RoyBatty Posted July 16, 2018 Posted July 16, 2018 I have yet to find any other world space that uses placed water like this. Just for some more testing and verifying. The different LOD water types based on height in WastelandNV were already correct with last update. The reflections of the LOD water match the loaded cell water in both cases.I have yet to find any either, but Frontier might do them and also and you'd have to check with mac about that. I don't know if Molten Clouds intends to do something like that with The Way of the Chosen, again would have to ask F@Nt0M about that. Cool about NV, I will generate LOD and see how it looks. :)
David2408 Posted July 19, 2018 Posted July 19, 2018 With latest beta of SSELODGEN installed, I am getting an issue where there is a weird moving shape visible from distance near the Sea of Ghosts. This was already reported earlier in the DYNDOLOD thread by another user. Do you know the cause of this bug? Any fixes?
Zanderat Posted July 19, 2018 Posted July 19, 2018 With latest beta of SSELODGEN installed, I am getting an issue where there is a weird moving shape visible from distance near the Sea of Ghosts. This was already reported earlier in the DYNDOLOD thread by another user. Do you know the cause of this bug? Any fixes?I am that user. Never found the cause. For now, it is simply a bug I live with......
sheson Posted July 19, 2018 Author Posted July 19, 2018 With latest beta of SSELODGEN installed, I am getting an issue where there is a weird moving shape visible from distance near the Sea of Ghosts. This was already reported earlier in the DYNDOLOD thread by another user. Do you know the cause of this bug? Any fixes?I have no idea what problem or report you are referring to. A link / screenshot / video would be helpful.
Zanderat Posted July 19, 2018 Posted July 19, 2018 I have no idea what problem or report you are referring to. A link / screenshot / video would be helpful.https://forum.step-project.com/topic/13029-dyndolod-241-skyrim-sevr-beta/?view=findpost&p=224148https://forum.step-project.com/topic/13029-dyndolod-241-skyrim-sevr-beta/?view=findpost&p=224308https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr/?view=findpost&p=224375
sheson Posted July 19, 2018 Author Posted July 19, 2018 (edited) https://forum.step-project.com/topic/13029-dyndolod-241-skyrim-sevr-beta/?view=findpost&p=224148https://forum.step-project.com/topic/13029-dyndolod-241-skyrim-sevr-beta/?view=findpost&p=224308https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr/?view=findpost&p=224375 Ah that one, were I hope someone would tell me which mod/plugin is modifying those cells so I can reproduce the problem. Or did I miss that post? Edited July 19, 2018 by sheson
Zanderat Posted July 19, 2018 Posted July 19, 2018 (edited) Never could figure it out on my own. Here is my mod list to cross reference against David2048's mods. Active Mod Files:00 Skyrim.esm01 Update.esm02 Dawnguard.esm03 Hearthfires.esm04 Dragonborn.esm05 Lanterns Of Skyrim - All In One - Main.esm06 Unofficial Skyrim Special Edition Patch.esp [Version 4.1.3b]07 BSAssets.esm08 BSHeartland.esm09 ClimatesOfTamriel.esm0A BS_DLC_patch.esp0B DynDOLOD.esm0C Reverb and Ambiance Overhaul - Skyrim.esp [Version erb]0D Landscape Fixes For Grass Mods.esp0E SMIM-SE-Merged-All.esp0F DLCIntegration.esp10 RelightingSkyrim_SSE.esp11 SoundsofSkyrimComplete.esp12 3DNPC.esp [Version 3.4.2]13 Unique Region Names.esp++ SMIM-Bruma-Patch.esp14 SkyUI_SE.esp15 DeadlySpellImpacts.esp16 Snotgurg Equipment HUD.esp [Version 2.1]17 FNIS.esp18 Footprints.esp++ Followers Don't Draw Weapons.esp [Version 1.0.1]19 SimplyKnock.esp1A lm_astronach.esp [Version 1.0]1B WGT.esp1C RUSTIC SOULGEMS - Unsorted.esp1D NamedSoulGems.esp1E LeveledItemsLevelWithYou.esp1F SSE High Quality Music.esp20 SummonsReleveled.esp21 Translocate.esp22 Chesko_WearableLantern.esp23 WondersofWeather.esp++ RealisticSpeedMovementWalkingSE.esp++ Skyrim Unlimited Rings And Amulets SSE.esp24 CourierShowsDelivery.esp25 iHUD.esp26 UltimateLoreLoadingScreen.esp++ JiubQuestMarkers.esp27 TheCleaner.esp28 HagravenSkinShaders.esp29 LSFX-SSE-Audiosettings.esp2A GoldToSeptimsWeightless.esp2B No NPC Greetings.esp2C AHZmoreHUD.esp [Version 3.4.8]2D FNISSexyMove.esp2E Sell Stones of Barenziah.esp2F icepenguinworldmapclassic.esp30 Prometheus_No_snow_Under_the_roof.esp [Version 3.1]31 ImprovedRoads.esp32 Book Covers Skyrim.esp33 CoT-AlternativeSoundsSE.esp34 WICO - Immersive People.esp++ SoS_CoT_Patch.esp35 LightngDuringStorm.esp36 Blowing in the Wind SSE.esp37 Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp38 Obsidian Mountain Fogs.esp39 Inigo.esp3A ELE_SSE.esp3B Remove Interior Fog - ELE Patch 2.1.esp3C Remove Interior Fog.esp3D goodbrother.esp3E ethereal_elven_overhaul.esp3F mrbs-uniqueloot-se.esp40 Ordinator - Perks of Skyrim.esp41 WICO - USSEP Compatible Patch.esp42 SoS_ELE_Patch.esp43 Morrowloot Artifacts Only.esp44 EMCompViljaSkyrim.esp45 more idle markers.esp46 Point The Way.esp [Version 2.0.3]47 Dogs-of-Skyrim.esp48 Oblivion Gates Remade.esp [Version 1.0.4]49 Dwarfsphere.esp [Version 1.05]4A Run For Your Lives.esp [Version 4.0]4B Cloaks.esp4C Immersive Wenches.esp4D Tomebound.esp4E SleevesMod_CloaksAndUSSEP.esp4F Populated Cities Towns Villages Legendary.esp50 mihailimps.esp51 Riften Docks Pathways SE.esp52 CinematicFireFX.esp53 Breezehome Firepit Removed.esp [Version 1.04]54 Better Dynamic Snow.esp55 Skyrim Chimneys.esp56 mrbs-unique artifacts-se.esp57 InsanitySorrow Weapons Pack.esp58 Skyrim Flora Overhaul.esp59 Northern Marsh Bridges SE.esp5A BetterQuestObjectives.esp5B Bells of Skyrim.esp++ Qw_BookCoversSkyrim_USSEP Patch.esp++ BetterQuestObjectives - BCS Patch.esp5C NSUTR_bugfixes.esp5D NSUTR_groundsnow_mesh_fixes.esp5E KeeperCarcetteSurvives.esp5F NSUTR_improvements.esp60 The Paarthurnax Dilemma.esp [Version 2.0]61 Map Markers Complete.esp62 StoneFinder.esp63 Blowing in the Wind - SMIM Merged All Patch SSE.esp++ BetterQuestObjectives-PaarDilemmaPatch.esp64 Gildergreen Regrown.esp [Version 2.0]65 Dawnguard&VolkiharArtifactsQuests.esp66 ossumpossumWINDHELMBRIDGESEAMFIX.esp67 AK- Boethiah Alternate.esp68 Qw_RelightingSkyrim_USSEP Patch.esp69 College Bridge Light Fix - Clean ITM and Remove Unnecessary Record.esp6A BTArcaneSpells.esp++ DLCIntegration Beyond Skyrim Compatibility Patch.esp6B SolstheimLighthouse.esp6C LIAT - NPCs.esp6D PrvtIRings.esp6E crimson nirnroot cheat.esp6F Ordinator - Beyond Skyrim Bruma Patch.esp70 EMViljaInSolstheimAddOn.esp71 WICO - Immersive Character.esp72 Cloaks - Dawnguard.esp73 WICO - Immersive Dawnguard.esp74 RAO - ELE patch SSE.esp++ Cloaks - USSEP Patch.esp75 RimStats.esp76 BlendedRoads.esp77 LydiaLoopFix.esp78 Imperious - Races of Skyrim.esp79 Oblivion Gates Remade - Map Markers.esp [Version 1.0.0]++ S3DRocks.esp++ Better Dynamic Snow - NSUTR Patch.esp7A Qw_ELE_USSEP Patch.esp7B EEO Imperious patch.esp7C SummonAncestorGuardian.esp7D RealisticWaterTwo.esp7E tpos_ultimate_esm.esp7F Qw_ELE_RW2 Patch.esp80 tpos_bells_of_patch_01.esp81 Unique Region Names - RealisticWaterTwo Patch.esp82 tpos_WRJovaskrBanner_patch_01.esp83 RWT - People of Skyrim Patch.esp84 RWT Lod Fix.esp [Version stion]85 Bashed Patch, 0.esp86 Dawnguard Map Markers.esp [Version 1.0.1]87 DynDOLOD.esp88 SMASHED.esp [Version erb] Edited July 19, 2018 by Zanderat
David2408 Posted July 19, 2018 Posted July 19, 2018 (edited) Mods that we share and that could modify those cells: BS Bruma, Landscape Fixes for Grass Mods, Project AHO, Realistic Water 2 I have to say I have no clue how even those could mess up terrain data so that LODGEN puts out this weird shape. Other mods we both have in our load order don’t touch exteriors at all. Edited July 19, 2018 by David2408
sheson Posted July 19, 2018 Author Posted July 19, 2018 Never could figure it out on my own. Here is my mod list to cross reference against David2048's mods. Mods that we share and that could modify those cells: BS Bruma, Landscape Fixes for Grass Mods, Project AHO, Realistic Water 2 I have to say I have no clue how even those could mess up terrain data so that LODGEN puts out this weird shape. Other mods we both have in our load order don’t touch exteriors at all. See what happens if you add the recommended optionals TES5-Terrain-Tamriel.esm or SSE-Terrain-Tamriel.esm for generating terrain LOD. You do not need the plugin when running the game.
Zanderat Posted July 19, 2018 Posted July 19, 2018 I installed SSE-Terrain-Tamriel.esm. Reran xLODgen. Uninstalled SSE-Terrain-Tamriel.esm. And the problem seems fixed. But for now I went to the same spot near Dawnstar where I was having trouble and all is well. Thanks, Sheson! (I am afraid I am out of first borns, though.....)
David2408 Posted July 20, 2018 Posted July 20, 2018 Fixed it for me too. In that case, you should make the .esm a requirement
sheson Posted July 20, 2018 Author Posted July 20, 2018 (edited) I installed SSE-Terrain-Tamriel.esm. Reran xLODgen. Uninstalled SSE-Terrain-Tamriel.esm. And the problem seems fixed. But for now I went to the same spot near Dawnstar where I was having trouble and all is well. Thanks, Sheson! (I am afraid I am out of first borns, though.....)Fixed it for me too. In that case, you should make the .esm a requirementThanks for testing and letting me know it fixes that bug. That will help to update xLODGen to have correct water levels without the plugin in the load order. Edited July 20, 2018 by sheson
Saqer Posted July 21, 2018 Posted July 21, 2018 (edited) After generating the LODGen I noticed the college of winterhold doesn't show up ingame lod unless I'm on its cell... I found out that the Terrain objects meshes generated don't include the college object on it... Check on these files:Meshes\Terrain\Tamriel\ObjectsTamriel.4.20.0.BTOTamriel.4.28.24.BTOTamriel.8.16.0.BTOTamriel.8.24.24.BTOTamriel.16.16.0.BTOTamriel.16.16.16.BTO I wanted to send my generated files but couldn't due to a permission. Note: I'm using Immersive College of Winterhold. Edited July 21, 2018 by Saqer
sheson Posted July 21, 2018 Author Posted July 21, 2018 (edited) After generating the LODGen I noticed the college of winterhold doesn't show up ingame lod unless I'm on its cell... I found out that the Terrain objects meshes generated don't include the college object on it... Check on these files:Meshes\Terrain\Tamriel\ObjectsTamriel.4.20.0.BTOTamriel.4.28.24.BTOTamriel.8.16.0.BTOTamriel.8.24.24.BTOTamriel.16.16.0.BTOTamriel.16.16.16.BTO I wanted to send my generated files but couldn't due to a permission. Note: I'm using Immersive College of Winterhold.See https://forum.step-project.com/topic/13442-xlodgen-icow-skyrim-vr Needless to say, using DynDOLOD to generate object LOD with the mod in the load order should be fine. Edited July 21, 2018 by sheson
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