] Error: Executing Texconv failure 00000001: "G:\Modding\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -sepalpha  -f DXT5 -bc d -o "g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals" -flist "D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_1_1.txt"
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-56.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-48.y-56.dds
[00:41] Error opening -flist file D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_2_1.txt
[00:41] Error: Executing Texconv failure 00000001: "G:\Modding\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -sepalpha  -f DXT5 -bc d -o "g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals" -flist "D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_2_1.txt"
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-64.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-36.y-64.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-36.y-64.dds

xLODGen is being called from inside MO2 with the arguments -fnv -o:"G:\Modding\xLODGenOutput"  The outpud directory is NOT an inside the MO2 profile structure.  I followed the guide in the first post, but for the life of me I can't figure this one out.  I am using Beta 67

Edited by Bladehawke
Posted
  On 1/14/2021 at 9:06 PM, Bladehawke said:

I've looked and can't find an answer to this, so I apologize if this has come up before.  I'm trying to generate terrain LOD for FNV after installing the NMC texture pack (just so the terrain looks the right colors from a distance).  I've installed all the optionals I can find with regard to FNVLODGen and NMC.  But my log is full of stuff like:

[00:39] Building terrain LOD meshes elapsed time: 00:27
[00:39] [WastelandNV] Building terrain LOD textures [-64,-64] to [63,95] 16/8
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-40.y-64.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-44.y-64.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-64.y-64.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-60.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-48.y-60.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-44.y-64.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-64.y-48.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-64.y-60.dds
[00:40] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-40.y-64.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-64.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-60.y-60.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-60.y-60.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-64.y-60.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-64.y-64.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-40.y-56.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-40.y-56.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-60.y-44.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-56.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-40.y-40.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-48.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-56.y-48.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-60.y-44.dds
[00:41] Error opening -flist file D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_1_1.txt
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-40.y-40.dds
[00:41] Error: Executing Texconv failure 00000001: "G:\Modding\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -sepalpha  -f DXT5 -bc d -o "g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals" -flist "D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_1_1.txt"
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-56.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-48.y-56.dds
[00:41] Error opening -flist file D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_2_1.txt
[00:41] Error: Executing Texconv failure 00000001: "G:\Modding\xLODGen\Edit Scripts\Texconvx64.exe" -nologo -y -aw 256 -sepalpha  -f DXT5 -bc d -o "g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals" -flist "D:\Users\Xander\AppData\Local\Temp\FNVEdit\Texconv_WastelandNV_2_1.txt"
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-48.y-64.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\diffuse\wastelandnv.n.level4.x-36.y-64.dds
[00:41] g:\modding\xlodgenoutput\textures\landscape\lod\wastelandnv\normals\wastelandnv.n.level4.x-36.y-64.dds

xLODGen is being called from inside MO2 with the arguments -fnv -o:"G:\Modding\xLODGenOutput"  The outpud directory is NOT an inside the MO2 profile structure.  I followed the guide in the first post, but for the life of me I can't figure this one out.  I am using Beta 67

See if adding an exception to antivirus for LODGenx64.exe, Texconvx64.exe makes a difference.

Posted

Okay, tried that, even put an exclusion on the temp folder subdirectory.  Then I tried disabling the AV's real-time protection.  No change in the console output.

Posted
  On 1/15/2021 at 7:40 AM, Bladehawke said:

Okay, tried that, even put an exclusion on the temp folder subdirectory.  Then I tried disabling the AV's real-time protection.  No change in the console output.

Beta 68 should fix that.

Posted

Hello sheson, 

I just want to confirm something .. ! I've been using version 66 and the generated files in total was 9 gigs and with the latest version 69 I get only 900 MB ! is that normal ? 

Posted
  On 1/24/2021 at 6:17 PM, mrshadoo said:

Hello sheson, 

 

I just want to confirm something .. ! I've been using version 66 and the generated files in total was 9 gigs and with the latest version 69 I get only 900 MB ! is that normal ? 

The size of the output depends on the load order and LOD generation options and settings. If those are the same between generations and if there are no warnings, errors or messages about anything being skipped in the log the output should be roughly equal. 

 

It is rather easy to compare the contents of two identical folder structures https://www.winhelponline.com/blog/compare-two-directories-files-find-differences

Posted
  On 1/24/2021 at 6:33 PM, sheson said:

The size of the output depends on the load order and LOD generation options and settings. If those are the same between generations and if there are no warnings, errors or messages about anything being skipped in the log the output should be roughly equal. 

 

It is rather easy to compare the contents of two identical folder structures https://www.winhelponline.com/blog/compare-two-directories-files-find-differences

Yes dear Sheson I'm aware of that .. i've been upgrading to the latest for every new version you release , and this is the first time I get this odd outcome ..! 

i will check more and I shall let you know .. Thanks for your response.  

  • 2 weeks later...
Posted (edited)

Hey, can anybody help me on this?

I'm running xLODGen and I'm selecting all to generate terrain, object BUT ALSO trees billboards too. I'm using ONLY this mod which is replacing all the vanilla textures - so I want to re-generate the vanilla billboards with the updated textures of this mod:

https://lhmods.com/mods/skyrim-vanilla-overhaul-textures-project/

I'm running xLODGen, but it generates ONLY terrain/objects, no trees. I assume, is it because I don't have any LODGen files into the "Terrain" - since I'm using only vanilla stuff???
How am I suppose to re-generate ONLY the vanilla billboards (with the above mod's updated textures)??? I'm interesting about the TREES! I made the other (objects/terrain) ones.

Edited by lupus_hegemonia
Posted (edited)
  On 2/5/2021 at 2:21 PM, lupus_hegemonia said:

Hey, can anybody help me on this?

 

I'm running xLODGen and I'm selecting all to generate terrain, object BUT ALSO trees billboards too. I'm using ONLY this mod which is replacing all the vanilla textures - so I want to re-generate the vanilla billboards with the updated textures of this mod:

 

https://lhmods.com/mods/skyrim-vanilla-overhaul-textures-project/

 

I'm running xLODGen, but it generates ONLY terrain/objects, no trees. I assume, is it because I don't have any LODGen files into the "Terrain" - since I'm using only vanilla stuff???

How am I suppose to re-generate ONLY the vanilla billboards (with the above mod's updated textures)??? I'm interesting about the TREES! I made the other (objects/terrain) ones.

Tree LOD Billboard Creation : Start to Finish

 

Obviously you should be using DynDOLOD for easier and improved object and tree LOD generation for Skyrim. The upcoming TexGen 3 as part of DynDOLOD 3 which is currently in alpha testing generates billboards for the current load order automatically.

Edited by sheson

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