macejko Posted June 20 Posted June 20 15 hours ago, sheson said: Toggle all LOD off/on with tll in console. Whatever remains is not LOD., if it went away it was LOD. xLODGen generates LOD meshes and textures. The engine decide how to load and display them. Meshes and textures do not change how the engine works. The settings seem typical and changing them is unlikely to change whatever the issue is. There are no serious problems that stick out in the LOD generation. There is that - unrelated - overriden record reported by the background load that warrants being looked at. I was generating LOD files directly into game folder, I've tried generate them into a separated folder, make a zip file out of them, adding them as mod through mod manager and now it works - no graphical issues. I don't really understand why but as long as it works.. Thank you for the advice
sheson Posted June 21 Author Posted June 21 17 hours ago, macejko said: I was generating LOD files directly into game folder, I've tried generate them into a separated folder, make a zip file out of them, adding them as mod through mod manager and now it works - no graphical issues. I don't really understand why but as long as it works.. Thank you for the advice The FNVLODGen_log.txt you provided, shows output being generated to c:\fnvlodgenoutput\ and not the game folder? Always set a dedicated output folder with the -o command line as explained in the first post and the readme included in the download archive.
mooit Posted June 23 Posted June 23 (edited) Hello, I'm running SSE 1.6.640.0 using xLODGen Beta 114, DynDOLOD 3 Alpha 173, DynDOLOD Resources SE 3 Alpha-50, and DynDOLOD DLL NG Alpha-30, and I'm using MO2 2.5.0. I'm getting an Event 1023 .Net Runtime; A .NET application failed I'm running Windows 10 Home 22H2, with only the default .Net 4.8 installed, here are screen shots for these; Here are my M02 settings for xLODGen; Here is the Windows log Event 1023 .Net Runtime after running xLODGen; THANKS Edited June 23 by mooit
sheson Posted June 24 Author Posted June 24 7 hours ago, mooit said: Hello, I'm running SSE 1.6.640.0 using xLODGen Beta 114, DynDOLOD 3 Alpha 173, DynDOLOD Resources SE 3 Alpha-50, and DynDOLOD DLL NG Alpha-30, and I'm using MO2 2.5.0. I'm getting an Event 1023 .Net Runtime; A .NET application failed I'm running Windows 10 Home 22H2, with only the default .Net 4.8 installed, here are screen shots for these; Here are my M02 settings for xLODGen; Here is the Windows log Event 1023 .Net Runtime after running xLODGen; THANKS No xLODGen_log.txt was provided. Do not post screenshots of text. Copy and paste the text when possible instead The xLODGen archive does not contain LODGenx64Win.exe. xLODGen does not use the .Net versions of LODGen. xLODGen does not use any files in DynDOLOD directories. .NET Framework and .NET are different things. I suggest to read and believe messages from the OS or programs.
mooit Posted June 24 Posted June 24 59 minutes ago, sheson said: No xLODGen_log.txt was provided. Do not post screenshots of text. Copy and paste the text when possible instead The xLODGen archive does not contain LODGenx64Win.exe. xLODGen does not use the .Net versions of LODGen. xLODGen does not use any files in DynDOLOD directories. .NET Framework and .NET are different things. I suggest to read and believe messages from the OS or programs. Hello sheson, Sorry about posting the images... My mistake over xLODGen and LODGenx64Win.exe I never said anything before about .NET vs .NET Framework, I know they are different. I thought I read somewhere that LODGenx64Win.exe works with .NET 4.8 installed? Or do I need to install the latest .NET Runtime for LODGenx64Win.exe? THANKS
sheson Posted June 24 Author Posted June 24 23 minutes ago, mooit said: Hello sheson, Sorry about posting the images... My mistake over xLODGen and LODGenx64Win.exe I never said anything before about .NET vs .NET Framework, I know they are different. I thought I read somewhere that LODGenx64Win.exe works with .NET 4.8 installed? Or do I need to install the latest .NET Runtime for LODGenx64Win.exe? THANKS This is the xLODGen terrain LOD beta thread. It does ship with and does use LODGenWin.exe or LODGenx64Win.exe. The requirements of DynDOLOD and the different LODGen versions are explained on the DynDOLOD website. For example at https://dyndolod.info/Downloads#Additional-Requirements and https://dyndolod.info/Help/LODGen The question if .Net is required for LODGenx64Win.exe is already answered by the Windows message. 1
PegasusKoga Posted July 9 Posted July 9 This is slightly maddening. I want to generate LOD with XLodGen for Fallout New Vegas with the NMC Medium version and Poco Bueno textures. There are dozens of guides online for generating LOD for New Vegas and they all have so many different procedures with so many different LOD mods that i frankly cannot see the forest through the trees anymore. Sorry to bother you guys with this but it has been a long night and i just want to get this part of my load order build over and done with. So what do the experts recommend i use as extra LOD mods and in what order do i install everything in MO2? If this is too much to ask (which it probably is), please point me to the most appropriate tutorial for my specific load order. I'm going to catch some sleep first now.
sheson Posted July 9 Author Posted July 9 4 hours ago, PegasusKoga said: This is slightly maddening. I want to generate LOD with XLodGen for Fallout New Vegas with the NMC Medium version and Poco Bueno textures. There are dozens of guides online for generating LOD for New Vegas and they all have so many different procedures with so many different LOD mods that i frankly cannot see the forest through the trees anymore. Sorry to bother you guys with this but it has been a long night and i just want to get this part of my load order build over and done with. So what do the experts recommend i use as extra LOD mods and in what order do i install everything in MO2? If this is too much to ask (which it probably is), please point me to the most appropriate tutorial for my specific load order. I'm going to catch some sleep first now. I suggest to ask that question on a forum, discord etc. dedicated to Fallout. The answer also depends on the used list of mods. As far as modding guides go, this guide seems popular at the moment https://vivanewvegas.moddinglinked.com/lod.html 1
PegasusKoga Posted July 9 Posted July 9 5 hours ago, sheson said: I suggest to ask that question on a forum, discord etc. dedicated to Fallout. The answer also depends on the used list of mods. As far as modding guides go, this guide seems popular at the moment https://vivanewvegas.moddinglinked.com/lod.html I will do that and thanks for the link.
Feinherjar Posted July 11 Posted July 11 Hello, does this program causes pc crashes? havent found anything in the forums and everytime i run it for some time my computer just shuts down, can anybody help me troubleshoot? here are some logs paste.ee/d/ekG4h
sheson Posted July 11 Author Posted July 11 55 minutes ago, Feinherjar said: Hello, does this program causes pc crashes? havent found anything in the forums and everytime i run it for some time my computer just shuts down, can anybody help me troubleshoot? here are some logs paste.ee/d/ekG4h Programs can not cause Windows/ the PC to crash. BSOD or PC crashes are always a hardware, BIOS settings, driver or OS problem. The log shows things loading...
Feinherjar Posted July 11 Posted July 11 3 hours ago, sheson said: Programs can not cause Windows/ the PC to crash. BSOD or PC crashes are always a hardware, BIOS settings, driver or OS problem. The log shows things loading... Sorry, i dont know which file is the debug one, there is LODGen log and SSELODGen log, maybe this one could show more info Paste.ee - BUGREPORT
sheson Posted July 12 Author Posted July 12 5 hours ago, Feinherjar said: Sorry, i dont know which file is the debug one, there is LODGen log and SSELODGen log, maybe this one could show more info Paste.ee - BUGREPORT Unable to create destination directory: D:\Programas\XlodGen\ The OS, UAC, anti vir etc. prevented the tool from creating the output path. Also from the first post: Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files, Users, Desktop, Documents, Downloads etc. It is not a good idea to install tools and things into Steam folders.
MITSUYOMI Posted July 22 Posted July 22 (edited) Hello, but how do i pin point that specific cell to the right specific lod mesh? my problem seems to be occuring at worldspace 22 , -12 for fallout 4 near spectacle island did not find any objects there but there are lods there which is weird. How do I find the worldspace cell number counterpart of the lod meshes? I found the bto / lod mesh that has the problem. The boats that are side by side are the problem it should not be there. I tried editing this in blender but I cant seem to find where these boats are in the view port. Commonwealth.4.20.-12.bto Edited July 22 by MITSUYOMI
sheson Posted July 22 Author Posted July 22 6 hours ago, MITSUYOMI said: Hello, but how do i pin point that specific cell to the right specific lod mesh? my problem seems to be occuring at worldspace 22 , -12 for fallout 4 near spectacle island did not find any objects there but there are lods there which is weird. How do I find the worldspace cell number counterpart of the lod meshes? I found the bto / lod mesh that has the problem. The boats that are side by side are the problem it should not be there. I tried editing this in blender but I cant seem to find where these boats are in the view port. Commonwealth.4.20.-12.bto 45.93 kB · 0 downloads First number is LOD level, the covered edge length in cells, 4 means the LOD files covers 4 x 4 cells. The second and third number are the coordinates of the left/lower or west/south cell of area the LOD file covers. So 4.20.-12 covers 4 x4 cells from west 20 to east 23 and south -12 to north -9. To find the corresponding cell record in xEdit, use the cell browser, which can be started with CTRL + SHIFT + F xLODGen generates object LOD for the references and base record found in the plugins loaded at generation time. If the load order changed, generate new LOD for the new load order. Whatever the issue, the typical solution is not to manually edit generated LOD files in 3D applications. Properly report the problem (useful screenshots, logs etc.) if help is required to properly troubleshoot a cause.
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