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xLODGen - Terrain LOD beta 128 for FNV, FO3, FO4, FO4VR, TES5, SSE, TES5VR, ENDERAL, ENDERALSE


sheson

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That's what I started off doing, but I found that the other features of the snow shader were still enabled in the inis and seemed to cause problems with LOD generation for my mountains. I could disable them temporarily and then renable...have not tried that yet.

 

I might be able to renable most of them with a more traditional approach to mountain textures. But snow rim lighting and sparkle seem to look bad no matter I do. Not sure about AO on snow. I'm mostly using Fluffy Snow and NVT Obsidian for now. The projected textures might not hurt to remain at default settings.
 
Also will be attempting 3D LODs with EVT LE with ported esp, but that's DynDOLOD. Been averaging a fresh install every week until I can get everything right.
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That's what I started off doing, but I found that the other features of the snow shader were still enabled in the inis and seemed to cause problems with LOD generation for my mountains. I could disable them temporarily and then renable...have not tried that yet.

 

I might be able to renable most of them with a more traditional approach to mountain textures. But snow rim lighting and sparkle seem to look bad no matter I do. Not sure about AO on snow. I'm mostly using Fluffy Snow and NVT Obsidian for now. The projected textures might not hurt to remain at default settings.

 

Also will be attempting 3D LODs with EVT LE with ported esp, but that's DynDOLOD. Been averaging a fresh install every week until I can get everything right.

Any such Skyrim INI setting are inconsequential for LOD generation. LOD generation just uses the textures from the load order as is, unless you use xLODGen settings to change brightness etc.

 

The only important INI setting is the sResourceArchiveList that points to the Meshes BSA which contains the lodsettings files which are needed to fill the worldspaces list for example.

 

Object LOD mountains make use of LOD snow/ash shaders, which are applied in the game. The snow/ash shaders are not changed by xLODGen/DynDOLOD.

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I've messed my settings up while testing something and nothing I try allows me to revert to default settings. I've looked everywhere for a settings file to delete, reinstalled the program to a different directory, etc.

 

Help? :(

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I've messed my settings up while testing something and nothing I try allows me to revert to default settings. I've looked everywhere for a settings file to delete, reinstalled the program to a different directory, etc.

 

Help? :(

Settings are stored in the  Plugins.[AppMode]ViewSettings file which is in the same directory as the games plugins.txt.

 

For example

c:\Users\[username]\AppData\Local\Skyrim\Plugins.TES5ViewSettings

c:\Users\[username]\AppData\Local\Fallout4\Plugins.FO4ViewSettings

 

The file has a ["AppMode" LOD Options] section like [TES5 LOD Options] or [FO4 LOD Options]

 

You can either delete the entire file or just remove the LOD Options section. Deleting the entire file will also reset all other settings including screen position and all settings for xEdit.

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Settings are stored in the  Plugins.[AppMode]ViewSettings file which is in the same directory as the games plugins.txt.

 

For example

c:\Users\[username]\AppData\Local\Skyrim\Plugins.TES5ViewSettings

c:\Users\[username]\AppData\Local\Fallout4\Plugins.FO4ViewSettings

 

The file has a ["AppMode" LOD Options] section like [TES5 LOD Options] or [FO4 LOD Options]

 

You can either delete the entire file or just remove the LOD Options section. Deleting the entire file will also reset all other settings including screen position and all settings for xEdit.

 

Thank you!

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Thank you for the info, running out of firstborns over here! :P

 

I put snow shader settings to default. I guess it's however the mountain and snow mods mix up with the projected diffuse and snow rim lighting.

 

I ended up just doing pre-generated landscape LOD + DynDOLOD + EVT LE 3D LODs. Pretty good results here:

 

https://www.nexusmods.com/skyrimspecialedition/images/26666

 

What is the best way to increase view distance of landscape and grass?

 

TerrainManager fSplitDistanceMult= in SkyrimPrefs.ini?

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Thank you for the info, running out of firstborns over here! :P

 

I put snow shader settings to default. I guess it's however the mountain and snow mods mix up with the projected diffuse and snow rim lighting.

 

I ended up just doing pre-generated landscape LOD + DynDOLOD + EVT LE 3D LODs. Pretty good results here:

 

https://www.nexusmods.com/skyrimspecialedition/images/26666

 

What is the best way to increase view distance of landscape and grass?

 

TerrainManager fSplitDistanceMult= in SkyrimPrefs.ini?

Grass can only render in loaded cells.

 

fSplitDistanceMult multiplies the object LOD level distances (fBlockLevel0Distance, fBlockLevel01istance, fBlockLevel0Distance, fBlockMaximumDistance) and applies it to the terrain LOD levels. So multiplier > 1.0, terrain LOD switches to next LOD level further away than object LOD.

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So, reran XLODGen default w/ baked normals and reinstalled.  The problem is back.  Here is the location data.  (Should I report in the xLODGen thread?)

Yes, lets continue here in the xLODGen thread. Can you check if you have any plugins that overwrite any cells 4,24 to 7,27?

 

When you open tamriel.4.4.24.btr or adjacent ones in nifskope, can you see that the water planes are elevated?

Edited by sheson
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Testing still points to xLODGen.  Even though 3DNPC.esp does alter the area in question, rerunning xLODGen and excluding 3DNPC.esp still shows the error.  I also tried disabling it altogether from load order and the error still happened.  So most likely a coincidence.  I don't have nifskope (nor experience using it), so most likely I have checked everything that I can on my end.

 

Active Mod Files:

 

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  Hearthfires.esm
04  Dragonborn.esm
05  Lanterns Of Skyrim - All In One - Main.esm
06  Unofficial Skyrim Special Edition Patch.esp  [Version 4.1.3b]
07  BSAssets.esm
08  BSHeartland.esm
09  ClimatesOfTamriel.esm
0A  BS_DLC_patch.esp
0B  DynDOLOD.esm
0C  Reverb and Ambiance Overhaul - Skyrim.esp  [Version erb]
0D  Landscape Fixes For Grass Mods.esp
0E  SMIM-SE-Merged-All.esp
0F  DLCIntegration.esp
10  RelightingSkyrim_SSE.esp
11  SoundsofSkyrimComplete.esp
12  3DNPC.esp  [Version 3.4.2]
13  Unique Region Names.esp
++  SMIM-Bruma-Patch.esp
14  SkyUI_SE.esp
15  DeadlySpellImpacts.esp
16  Snotgurg Equipment HUD.esp  [Version 2.1]
17  FNIS.esp
18  Footprints.esp
++  Followers Don't Draw Weapons.esp  [Version 1.0.1]
19  SimplyKnock.esp
1A  lm_astronach.esp  [Version 1.0]
1B  WGT.esp
1C  RUSTIC SOULGEMS - Unsorted.esp
1D  NamedSoulGems.esp
1E  LeveledItemsLevelWithYou.esp
1F  SSE High Quality Music.esp
20  SummonsReleveled.esp
21  Translocate.esp
22  Chesko_WearableLantern.esp
23  WondersofWeather.esp
++  RealisticSpeedMovementWalkingSE.esp
++  Skyrim Unlimited Rings And Amulets SSE.esp
24  CourierShowsDelivery.esp
25  iHUD.esp
26  UltimateLoreLoadingScreen.esp
++  JiubQuestMarkers.esp
27  TheCleaner.esp
28  HagravenSkinShaders.esp
29  LSFX-SSE-Audiosettings.esp
2A  GoldToSeptimsWeightless.esp
2B  No NPC Greetings.esp
2C  AHZmoreHUD.esp  [Version 3.4.8]
2D  FNISSexyMove.esp
2E  Sell Stones of Barenziah.esp
2F  icepenguinworldmapclassic.esp
30  Prometheus_No_snow_Under_the_roof.esp  [Version 3.1]
31  ImprovedRoads.esp
32  Book Covers Skyrim.esp
33  CoT-AlternativeSoundsSE.esp
34  WICO - Immersive People.esp
++  SoS_CoT_Patch.esp
35  LightngDuringStorm.esp
36  Blowing in the Wind SSE.esp
37  Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp
38  Obsidian Mountain Fogs.esp
39  Inigo.esp
3A  ELE_SSE.esp
3B  Remove Interior Fog - ELE Patch 2.1.esp
3C  Remove Interior Fog.esp
3D  goodbrother.esp
3E  ethereal_elven_overhaul.esp
3F  mrbs-uniqueloot-se.esp
40  Ordinator - Perks of Skyrim.esp
41  WICO - USSEP Compatible Patch.esp
42  SoS_ELE_Patch.esp
43  Morrowloot Artifacts Only.esp
44  EMCompViljaSkyrim.esp
45  more idle markers.esp
46  Point The Way.esp  [Version 2.0.3]
47  Dogs-of-Skyrim.esp
48  Oblivion Gates Remade.esp  [Version 1.0.4]
49  Dwarfsphere.esp  [Version 1.05]
4A  Run For Your Lives.esp  [Version 4.0]
4B  Cloaks.esp
4C  Immersive Wenches.esp
4D  Tomebound.esp
4E  SleevesMod_CloaksAndUSSEP.esp
4F  Populated Cities Towns Villages Legendary.esp
50  mihailimps.esp
51  Riften Docks Pathways SE.esp
52  CinematicFireFX.esp
53  Breezehome Firepit Removed.esp  [Version 1.04]
54  Better Dynamic Snow.esp
55  Skyrim Chimneys.esp
56  mrbs-unique artifacts-se.esp
57  InsanitySorrow Weapons Pack.esp
58  Skyrim Flora Overhaul.esp
59  Northern Marsh Bridges SE.esp
5A  BetterQuestObjectives.esp
5B  Bells of Skyrim.esp
++  Qw_BookCoversSkyrim_USSEP Patch.esp
++  BetterQuestObjectives - BCS Patch.esp
5C  NSUTR_bugfixes.esp
5D  NSUTR_groundsnow_mesh_fixes.esp
5E  KeeperCarcetteSurvives.esp
5F  NSUTR_improvements.esp
60  The Paarthurnax Dilemma.esp  [Version 2.0]
61  Map Markers Complete.esp
62  StoneFinder.esp
63  Blowing in the Wind - SMIM Merged All Patch SSE.esp
++  BetterQuestObjectives-PaarDilemmaPatch.esp
64  Gildergreen Regrown.esp  [Version 2.0]
65  Dawnguard&VolkiharArtifactsQuests.esp
66  ossumpossumWINDHELMBRIDGESEAMFIX.esp
67  AK- Boethiah Alternate.esp
68  Qw_RelightingSkyrim_USSEP Patch.esp
69  College Bridge Light Fix - Clean ITM and Remove Unnecessary Record.esp
6A  BTArcaneSpells.esp
++  DLCIntegration Beyond Skyrim Compatibility Patch.esp
6B  SolstheimLighthouse.esp
6C  LIAT - NPCs.esp
6D  PrvtIRings.esp
6E  crimson nirnroot cheat.esp
6F  Ordinator - Beyond Skyrim Bruma Patch.esp
70  EMViljaInSolstheimAddOn.esp
71  WICO - Immersive Character.esp
72  Cloaks - Dawnguard.esp
73  WICO - Immersive Dawnguard.esp
74  RAO - ELE patch SSE.esp
++  Cloaks - USSEP Patch.esp
75  RimStats.esp
76  BlendedRoads.esp
77  LydiaLoopFix.esp
78  Imperious - Races of Skyrim.esp
79  Oblivion Gates Remade - Map Markers.esp  [Version 1.0.0]
++  S3DRocks.esp
++  Better Dynamic Snow - NSUTR Patch.esp
7A  Qw_ELE_USSEP Patch.esp
7B  EEO Imperious patch.esp
7C  SummonAncestorGuardian.esp
7D  RealisticWaterTwo.esp
7E  tpos_ultimate_esm.esp
7F  Qw_ELE_RW2 Patch.esp
80  tpos_bells_of_patch_01.esp
81  Unique Region Names - RealisticWaterTwo Patch.esp
82  tpos_WRJovaskrBanner_patch_01.esp
83  RWT - People of Skyrim Patch.esp
84  RWT Lod Fix.esp  [Version stion]
85  Bashed Patch, 0.esp
86  Dawnguard Map Markers.esp  [Version 1.0.1]
87  DynDOLOD.esp
88  SMASHED.esp  [Version erb]

 


 

Since the error only seems to happen in a very localized area, I can continue my game and not have to see it too often.  If you feel that is a bug that I can assist with, please let me know.  I appreciate your help trying to troubleshoot it.

Edited by Zanderat
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Turned up one possible culprit. 

https://www.dropbox.com/s/0lxv8autyx6n90s/New%20Bitmap%20Image%20%282%29.jpg?dl=0

 

Can it be fixed or should I rerun with the offending mod (3DNCP.esp) excluded?  Or maybe just delete the .btr file in question?

 

Sorry, no nifskope here.  But I can get it and try.

The screenshot is from a CELL in another worldspace. It would have to be from a cell in the Tamriel worldspace with the X,Y coordinates you are seeing the problem in.

 

Get latest nifskope from here https://github.com/niftools/nifskope/releases

 

Testing still points to xLODGen.  Even though 3DNPC.esp does alter the area in question, rerunning xLODGen and excluding 3DNPC.esp still shows the error.  I also tried disabling it altogether from load order and the error still happened.  So most likely a coincidence.  I don't have nifskope (nor experience using it), so most likely I have checked everything that I can on my end.

 

 

Since the error only seems to happen in a very localized area, I can continue my game and not have to see it too often.  If you feel that is a bug that I can assist with, please let me know.  I appreciate your help trying to troubleshoot it.

Verify with nifskope if the BTR shows elevated water planes so we know it is indeed terrain LOD.

 

Try to find the plugin that is modifying the cell so I can reproduce and see what and why it happens.

Generate the terrain LOD for vanilla to verify all works fine without mods so we know a plugin is causing it.

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I think this shows what you are looking for.  First is 4.4.24, the second is 4.4.28.

 

To test vanilla LOD, is there a switch or command I can use in xLODGen, so I don't have to uninstall everything?  Thanks!

post-12886-0-89686500-1530017155_thumb.jpg

post-12886-0-07028800-1530017171_thumb.jpg

Edited by Zanderat
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