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Posted (edited)

xLODGen is working perfectly fine and was used to generate the LOD included in the mod.

 

In order for users to generate LOD for new assets added by mods, the plugin needs to define the LOD models on the new base records and also include new LOD models and textures.

 

Those LOD resources seem to be optional downloads that need to be downloaded and installed separately.

Edited by sheson
Posted
  Quote

 

In order for users to generate LOD for new assets added by mods, the plugin needs to define the LOD models on the new base records and also include new LOD models and textures.

Ah okay, I figured it was something like that, but wasn't sure since I'm not an expert on these matters (by a long shot :teehee: ) and wanted to be sure, thanks for the explanation! ::):

 

  Quote

 

Those LOD resources seem to be optional downloads that need to be downloaded and installed separately.

The ones from BNS? Gotcha, gonna take a look at them, thanks once again! ::D:

Posted
  On 5/19/2019 at 1:14 PM, El_Rizzo said:

Ah okay, I figured it was something like that, but wasn't sure since I'm not an expert on these matters (by a long shot :teehee: ) and wanted to be sure, thanks for the explanation! ::):

 

The ones from BNS? Gotcha, gonna take a look at them, thanks once again! ::D:

Both of them seem to have optional LOD Resources available.

Posted
  Quote

 

Both of them seem to have optional LOD Resources available.

Yeah, well I'm already using the ones from NeuralLOD since I can't use the prebuilt ones, hence why I was trying to rebuild my LOD and came upon the issue with BNS :)

Posted

Hey sheson,

 

I just wanted to stop by to say Thank You for all the support and updates you provide constantly. 

 

On another note, has there yet been any progress with grass lod meshes? I remember discussing this a while back, and you said that you were experimenting but no ETA of course. 

 

Kind regards

David

  • 2 weeks later...
Posted (edited)

I just wanted to report that something seems to be wonky in 0.43. I created Terrain LOD with 0.43 the other day and when I did a short check I noticed that almost all diffuse texture files look like this:

dlc03farharbor.4.-1.1.dds

Bu8Xmnn.jpg

or at best like this:

dlc03farharbor.4.-1.17.dds

OnTePoA.jpg

Whereas the same exact files look like this in 0.42:

dlc03farharbor.4.-1.1.dds

kv5O0aN.jpg

and

dlc03farharbor.4.-1.17.dds

J0TXI0r.jpg

There were no error messages during generation and the log didn't contain any errors either. These results can be reliably reproduced and the only change was the version of xLODGen being used, I didn't change/update any mods or changed my version of Mod Organizer 2 and I didn't change any settings within xLODGen as well.

Edited by El_Rizzo
Posted (edited)
  On 5/31/2019 at 2:31 PM, El_Rizzo said:

I just wanted to report that something seems to be wonky in 0.43. I created Terrain LOD with 0.43 the other day and when I did a short check I noticed that almost all diffuse texture files look like this:

dlc03farharbor.4.-1.1.dds

 

or at best like this:

dlc03farharbor.4.-1.17.dds

 

Whereas the same exact files look like this in 0.42:

dlc03farharbor.4.-1.1.dds

 

and

dlc03farharbor.4.-1.17.dds

 

There were no error messages during generation and the log didn't contain any errors either. These results can be reliably reproduced and the only change was the version of xLODGen being used, I didn't change/update any mods or changed my version of Mod Organizer 2 and I didn't change any settings within xLODGen as well.

Beta 44 should fix that. It is something that broke in xEdit itself, so that is good find.

Edited by sheson
Posted

Hi,

 

After 1st run, with 44 I after xLODGEN finished, I didn't have meshes folder, just textures.

Now, I am doing a 2nd turn.

 

With 43 I didn't have issue like that.

 

Is the issue at my side?!

Strange...

 

Thank You!

Posted (edited)
  On 6/1/2019 at 10:26 AM, kranazoli said:

Hi,

 

After 1st run, with 44 I after xLODGEN finished, I didn't have meshes folder, just textures.

Now, I am doing a 2nd turn.

 

With 43 I didn't have issue like that.

 

Is the issue at my side?!

Strange...

 

Thank You!

If you check the log I bet there will be some kind of message that might give us a clue.

Edited by sheson
Posted (edited)
  On 6/1/2019 at 11:10 AM, sheson said:

If you check the log I bet there will be some kind of message that might give us a clue.

Second turn is still working, ATM just textures folder was made.

I'll check it.

 

I get the 1st one. It's full of that kind of message:

 

"[16:24] [MarkarthWorld] Running "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe" "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGen_Terrain_MarkarthWorld.txt"

[16:24] <Error: Could not execute "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe" "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGen_Terrain_MarkarthWorld.txt">

[16:24] [MarkarthWorld] Terrain LOD meshes generation error: System Error.  Code: 2.

A rendszer nem talᬪa a megadott f᪬t"

 

Indeed. LODGenx64.exe?!

 

I have:

 

xLODGen.exe

xLODGenx64.exe

 

But, not LODGenx64.

 

Finished. The same. Just textures. Now, I'll try rename the EXE file.

 

No. My mother! I saw wrong folder...

 

"E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe"

 

Yes, it is there...

 

"LODGen_Terrain_MarkarthWorld.txt"

 

Also.

 

Maybe an issue, with MO2 newest Alpha version?! (I'll check with 43)

Edited by kranazoli
Posted
  On 6/1/2019 at 11:21 AM, kranazoli said:

Second turn is still working, ATM just textures folder was made.

I'll check it.

 

I get the 1st one. It's full of that kind of message:

 

"[16:24] [MarkarthWorld] Running "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe" "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGen_Terrain_MarkarthWorld.txt"

[16:24] <Error: Could not execute "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe" "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGen_Terrain_MarkarthWorld.txt">

[16:24] [MarkarthWorld] Terrain LOD meshes generation error: System Error.  Code: 2.

A rendszer nem talᬪa a megadott f᪬t"

 

Indeed. LODGenx64.exe?!

 

I have:

 

xLODGen.exe

xLODGenx64.exe

 

But, not LODGenx64.

 

Finished. The same. Just textures. Now, I'll try rename the EXE file.

 

No. My mother! I saw wrong folder...

 

"E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe"

 

Yes, it is there...

 

"LODGen_Terrain_MarkarthWorld.txt"

 

Also.

 

Maybe an issue, with MO2 newest Alpha version?! (I'll check with 43)

Just now started again with v43 and yet I have meshes folders. It it will okay, it's enough for me.

Posted (edited)
  On 6/1/2019 at 11:21 AM, kranazoli said:

Second turn is still working, ATM just textures folder was made.

I'll check it.

 

I get the 1st one. It's full of that kind of message:

 

"[16:24] [MarkarthWorld] Running "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe" "E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGen_Terrain_MarkarthWorld.txt"

[16:24]

[16:24] [MarkarthWorld] Terrain LOD meshes generation error: System Error.  Code: 2.

A rendszer nem talᬪa a megadott f᪬t"

 

Indeed. LODGenx64.exe?!

 

I have:

 

xLODGen.exe

xLODGenx64.exe

 

But, not LODGenx64.

 

Finished. The same. Just textures. Now, I'll try rename the EXE file.

 

No. My mother! I saw wrong folder...

 

"E:\SSE Steam - Tools\xLODGen\Edit Scripts\LODGenx64.exe"

 

Yes, it is there...

 

"LODGen_Terrain_MarkarthWorld.txt"

 

Also.

 

Maybe an issue, with MO2 newest Alpha version?! (I'll check with 43)

Somehow LODGenx64.exe is missing from 44. Get 45.

Edited by sheson
Posted

I was away, sry!

 

Just now saw the new version. I'll try. But, you know xLODGEN it's not 15 minutes, or maybe I'll try just Tamriel...

 

Later, I will give feedback. (After work, and others)

 

But, really thanks for your support Sheson!

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