El_Rizzo Posted January 21, 2019 Posted January 21, 2019 Quote Yes, I will check with the other xEdit devs about this. There already was talked about updating the BSA functions anyways.Okay, good to know, hope you guys have success in finding the issue :) Quote To be clear, xEdit and xLODGen are just different modes of the same application. The xLODGen Terrain LOD beta just has changes in the LOD and Image lib parts for testing before they finally merge back into the official version. I'm aware of that, when I wrote 'by extension' I was implying that, but it might have come across differently ^^.
Mitradis Posted January 22, 2019 Posted January 22, 2019 On 1/20/2019 at 11:25 AM, sheson said: You can see path/filename of the options file it tries to load from the log by looking for "No options file found: ..."The format is ..\Edit Scripts\[Game Mode]LODGen_[Pluginname that adds the worldspace]_[worldspace name]_Options.txtSo for Falskaar it is "..\Edit Scripts\TES5LODGen_Falskaar_Falskaar_Options.txt" In this case add the lines to the fileIsHDTextureMask=mountainslablod.ddsIsHDTextureMask=mountainslablod2.ddsIsHDTextureMask=mountainslablod3.dds unfortunately it does not always work. I'm sorry you didn't correct the behavior LODGen as in version 3.1.2.Using these crutches is stupid.
sheson Posted January 22, 2019 Author Posted January 22, 2019 (edited) On 1/22/2019 at 10:57 AM, Mitradis said: unfortunately it does not always work. I'm sorry you didn't correct the behavior LODGen as in version 3.1.2.Using these crutches is stupid.xLODGen is a CK LOD generator replacement, so it adheres to those rules and constraints for all the different games to ensure compatibility and performance as best as possible. LODGen version 0.9 from many years ago is buggy in many different aspects and many of those bugs have been fixed in the meantime. The "crutches" are optional settings to allow non standard features for specific needs. If the optional settings to allow out of specification features or anything else does not work as expected or needs adjusting, I suggest to provide a proper problem description like before so we can fix any issues or add new features as required. We do this in a calm and mature approach to continuously improve the tools without breaking (vanilla) behavior for anybody else. Edited January 23, 2019 by sheson
sheson Posted January 30, 2019 Author Posted January 30, 2019 xLODGen Terrain LOD Beta 0.38 fixes missing terrain LOD quads in small worldspaces for FO3/FNV
LoD7995 Posted February 16, 2019 Posted February 16, 2019 Will Enderal: Forgotten Stories be supported?
sheson Posted February 16, 2019 Author Posted February 16, 2019 On 2/16/2019 at 11:14 AM, LoD7995 said: Will Enderal: Forgotten Stories be supported? xLODGen terrain LOD beta 0.39 supports EnderalIt should now also properly support many texture formats in custom BA2 for Fallout4 without issue. Next version of DynDOLOD will also support the new Enderal installation location. Everything else seems to be the same as the "original" Enderal. Unfortunately that includes the messed up INIs.
El_Rizzo Posted February 16, 2019 Posted February 16, 2019 On 2/16/2019 at 2:12 PM, sheson said: It should now also properly support many texture formats in custom BA2 for Fallout4 without issue. Uh, that sounds interesting! Will do some testing immediately and report back to you :)
El_Rizzo Posted February 16, 2019 Posted February 16, 2019 Alright, I've tested the vanilla and both DLC world spaces with bake normal maps enabled and they ran through without a single error message, so everything seems to work well now! Thanks for the fix Sheson! :)
sheson Posted February 16, 2019 Author Posted February 16, 2019 On 2/16/2019 at 4:09 PM, El_Rizzo said: Alright, I've tested the vanilla and both DLC world spaces with bake normal maps enabled and they ran through without a single error message, so everything seems to work well now! Thanks for the fix Sheson! :)Great news. Thanks for testing and letting us know.
Mitradis Posted February 20, 2019 Posted February 20, 2019 (edited) Edited February 20, 2019 by Mitradis
Mitradis Posted February 20, 2019 Posted February 20, 2019 On 2/16/2019 at 4:09 PM, El_Rizzo said: Alright, I've tested the vanilla and both DLC world spaces with bake normal maps enabled and they ran through without a single error message, so everything seems to work well now! Thanks for the fix Sheson! :)Because of these messages, the programs do not work correctly. Useless message giving false data.
sheson Posted February 20, 2019 Author Posted February 20, 2019 On 2/20/2019 at 2:10 PM, Mitradis said: What is is the purpose of posting screenshots without any information whatsoever? On 2/20/2019 at 2:17 PM, Mitradis said: Because of these messages, the programs do not work correctly. Useless message giving false data.What?
LoD7995 Posted February 20, 2019 Posted February 20, 2019 "Unfortunately that includes the messed up INIs." (referring to Enderal) What exactly do you mean by that?
sheson Posted February 20, 2019 Author Posted February 20, 2019 On 2/20/2019 at 10:42 PM, LoD7995 said: "Unfortunately that includes the messed up INIs." (referring to Enderal) What exactly do you mean by that? Stuff like iPreloadSizeLimit and BackgroundLoad/Multithreading. Just use BethINI. I would also recommend adjusting the ENBoost settings and making better use of Crash Fixes. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now