sheson Posted April 30 Author Share Posted April 30 6 hours ago, raznek said: Terrain lod and oject lod generation went through without any errors with the new version. Did a quick tcl flyover over the downtown area and surroundings, and so far so good, everything looks in place. I had one object lod not unloading when approaching it, but I vaguely remember that this could even happen in the vanilla game, so I don't think it is a problem. All I can say is thank you, not only is xLodgen one of the most important modding tools for any Bethesda game imo, but your maintenance is also outstanding. Thanks for letting us know. You are welcome. Link to comment Share on other sites More sharing options...
PegasusKoga Posted May 5 Share Posted May 5 I spent two weeks building my load order for Skyrim GOG, i'm at the final step, using Dyndolod and XlodGen. Except that it is not going smoothly at all from the get go. I used the correct command line arguments and XlodGen thinks i want to generate lod for Fallout 4, the paths it uses are a combination of Skyrim Special Edition and Fallout 4 and are mess, it predictably can't find the ini so i have to close it. This is the command line, i changed my real name to Admin. -m:"c:\Users\Admin\OneDrive\Documents\My Games\Skyrim Special Edition GOG\" -p:"c:\Users\Admin\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -d:"G:\GOG Galaxy\Games\Skyrim Anniversary Edition\Data\" If i rename xLodGen to SSELODGen, the program works but it loads Skyrim Special Edition Steam instead of Skyrim GOG. Can someone help me with this mess please? It's 6:00 AM by now and i've spent three hours on basically nothing. Link to comment Share on other sites More sharing options...
sheson Posted May 5 Author Share Posted May 5 32 minutes ago, PegasusKoga said: I spent two weeks building my load order for Skyrim GOG, i'm at the final step, using Dyndolod and XlodGen. Except that it is not going smoothly at all from the get go. I used the correct command line arguments and XlodGen thinks i want to generate lod for Fallout 4, the paths it uses are a combination of Skyrim Special Edition and Fallout 4 and are mess, it predictably can't find the ini so i have to close it. This is the command line, i changed my real name to Admin. -m:"c:\Users\Admin\OneDrive\Documents\My Games\Skyrim Special Edition GOG\" -p:"c:\Users\Admin\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -d:"G:\GOG Galaxy\Games\Skyrim Anniversary Edition\Data\" If i rename xLodGen to SSELODGen, the program works but it loads Skyrim Special Edition Steam instead of Skyrim GOG. Can someone help me with this mess please? It's 6:00 AM by now and i've spent three hours on basically nothing. Upload the SSELODGen_log.txt. Copy and paste the actual command line being used and report into what program or whatever it is being entered and how xLODGen is actually started. From the first post or the Readme.txt included in the download archive. Rename xLODGen.exe to [game mode]LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse If a tool does not seem to use the command line arguments, it's is either because they are not passed to the tool or they are set incorrectly. OneDrive maybe interfering. How did you set up xEdit? Same thing. 1 Link to comment Share on other sites More sharing options...
PegasusKoga Posted May 5 Share Posted May 5 (edited) 18 minutes ago, sheson said: Upload the SSELODGen_log.txt. Copy and paste the actual command line being used and report into what program or whatever it is being entered and how xLODGen is actually started. From the first post or the Readme.txt included in the download archive. Rename xLODGen.exe to [game mode]LODGen.exe (TES5LODGen.exe for example) or start with command line parameter -fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, -sse, -enderal, -enderalse If a tool does not seem to use the command line arguments, it's is either because they are not passed to the tool or they are set incorrectly. How did you set up xEdit? Same thing. Thanks for replying, Sheson. I got it to work, thank God. Like you said, wrong command line. Now i'm facing another, fortunately simpler, problem. I pasted the command line in the properties tab of the shortcut to make it run, it's the only method available to me because i use neither Vortex or MO2 but Nexus Mod Manager. So far so good, now the problem at hand. I cannot add the -o:"E:\XLODGenAssets\" argument because there is simply no room left. I already have XLodGen located at the beginning of my drive to avoid that problem but in this case it is not enough. Is there another way to tell XLODGen to put it's generated assets in a certain location? I did some reading and i understand that dumping them in the game folder itself is going to be detrimental to my game. *Edit* Never mind, managed to make the path even shorter. Will test things this evening and get back to you if any issues arise. Edited May 5 by PegasusKoga Link to comment Share on other sites More sharing options...
sheson Posted May 5 Author Share Posted May 5 11 minutes ago, PegasusKoga said: Thanks for replying, Sheson. I got it to work, thank God. Like you said, wrong command line. Now i'm facing another, fortunately simpler, problem. I pasted the command line in the properties tab of the shortcut to make it run, it's the only method available to me because i use neither Vortex or MO2 but Nexus Mod Manager. So far so good, now the problem at hand. I cannot add the -o:"E:\XLODGenAssets\" argument because there is simply no room left. I already have XLodGen located at the beginning of my drive to avoid that problem but in this case it is not enough. Is there another way to tell XLODGen to put it's generated assets in a certain location? I did some reading and i understand that dumping them in the game folder itself is going to be detrimental to my game. Try using a *.bat batch file instead? 1 Link to comment Share on other sites More sharing options...
PegasusKoga Posted May 5 Share Posted May 5 Just now, sheson said: Try using a *.bat batch file instead? Haha, perhaps this evening, i'm so tired right now that i might concoct a file that melts my PC. Thanks for the suggestion though, i didn't think of that. I'll just have to educate myself on how to create such a thing. Cheers! Link to comment Share on other sites More sharing options...
sheson Posted May 5 Author Share Posted May 5 6 minutes ago, PegasusKoga said: Haha, perhaps this evening, i'm so tired right now that i might concoct a file that melts my PC. Thanks for the suggestion though, i didn't think of that. I'll just have to educate myself on how to create such a thing. Cheers! Simplified, a *.bat is a text file with the line(s) you would enter on a windows command prompt. Something like this: "c:\Modding\xLODGen\xLODGenx64.exe" -sse -o:"c:\output\" -m:"c:\Users\Admin\OneDrive\Documents\My Games\Skyrim Special Edition GOG\" -p:"c:\Users\Admin\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -d:"G:\GOG Galaxy\Games\Skyrim Anniversary Edition\Data\" 1 Link to comment Share on other sites More sharing options...
PegasusKoga Posted May 5 Share Posted May 5 11 hours ago, sheson said: Simplified, a *.bat is a text file with the line(s) you would enter on a windows command prompt. Something like this: "c:\Modding\xLODGen\xLODGenx64.exe" -sse -o:"c:\output\" -m:"c:\Users\Admin\OneDrive\Documents\My Games\Skyrim Special Edition GOG\" -p:"c:\Users\Admin\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -d:"G:\GOG Galaxy\Games\Skyrim Anniversary Edition\Data\" Thank you so much for your help, Sheson, you didn't need to but you went above and beyond on this one. I as always clueless about bat files but your explanation did wonders for my understanding. Got everything working smoothly now, XLODGen recognizes the paths to Skyrim GOG and is generating the files into the folder i made for it. I think i can handle it from here, thanks again. Link to comment Share on other sites More sharing options...
Astien Posted May 7 Share Posted May 7 Hello, thanks for the great program and all the work you do on modding these games. I swapped from the standard fnvlodgen on nexusmods to this in order to get the new Wasteland Flora Overhaul LOD mod working for standalone New Vegas - https://www.nexusmods.com/newvegas/mods/84597 It works perfectly for the flora, but the billboard wall surrounding vegas in game now shows up almost completely black. Using the old fnvlodgen will make the billboard LOD show properly without changing anything else in my setup. Any idea of what I could do to fix it? I haven't noticed anything else off using xLODgen vs. fnvlodgen, but I haven't done a full playthrough recently either. Thanks! Link to comment Share on other sites More sharing options...
sheson Posted May 7 Author Share Posted May 7 5 hours ago, Astien said: Hello, thanks for the great program and all the work you do on modding these games. I swapped from the standard fnvlodgen on nexusmods to this in order to get the new Wasteland Flora Overhaul LOD mod working for standalone New Vegas - https://www.nexusmods.com/newvegas/mods/84597 It works perfectly for the flora, but the billboard wall surrounding vegas in game now shows up almost completely black. Using the old fnvlodgen will make the billboard LOD show properly without changing anything else in my setup. Any idea of what I could do to fix it? I haven't noticed anything else off using xLODgen vs. fnvlodgen, but I haven't done a full playthrough recently either. Thanks! Post the FNVLODGEn_log.txt. Either the LOD model uses a black texture or it has black vertex colors - which are only available and used if you installed LOD Fixes and Improvements - NVSE and unchecked No vertex colors. You either need to update/fix the LOD assets and/or check the No vertex colors checkbox. 1 Link to comment Share on other sites More sharing options...
Astien Posted May 7 Share Posted May 7 8 hours ago, sheson said: Post the FNVLODGEn_log.txt. Either the LOD model uses a black texture or it has black vertex colors - which are only available and used if you installed LOD Fixes and Improvements - NVSE and unchecked No vertex colors. You either need to update/fix the LOD assets and/or check the No vertex colors checkbox. Looks like checking No Vertex Colors was all that I needed to do, the billboards are showing up properly and everything else looks good from what I saw playing for a few minutes. Thanks again! Link to comment Share on other sites More sharing options...
omeiago Posted May 11 Share Posted May 11 I am playing FNV and for some reason my LODs are all ****ed up after I used xLODGen. Here are some screenshots https://imgur.com/a/0XZYrY8 Link to comment Share on other sites More sharing options...
sheson Posted May 11 Author Share Posted May 11 3 minutes ago, omeiago said: I am playing FNV and for some reason my LODs are all ****ed up after I used xLODGen. Here are some screenshots https://imgur.com/a/0XZYrY8 Provide common sense rudimentary information about the load order and the mod manager being used. Upload FNVLODGen_log.txt. Link to comment Share on other sites More sharing options...
omeiago Posted May 11 Share Posted May 11 35 minutes ago, sheson said: Provide common sense rudimentary information about the load order and the mod manager being used. Upload FNVLODGen_log.txt. I am using mod organizer 2, here is the load order Spoiler #Mod_Priority,#Mod_Status,#Mod_Name "0000","+","DLC: DeadMoney" "0001","+","DLC: HonestHearts" "0002","+","DLC: OldWorldBlues" "0003","+","DLC: LonesomeRoad" "0004","+","DLC: GunRunnersArsenal" "0005","+","DLC: ClassicPack" "0006","+","DLC: MercenaryPack" "0007","+","DLC: TribalPack" "0008","+","DLC: CaravanPack" "0009","+","Fixed ESMs" "0010","+","utilities_separator" "0011","+","JIP LN NVSE Plugin" "0012","+","JohnnyGuitar NVSE" "0013","+","ShowOff xNVSE Plugin" "0014","+","NVTF - New Vegas Tick Fix" "0015","+","kNVSE Animation Plugin" "0016","+","FNV Mod Limit Fix" "0017","+","Yvile's Crash Logger" "0018","+","Improved Console (NVSE)" "0019","+","Console Paste Support" "0020","+","Basic Console Autocomplete" "0021","+","KEYWORDS" "0022","+","AnhNVSE" "0023","+","SUP NVSE" "0024","+","bugfixes_separator" "0025","+","Yukichigai Unofficial Patch - YUP" "0026","+","Unofficial Patch NVSE Plus" "0027","+","Improved AI (Navmesh Overhaul Mod)" "0028","+","lStewieAl's Tweaks and Engine Fixes" "0029","+","Stewie Tweaks Essentials INI" "0030","+","lStewieAl's Engine Optimizations" "0031","+","Combat Lag Fix (NVSE)" "0032","+","VATS Lag Fix" "0033","+","Viewmodel Shake Fix - NVSE" "0034","+","ISControl Enabler and Ironsights adjuster (now ESPless)" "0035","+","Iron Sights Aligned" "0036","+","New Vegas Mesh Improvement Mod - NVMIM" "0037","+","skinned mesh improvement mod" "0038","+","PipBoyOn Node Fixes" "0039","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)" "0040","+","Items Transformed - Enhanced Meshes (ITEM)" "0041","+","Improved Lighting Shaders" "0042","+","Pip-Boy Shading Fix NVSE" "0043","+","Climate Control NVSE" "0044","+","Misc Audio Tweaks and Fixes" "0045","+","Misc Audio Tweaks and Fixes EDE" "0046","+","Misc Audio Tweaks and Fixes Elijah" "0047","+","Misc Audio Tweaks and Fixes landing" "0048","+","Misc Audio Tweaks and Fixes Lily" "0049","+","ActorCause Save Bloat Fix" "0050","+","MoonlightNVSE" "0051","+","Aqua Performa - Strip Performance Fix" "0052","+","Fallout Alpha Rendering Tweaks - NVSE" "0053","+","External Emittance Fix - NVSE" "0054","+","Depth of Field Fix - NVSE" "0055","+","Crafting Consistency Fix" "0056","+","ExRB - Extended Roombounds" "0057","+","Strip Lights Region Fix" "0058","+","Swimming Creatures Fix - ESPless" "0059","+","Impostors and LOD Flicker Fix" "0060","+","Faster Main Menu" "0061","+","Fog-based Object Culling" "0062","+","OneTweak but Really Updated" "0063","+","User Interface_separator" "0064","+","Vanilla UI Plus (New Vegas)" "0065","+","The Mod Configuration Menu" "0066","+","B42 Notify - Corner Messages Overhaul - ESPless" "0067","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking" "0068","+","B42 Descriptions aka Pip-Info" "0069","+","JAM - Just Assorted Mods" "0070","+","Clean Just Weapons Wheel" "0071","+","Recent Loot Log - ESPless" "0072","+","Vanilla_UI_Extension" "0073","+","Revelation_Classic_ui" "0074","+","Revelation UI Extras Collection" "0075","+","Uncompressed Textures for Revelation - UI Lag Fix" "0076","+","MAPMO - Main and Pause Menus Overhaul" "0077","+","UIO - User Interface Organizer" "0078","+","Fallout Classic Font With Accents" "0079","+","yUI - User Ynterface" "0080","+","ySI - Sorting Ycons" "0081","+","Consistent Pip-Boy Icons v4" "0082","+","High Res Local Maps" "0083","+","High Resolution Screens" "0084","+","Menu Search" "0085","+","JIP Improved Recipe Menu ESPless" "0086","+","Sleep Wait Hardcore Needs" "0087","+","No Exit to Main Menu" "0088","+","No Dialogue Tags (NVSE) (DLC - TTW - Mods)" "0089","+","RUIEC Misaligned Buttons Fix" "0090","+","Assorted ySI Addons" "0091","+","Desert Ranger Interface 3.2" "0092","+","The HUD Editor" "0093","-","Location and lands_separator" "0094","+","Westside Suburbs Uncut" "0095","+","Enhanced Landscapes" "0096","+","Simple Open Freeside" "0097","+","Simple Open Strip" "0098","+","Simple Mojave Urbanization" "0099","+","Enhanced Vegas Ruins" "0100","+","The High Road - Building Density" "0101","+","The Strip - 2023" "0102","+","Strip Palm Trees" "0103","+","Classic Adobe Buildings in Mojave" "0104","+","New Vegas Suburban Overhaul" "0105","+","Primm South Uncut" "0106","+","Landscape Texture Improvements" "0107","+","Gameplay_separator" "0108","+","Follower Tweaks" "0109","+","Immersive Recoil 2.0" "0110","+","Just Sprint Plus - Expansion for JAM and JVS" "0111","+","Delay DLC Redux" "0112","+","Better Caravan" "0113","+","Faster Sleep-Wait" "0114","+","Auto-Save Manager" "0115","+","Bad Touch NVSE" "0116","+","Cookable Grenades" "0117","+","Famine - A Loot Rarity Mod" "0118","+","JIP Companions Command and Control" "0119","+","B42 Weapon Inertia" "0120","+","B42 Melee Bash" "0121","+","Retrievable Throwables Reforged" "0122","+","B42 Quickthrow - an alternative grenade hotkey mod" "0123","+","Immersive Hit Reactions - Makes Combat Responsive" "0124","+","Dramatic Staggering" "0125","+","Better Stand Up Animation" "0126","+","Dynamic Hardcore Mode" "0127","+","Sleep To Level Up - Oblivion-Style Levelling" "0128","+","Content_separator" "0129","+","Viva New Vegas Resources" "0130","+","The Living Desert - Travelers Patrols Consequences Increased Population and more" "0131","+","Better Brotherhood" "0132","+","Mojave Wildlife" "0133","+","Visuals_separator" "0134","+","Diagonal movement" "0135","+","NV Compatibility Skeleton" "0136","+","NV Compatibility Skeleton B42 BOW" "0137","+","360 Movement" "0138","+","3rd Person Camera Overhaul" "0139","+","3rd person Movement Animations Overhaul (and bugfix) main" "0140","+","Enhanced Movement" "0141","+","WAR MiX" "0142","+","Smooth True Iron Sights Camera" "0143","+","Muzzle Flash Light Fix - NVSE" "0144","+","Viewmodel Shading Fix - NVSE" "0145","+","New Vegas Animation Overhaul Guns" "0146","+","WAP Year One and Bonus" "0147","+","WAP Year One and Bonus Hitman patch" "0148","+","B42 Optics - ESPless" "0149","+","WAP B42 Optics Patch" "0150","+","High Resolution Water Fog - Water Aliasing Fix" "0151","+","More Consistent Vanilla Rock Textures (Less Green Clifftops)" "0152","+","A Little More Lamplight" "0153","+","Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)" "0154","+","Desert Natural Weathers - NV - TTW" "0155","+","Desert Natural Sandstorms - NV - TTW" "0156","+","High Resolution Bloom NVSE" "0157","+","Cloud Upgrade NVSE" "0158","+","Interior Rain" "0159","+","3D Rain" "0160","+","Climate Control - Rain" "0161","+","Climate Control - Rain 3d rain patch" "0162","+","Casino Crowds" "0163","+","Helmet Overlay" "0164","+","FOV Slider" "0165","+","B42 Optics NV Patches" "0166","-","Zan's Scopes - B42 Optics Scope Pack" "0167","+","Custom Scope Overlays for B42 Optics" "0168","+","Armed to the Teeth - Redux" "0169","+","(Legacy patch) Titans of The New West 2.0 - Skinned Mesh Improvement Mod Redux" "0170","+","TOTNW 2.0 WARmix 3rdperson overhaul patch" "0171","+","High Heels script" "0172","+","overhauls_separator" "0173","+","JSawyer Ultimate Edition" "0174","+","Alternative Repairing" "0175","+","The N.V. Interiors Project" "0176","+","Repair Tools" "0177","+","Economy Overhaul" "0178","+","The N.V. Interiors Project combo" "0179","+","NV Interiors Remastered" "0180","+","Titans of The New West" "0181","+","BLEEDLESS" "0182","-","Weapons_separator" "0183","+","B42 Bows" "0184","+","Classic Fallout Weapons Remastered" "0185","+","Hit - Crossbow" "0186","+","Classic Fallout Weapons Remastered (CFWR) and ySI Patch" "0187","+","ZL Armaments Remastered" "0188","-","Creatures_separator" "0189","+","Desert Natural Creatures" "0190","-","Body type_separator" "0191","+","TYPE4 - Body and Armors" "0192","+","Robert S Body Replacer" "0193","-","Armor clothes_separator" "0194","+","More Classic Fallout Outfits" "0195","+","GLOW Prostitute Outfit Replacer for Type 4" "0196","+","HH More Skimpy Tribal Armor for Type3 and Type4" "0197","+","More Classic Fallout Outfits - Robert S Body Patch (BodySlide-BP-BB)" And here is the FNVLODGen_log.txt. Spoiler FNVLODGen 4.1.5f EXTREMELY EXPERIMENTAL Terrain LOD Beta (84211070) starting session 2024-05-11 09:03:56 The Source Code Form of this program is subject to the terms of the Mozilla Public License, v. 2.0 If a copy of the MPL was not distributed with this file, You can obtain one at https://mozilla.org/MPL/2.0/. The Source Code Form is available at https://github.com/TES5Edit/TES5Edit Using FalloutNV Data Path: C:\Games\Steam\steamapps\common\Fallout New Vegas\Data\ Using Scripts Path: C:\Modding\xLOD\xLODGen\Edit Scripts\ Using ini: C:\Users\thiag\Documents\My Games\FalloutNV\Fallout.ini Using custom ini: C:\Users\thiag\Documents\My Games\FalloutNV\FalloutCustom.ini Using save path: C:\Users\thiag\Documents\My Games\FalloutNV\__MO_Saves\ Using plugin list: C:\Users\thiag\AppData\Local\FalloutNV\Plugins.txt Using settings file: C:\Users\thiag\AppData\Local\FalloutNV\Plugins.fnvviewsettings Using language: English Using general string encoding: 1252 (ANSI - Latino I) Using translatable string encoding: 1252 (ANSI - Latino I) Loading active plugin list: C:\Users\thiag\AppData\Local\FalloutNV\Plugins.txt [00:00] Background Loader: starting... [00:00] Background Loader: [Fallout - Invalidation.bsa] Loading Resources. [00:00] Background Loader: [Fallout - Textures.bsa] Loading Resources. [00:00] Background Loader: [Fallout - Textures2.bsa] Loading Resources. [00:00] Background Loader: [Fallout - Meshes.bsa] Loading Resources. [00:00] Background Loader: [Fallout - Voices1.bsa] Loading Resources. [00:00] Background Loader: [Fallout - Sound.bsa] Loading Resources. [00:00] Background Loader: [Fallout - Misc.bsa] Loading Resources. [00:00] Background Loader: [Update.bsa] Loading Resources. [00:00] Background Loader: [DeadMoney - Main.bsa] Loading Resources. [00:00] Background Loader: [DeadMoney - Sounds.bsa] Loading Resources. [00:00] Background Loader: [HonestHearts - Main.bsa] Loading Resources. [00:00] Background Loader: [HonestHearts - Sounds.bsa] Loading Resources. [00:00] Background Loader: [OldWorldBlues - Main.bsa] Loading Resources. [00:00] Background Loader: [OldWorldBlues - Sounds.bsa] Loading Resources. [00:00] Background Loader: [LonesomeRoad - Main.bsa] Loading Resources. [00:00] Background Loader: [LonesomeRoad - Sounds.bsa] Loading Resources. [00:00] Background Loader: [GunRunnersArsenal - Main.bsa] Loading Resources. [00:00] Background Loader: [GunRunnersArsenal - Sounds.bsa] Loading Resources. [00:00] Background Loader: [ClassicPack - Main.bsa] Loading Resources. [00:00] Background Loader: [MercenaryPack - Main.bsa] Loading Resources. [00:00] Background Loader: [TribalPack - Main.bsa] Loading Resources. [00:00] Background Loader: [CaravanPack - Main.bsa] Loading Resources. [00:00] Background Loader: [Uncut Wasteland.bsa] Loading Resources. [00:00] Background Loader: [TLD_Travelers-Main.bsa] Loading Resources. [00:00] Background Loader: [NVInteriors_Core.bsa] Loading Resources. [00:00] Background Loader: [NVInteriors_ComboEdition.bsa] Loading Resources. [00:00] Background Loader: [Better Brotherhood.bsa] Loading Resources. [00:00] Background Loader: [Main And Pause Menus Overhaul.bsa] Loading Resources. [00:00] Background Loader: [New Vegas Landscape Overhaul.bsa] Loading Resources. [00:00] Background Loader: [DNWeathers.bsa] Loading Resources. [00:00] Background Loader: [Desert Natural Sandstorms.bsa] Loading Resources. [00:00] Background Loader: [JIP Companions Command & Control - Assets.bsa] Loading Resources. [00:00] Background Loader: [brayduck_classic.bsa] Loading Resources. [00:00] Background Loader: [C:\Games\Steam\steamapps\common\Fallout New Vegas\Data\] Setting Resource Path. [00:00] Background Loader: loading "FalloutNV.esm"... [00:00] Background Loader: [FalloutNV.esm] Loading file [00:00] Background Loader: [FalloutNV.esm] File loaded (CRC32:6F5C1F3C) [00:00] Background Loader: [FalloutNV.esm] Start processing [00:00] Background Loader: [FalloutNV.esm] Header processed. Expecting 535477 records [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GMST" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TXST" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MICN" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GLOB" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLAS" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "FACT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HDPT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HAIR" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "EYES" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "RACE" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SOUN" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ASPC" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MGEF" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCPT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LTEX" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ENCH" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SPEL" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ACTI" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TACT" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TERM" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ARMO" processed [00:00] Background Loader: [FalloutNV.esm] GRUP Top "BOOK" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CONT" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "DOOR" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "INGR" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LIGH" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "MISC" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "STAT" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "SCOL" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "MSTT" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "PWAT" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "GRAS" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "TREE" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "FURN" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "WEAP" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "AMMO" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "NPC_" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CREA" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LVLC" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LVLN" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "KEYM" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ALCH" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IDLM" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "NOTE" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "PROJ" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LVLI" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "WTHR" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CLMT" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "REGN" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "NAVI" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "DIAL" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "QUST" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IDLE" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "PACK" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CSTY" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LSCR" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ANIO" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "WATR" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "EFSH" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "EXPL" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "DEBR" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IMGS" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IMAD" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "FLST" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "PERK" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "BPTD" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ADDN" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "AVIF" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "RADS" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CAMS" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CPTH" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "VTYP" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IPCT" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IPDS" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ARMA" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ECZN" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "MESG" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "RGDL" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "DOBJ" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LGTM" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "MUSC" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IMOD" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "REPU" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "RCCT" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CHIP" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CSNO" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LSCT" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "MSET" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ALOC" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CHAL" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CCRD" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CMNY" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CDCK" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "DEHY" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "HUNG" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "SLPD" processed [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CELL" processed [00:02] Background Loader: [FalloutNV.esm] GRUP Top "WRLD" processed [00:02] Background Loader: [FalloutNV.esm] Building FormID index [00:02] Background Loader: [FalloutNV.esm] FormID index built [00:02] Background Loader: [FalloutNV.esm] Building string indices [00:02] Background Loader: [FalloutNV.esm] String indices built [00:02] Background Loader: [FalloutNV.esm] Processing completed [00:02] Background Loader: loading "FalloutNV.exe"... [00:02] Background Loader: [FalloutNV.exe] Loading file [00:02] Background Loader: [FalloutNV.exe] File loaded (CRC32:9C8213E7) [00:02] Background Loader: [FalloutNV.exe] Start processing [00:02] Background Loader: [FalloutNV.exe] Adding master "FalloutNV.esm" [00:02] Background Loader: [FalloutNV.exe] Header processed. Expecting 57 records [00:02] Background Loader: [FalloutNV.exe] GRUP Top "MICN" processed [00:02] Background Loader: [FalloutNV.exe] GRUP Top "GLOB" processed [00:02] Background Loader: [FalloutNV.exe] GRUP Top "MGEF" processed [00:02] Background Loader: [FalloutNV.exe] GRUP Top "STAT" processed [00:02] Background Loader: [FalloutNV.exe] GRUP Top "AVIF" processed [00:02] Background Loader: [FalloutNV.exe] GRUP Top "ECZN" processed [00:02] Background Loader: [FalloutNV.exe] GRUP Top "MESG" processed [00:02] Background Loader: [FalloutNV.exe] Building FormID index [00:02] Background Loader: [FalloutNV.exe] FormID index built [00:02] Background Loader: [FalloutNV.exe] Building string indices [00:02] Background Loader: [FalloutNV.exe] String indices built [00:02] Background Loader: [FalloutNV.exe] Processing completed [00:02] Background Loader: loading "DeadMoney.esm"... [00:02] Background Loader: [DeadMoney.esm] Loading file [00:02] Background Loader: [DeadMoney.esm] File loaded (CRC32:E5CD0AE9) [00:02] Background Loader: [DeadMoney.esm] Start processing [00:02] Background Loader: [DeadMoney.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [DeadMoney.esm] Header processed. Expecting 42487 records [00:02] Background Loader: [DeadMoney.esm] GRUP Top "GMST" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "TXST" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "GLOB" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CLAS" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "FACT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "RACE" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "SOUN" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "ASPC" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "MGEF" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "LTEX" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "ENCH" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "SPEL" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "ACTI" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "TACT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "TERM" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CONT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "DOOR" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "LIGH" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "MISC" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "PWAT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "AMMO" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "LVLC" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "IDLM" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "NAVI" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CSTY" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "ANIO" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "WATR" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "BPTD" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "VTYP" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "ARMA" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "RGDL" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "RCCT" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CSNO" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "MSET" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "AMEF" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "CELL" processed [00:02] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed [00:02] Background Loader: [DeadMoney.esm] Building FormID index [00:02] Background Loader: [DeadMoney.esm] FormID index built [00:02] Background Loader: [DeadMoney.esm] Building string indices [00:02] Background Loader: [DeadMoney.esm] String indices built [00:02] Background Loader: [DeadMoney.esm] Processing completed [00:02] Background Loader: loading "HonestHearts.esm"... [00:02] Background Loader: [HonestHearts.esm] Loading file [00:02] Background Loader: [HonestHearts.esm] File loaded (CRC32:E5C20475) [00:02] Background Loader: [HonestHearts.esm] Start processing [00:02] Background Loader: [HonestHearts.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [HonestHearts.esm] Header processed. Expecting 45228 records [00:02] Background Loader: [HonestHearts.esm] GRUP Top "TXST" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "GLOB" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "CLAS" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "FACT" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "RACE" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "SOUN" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "ASPC" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "MGEF" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "LTEX" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "ENCH" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "SPEL" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "ACTI" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "TACT" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "TERM" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "CONT" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "DOOR" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "LIGH" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "MISC" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "SCOL" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "MSTT" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "PWAT" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "GRAS" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "FURN" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "AMMO" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "LVLC" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "LVLN" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "KEYM" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "ALCH" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "IDLM" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "NOTE" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "PROJ" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "LVLI" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "CLMT" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "NAVI" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "IDLE" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "PACK" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "CSTY" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "ANIO" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "WATR" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "EXPL" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "IMGS" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "IMAD" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "FLST" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "PERK" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "BPTD" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "VTYP" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "IPCT" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "IPDS" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "ARMA" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "ECZN" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "RGDL" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "LGTM" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "MUSC" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "MSET" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "ALOC" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "CHAL" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "AMEF" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed [00:02] Background Loader: [HonestHearts.esm] GRUP Top "WRLD" processed [00:02] Background Loader: [HonestHearts.esm] Building FormID index [00:02] Background Loader: [HonestHearts.esm] FormID index built [00:02] Background Loader: [HonestHearts.esm] Building string indices [00:02] Background Loader: [HonestHearts.esm] String indices built [00:02] Background Loader: [HonestHearts.esm] Processing completed [00:02] Background Loader: loading "OldWorldBlues.esm"... [00:02] Background Loader: [OldWorldBlues.esm] Loading file [00:02] Background Loader: [OldWorldBlues.esm] File loaded (CRC32:5971680B) [00:02] Background Loader: [OldWorldBlues.esm] Start processing [00:02] Background Loader: [OldWorldBlues.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [OldWorldBlues.esm] Header processed. Expecting 61844 records [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "TXST" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "GLOB" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CLAS" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "FACT" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "RACE" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "SOUN" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ASPC" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MGEF" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "LTEX" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ENCH" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "SPEL" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ACTI" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "TACT" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "TERM" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CONT" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "DOOR" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "LIGH" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MISC" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "STAT" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "SCOL" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MSTT" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "PWAT" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "GRAS" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "AMMO" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "NPC_" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CREA" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLC" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLN" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "KEYM" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ALCH" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLM" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "NOTE" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "PROJ" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLI" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "WTHR" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CLMT" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "REGN" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "NAVI" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "DIAL" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "QUST" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLE" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "PACK" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CSTY" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "WATR" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "EFSH" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "EXPL" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IMGS" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IMAD" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "FLST" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "PERK" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "BPTD" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "VTYP" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IPCT" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IPDS" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMA" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ECZN" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MESG" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "RGDL" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "LGTM" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MUSC" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IMOD" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "RCPE" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MSET" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ALOC" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CHAL" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CELL" processed [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "WRLD" processed [00:02] Background Loader: [OldWorldBlues.esm] Building FormID index [00:02] Background Loader: [OldWorldBlues.esm] FormID index built [00:02] Background Loader: [OldWorldBlues.esm] Building string indices [00:02] Background Loader: [OldWorldBlues.esm] String indices built [00:02] Background Loader: [OldWorldBlues.esm] Processing completed [00:02] Background Loader: loading "LonesomeRoad.esm"... [00:02] Background Loader: [LonesomeRoad.esm] Loading file [00:02] Background Loader: [LonesomeRoad.esm] File loaded (CRC32:8088907F) [00:02] Background Loader: [LonesomeRoad.esm] Start processing [00:02] Background Loader: [LonesomeRoad.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [LonesomeRoad.esm] Header processed. Expecting 45417 records [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "GMST" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "TXST" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "GLOB" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CLAS" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "FACT" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "RACE" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "SOUN" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ASPC" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MGEF" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ENCH" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "SPEL" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ACTI" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "TERM" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CONT" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "DOOR" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "LIGH" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MISC" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "STAT" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "SCOL" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MSTT" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "PWAT" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "AMMO" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "NPC_" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CREA" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLC" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "KEYM" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ALCH" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "NOTE" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "PROJ" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLI" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "WTHR" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CLMT" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "REGN" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "NAVI" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "DIAL" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "QUST" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IDLE" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "PACK" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CSTY" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ANIO" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "WATR" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "EXPL" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IMGS" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IMAD" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "FLST" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "PERK" processed [00:02] Background Loader: <Note: AVVariable04 [AVIF:000005EF] was injected into FalloutNV.esm> [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "AVIF" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "VTYP" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IPCT" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IPDS" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMA" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ECZN" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MESG" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MUSC" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IMOD" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "RCPE" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MSET" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ALOC" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CHAL" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "AMEF" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CELL" processed [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "WRLD" processed [00:02] Background Loader: [LonesomeRoad.esm] Building FormID index [00:02] Background Loader: [LonesomeRoad.esm] FormID index built [00:02] Background Loader: [LonesomeRoad.esm] Building string indices [00:02] Background Loader: [LonesomeRoad.esm] String indices built [00:02] Background Loader: [LonesomeRoad.esm] Processing completed [00:02] Background Loader: loading "GunRunnersArsenal.esm"... [00:02] Background Loader: [GunRunnersArsenal.esm] Loading file [00:02] Background Loader: [GunRunnersArsenal.esm] File loaded (CRC32:0AAC938D) [00:02] Background Loader: [GunRunnersArsenal.esm] Start processing [00:02] Background Loader: [GunRunnersArsenal.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [GunRunnersArsenal.esm] Header processed. Expecting 829 records [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "TXST" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "FACT" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SOUN" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MGEF" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ENCH" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "SPEL" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CONT" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MISC" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "IMOD" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "STAT" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMMO" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PROJ" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "LVLI" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "NAVI" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CELL" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "DIAL" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "QUST" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "EXPL" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "FLST" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "PERK" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ADDN" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "ARMA" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "MESG" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "RCPE" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "CHAL" processed [00:02] Background Loader: [GunRunnersArsenal.esm] GRUP Top "AMEF" processed [00:02] Background Loader: [GunRunnersArsenal.esm] Building FormID index [00:02] Background Loader: [GunRunnersArsenal.esm] FormID index built [00:02] Background Loader: [GunRunnersArsenal.esm] Building string indices [00:02] Background Loader: [GunRunnersArsenal.esm] String indices built [00:02] Background Loader: [GunRunnersArsenal.esm] Warning: File contains empty top level group: GRUP Top "MISC" [00:02] Background Loader: [GunRunnersArsenal.esm] Removed empty group: GRUP Top "MISC" [00:02] Background Loader: [GunRunnersArsenal.esm] Warning: File contains empty top level group: GRUP Top "ARMO" [00:02] Background Loader: [GunRunnersArsenal.esm] Removed empty group: GRUP Top "ARMO" [00:02] Background Loader: [GunRunnersArsenal.esm] Processing completed [00:02] Background Loader: loading "ClassicPack.esm"... [00:02] Background Loader: [ClassicPack.esm] Loading file [00:02] Background Loader: [ClassicPack.esm] File loaded (CRC32:41F95714) [00:02] Background Loader: [ClassicPack.esm] Start processing [00:02] Background Loader: [ClassicPack.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [ClassicPack.esm] Header processed. Expecting 28 records [00:02] Background Loader: [ClassicPack.esm] GRUP Top "TXST" processed [00:02] Background Loader: [ClassicPack.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [ClassicPack.esm] GRUP Top "SPEL" processed [00:02] Background Loader: [ClassicPack.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [ClassicPack.esm] GRUP Top "MISC" processed [00:02] Background Loader: [ClassicPack.esm] GRUP Top "STAT" processed [00:02] Background Loader: [ClassicPack.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [ClassicPack.esm] GRUP Top "QUST" processed [00:02] Background Loader: [ClassicPack.esm] GRUP Top "MESG" processed [00:02] Background Loader: [ClassicPack.esm] Building FormID index [00:02] Background Loader: [ClassicPack.esm] FormID index built [00:02] Background Loader: [ClassicPack.esm] Building string indices [00:02] Background Loader: [ClassicPack.esm] String indices built [00:02] Background Loader: [ClassicPack.esm] Processing completed [00:02] Background Loader: loading "MercenaryPack.esm"... [00:02] Background Loader: [MercenaryPack.esm] Loading file [00:02] Background Loader: [MercenaryPack.esm] File loaded (CRC32:D377B2B9) [00:02] Background Loader: [MercenaryPack.esm] Start processing [00:02] Background Loader: [MercenaryPack.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [MercenaryPack.esm] Header processed. Expecting 14 records [00:02] Background Loader: [MercenaryPack.esm] GRUP Top "TXST" processed [00:02] Background Loader: [MercenaryPack.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [MercenaryPack.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [MercenaryPack.esm] GRUP Top "STAT" processed [00:02] Background Loader: [MercenaryPack.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [MercenaryPack.esm] GRUP Top "QUST" processed [00:02] Background Loader: [MercenaryPack.esm] GRUP Top "MESG" processed [00:02] Background Loader: [MercenaryPack.esm] Building FormID index [00:02] Background Loader: [MercenaryPack.esm] FormID index built [00:02] Background Loader: [MercenaryPack.esm] Building string indices [00:02] Background Loader: [MercenaryPack.esm] String indices built [00:02] Background Loader: [MercenaryPack.esm] Processing completed [00:02] Background Loader: loading "TribalPack.esm"... [00:02] Background Loader: [TribalPack.esm] Loading file [00:02] Background Loader: [TribalPack.esm] File loaded (CRC32:0DE09873) [00:02] Background Loader: [TribalPack.esm] Start processing [00:02] Background Loader: [TribalPack.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [TribalPack.esm] Header processed. Expecting 10 records [00:02] Background Loader: [TribalPack.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [TribalPack.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [TribalPack.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [TribalPack.esm] GRUP Top "QUST" processed [00:02] Background Loader: [TribalPack.esm] GRUP Top "MESG" processed [00:02] Background Loader: [TribalPack.esm] Building FormID index [00:02] Background Loader: [TribalPack.esm] FormID index built [00:02] Background Loader: [TribalPack.esm] Building string indices [00:02] Background Loader: [TribalPack.esm] String indices built [00:02] Background Loader: [TribalPack.esm] Processing completed [00:02] Background Loader: loading "CaravanPack.esm"... [00:02] Background Loader: [CaravanPack.esm] Loading file [00:02] Background Loader: [CaravanPack.esm] File loaded (CRC32:228740D1) [00:02] Background Loader: [CaravanPack.esm] Start processing [00:02] Background Loader: [CaravanPack.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [CaravanPack.esm] Header processed. Expecting 14 records [00:02] Background Loader: [CaravanPack.esm] GRUP Top "TXST" processed [00:02] Background Loader: [CaravanPack.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [CaravanPack.esm] GRUP Top "ARMO" processed [00:02] Background Loader: [CaravanPack.esm] GRUP Top "STAT" processed [00:02] Background Loader: [CaravanPack.esm] GRUP Top "WEAP" processed [00:02] Background Loader: [CaravanPack.esm] GRUP Top "QUST" processed [00:02] Background Loader: [CaravanPack.esm] GRUP Top "MESG" processed [00:02] Background Loader: [CaravanPack.esm] Building FormID index [00:02] Background Loader: [CaravanPack.esm] FormID index built [00:02] Background Loader: [CaravanPack.esm] Building string indices [00:02] Background Loader: [CaravanPack.esm] String indices built [00:02] Background Loader: [CaravanPack.esm] Processing completed [00:02] Background Loader: loading "YUP - Base Game + All DLC.esm"... [00:02] Background Loader: [YUP - Base Game + All DLC.esm] Loading file [00:02] Background Loader: [YUP - Base Game + All DLC.esm] File loaded (CRC32:109B7D5F) [00:02] Background Loader: [YUP - Base Game + All DLC.esm] Start processing [00:02] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "FalloutNV.esm" [00:02] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "DeadMoney.esm" [00:02] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "HonestHearts.esm" [00:02] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "OldWorldBlues.esm" [00:02] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "LonesomeRoad.esm" [00:02] Background Loader: [YUP - Base Game + All DLC.esm] Adding master "GunRunnersArsenal.esm" [00:02] Background Loader: [YUP - Base Game + All DLC.esm] Header processed. Expecting 36895 records [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "GMST" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "TXST" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MICN" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "GLOB" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CLAS" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "FACT" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "HDPT" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "HAIR" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "RACE" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SOUN" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MGEF" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SCPT" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ENCH" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SPEL" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ACTI" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "TACT" processed [00:02] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "TERM" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ARMO" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CONT" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "DOOR" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LIGH" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MISC" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "STAT" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "SCOL" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MSTT" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "FURN" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "WEAP" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "AMMO" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CREA" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LVLC" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LVLN" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "KEYM" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ALCH" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IDLM" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "NOTE" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "PROJ" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "REGN" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "QUST" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IDLE" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "PACK" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CSTY" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "LSCR" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ANIO" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "EXPL" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IMAD" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "FLST" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "PERK" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "BPTD" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "AVIF" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CPTH" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "VTYP" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IPCT" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IPDS" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ARMA" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ECZN" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "MESG" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "RGDL" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "IMOD" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "RCPE" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CSNO" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "ALOC" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CHAL" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CCRD" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "CELL" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [YUP - Base Game + All DLC.esm] Building FormID index [00:03] Background Loader: [YUP - Base Game + All DLC.esm] FormID index built [00:03] Background Loader: [YUP - Base Game + All DLC.esm] Building string indices [00:03] Background Loader: [YUP - Base Game + All DLC.esm] String indices built [00:03] Background Loader: [YUP - Base Game + All DLC.esm] Processing completed [00:03] Background Loader: loading "NavmeshOverhaul.esm"... [00:03] Background Loader: [NavmeshOverhaul.esm] Loading file [00:03] Background Loader: [NavmeshOverhaul.esm] File loaded (CRC32:C1A0C827) [00:03] Background Loader: [NavmeshOverhaul.esm] Start processing [00:03] Background Loader: [NavmeshOverhaul.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [NavmeshOverhaul.esm] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [NavmeshOverhaul.esm] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [NavmeshOverhaul.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [NavmeshOverhaul.esm] Adding master "DeadMoney.esm" [00:03] Background Loader: [NavmeshOverhaul.esm] Header processed. Expecting 15510 records [00:03] Background Loader: [NavmeshOverhaul.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [NavmeshOverhaul.esm] GRUP Top "NAVI" processed [00:03] Background Loader: [NavmeshOverhaul.esm] GRUP Top "QUST" processed [00:03] Background Loader: [NavmeshOverhaul.esm] GRUP Top "CELL" processed [00:03] Background Loader: [NavmeshOverhaul.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [NavmeshOverhaul.esm] Building FormID index [00:03] Background Loader: [NavmeshOverhaul.esm] FormID index built [00:03] Background Loader: [NavmeshOverhaul.esm] Building string indices [00:03] Background Loader: [NavmeshOverhaul.esm] String indices built [00:03] Background Loader: [NavmeshOverhaul.esm] Processing completed [00:03] Background Loader: loading "fixy crap ue.esp"... [00:03] Background Loader: [fixy crap ue.esp] Loading file [00:03] Background Loader: [fixy crap ue.esp] File loaded (CRC32:65547701) [00:03] Background Loader: [fixy crap ue.esp] Start processing [00:03] Background Loader: [fixy crap ue.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [fixy crap ue.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [fixy crap ue.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [fixy crap ue.esp] Header processed. Expecting 31 records [00:03] Background Loader: [fixy crap ue.esp] GRUP Top "TXST" processed [00:03] Background Loader: [fixy crap ue.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [fixy crap ue.esp] GRUP Top "FLST" processed [00:03] Background Loader: [fixy crap ue.esp] GRUP Top "ARMA" processed [00:03] Background Loader: [fixy crap ue.esp] Building FormID index [00:03] Background Loader: [fixy crap ue.esp] FormID index built [00:03] Background Loader: [fixy crap ue.esp] Building string indices [00:03] Background Loader: [fixy crap ue.esp] String indices built [00:03] Background Loader: [fixy crap ue.esp] Processing completed [00:03] Background Loader: loading "Landscape Texture Improvements.esm"... [00:03] Background Loader: [Landscape Texture Improvements.esm] Loading file [00:03] Background Loader: [Landscape Texture Improvements.esm] File loaded (CRC32:994E51A6) [00:03] Background Loader: [Landscape Texture Improvements.esm] Start processing [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "DeadMoney.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "ClassicPack.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "MercenaryPack.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "TribalPack.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Adding master "CaravanPack.esm" [00:03] Background Loader: [Landscape Texture Improvements.esm] Header processed. Expecting 4609 records [00:03] Background Loader: [Landscape Texture Improvements.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [Landscape Texture Improvements.esm] Building FormID index [00:03] Background Loader: [Landscape Texture Improvements.esm] FormID index built [00:03] Background Loader: [Landscape Texture Improvements.esm] Building string indices [00:03] Background Loader: [Landscape Texture Improvements.esm] String indices built [00:03] Background Loader: [Landscape Texture Improvements.esm] Processing completed [00:03] Background Loader: loading "Landscape Texture Improvements - YUP Patch.esm"... [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] Loading file [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] File loaded (CRC32:A77216DE) [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] Start processing [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] Header processed. Expecting 172 records [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] Building FormID index [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] FormID index built [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] Building string indices [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] String indices built [00:03] Background Loader: [Landscape Texture Improvements - YUP Patch.esm] Processing completed [00:03] Background Loader: loading "Bad Touch.esm"... [00:03] Background Loader: [Bad Touch.esm] Loading file [00:03] Background Loader: [Bad Touch.esm] File loaded (CRC32:286A0875) [00:03] Background Loader: [Bad Touch.esm] Start processing [00:03] Background Loader: [Bad Touch.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [Bad Touch.esm] Adding master "DeadMoney.esm" [00:03] Background Loader: [Bad Touch.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [Bad Touch.esm] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Bad Touch.esm] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Bad Touch.esm] Header processed. Expecting 12 records [00:03] Background Loader: [Bad Touch.esm] GRUP Top "GLOB" processed [00:03] Background Loader: [Bad Touch.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [Bad Touch.esm] GRUP Top "SPEL" processed [00:03] Background Loader: [Bad Touch.esm] Building FormID index [00:03] Background Loader: [Bad Touch.esm] FormID index built [00:03] Background Loader: [Bad Touch.esm] Building string indices [00:03] Background Loader: [Bad Touch.esm] String indices built [00:03] Background Loader: [Bad Touch.esm] Processing completed [00:03] Background Loader: loading "Uncut Wasteland.esm"... [00:03] Background Loader: [Uncut Wasteland.esm] Loading file [00:03] Background Loader: [Uncut Wasteland.esm] File loaded (CRC32:031A07A1) [00:03] Background Loader: [Uncut Wasteland.esm] Start processing [00:03] Background Loader: [Uncut Wasteland.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [Uncut Wasteland.esm] Header processed. Expecting 4264 records [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "ACTI" processed [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "TERM" processed [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "LVLN" processed [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "QUST" processed [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "PACK" processed [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "FLST" processed [00:03] Background Loader: <Note: [REFR:0014AFEB] (places MetalShelf01 [STAT:0001CC27] in GRUP Cell Temporary Children of HooverDamIntPowerPlant01b "Hoover Dam Offices" [CELL:00175D68]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00144473] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00144470] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A75] (places SulfurPoolLightKey [LIGH:0014021B] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A74] (places SulfurPoolLightKey [LIGH:0014021B] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A72] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A71] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A70] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A6E] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A6D] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A6C] (places SulfurPoolLightKey [LIGH:0014021B] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A6B] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A69] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A68] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A67] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A5A] (places SulfurPoolLightKey [LIGH:0014021B] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A57] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A56] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A55] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A54] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A53] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A52] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A50] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A4F] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A4E] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A4D] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A4C] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A40] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A3F] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A3E] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A3C] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A38] (places SulfurPoolLightKey [LIGH:0014021B] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A37] (places SulfurPoolLightKey [LIGH:0014021B] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A35] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A34] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A32] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142A30] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00140B76] (places VaultDoorRed [LIGH:00140216] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00140B5F] (places VaultDoorRed [LIGH:00140216] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00140B4D] (places Vault19LightAmb [LIGH:00140214] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00140B48] (places Vault19HallLightKey [LIGH:00140B0D] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00140B41] (places Vault19HallLightAmb [LIGH:00140B0E] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014039F] (places LightViolet [LIGH:00140219] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014039E] (places SulfurLightKey [LIGH:0014021A] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014039D] (places SulfurPoolLightKey [LIGH:0014021B] in GRUP Cell Temporary Children of Vault19c "Sulfur Cave" [CELL:0013BC28]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E14] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E13] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E12] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E11] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E10] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E0F] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E0E] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E0D] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E0C] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E0B] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E0A] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E09] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E08] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E07] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E02] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DF8] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DF7] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DF6] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DF5] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DF4] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DF3] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DF0] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DEF] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DEE] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DED] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DEC] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DEB] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DEA] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DE9] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DD4] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DD3] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DD0] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DCF] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DCE] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DCD] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DCC] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DCB] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DCA] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DC9] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DC8] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DC5] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DC4] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DC3] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DBC] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DBB] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DBA] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DB9] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DB8] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DB7] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DB6] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177DB5] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001608B9] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001608B8] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001608B7] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001608B6] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001608B5] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001608B4] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001608B3] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016088A] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016087F] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00160362] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00160361] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00160360] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016035F] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00160351] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00160350] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016031D] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016031B] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016031A] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FAF9] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FAF8] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FAF7] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FAF6] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FAF5] (places dlc04lightwall01on [STAT:000F1E85] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E1B] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E1A] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E19] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E18] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E17] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E16] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177E15] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015E5D7] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013812A] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00136FAA] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00135B47] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013488E] (places LamplightWarmBrighter [LIGH:0003A59C] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013488A] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00134887] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00134885] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00134883] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013487F] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013487D] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013487A] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00134878] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00134876] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00134874] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00134872] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00134870] (places LamplightWarmBrighter400 [LIGH:001347D8] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C5C] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C5B] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C59] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C58] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C56] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C55] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C54] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C53] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C50] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133C4F] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133BFA] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133BF9] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133BEE] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133BEC] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133BD8] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133BD7] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133BCC] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133BCA] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133B27] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133B1D] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133B1C] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133B18] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133AE4] (places OVSewerSunFill [LIGH:0012BE1C] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133AE2] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133AD8] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133AD2] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133AD1] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133AD0] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133A78] (places OVSewerSunAmb [LIGH:0012BE1A] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133A77] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133A76] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133A3E] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133A3D] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00133A3C] (places OVSewerSunKicker [LIGH:0012BE19] in GRUP Cell Temporary Children of OVWestSewers03 "The Thorn" [CELL:0013396D]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000DA3EB] (places SurgicalScalpel01 "Scalpel" [MISC:000250A5] in GRUP Cell Temporary Children of HiddenValley01 "Hidden Valley Bunker L1" [CELL:000D7506]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017811C] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017811B] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017811A] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178119] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178118] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178117] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178116] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178115] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178114] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178113] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178112] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178111] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178110] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017810F] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017810E] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017810D] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017810C] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017810B] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017810A] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178109] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178108] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178107] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178106] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178105] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178104] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178103] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178102] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178101] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00178100] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780FF] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780FE] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780FD] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780FC] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780FB] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780FA] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F9] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F8] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F7] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F6] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F5] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F4] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F3] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F2] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F1] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780F0] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780EF] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780EE] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780ED] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780EC] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780EB] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780EA] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E9] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E8] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E7] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E6] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E5] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E4] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E3] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E2] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E1] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780E0] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780DF] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780DE] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780DD] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780DC] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780DB] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780DA] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D9] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D8] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D7] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D6] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D5] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D4] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D3] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D2] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D1] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780D0] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780CE] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780CD] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780CC] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780CB] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780CA] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C9] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C8] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C7] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C6] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C5] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C4] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C3] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C2] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C1] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780C0] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780BF] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780BE] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780BD] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780BC] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780BB] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780BA] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780B9] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001780B8] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177469] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177468] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177467] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177466] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177465] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177464] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177463] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00177462] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001587BB] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015812B] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580EF] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580EC] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580E4] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580E1] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580DC] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580DA] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580C2] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580C0] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580A7] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580A5] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001580A1] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015809F] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158095] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158093] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015808D] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015808A] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158088] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158085] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158083] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158081] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015807D] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015807B] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158078] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158076] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158072] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158070] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015806E] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015806A] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158068] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158062] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158060] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015805D] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015805A] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015804C] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015804A] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158048] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158042] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158040] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015803C] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015803A] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158038] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158019] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158017] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158014] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158012] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158010] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015800E] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015800C] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00157A23] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00157A21] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00157A1F] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00157A1D] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00157A1B] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00157A19] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001541A0] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015419E] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015419B] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00154195] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00154193] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152AB0] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152AAA] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152AA8] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152A97] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00120981] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012097F] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011EDA6] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011E7D1] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011E7C8] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011E7C6] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011E7C4] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D780] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D77C] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D736] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D733] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D72C] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D729] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D722] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D71F] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D718] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D715] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D702] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D6FF] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D6EC] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D6EA] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D6E3] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D6E0] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D6DC] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D6D9] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D619] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D617] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D615] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D613] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D611] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D60F] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D60D] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D60B] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D609] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D607] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D605] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D603] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D601] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D5FF] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D5FD] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011D5FB] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011CC67] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C2B3] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C2B0] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C2AB] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C2A8] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C2A5] (places NVFalseSpireaPlant [STAT:00116509] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017811E] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017811D] (places NVWaterStain [STAT:0017699B] in GRUP Cell Temporary Children of TOPSCasino "The Tops Casino Main Floor" [CELL:0010D2D4]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010AF42] (places TinCan02 "Bent Tin Can" [MISC:0005B6CA] in GRUP Cell Temporary Children of NellisTunnel "Train Tunnel" [CELL:001024D9]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010AF41] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of NellisTunnel "Train Tunnel" [CELL:001024D9]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010AF3F] (places TinCan02 "Bent Tin Can" [MISC:0005B6CA] in GRUP Cell Temporary Children of NellisTunnel "Train Tunnel" [CELL:001024D9]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010AF3E] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of NellisTunnel "Train Tunnel" [CELL:001024D9]) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010AF3D] (places TinCan01 "Tin Can" [MISC:00022104] in GRUP Cell Temporary Children of NellisTunnel "Train Tunnel" [CELL:001024D9]) was injected into FalloutNV.esm> [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "CELL" processed [00:03] Background Loader: <Note: [ACHR:0014F2BB] (places VForlornHopeNCRTrooperInjuredAAM "NCR Trooper" [NPC_:00121486] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at 14,-6) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [ACHR:0014F2BC] (places VForlornHopeNCRTrooperInjuredCM "NCR Trooper" [NPC_:00121488] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at 14,-5) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [ACHR:0014F2BD] (places VForlornHopeNCRTrooperInjuredCM "NCR Trooper" [NPC_:00121488] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726]) at 15,-6) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B2A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE1D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B14] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE1D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B12] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE1D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A60] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE1D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A4F] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE1D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A29] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE1D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A28] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE1D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A26] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE1D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B15] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE1E] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 13,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E096] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtFarWest2 [CELL:000DDE24] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E095] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtFarWest2 [CELL:000DDE24] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E094] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtFarWest2 [CELL:000DDE24] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E093] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtFarWest2 [CELL:000DDE24] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B19] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B18] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B17] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A67] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A66] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A65] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A4C] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A4B] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A4A] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A2E] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A2D] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A2C] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A2B] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE25] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016B5F2] (places NVNCliffCanyonL01 [STAT:0011988E] in GRUP Cell Temporary Children of HooverDamExtFarWest [CELL:000DDE2C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E099] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtFarWest [CELL:000DDE2C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E098] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtFarWest [CELL:000DDE2C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E097] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtFarWest [CELL:000DDE2C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013DD4F] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtFarWest [CELL:000DDE2C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013DD4C] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtFarWest [CELL:000DDE2C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137377] (places NVNRockSlopeFullcurve [STAT:00119893] in GRUP Cell Temporary Children of HooverDamExtFarWest [CELL:000DDE2C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B26] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B1E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B1D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B1C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A6E] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A6B] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A6A] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A69] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A68] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A45] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A43] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A32] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A31] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A30] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE2D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014C4D4] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014C4D3] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014C4D2] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013DD50] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139272] (places SCOLElectricityPylonWires1b [SCOL:00163CF6] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013856C] (places DLCPittCableSupportLong01 [STAT:00090B61] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013856B] (places DLCPittCableSupportLong01 [STAT:00090B61] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CE0] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CDF] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CDD] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CDC] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CDA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CD9] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CD8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CD7] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CD5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CD4] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CD3] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CD2] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CCE] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CCD] (places TreeJoshCNV [STAT:0008D47E] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CCC] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137CCB] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWestEntrance [CELL:000DDE34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B25] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE35] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B22] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE35] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B21] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE35] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A3F] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE35] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A3E] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE35] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A37] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE35] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A34] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE35] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014386E] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014386D] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139276] (places SCOLElectricityPylonWires1b [SCOL:00163CF6] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139275] (places SCOLElectricityPylonWires1b [SCOL:00163CF6] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00138572] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00138571] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013856E] (places ElectricityPylon03Debris [STAT:0001CE75] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013856D] (places ElectricityPylon03 [STAT:0001CE74] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0FB] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0F6] (places TreeJoshDNV [STAT:0008D47F] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0F5] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0F4] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0E6] (places CreosoteBushSm [STAT:000EC8D3] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0E5] (places CreosoteBushSm [STAT:000EC8D3] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0E4] (places CreosoteBushSm [STAT:000EC8D3] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0DA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0D9] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0D8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0CE] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0CD] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0CC] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0C3] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0B4] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0B3] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0B1] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0AF] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0A3] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B09E] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B09C] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B095] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B091] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B090] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013927E] (places NVNRockCanyon19 [STAT:00119878] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013927C] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013927A] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139278] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139277] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B17D] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B17C] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B17B] (places TreeJoshDNV [STAT:0008D47F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B17A] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B177] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B176] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B175] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B168] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B167] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B166] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B165] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B164] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B163] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B161] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B160] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B139] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B138] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B137] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B125] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B124] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B123] (places NVNRockCanyon14 [STAT:0011987D] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B122] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B121] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B120] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B11E] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B11D] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B11C] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B11B] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B11A] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B117] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B116] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B115] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B114] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B113] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B112] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B111] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011A3C5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3D] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139280] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE3E] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 13,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00134457] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE3E] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 13,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139298] (places TreeJoshCNV [STAT:0008D47E] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139297] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139296] (places TreeJoshENV [STAT:0008D480] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139293] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139292] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139291] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013928B] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139289] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139288] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139287] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139286] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00138575] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00138574] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00138573] (places DLCPittCableSupportLong01 [STAT:00090B61] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0F7] (places TreeJoshDNV [STAT:0008D47F] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0F0] (places CreosoteBushSm [STAT:000EC8D3] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B094] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012AA67] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE44] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001392AC] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001392AB] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001392A3] (places TreeJoshDNV [STAT:0008D47F] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001392A2] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001392A1] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001392A0] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013929F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013929E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013929D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013929C] (places RoadChunkCluster01 [STAT:000317AE] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013929B] (places RoadChunk01 [STAT:000317A6] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013929A] (places RoadChunk05 [STAT:000317B6] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00139299] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B190] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B18F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B183] (places TreeJoshDNV [STAT:0008D47F] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B182] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B181] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B179] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B178] (places TreeJoshCNV [STAT:0008D47E] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B173] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B172] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B16F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B16E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B16D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE45] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001392B8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE4C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001392B7] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE4C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001392B5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE4C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012AA66] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDE4C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00176220] (places UnderwaterCliffCanyonL03NV [STAT:001058A2] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017621F] (places UnderwaterCliffCanyonL02NV [STAT:001058A1] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017621E] (places UnderwaterCliffCanyonM01NV [STAT:001058A3] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107926] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107925] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107924] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107923] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107922] (places UnderwaterRockCanyon04NV [STAT:001058A7] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107921] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107920] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010791F] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010791E] (places UnderwaterRockCanyon04NV [STAT:001058A7] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010791D] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDE0C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B2B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE15] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B11] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE15] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B10] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE15] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B0F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE15] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B0E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE15] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B0D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDE15] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A59] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDE15] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A21] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE15] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A20] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDE15] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 14,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B338] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDD1E] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 21,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B337] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD1E] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 21,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B350] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B34F] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B34E] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B34D] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B34C] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B346] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B342] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B33D] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B33C] (places NVNRockCanyon19 [STAT:00119878] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B339] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD1F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001776C8] (places CollisionMarker [STAT:00000021] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E9B] (places UnderwaterCliffCanyonL02NV [STAT:001058A1] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E9A] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E99] (places UnderwaterRockCanyon04NV [STAT:001058A7] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E98] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E97] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E96] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E95] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E94] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E93] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E92] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E91] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E90] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E8F] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E8E] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E8D] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E8C] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E8B] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E8A] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B352] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D17] (places NVHooverDamScaffoldingDoor "Door" [DOOR:001427EA] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D15] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D07] (places NVHooverDamScaffoldingPiece03 [STAT:00141949] in GRUP Cell Temporary Children of HooverDamExtEast03 [CELL:000DDD20] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EAA] (places UnderwaterRockCanyon11NV [STAT:001058AB] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA9] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA8] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA7] (places UnderwaterRockCanyon07NV [STAT:001058A9] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA6] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA5] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA4] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA3] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA2] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA1] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EA0] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E9F] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E9E] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E9D] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171E9C] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00144A82] (places NVNCRFlagS [STAT:0010C949] in GRUP Cell Temporary Children of HooverDamExtMid [CELL:000DDD21] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001776C7] (places CollisionMarker [STAT:00000021] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EBC] (places UnderwaterCliffCanyonL01NV [STAT:001058A0] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EBB] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EBA] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB9] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB8] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB7] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB6] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB5] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB4] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB3] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB2] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB1] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EB0] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EAF] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EAE] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EAD] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EAC] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EAB] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001427EC] (places NVHooverDamScaffoldingDoor "Door" [DOOR:001427EA] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141941] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141940] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014193F] (places NVHooverDamScaffoldingPiece03 [STAT:00141949] in GRUP Cell Temporary Children of HooverDamExtWest03 [CELL:000DDD22] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EC0] (places UnderwaterRockCanyon07NV [STAT:001058A9] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EBF] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EBE] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EBD] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E09F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E09E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E09D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E09C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E09B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E09A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013DD55] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013DD53] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtNorthWest [CELL:000DDD23] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014C4E5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B36F] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B36E] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B36B] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B36A] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B369] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B368] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B367] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B365] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B364] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B361] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B360] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B35F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B35E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B35D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B35C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B35A] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B357] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast01 [CELL:000DDD27] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001776C9] (places CollisionMarker [STAT:00000021] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FAF] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FAE] (places CampLog02 [STAT:0007C24C] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FAD] (places CampLog01 [STAT:0007C24B] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FAC] (places CampLog01 [STAT:0007C24B] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FAB] (places WoodBeam01 [STAT:000AF6C5] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FAA] (places WoodBeam01 [STAT:000AF6C5] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA9] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA8] (places CampLog02 [STAT:0007C24C] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA7] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA6] (places WoodBeam02 [STAT:000AF6CA] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA5] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA4] (places WoodBeam02 [STAT:000AF6CA] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA3] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA2] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA1] (places WoodBeam02 [STAT:000AF6CA] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FA0] (places WoodBeam01 [STAT:000AF6C5] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174F9F] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174F9E] (places WoodBeam01 [STAT:000AF6C5] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174E35] (places CollisionMarker [STAT:00000021] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001740D6] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001740D5] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001740D4] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001740D3] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014F512] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014F511] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014F510] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014F50F] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B383] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B380] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B37F] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B37E] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B37D] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B37C] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B37A] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B376] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B375] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B374] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B373] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B372] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B371] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D3E] (places MetalPlank02 [STAT:0007B220] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D3D] (places MetalPlank02 [STAT:0007B220] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D3C] (places NVHooverDamScaffoldingDoor "Door" [DOOR:001427EA] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D3B] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D3A] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D39] (places NVHooverDamScaffoldingPiece03 [STAT:00141949] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D38] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D2C] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D2B] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D2A] (places NVHooverDamScaffoldingPiece03 [STAT:00141949] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D29] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D28] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D27] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D26] (places NVHooverDamScaffolding03 [STAT:00141946] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D25] (places NVHooverDamScaffolding02 [STAT:00141947] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D24] (places NVHooverDamScaffolding04 [STAT:00141945] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D23] (places NVHooverDamScaffolding02 [STAT:00141947] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D22] (places NVHooverDamScaffolding05 [STAT:00141943] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D21] (places NVHooverDamScaffolding04 [STAT:00141945] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D20] (places NVHooverDamScaffolding02 [STAT:00141947] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D1F] (places NVHooverDamScaffolding03 [STAT:00141946] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D1E] (places NVHooverDamScaffolding03 [STAT:00141946] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D1D] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D1C] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D1B] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D1A] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D19] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D18] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D16] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D14] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D13] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D0E] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D0D] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D0C] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D0B] (places NVHooverDamScaffolding01 [STAT:00141948] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D0A] (places NVHooverDamScaffolding02 [STAT:00141947] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D09] (places NVHooverDamScaffolding04 [STAT:00141945] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D08] (places NVHooverDamScaffolding03 [STAT:00141946] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D06] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D05] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00148D04] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtEast02 [CELL:000DDD28] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FB0] (places CampLog01 [STAT:0007C24B] in GRUP Cell Temporary Children of HooverDamExtMapCenter [CELL:000DDD29] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FBC] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FBB] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FBA] (places WoodBeam02 [STAT:000AF6CA] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FB9] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FB8] (places WoodBeam01 [STAT:000AF6C5] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FB7] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FB6] (places WoodBeam02 [STAT:000AF6CA] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FB5] (places CampLog01 [STAT:0007C24B] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FB4] (places CampLog02 [STAT:0007C24C] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FB3] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FB2] (places WoodBeam01 [STAT:000AF6C5] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001427F8] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014193D] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014193C] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014193B] (places NVHooverDamScaffoldingPiece03 [STAT:00141949] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014193A] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141939] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141938] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141937] (places NVHooverDamScaffolding03 [STAT:00141946] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141936] (places NVHooverDamScaffolding02 [STAT:00141947] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141935] (places NVHooverDamScaffolding04 [STAT:00141945] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141934] (places NVHooverDamScaffolding02 [STAT:00141947] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141933] (places NVHooverDamScaffolding05 [STAT:00141943] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141932] (places NVHooverDamScaffolding04 [STAT:00141945] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141931] (places NVHooverDamScaffolding02 [STAT:00141947] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141930] (places NVHooverDamScaffolding03 [STAT:00141946] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014192F] (places NVHooverDamScaffolding03 [STAT:00141946] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014192E] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014192D] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014192C] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014192B] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014192A] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141929] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest02 [CELL:000DDD2A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001776C6] (places CollisionMarker [STAT:00000021] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FC6] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FC5] (places WoodBeam02 [STAT:000AF6CA] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FC4] (places WoodBeam03 [STAT:000AF6CB] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FC3] (places CampLog01 [STAT:0007C24B] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FC2] (places CampLog02 [STAT:0007C24C] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FC1] (places WoodBeam01 [STAT:000AF6C5] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FC0] (places CampLog01 [STAT:0007C24B] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FBF] (places WoodBeam01 [STAT:000AF6C5] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00174FBD] (places CollisionMarker [STAT:00000021] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00164C61] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00164C60] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00164C5F] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00164C5D] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00164C5C] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00164C59] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00164C58] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00164C57] (places NVHooverDamScaffoldingPiece03 [STAT:00141949] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00143871] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00143870] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142801] (places NVHooverDamScaffoldingDoor "Door" [DOOR:001427EA] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00142800] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001427FF] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001427FE] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001427FD] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141928] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141927] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141926] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141924] (places NVHooverDamScaffolding01 [STAT:00141948] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141923] (places NVHooverDamScaffolding02 [STAT:00141947] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141922] (places NVHooverDamScaffoldingPiece03 [STAT:00141949] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141921] (places NVHooverDamScaffolding04 [STAT:00141945] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00141920] (places NVHooverDamScaffolding03 [STAT:00141946] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014191F] (places NVHooverDamScaffoldingPiece03 [STAT:00141949] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014191E] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014191C] (places NVHooverDamScaffoldingPiece02 [STAT:00141944] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014191B] (places NVHooverDamScaffoldingPiece01 [STAT:00141942] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013F55F] (places RoadChunk04 [STAT:000317B7] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E482] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E481] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0B2] (places ParkingLotChunk03 [STAT:0005F34A] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0B1] (places ParkingLotChunk02 [STAT:0005F348] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0AE] (places RoadChunk04 [STAT:000317B7] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0AD] (places RoadChunk02 [STAT:000317A7] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0AC] (places RoadChunk01 [STAT:000317A6] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0AB] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0AA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0A9] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0A8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0A7] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0A6] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0A5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0A4] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0A3] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0A2] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0A0] (places ParkingLotChunk04 [STAT:0005F349] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013DD5D] (places NVNRockCanyon19 [STAT:00119878] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013DD5C] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013DD5A] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of HooverDamExtWest01 [CELL:000DDD2B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B38F] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of HooverDamExtEast [CELL:000DDD2F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B38E] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast [CELL:000DDD2F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014B38C] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtEast [CELL:000DDD2F] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F55C] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F55B] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F55A] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F559] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F558] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F557] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F556] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F555] (places UnderwaterRockCanyon04NV [STAT:001058A7] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F554] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F553] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00135A43] (places NVHooverDamOverpas02 [STAT:00164E28] in GRUP Cell Temporary Children of [CELL:000DDD31] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F55D] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtPowerPlant01 [CELL:000DDD32] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00135A44] (places NVHooverDamConcreteDividers02 [STAT:0013EAEF] in GRUP Cell Temporary Children of HooverDamExtPowerPlant01 [CELL:000DDD32] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00165AED] (places NVNCRFlagHangFromTop [STAT:00165AC1] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E47F] (places RoadChunk03 [STAT:000317A8] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0B5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013E0B4] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013DD5E] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013D8D7] (places NVNCRFlagHangFromTop02 [STAT:001691EC] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013D78D] (places RoadChunk03 [STAT:000317A8] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013D78C] (places RoadChunk01 [STAT:000317A6] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013D78B] (places RoadChunk05 [STAT:000317B6] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013D78A] (places RoadChunk04 [STAT:000317B7] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013D789] (places RoadChunk03 [STAT:000317A8] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013D788] (places RoadChunkCluster01 [STAT:000317AE] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013D786] (places RoadChunkCluster01 [STAT:000317AE] in GRUP Cell Temporary Children of HooverDamExtWest [CELL:000DDD33] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0014C4F5] (places NVNRockCanyon02 [STAT:00119889] in GRUP Cell Temporary Children of [CELL:000DDD35] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 22,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F56F] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F56E] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F56D] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F56C] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F56B] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F56A] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F569] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F568] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F567] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F566] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F565] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F564] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F563] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F562] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F561] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F560] (places UnderwaterRockCanyon07NV [STAT:001058A9] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F55F] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F55E] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD39] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F578] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtPowerPlant02 [CELL:000DDD3A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F577] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtPowerPlant02 [CELL:000DDD3A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F576] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtPowerPlant02 [CELL:000DDD3A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F575] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtPowerPlant02 [CELL:000DDD3A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F574] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtPowerPlant02 [CELL:000DDD3A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F573] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtPowerPlant02 [CELL:000DDD3A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F572] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtPowerPlant02 [CELL:000DDD3A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F571] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of HooverDamExtPowerPlant02 [CELL:000DDD3A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F570] (places UnderwaterRockCanyon04NV [STAT:001058A7] in GRUP Cell Temporary Children of HooverDamExtPowerPlant02 [CELL:000DDD3A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001717CA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtODeckExt [CELL:000DDD3B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001717C9] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of HooverDamExtODeckExt [CELL:000DDD3B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F0FC] (places ElectricityPylon01 [STAT:000195D5] in GRUP Cell Temporary Children of HooverDamExtODeckExt [CELL:000DDD3B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F0FB] (places ElectricityPylon01 [STAT:000195D5] in GRUP Cell Temporary Children of HooverDamExtODeckExt [CELL:000DDD3B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013D790] (places RoadChunk05 [STAT:000317B6] in GRUP Cell Temporary Children of HooverDamExtODeckExt [CELL:000DDD3B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013857D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtODeckExt [CELL:000DDD3B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00138577] (places DLCPittCableSupportLong01 [STAT:00090B61] in GRUP Cell Temporary Children of HooverDamExtODeckExt [CELL:000DDD3B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00137D01] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of HooverDamExtODeckExt [CELL:000DDD3B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F596] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F595] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F594] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F593] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F592] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F591] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F590] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F58F] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F58E] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F58D] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F58C] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F58B] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F58A] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F589] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F588] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F587] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F586] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F585] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F584] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F583] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F582] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F581] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F580] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F57F] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F57E] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F57D] (places UnderwaterRockCanyon04NV [STAT:001058A7] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F57C] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F57B] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F57A] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F579] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD41] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F59D] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtPowerPlant03 [CELL:000DDD42] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F59C] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtPowerPlant03 [CELL:000DDD42] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F59B] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtPowerPlant03 [CELL:000DDD42] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F59A] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtPowerPlant03 [CELL:000DDD42] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F599] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtPowerPlant03 [CELL:000DDD42] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F598] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtPowerPlant03 [CELL:000DDD42] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F597] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of HooverDamExtPowerPlant03 [CELL:000DDD42] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F0FE] (places ElectricityPylon03 [STAT:0001CE74] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F0FD] (places ElectricityPylon01 [STAT:000195D5] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00138583] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00138582] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013857F] (places DLCPittCableSupportLong01 [STAT:00090B61] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B104] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B103] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B102] (places TreeJoshCNV [STAT:0008D47E] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B101] (places TreeJoshDNV [STAT:0008D47F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B100] (places TreeJoshDNV [STAT:0008D47F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0FF] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0FE] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0FD] (places TreeJoshCNV [STAT:0008D47E] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0FC] (places TreeJoshBNV [STAT:0008D47D] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0E9] (places CreosoteBushSm [STAT:000EC8D3] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0E8] (places CreosoteBushSm [STAT:000EC8D3] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0E7] (places CreosoteBushSm [STAT:000EC8D3] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0D7] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0D6] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0D4] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0D3] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0D2] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0D1] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0D0] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0CF] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0B0] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0AE] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0AD] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0AC] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0AA] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0A9] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0A8] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0A7] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0A6] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0A5] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0A2] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0A0] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B092] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B08F] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B08E] (places NVNRockCanyon06 [STAT:00119885] in GRUP Cell Temporary Children of [CELL:000DDD43] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEA4] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDD48] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEA3] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD48] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEA2] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDD48] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEA0] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD48] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEAF] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEAE] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEAD] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEAC] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEAB] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEAA] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEA9] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEA8] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEA7] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEA6] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEA5] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5AB] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5AA] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A9] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A8] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A7] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A6] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A5] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A4] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A3] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A2] (places UnderwaterRockCanyon04NV [STAT:001058A7] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A1] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5A0] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F59F] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F59E] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD49] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEB2] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of HooverDamExtPowerPlant04 [CELL:000DDD4A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEB1] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtPowerPlant04 [CELL:000DDD4A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEB0] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtPowerPlant04 [CELL:000DDD4A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5AF] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of HooverDamExtPowerPlant04 [CELL:000DDD4A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5AE] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of HooverDamExtPowerPlant04 [CELL:000DDD4A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5AD] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of HooverDamExtPowerPlant04 [CELL:000DDD4A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015F5AC] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of HooverDamExtPowerPlant04 [CELL:000DDD4A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0FA] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of [CELL:000DDD4B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0F9] (places TreeJoshANV [STAT:0008D47C] in GRUP Cell Temporary Children of [CELL:000DDD4B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0F8] (places TreeJoshCNV [STAT:0008D47E] in GRUP Cell Temporary Children of [CELL:000DDD4B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0EE] (places CreosoteBushSm [STAT:000EC8D3] in GRUP Cell Temporary Children of [CELL:000DDD4B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0ED] (places CreosoteBushSm [STAT:000EC8D3] in GRUP Cell Temporary Children of [CELL:000DDD4B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012B0C2] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DDD4B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FED0] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD54] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FECF] (places NVNRockCanyon12 [STAT:0011987F] in GRUP Cell Temporary Children of [CELL:000DDD54] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEC7] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD54] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FEC4] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD54] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FED9] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD56] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FED8] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD56] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FED7] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD56] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FED6] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD56] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FED5] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD56] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015FED2] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD56] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AE9] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD09] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,10)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EC2] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD10] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EC4] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EC3] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B0C] (places UnderwaterRockCanyon17NV [STAT:001058B0] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B06] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B05] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF7] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF6] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF5] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF4] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AEB] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AEA] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ADC] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD7] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD6] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ACE] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ACD] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ABA] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB9] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB8] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB7] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB6] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AAC] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AAB] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA4] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA3] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A9D] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A82] (places NVSeaPlant01 [MSTT:001060C7] in GRUP Cell Temporary Children of [CELL:000DDD11] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B0B] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B0A] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B02] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AFD] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AFC] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AFB] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AFA] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF9] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF8] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF3] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF2] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF1] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AF0] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AEF] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AEE] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AE7] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AE6] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AE0] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ADF] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ADE] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ADD] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ADA] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD9] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD8] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD0] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ACF] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ACB] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ACA] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AC8] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AC3] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ABD] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ABC] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ABB] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB5] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB4] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB2] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AAF] (places UnderwaterRockCanyon04NV [STAT:001058A7] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA9] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA8] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA6] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA5] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA0] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A9F] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A9E] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A97] (places UnderwaterCliffCanyonL03NV [STAT:001058A2] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A96] (places UnderwaterCliffCanyonL01NV [STAT:001058A0] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A95] (places UnderwaterCliffCanyonL01NV [STAT:001058A0] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A92] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A91] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A90] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A8F] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A8E] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A8D] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A86] (places NVSeaPlant01 [MSTT:001060C7] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A85] (places NVSeaPlant01 [MSTT:001060C7] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A84] (places NVSeaPlant01 [MSTT:001060C7] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A83] (places NVSeaPlant01 [MSTT:001060C7] in GRUP Cell Temporary Children of [CELL:000DDD12] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B01] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B00] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AFF] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AFE] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AE5] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AE4] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AE3] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AE2] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AE1] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD2] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD1] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AC1] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AC0] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ABF] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ABE] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AAE] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AAD] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA7] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA1] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A98] (places UnderwaterCliffCanyonL03NV [STAT:001058A2] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A8C] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A8B] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A8A] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A89] (places NVSeaPlant02 [MSTT:001060C6] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A88] (places NVSeaPlant01 [MSTT:001060C7] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A87] (places NVSeaPlant01 [MSTT:001060C7] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107ABF] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107ABE] (places UnderwaterRockCanyon04NV [STAT:001058A7] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107ABD] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00107ABC] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD13] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EC8] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD17] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EC7] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD17] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EC6] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD17] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EC5] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD17] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 20,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EDD] (places UnderwaterRockCanyon11NV [STAT:001058AB] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EDC] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EDB] (places UnderwaterCliffCanyonM01NV [STAT:001058A3] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EDA] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED9] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED8] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED7] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED6] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED5] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED4] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED3] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED2] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED1] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ED0] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ECF] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ECE] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ECD] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ECC] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ECB] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171ECA] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EC9] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD18] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 19,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF3] (places UnderwaterCliffCanyonL03NV [STAT:001058A2] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF2] (places UnderwaterCliffCanyonM01NV [STAT:001058A3] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF1] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF0] (places UnderwaterRockCanyon07NV [STAT:001058A9] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EEF] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EEE] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EED] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EEC] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EEB] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EEA] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE9] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE8] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE7] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE6] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE5] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE4] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE3] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE2] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE1] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EE0] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EDF] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EDE] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AC6] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A9B] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD19] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 18,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171F00] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EFF] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EFE] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EFD] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EFC] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EFB] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EFA] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF9] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF8] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF7] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF6] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF5] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171EF4] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B09] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B08] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B07] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166B04] (places UnderwaterRockCanyon15NV [STAT:001058AF] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AED] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AEC] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ADB] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD5] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD4] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AD3] (places UnderwaterRockCanyon12NV [STAT:001058AD] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166ACC] (places UnderwaterRockCanyon09NV [STAT:001058AC] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AC9] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AC5] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AC4] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB3] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB1] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AB0] (places UnderwaterRockCanyon06NV [STAT:001058A8] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AAA] (places UnderwaterRockCanyon03NV [STAT:001058A6] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AA2] (places UnderwaterRockCanyon02NV [STAT:001058A5] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A9C] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A9A] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166A99] (places UnderwaterRockCanyon01NV [STAT:001058A4] in GRUP Cell Temporary Children of [CELL:000DDD1A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 17,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00171F01] (places UnderwaterRockCanyon13NV [STAT:001058AE] in GRUP Cell Temporary Children of [CELL:000DDD1B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00166AC7] (places UnderwaterRockCanyon08NV [STAT:001058AA] in GRUP Cell Temporary Children of [CELL:000DDD1B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 16,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013F212] (places NVNRockCanyon01 [STAT:0011988A] in GRUP Cell Temporary Children of [CELL:000DDC3B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 24,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00104FDE] (places JerseyBarricade02 [STAT:0005F345] in GRUP Cell Temporary Children of [CELL:000DDB34] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 7,36)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0017310C] (places WeapCattleProd "Cattle Prod" [WEAP:0013316D] in GRUP Cell Temporary Children of SLAbandonedAnimalFarm [CELL:000DEBFE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 1,-26)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152353] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of Novac [CELL:0008434B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152352] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of Novac [CELL:0008434B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152350] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of Novac [CELL:0008434B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015234F] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of Novac [CELL:0008434B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00123725] (places TirePile02 [STAT:00040C41] in GRUP Cell Temporary Children of Novac [CELL:0008434B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001236C4] (places TirePile02 [STAT:00040C41] in GRUP Cell Temporary Children of Novac [CELL:0008434B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001236C0] (places TirePile01 [STAT:0003DDBA] in GRUP Cell Temporary Children of Novac [CELL:0008434B] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015269E] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of NovacDiner [CELL:0008434C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 4,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015269D] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of NovacDiner [CELL:0008434C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 4,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152441] (places TirePile02 [STAT:00040C41] in GRUP Cell Temporary Children of NovacDiner [CELL:0008434C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 4,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152440] (places TirePile01 [STAT:0003DDBA] in GRUP Cell Temporary Children of NovacDiner [CELL:0008434C] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 4,-9)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152B1A] (places TireWall01 [STAT:0003DDB4] in GRUP Cell Temporary Children of [CELL:00084347] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 6,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152B13] (places TirePile01 [STAT:0003DDBA] in GRUP Cell Temporary Children of [CELL:00084347] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 6,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00151AA6] (places TireWall02 [STAT:0003DDB6] in GRUP Cell Temporary Children of [CELL:00084347] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 6,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152C52] (places TireWall01 [STAT:0003DDB4] in GRUP Cell Temporary Children of NovacHotel [CELL:00084348] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00152B30] (places TirePile01 [STAT:0003DDBA] in GRUP Cell Temporary Children of NovacHotel [CELL:00084348] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015247B] (places TirePile02 [STAT:00040C41] in GRUP Cell Temporary Children of NovacHotel [CELL:00084348] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00151AE1] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of NovacHotel [CELL:00084348] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00151ADE] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of NovacHotel [CELL:00084348] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 5,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001524A8] (places TirePile01 [STAT:0003DDBA] in GRUP Cell Temporary Children of [CELL:00084349] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 4,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001524A7] (places TirePile02 [STAT:00040C41] in GRUP Cell Temporary Children of [CELL:00084349] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 4,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00163632] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000DEA40] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012AB13] (places NVNRockCanyon13 [STAT:0011987E] in GRUP Cell Temporary Children of [CELL:000DEA40] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 15,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [ACHR:00139FDA] (places vNiptonSurvivorCrucifix06 "Powder Ganger" [NPC_:0013849B] in GRUP Cell Temporary Children of [CELL:000E1A56] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-23)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EA045] (places CoffeeMug01 "Coffee Mug" [MISC:0003406C] in GRUP Cell Temporary Children of [CELL:000E19CC] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -15,-5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EA032] (places BurnedBook01 "Small Burned Book" [MISC:000A9E70] in GRUP Cell Temporary Children of [CELL:000E19CC] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -15,-5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EA011] (places BurnedBook01 "Small Burned Book" [MISC:000A9E70] in GRUP Cell Temporary Children of [CELL:000E19CC] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -15,-5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EEDEF] (places GardenGnomeDestroyed01 "Damaged Garden Gnome" [MISC:0005B635] in GRUP Cell Temporary Children of GoodspringsSource [CELL:000E19CD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -16,-5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000E38D5] (places PanCookingMetal "Metal Cooking Pan" [MISC:0003409C] in GRUP Cell Temporary Children of GoodspringsSource [CELL:000E19CD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -16,-5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5E7] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5E4] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED5B0] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED5AF] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED5AE] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB82] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB75] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB74] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB73] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB71] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB70] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB6F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB6E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB6D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB6C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9B4] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9B3] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9B2] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9B1] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE97A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE961] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC6E0] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC038] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19CE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5EC] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED5DA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB83] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB72] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB6B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB6A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB69] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB68] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB67] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB66] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB65] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB64] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEAEC] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEAE9] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA8E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA8D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA8C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA8B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA8A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA89] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA88] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA87] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA86] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA85] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA84] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA83] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA82] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA81] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA80] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA7F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA7E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA7D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA7C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA7B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA7A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA79] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA78] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE979] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE978] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE96B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE949] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC6E1] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC214] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ABF52] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ABF51] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ABF4F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ABF4C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ABE27] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NCRCF [CELL:000E19D6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000E4F8E] (places ParkingBlock03 [STAT:0005F33F] in GRUP Cell Temporary Children of [CELL:000E19D9] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -12,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000E4F8D] (places Car10HulkBodyStatic [STAT:00025FDC] in GRUP Cell Temporary Children of [CELL:000E19D9] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -12,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EA2DB] (places ShoppingCart01 [MSTT:0001D357] in GRUP Cell Temporary Children of [CELL:000E19DB] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -14,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000E79F9] (places RollerSkate [MSTT:00029581] in GRUP Cell Temporary Children of [CELL:000E19DB] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -14,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000E79EC] (places BurnedBook04 "Small Destroyed Book" [MISC:000A9E6B] in GRUP Cell Temporary Children of [CELL:000E19DB] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -14,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000E79EB] (places CoffeeMug01 "Coffee Mug" [MISC:0003406C] in GRUP Cell Temporary Children of [CELL:000E19DB] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -14,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000E79D9] (places ShotGlass01 "Shot glass" [MISC:000340B5] in GRUP Cell Temporary Children of [CELL:000E19DB] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -14,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED634] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED633] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED632] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED631] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED630] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED62F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED62E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB85] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB84] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB62] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB53] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB52] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB51] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB48] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB15] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEAEE] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEAED] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA77] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA76] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA75] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA74] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA73] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA72] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA71] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA70] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA6F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA6E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ACACE] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC932] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E19DE] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -9,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5E9] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5E8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5E6] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EDEA5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB81] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB80] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB7F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB7E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB7C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB5A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB59] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB58] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9BF] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9BC] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9BB] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9BA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9B9] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9B8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9B7] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9B6] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9B5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC621] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC554] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18D5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5EF] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5E5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EDEC0] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB7B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB7A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB78] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB77] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB76] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB5C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB5B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB57] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB56] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB55] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB54] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEAE8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA91] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA90] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA8F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9EA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C7] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C6] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C5] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C4] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C3] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C2] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C1] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C0] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9BE] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9BD] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC6E4] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC212] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AC211] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ABBE7] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000AB91E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18DD] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5EE] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EF5ED] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000EDEE6] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED67E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000ED67D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000E7BBB] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB63] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB61] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB60] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB5F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB5E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEB5D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA6D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA6C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA6B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA6A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA69] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA68] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CEA67] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9EC] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9EB] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9E9] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9CC] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9CB] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9CA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:000CE9C9] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:000E18E5] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -8,-8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FABB] (places RubblePile05 [STAT:00099503] in GRUP Cell Temporary Children of FreesideOldMormonFortFrontOLD [CELL:0010BF20] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FAAD] (places TenPenSidewalkChunk02 [STAT:00028E1E] in GRUP Cell Temporary Children of FreesideOldMormonFortFrontOLD [CELL:0010BF20] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011EF24] (places DLCPittCableSupportLongUp04 [STAT:00090B58] in GRUP Cell Temporary Children of FreesideOldMormonFortFrontOLD [CELL:0010BF20] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C154] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of FreesideOldMormonFortFrontOLD [CELL:0010BF20] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C149] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of FreesideOldMormonFortFrontOLD [CELL:0010BF20] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C148] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of FreesideOldMormonFortFrontOLD [CELL:0010BF20] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C147] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of FreesideOldMormonFortFrontOLD [CELL:0010BF20] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C168] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of FreesideOldMormonFortOLD [CELL:0010BF21] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C164] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of FreesideOldMormonFortOLD [CELL:0010BF21] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C162] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of FreesideOldMormonFortOLD [CELL:0010BF21] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001657D1] (places WestSideWallR [STAT:0011E47B] in GRUP Cell Temporary Children of [CELL:0010BF2B] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00110E4B] (places WestSideWallR [STAT:0011E47B] in GRUP Cell Temporary Children of [CELL:0010BF2B] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00110E49] (places WestSideWallL [STAT:0011E47C] in GRUP Cell Temporary Children of [CELL:0010BF2B] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001253CF] (places BldgCorner01 [STAT:00036EF3] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001207D2] (places NVNoSoNeonSign03A [STAT:000FA2E2] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011EF30] (places DLCPittCableSupportMedL01 [STAT:00090B54] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C192] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011AD16] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011AD15] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011AD14] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011AD13] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011AD12] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011AD11] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011AD10] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011AD0F] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010E3FE] (places WestSideLiquorStore02 [STAT:000EEEAF] in GRUP Cell Temporary Children of FreesideNorthGateIntersection [CELL:0010BF2C] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00120033] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00120032] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00120031] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00120030] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00120027] (places DLCPittCableSupportLongUp03 [STAT:00090B59] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7E9] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7E8] (places CarStack01 [STAT:000469D2] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7E7] (places Car03B [MSTT:0001CCCB] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7E6] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7DF] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7DE] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7DD] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7DC] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C1BF] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010DA02] (places BldgCorner01 [STAT:00036EF3] in GRUP Cell Temporary Children of [CELL:0010BF07] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00120091] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of [CELL:0010BF08] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00120090] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:0010BF08] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012008F] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:0010BF08] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012008E] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of [CELL:0010BF08] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00120085] (places UtilityPoleMSmall01 [STAT:0001DCBE] in GRUP Cell Temporary Children of [CELL:0010BF08] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C1DE] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of [CELL:0010BF08] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C1DD] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0010BF08] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010DA0B] (places BldgCorner01 [STAT:00036EF3] in GRUP Cell Temporary Children of [CELL:0010BF08] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BDEA] (places RubblePile05 [STAT:00099503] in GRUP Cell Temporary Children of FreesideKingsCorner [CELL:0010BF0D] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7FA] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of FreesideKingsCorner [CELL:0010BF0D] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7F9] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of FreesideKingsCorner [CELL:0010BF0D] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011F7F8] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of FreesideKingsCorner [CELL:0010BF0D] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C1DF] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of FreesideKingsCorner [CELL:0010BF0D] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C207] (places WestSideLiquorStore02 [STAT:000EEEAF] in GRUP Cell Temporary Children of FreesideEastGateOLD [CELL:0010C007] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011C204] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of FreesideEastGateOLD [CELL:0010C007] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at 2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00111F7B] (places OTPlatform02 [STAT:0007418E] in GRUP Cell Temporary Children of FreesideTrainStationOLD [CELL:0010BF04] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010D9F7] (places TrainYardTerminal [STAT:000E62A2] in GRUP Cell Temporary Children of FreesideTrainStationOLD [CELL:0010BF04] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00111FD7] (places OTPlatform01 [STAT:0007417E] in GRUP Cell Temporary Children of [CELL:0010BF05] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010DA2A] (places WestSideLiquorStore02 [STAT:000EEEAF] in GRUP Cell Temporary Children of [CELL:0010BF05] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001197FF] (places UtilityPoleMInt02 [STAT:0001E036] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00119128] (places BusHulkFrontStatic01 [STAT:000225E4] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00119127] (places BusHulkBackStatic01 [STAT:000225E2] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00119123] (places ParkingLotLight02 [STAT:0005F34D] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00119122] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00119121] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00119119] (places BusShelter01 [STAT:00014A8B] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00119100] (places NVNoSoNeonSign05C [STAT:000FB8B7] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001190FE] (places NVNoSoNeonSign04B [STAT:000FA2E6] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00117FA7] (places RubblePileEdging01 [STAT:00000A35] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0010DA48] (places WestSideWallL [STAT:0011E47C] in GRUP Cell Temporary Children of [CELL:0010BEEC] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BE04] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BE03] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BE02] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BE01] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BE00] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BDFF] (places CarStack01 [STAT:000469D2] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BDFE] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BDFD] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BDFC] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BDFB] (places CarStack01 [STAT:000469D2] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BDFA] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012BDED] (places Car03A [MSTT:0001CB29] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00129477] (places NVNoSoNeonSign05A [STAT:000FB8B5] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC3B] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC3A] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC39] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC38] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC37] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC36] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC35] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC34] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC31] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC30] (places Car03B [MSTT:0001CCCB] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC2F] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC2E] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC2D] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC2C] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC2B] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC29] (places CarStack01 [STAT:000469D2] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC26] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0011FC24] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001191C6] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0010BEF4] (in FreesideWorld "Freeside" [WRLD:0010BEEA] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE04] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideNorthGate [CELL:0012DA5C] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE03] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideNorthGate [CELL:0012DA5C] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DF0C] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideNorthGate [CELL:0012DA5C] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DEAC] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA5D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DEAA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA5D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DEA8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA5D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DEA6] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA5D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DE91] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA5D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DE8F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA5D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DE8D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA5D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DE58] (places SignNoParking01 [STAT:000153ED] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DE4D] (places DstrBldgColumn01 [STAT:0002904B] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DE18] (places DstrBldgColumn01 [STAT:0002904B] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DDFC] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DDFA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DDF8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DDF6] (places DstrBldgColumn01 [STAT:0002904B] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DDED] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DDEB] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DDD8] (places DstrBldgColumn01 [STAT:0002904B] in GRUP Cell Temporary Children of FreesideNorthBodyguards [CELL:0012DA68] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DDBB] (places dlc04streetlitter02 [STAT:000F1E40] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DDA1] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DD9F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DD9D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DD5A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DD58] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DD56] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DD54] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DD52] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DD50] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DD4E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideOldMormonFortEntrance [CELL:0012DA69] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DCB3] (places MaizeWitheredGroup1 [STAT:000EA07E] in GRUP Cell Temporary Children of FreesideWaterPump [CELL:0012DA78] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DCB0] (places MaizeWitheredGroup1 [STAT:000EA07E] in GRUP Cell Temporary Children of FreesideWaterPump [CELL:0012DA78] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DCAD] (places MaizeWitheredGroup1 [STAT:000EA07E] in GRUP Cell Temporary Children of FreesideWaterPump [CELL:0012DA78] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DCAA] (places MaizeWitheredGroup1 [STAT:000EA07E] in GRUP Cell Temporary Children of FreesideWaterPump [CELL:0012DA78] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DCA2] (places JerseyBarricade04 [STAT:0005F344] in GRUP Cell Temporary Children of FreesideWaterPump [CELL:0012DA78] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DCA1] (places JerseyBarricade03 [STAT:0005F343] in GRUP Cell Temporary Children of FreesideWaterPump [CELL:0012DA78] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DC9D] (places JerseyBarricade01 [STAT:0005F342] in GRUP Cell Temporary Children of FreesideWaterPump [CELL:0012DA78] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DC9B] (places JerseyBarricade04 [STAT:0005F344] in GRUP Cell Temporary Children of FreesideWaterPump [CELL:0012DA78] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DC8D] (places WestSideWallL [STAT:0011E47C] in GRUP Cell Temporary Children of FreesideBusNorth [CELL:0012DA79] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DC8A] (places SignNoUTurn01 [STAT:000153F1] in GRUP Cell Temporary Children of FreesideBusNorth [CELL:0012DA79] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DC26] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of FreesideBusNorth [CELL:0012DA79] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DC1F] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of FreesideBusNorth [CELL:0012DA79] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DC1C] (places DLCPittCableSupportLongUp03 [STAT:00090B59] in GRUP Cell Temporary Children of FreesideBusNorth [CELL:0012DA79] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DC14] (places FreesideWelcomeSign [STAT:00110A6F] in GRUP Cell Temporary Children of FreesideBusNorth [CELL:0012DA79] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DC0F] (places AtomicWranglerExt [STAT:0011D2CC] in GRUP Cell Temporary Children of FreesideBusNorth [CELL:0012DA79] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DBFF] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of FreesideBusNorth [CELL:0012DA79] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DBDA] (places RubblePile02 [STAT:00000A31] in GRUP Cell Temporary Children of FreesideBusNorth [CELL:0012DA79] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2C7] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2C6] (places CarStack01 [STAT:000469D2] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2C5] (places Car03B [MSTT:0001CCCB] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2C4] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2BD] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2BC] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2BB] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2BA] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E295] (places WestSideLiquorStore02 [STAT:000EEEAF] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E24D] (places dlc04streetlitter02 [STAT:000F1E40] in GRUP Cell Temporary Children of [CELL:0012DA37] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E233] (places dlc04streetlitter02 [STAT:000F1E40] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E221] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E21F] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E21D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E21B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E219] (places DstrBldgColumn01 [STAT:0002904B] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E218] (places DstrBldgColumn01 [STAT:0002904B] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E1F3] (places dlc04streetlitter02 [STAT:000F1E40] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E1ED] (places dlc04streetlitter02 [STAT:000F1E40] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E1E8] (places dlc04streetlitteredge03 [STAT:000F1E46] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E1E6] (places dlc04streetlitteredge02 [STAT:000F1E45] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E1D8] (places dlc04streetlitter02a [STAT:000F1E41] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E1D4] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E1B2] (places SCOLParkingLotChunk04b [SCOL:001680B1] in GRUP Cell Temporary Children of [CELL:0012DA38] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE23] (places RubblePile02 [STAT:00000A31] in GRUP Cell Temporary Children of [CELL:0012DA39] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E13D] (places RubblePileEdgingCorner01 [STAT:00000A36] in GRUP Cell Temporary Children of [CELL:0012DA39] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 1,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001759F8] (places BldgCorner01Windows02 [ACTI:001759DD] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001759F7] (places BldgCorner01Windows02 [ACTI:001759DD] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001759F4] (places BldgCorner01Windows02 [ACTI:001759DD] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001759F3] (places BldgCorner01Windows02 [ACTI:001759DD] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001759F2] (places BldgCorner01Windows02 [ACTI:001759DD] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001759F1] (places BldgCorner01Windows02 [ACTI:001759DD] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001759F0] (places BldgCorner01Windows02 [ACTI:001759DD] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001759EF] (places BldgCorner01Windows02 [ACTI:001759DD] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001759EE] (places BldgCorner01Windows02 [ACTI:001759DD] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0013858E] (places DoorStorefront01Static [STAT:0010243C] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E121] (places AtomicWranglerExt [STAT:0011D2CC] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E120] (places KingsSign [ACTI:00120DC6] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E11A] (places DLCPittCableSupportLongUp03 [STAT:00090B59] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E111] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E110] (places CarStack01 [STAT:000469D2] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E10F] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E10E] (places Car03B [MSTT:0001CCCB] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E106] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E105] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E104] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E103] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0FD] (places IndDoorSm01Static [STAT:000B365B] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0FC] (places DoorBarricade [STAT:00078578] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0F8] (places WestSideWallR [STAT:0011E47B] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0F7] (places WestSideWallL [STAT:0011E47C] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0F4] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0F3] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0EE] (places IndDoorSm01Static [STAT:000B365B] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0ED] (places IndDoorSm01Static [STAT:000B365B] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0EC] (places WoodPlanksGroup05 [STAT:0007B21C] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0EA] (places DLCPittCableSupportShortUp02 [STAT:00090B42] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0E9] (places DLCPittCableSupportCap [STAT:00090B75] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0D2] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0D0] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0CF] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0CE] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0CD] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0CC] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0CB] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0CA] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0C9] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0C6] (places UtilityPoleMSmall01 [STAT:0001DCBE] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0C0] (places SWSec1x6 [STAT:000229B6] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0BD] (places WestSideWallL [STAT:0011E47C] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0BC] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0BA] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0B8] (places SWSec1x6 [STAT:000229B6] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0B7] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0B6] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0B4] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0B0] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0AF] (places BldgCorner01 [STAT:00036EF3] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0AD] (places BldgCorner01 [STAT:00036EF3] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0AC] (places BldgCorner01 [STAT:00036EF3] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0AA] (places BldgCorner05NV [STAT:0012AF85] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E0A1] (places UtilityPoleMSingle02 [STAT:0002260B] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E09C] (places DLCPittCableSupportLongUp01 [STAT:00090B5D] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E094] (places RubblePile05 [STAT:00099503] in GRUP Cell Temporary Children of [CELL:0012DA42] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E089] (places AtomicWranglerExt [STAT:0011D2CC] in GRUP Cell Temporary Children of [CELL:0012DA43] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E083] (places dlc04streetlitter02 [STAT:000F1E40] in GRUP Cell Temporary Children of [CELL:0012DA43] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E071] (places WestSideWallR [STAT:0011E47B] in GRUP Cell Temporary Children of [CELL:0012DA43] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E047] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0012DA43] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E03F] (places DLCPittCableSupportLongUp03 [STAT:00090B59] in GRUP Cell Temporary Children of [CELL:0012DA43] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E028] (places dlc04streetlitter02a [STAT:000F1E41] in GRUP Cell Temporary Children of [CELL:0012DA43] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E026] (places dlc04streetlitter01a [STAT:000F1E3F] in GRUP Cell Temporary Children of [CELL:0012DA43] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E024] (places dlc04streetlitter01a [STAT:000F1E3F] in GRUP Cell Temporary Children of [CELL:0012DA43] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E022] (places dlc04streetlitter01a [STAT:000F1E3F] in GRUP Cell Temporary Children of [CELL:0012DA43] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE27] (places NVStripWallC01Back [STAT:00167155] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E13C] (places RubblePileEdgingCorner01 [STAT:00000A36] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E032] (places RubblePileEdging01 [STAT:00000A35] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DFEE] (places BLD11EndR01 [STAT:0001F4BB] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DFED] (places BLD11EndL01 [STAT:0001F4BC] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DFE3] (places BLD11Mid02 [STAT:0001F4BD] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DFE2] (places BLD11Mid04 [STAT:0006FCFD] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DFE1] (places BLD11Mid04 [STAT:0006FCFD] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DFE0] (places BLD11Mid02 [STAT:0001F4BD] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DFDF] (places BLD11Corner02 [STAT:0001F4BE] in GRUP Cell Temporary Children of [CELL:0012DA44] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 0,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DFC1] (places dlc04streetlitter02a [STAT:000F1E41] in GRUP Cell Temporary Children of [CELL:0012DA4D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DF96] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA4D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DF93] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA4D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DF91] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA4D] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DF73] (places dlc04streetlitter02 [STAT:000F1E40] in GRUP Cell Temporary Children of FreesideEastGate [CELL:0012DA4E] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DF3F] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideEastGate [CELL:0012DA4E] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012DF3D] (places RubblePileEdging01 [STAT:00000A35] in GRUP Cell Temporary Children of FreesideEastGate [CELL:0012DA4E] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at 2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E513] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA16] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E511] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA16] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E50E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA16] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E508] (places RubblePile02 [STAT:00000A31] in GRUP Cell Temporary Children of [CELL:0012DA16] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E503] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA16] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E501] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA16] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E4D8] (places SilverRushSign [STAT:00118F1C] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E4CF] (places DLCPittCableSupportLongUp04 [STAT:00090B58] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E4BD] (places UtilityPoleMInt02 [STAT:0001E036] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E4BC] (places SilverRushSignGlow [ACTI:0011BEDD] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E4B6] (places AtomicWranglerSign [STAT:00112541] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E4B0] (places BldgCorner05NV [STAT:0012AF85] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E4AF] (places BldgCorner05NV [STAT:0012AF85] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E487] (places DLCPittCableSupportLongUp04 [STAT:00090B58] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E478] (places DLCPittCableSupportCap [STAT:00090B75] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E477] (places DLCPittCableSupportLongUp03 [STAT:00090B59] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E46B] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E46A] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E469] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E468] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E467] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E466] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E465] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of FreesideNorthSideDoor [CELL:0012DA17] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE4F] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE4E] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE4B] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE4A] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE48] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE47] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE46] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E3D7] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E3D6] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E3D4] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E3CD] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E3CC] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E399] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E396] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E394] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E392] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E390] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of FreesideTrainStation [CELL:0012DA23] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E314] (places SCOLParkingLotChunk03b [SCOL:001680B5] in GRUP Cell Temporary Children of [CELL:0012DA24] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2EA] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA24] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2E8] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA24] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2E6] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA24] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E2E4] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012DA24] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,0)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E968] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012D9E9] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E965] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012D9E9] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E964] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:0012D9E9] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E913] (places BusHulkBackStatic01 [STAT:000225E2] in GRUP Cell Temporary Children of [CELL:0012D9E9] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E912] (places BusHulkFrontStatic01 [STAT:000225E4] in GRUP Cell Temporary Children of [CELL:0012D9E9] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E8EC] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of FreesideRobotShopEntrance [CELL:0012D9EA] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E8C7] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of FreesideRobotShopEntrance [CELL:0012D9EA] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E892] (places RubblePileEdging01 [STAT:00000A35] in GRUP Cell Temporary Children of FreesideRobotShopEntrance [CELL:0012D9EA] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E891] (places RubblePileEdgingCorner01 [STAT:00000A36] in GRUP Cell Temporary Children of FreesideRobotShopEntrance [CELL:0012D9EA] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E86F] (places dlc04streetlitteredge02 [STAT:000F1E45] in GRUP Cell Temporary Children of FreesideRobotShopEntrance [CELL:0012D9EA] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E854] (places dlc04streetlitter02a [STAT:000F1E41] in GRUP Cell Temporary Children of FreesideRobotShopEntrance [CELL:0012D9EA] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E853] (places dlc04streetlitter02a [STAT:000F1E41] in GRUP Cell Temporary Children of FreesideRobotShopEntrance [CELL:0012D9EA] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -2,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016ACCD] (places WoodPlanksGroup05 [STAT:0007B21C] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E73D] (places DoorStorefront01Static [STAT:0010243C] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E734] (places WestSideWallL [STAT:0011E47C] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E733] (places WestSideLiquorStore02 [STAT:000EEEAF] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E732] (places IndDoorSm01Static [STAT:000B365B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E731] (places DoorBarricade [STAT:00078578] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E721] (places BldgCorner04NV [STAT:0012AF84] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E720] (places BldgCorner01 [STAT:00036EF3] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E71F] (places WestSideWallR [STAT:0011E47B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E71E] (places WestSideLiquorStore02 [STAT:000EEEAF] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E71D] (places WestSideWallL [STAT:0011E47C] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E71A] (places BldgCorner05NV [STAT:0012AF85] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E718] (places BldgCorner05NV [STAT:0012AF85] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E706] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6FE] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6F7] (places DLCPittCableSupportLongUp04 [STAT:00090B58] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6CE] (places RubblePileEdgingCorner01 [STAT:00000A36] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6CD] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6C9] (places DLCPittCableSupportLongUp03 [STAT:00090B59] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6C2] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6BB] (places DLCPittCableSupportLongUp02 [STAT:00090B5B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6BA] (places TireStack02 [STAT:000B834D] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6B9] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6B8] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6B7] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6B6] (places TireStack02 [STAT:000B834D] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6B5] (places CarStack01 [STAT:000469D2] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6B3] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6B2] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6B1] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6B0] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6AF] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6AE] (places Car03B [MSTT:0001CCCB] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6AD] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6AA] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6A9] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6A8] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6A7] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6A6] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6A5] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6A4] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6A3] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E6A2] (places Car03A [MSTT:0001CB29] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E696] (places RubblePileEdgingCorner01 [STAT:00000A36] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E695] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E694] (places CarStack01 [STAT:000469D2] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E693] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E692] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E691] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E690] (places CarStack01 [STAT:000469D2] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E68F] (places Car03HulkBodyStatic [STAT:000225FE] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E68E] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E68D] (places MetalGroup02 [STAT:0007B21B] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E68C] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E68B] (places MetalGroup03 [STAT:0007B21D] in GRUP Cell Temporary Children of [CELL:0012DA00] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E687] (places DoorStorefront01Static [STAT:0010243C] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E686] (places WoodPlanksGroup02 [STAT:0007B218] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E683] (places DLCPittCableSupportLongUp03 [STAT:00090B59] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E677] (places UtilityPoleMSmall01 [STAT:0001DCBE] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E66F] (places UtilityPoleMSingle01 [STAT:00022608] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E66C] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E667] (places RowHouseBaseBRed01NV [STAT:000FF771] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E630] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E62F] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E62E] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E62D] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E62C] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E62B] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E62A] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E629] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:0012DA01] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE6A] (places NVStripWallL02Back [STAT:00167159] in GRUP Cell Temporary Children of [CELL:0012DA02] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016AE69] (places NVStripWallL02Back [STAT:00167159] in GRUP Cell Temporary Children of [CELL:0012DA02] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E5EC] (places BLD11Corner01 [STAT:0001F4B7] in GRUP Cell Temporary Children of [CELL:0012DA02] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0012E5C2] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of [CELL:0012DA02] (in FreesideNorthWorld "Freeside" [WRLD:0012D94D] at -1,-3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016B786] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:00149D65] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at 6,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016B7D0] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:00149D58] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at 4,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0016B7D1] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:00149D5A] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at 2,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FA6] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:00149D63] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at 0,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FAC] (places ElectricityPylon01 [STAT:000195D5] in GRUP Cell Temporary Children of [CELL:0014926B] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -8,7)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015C0F5] (places OTBldgDesCorner05 [STAT:0014F45B] in GRUP Cell Temporary Children of [CELL:0014926D] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -2,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015C0F4] (places NVWestSideLiquorStore03DesA [STAT:001376D4] in GRUP Cell Temporary Children of [CELL:0014926D] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -2,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015C0F3] (places TLLampPost01 [STAT:0003A74A] in GRUP Cell Temporary Children of [CELL:0014926D] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -2,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015C0F2] (places TLLampPost01 [STAT:0003A74A] in GRUP Cell Temporary Children of [CELL:0014926D] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -2,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015C0E8] (places OTBldgDesCorner06 [STAT:0014F45C] in GRUP Cell Temporary Children of [CELL:0014926D] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -2,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015C0E4] (places TLLampPost01 [STAT:0003A74A] in GRUP Cell Temporary Children of [CELL:0014926D] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -2,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158A87] (places UtilityPoleWSmall02 [STAT:0001E030] in GRUP Cell Temporary Children of [CELL:0014926E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158A9D] (places Usonianhome02 [STAT:000ECE6E] in GRUP Cell Temporary Children of [CELL:0014926F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158AF2] (places CarStack03 [STAT:000469D5] in GRUP Cell Temporary Children of [CELL:00149270] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158ADE] (places WastelandRoadStraightLongB [STAT:0001EE8F] in GRUP Cell Temporary Children of [CELL:00149270] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158AD1] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:00149270] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B37] (places SWTrimDouble01 [STAT:00000A55] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B35] (places SWSingleCorner03 [STAT:0009DD3F] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B2F] (places RubblePile02 [STAT:00000A31] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B2D] (places SWSingle [STAT:00000A4F] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B2A] (places SWDoubleShade02 [STAT:00000A4D] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B27] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B17] (places SWDoubleEdge05 [STAT:00000A47] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B10] (places SWSingle1PointShade01 [STAT:00000A50] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B0B] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158B07] (places RubblePile04 [STAT:00000A33] in GRUP Cell Temporary Children of [CELL:00149271] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,6)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015C102] (places TLLampPost01 [STAT:0003A74A] in GRUP Cell Temporary Children of [CELL:00149275] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -2,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015C101] (places TLLampPost01 [STAT:0003A74A] in GRUP Cell Temporary Children of [CELL:00149275] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -2,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015EC18] (places CoyoteTobaccoPickable "Coyote Tobacco" [ACTI:000FB0EE] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015EC13] (places CoyoteTobaccoPickable "Coyote Tobacco" [ACTI:000FB0EE] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015EC04] (places HoneyMesquitePickable "Honey Mesquite" [ACTI:001093CE] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015EC00] (places BananaYuccaPickable "Banana Yucca" [ACTI:001093CF] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A484] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A483] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158C11] (places RubblePile02 [STAT:00000A31] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158C10] (places RubblePile02 [STAT:00000A31] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BF7] (places WastelandRoadStraightLongB [STAT:0001EE8F] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BF6] (places WastelandRoadStraightLongB [STAT:0001EE8F] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BF5] (places WastelandRoadStraightLongB [STAT:0001EE8F] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BF3] (places WastelandRoadEndCapL [STAT:0001DD4C] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BF0] (places SWSecEdge1x8 [STAT:000229BC] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BD8] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BD6] (places swsinglecorner05NV [STAT:000F518B] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BD5] (places SWSecEdge1x3 [STAT:0006D8F1] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BD4] (places SWSecEdge1x3 [STAT:0006D8F1] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BD3] (places SWSecEdge1x8 [STAT:000229BC] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BBF] (places SWDoubleEdge02 [STAT:00000A44] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158BBA] (places WastelandRoadStraightLong [STAT:0001DD45] in GRUP Cell Temporary Children of [CELL:00149277] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A487] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsideLiquorMini [CELL:00149278] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A486] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsideLiquorMini [CELL:00149278] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A485] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsideLiquorMini [CELL:00149278] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158C44] (places SWSingle [STAT:00000A4F] in GRUP Cell Temporary Children of WestsideLiquorMini [CELL:00149278] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A48E] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsidePawnShopMini [CELL:00149279] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A48D] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsidePawnShopMini [CELL:00149279] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A48C] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsidePawnShopMini [CELL:00149279] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A48B] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsidePawnShopMini [CELL:00149279] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A48A] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsidePawnShopMini [CELL:00149279] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A489] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsidePawnShopMini [CELL:00149279] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A488] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsidePawnShopMini [CELL:00149279] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158DD5] (places CarStack03 [STAT:000469D5] in GRUP Cell Temporary Children of [CELL:0014927A] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158DD2] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:0014927A] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158DD1] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:0014927A] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158DA4] (places CarStack03 [STAT:000469D5] in GRUP Cell Temporary Children of [CELL:0014927A] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FAE] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:0014927B] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -8,5)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E1F] (places SWSingleDeepEdge01 [STAT:00000A53] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E1E] (places SWSingleCorner01 [STAT:00000A51] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E1D] (places SWSecEdge1x3 [STAT:0006D8F1] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E1C] (places WastelandRoad3WayRB [STAT:00020521] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E1A] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E18] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E16] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E15] (places SWSecEdge1x8 [STAT:000229BC] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E13] (places SWSingleCorner01 [STAT:00000A51] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E11] (places SWSingle [STAT:00000A4F] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E0B] (places WastelandRoadStraightLongB [STAT:0001EE8F] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E0A] (places WastelandRoadStraightLong [STAT:0001DD45] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E09] (places WastelandRoad3WayLB [STAT:00020522] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E06] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E05] (places WastelandRoadEndCapL [STAT:0001DD4C] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E04] (places FireHydrant01 [STAT:000154CC] in GRUP Cell Temporary Children of [CELL:0014927E] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -3,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A493] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NorthCisternMini [CELL:0014927F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A492] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NorthCisternMini [CELL:0014927F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A491] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of NorthCisternMini [CELL:0014927F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A415] (places DoorStorefront02Static [STAT:001392C6] in GRUP Cell Temporary Children of NorthCisternMini [CELL:0014927F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A414] (places WoodPlanksGroup02 [STAT:0007B218] in GRUP Cell Temporary Children of NorthCisternMini [CELL:0014927F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A413] (places DoorStorefront02Static [STAT:001392C6] in GRUP Cell Temporary Children of NorthCisternMini [CELL:0014927F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A412] (places WoodPlanksGroup01 [STAT:000039D0] in GRUP Cell Temporary Children of NorthCisternMini [CELL:0014927F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E89] (places UrbanGatedWallStr01 [STAT:000AA01C] in GRUP Cell Temporary Children of NorthCisternMini [CELL:0014927F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158E80] (places BldgCorner06NV [STAT:0012B40C] in GRUP Cell Temporary Children of NorthCisternMini [CELL:0014927F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A495] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of westsideMini [CELL:00149280] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A494] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of westsideMini [CELL:00149280] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158EF7] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of westsideMini [CELL:00149280] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158EEE] (places SWSec2x2Broken [STAT:00031821] in GRUP Cell Temporary Children of westsideMini [CELL:00149280] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158EE5] (places TLLampPost01 [STAT:0003A74A] in GRUP Cell Temporary Children of westsideMini [CELL:00149280] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158EE0] (places TLLampPost01 [STAT:0003A74A] in GRUP Cell Temporary Children of westsideMini [CELL:00149280] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158EBE] (places WastelandRoad3WayRB [STAT:00020521] in GRUP Cell Temporary Children of westsideMini [CELL:00149280] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158EAF] (places RubblePile02 [STAT:00000A31] in GRUP Cell Temporary Children of westsideMini [CELL:00149280] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A497] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsideCoOpMini [CELL:00149281] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A496] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of WestsideCoOpMini [CELL:00149281] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158F5D] (places AtomicWranglerExt [STAT:0011D2CC] in GRUP Cell Temporary Children of WestsideCoOpMini [CELL:00149281] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158F35] (places WestSideLiquorStore02 [STAT:000EEEAF] in GRUP Cell Temporary Children of WestsideCoOpMini [CELL:00149281] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158F27] (places WastelandRoadStraightLong [STAT:0001DD45] in GRUP Cell Temporary Children of WestsideCoOpMini [CELL:00149281] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158F09] (places RowHouseBaseBRed01NV [STAT:000FF771] in GRUP Cell Temporary Children of WestsideCoOpMini [CELL:00149281] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015A498] (places WastelandShrub01 [TREE:0001C487] in GRUP Cell Temporary Children of [CELL:00149282] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158F92] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:00149282] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158F91] (places CarStack03 [STAT:000469D5] in GRUP Cell Temporary Children of [CELL:00149282] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,4)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015903B] (places BldgCorner06NV [STAT:0012B40C] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015903A] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159030] (places UtilityPoleMSmall01 [STAT:0001DCBE] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015902F] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015902E] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015902D] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015902C] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015902B] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015902A] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159029] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159028] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015900E] (places UrbanGatedWallStr01 [STAT:000AA01C] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159007] (places UrbanGatedWallStr01 [STAT:000AA01C] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159001] (places UrbanGatedWallStrDestoyed01 [STAT:000AA03B] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00158FF7] (places RubblePile02 [STAT:00000A31] in GRUP Cell Temporary Children of [CELL:00149287] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015909F] (places RowHouse02NV [STAT:0010388E] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159096] (places TenPenSWEdgeInCorner02 [STAT:00028E1A] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015908D] (places TenPenSidewalkEdge04 [STAT:00028E1B] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159088] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159084] (places TenPenSidewalkChunk02 [STAT:00028E1E] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159083] (places TenPenSidewalkChunk02 [STAT:00028E1E] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159082] (places TenPenSidewalkChunk02 [STAT:00028E1E] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159081] (places TenPenSidewalkChunk01 [STAT:00028E1D] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015907D] (places MerryGoRoundRuined01 [STAT:000154CF] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015907C] (places ParkTable [STAT:0002F7B2] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015907A] (places SwingsRuined02 [STAT:0001565D] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159078] (places SeeSawRuined01 [STAT:000154D3] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159077] (places SeeSawRuinedA02 [STAT:00015660] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159074] (places WastelandRoadStraightLongB [STAT:0001EE8F] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159073] (places WastelandRoad4WayR [STAT:0001DD4B] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159072] (places WastelandRoadStraightLong [STAT:0001DD45] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159071] (places WastelandRoadStraightLongB [STAT:0001EE8F] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015905B] (places UrbanWallStairs01 [STAT:000B290D] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015905A] (places UrbanWallStr01 [STAT:000B2908] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159059] (places UrbanWallStr01 [STAT:000B2908] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159057] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159056] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159055] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159054] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159053] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159052] (places RubblePile02 [STAT:00000A31] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159051] (places TLLampPost01 [STAT:0003A74A] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015904C] (places FXGlowSimpFillRndHalf02 [STAT:000BCEA0] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015904B] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015903F] (places RubblePile04 [STAT:00000A33] in GRUP Cell Temporary Children of [CELL:00149288] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159112] (places DLC03StreetTraffic02 [STAT:000E2B7C] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159111] (places DLC03StreetTraffic01 [STAT:000E2B7B] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159110] (places DLC03StreetLight01 [STAT:000E2B77] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015910E] (places DLC03StreetPost01 [STAT:000E2B79] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015910D] (places JunkWallCorner01 [STAT:0004445F] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001590D6] (places RubblePileEdging01 [STAT:00000A35] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001590BB] (places SWSec3x4 [STAT:000229B1] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001590BA] (places SWSecEdge1x8 [STAT:000229BC] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001590A4] (places StreetLight03 [STAT:00021362] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001590A3] (places CarStack03 [STAT:000469D5] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:001590A2] (places CarStack04 [STAT:000469D6] in GRUP Cell Temporary Children of [CELL:00149289] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FB2] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:0014928A] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,3)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015917D] (places SignStop02 [STAT:0001D47C] in GRUP Cell Temporary Children of [CELL:0014928F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015919F] (places WastelandRoadStraightLong [STAT:0001DD45] in GRUP Cell Temporary Children of [CELL:00149290] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015919C] (places WastelandRoad3WayLB [STAT:00020522] in GRUP Cell Temporary Children of [CELL:00149290] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159191] (places StreetLight01 [STAT:0001F970] in GRUP Cell Temporary Children of [CELL:00149290] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015918E] (places RowHouse02NV [STAT:0010388E] in GRUP Cell Temporary Children of [CELL:00149290] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:0015918D] (places RowHouse02NV [STAT:0010388E] in GRUP Cell Temporary Children of [CELL:00149290] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -5,2)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FBD] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:0014929A] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,1)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FBE] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:0014925D] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -2,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FBF] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:0014925F] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -4,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FC0] (places SCOLElectricityPylonWires2b [SCOL:00163CF5] in GRUP Cell Temporary Children of [CELL:00149261] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -6,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FC3] (places ElectricityPylon01 [STAT:000195D5] in GRUP Cell Temporary Children of [CELL:00149262] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,8)) was injected into FalloutNV.esm> [00:03] Background Loader: <Note: [REFR:00159FC2] (places ElectricityPylon01 [STAT:000195D5] in GRUP Cell Temporary Children of [CELL:00149262] (in WastelandNVmini "Mojave Wasteland" [WRLD:00148C05] at -7,8)) was injected into FalloutNV.esm> [00:03] Background Loader: [Uncut Wasteland.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [Uncut Wasteland.esm] Building FormID index [00:03] Background Loader: [Uncut Wasteland.esm] FormID index built [00:03] Background Loader: [Uncut Wasteland.esm] Building string indices [00:03] Background Loader: [Uncut Wasteland.esm] String indices built [00:03] Background Loader: [Uncut Wasteland.esm] Processing completed [00:03] Background Loader: loading "TLD_Travelers.esm"... [00:03] Background Loader: [TLD_Travelers.esm] Loading file [00:03] Background Loader: [TLD_Travelers.esm] File loaded (CRC32:AD91361C) [00:03] Background Loader: [TLD_Travelers.esm] Start processing [00:03] Background Loader: [TLD_Travelers.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [TLD_Travelers.esm] Adding master "DeadMoney.esm" [00:03] Background Loader: [TLD_Travelers.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [TLD_Travelers.esm] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [TLD_Travelers.esm] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [TLD_Travelers.esm] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [TLD_Travelers.esm] Header processed. Expecting 6259 records [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "GLOB" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "FACT" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "SPEL" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "ACTI" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "TERM" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "CONT" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "STAT" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "CREA" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "LVLC" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "LVLN" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "IDLM" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "NOTE" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "NAVI" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "QUST" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "PACK" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "MESG" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "CELL" processed [00:03] Background Loader: [TLD_Travelers.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [TLD_Travelers.esm] Building FormID index [00:03] Background Loader: [TLD_Travelers.esm] FormID index built [00:03] Background Loader: [TLD_Travelers.esm] Building string indices [00:03] Background Loader: [TLD_Travelers.esm] String indices built [00:03] Background Loader: [TLD_Travelers.esm] Processing completed [00:03] Background Loader: loading "NVInteriors_Core.esm"... [00:03] Background Loader: [NVInteriors_Core.esm] Loading file [00:03] Background Loader: [NVInteriors_Core.esm] File loaded (CRC32:BE8B2D3A) [00:03] Background Loader: [NVInteriors_Core.esm] Start processing [00:03] Background Loader: [NVInteriors_Core.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [NVInteriors_Core.esm] Header processed. Expecting 1413 records [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "TXST" processed [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "ACTI" processed [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "CONT" processed [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "DOOR" processed [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "STAT" processed [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "MSTT" processed [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "FURN" processed [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "CREA" processed [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "ALCH" processed [00:03] Background Loader: [NVInteriors_Core.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [NVInteriors_Core.esm] Building FormID index [00:03] Background Loader: [NVInteriors_Core.esm] FormID index built [00:03] Background Loader: [NVInteriors_Core.esm] Building string indices [00:03] Background Loader: [NVInteriors_Core.esm] String indices built [00:03] Background Loader: [NVInteriors_Core.esm] Processing completed [00:03] Background Loader: loading "NVInteriors_ComboEdition.esm"... [00:03] Background Loader: [NVInteriors_ComboEdition.esm] Loading file [00:03] Background Loader: [NVInteriors_ComboEdition.esm] File loaded (CRC32:3C24F830) [00:03] Background Loader: [NVInteriors_ComboEdition.esm] Start processing [00:03] Background Loader: [NVInteriors_ComboEdition.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [NVInteriors_ComboEdition.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [NVInteriors_ComboEdition.esm] Adding master "NVInteriors_Core.esm" [00:03] Background Loader: [NVInteriors_ComboEdition.esm] Header processed. Expecting 20875 records [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "TXST" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "ACTI" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "TERM" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CONT" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "DOOR" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "STAT" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "MSTT" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "FURN" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CREA" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "KEYM" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "NAVI" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "QUST" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "PACK" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "CELL" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [NVInteriors_ComboEdition.esm] Building FormID index [00:03] Background Loader: [NVInteriors_ComboEdition.esm] FormID index built [00:03] Background Loader: [NVInteriors_ComboEdition.esm] Building string indices [00:03] Background Loader: [NVInteriors_ComboEdition.esm] String indices built [00:03] Background Loader: [NVInteriors_ComboEdition.esm] Processing completed [00:03] Background Loader: loading "Mojave Wildlife (Vanilla-Style).esp"... [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] Loading file [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] File loaded (CRC32:2A722250) [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] Start processing [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] Header processed. Expecting 764 records [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] GRUP Top "CREA" processed [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] GRUP Top "LVLC" processed [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] GRUP Top "WRLD" processed [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] Building FormID index [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] FormID index built [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] Building string indices [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] String indices built [00:03] Background Loader: [Mojave Wildlife (Vanilla-Style).esp] Processing completed [00:03] Background Loader: loading "Better Brotherhood.esm"... [00:03] Background Loader: [Better Brotherhood.esm] Loading file [00:03] Background Loader: [Better Brotherhood.esm] File loaded (CRC32:4F7807C3) [00:03] Background Loader: [Better Brotherhood.esm] Start processing [00:03] Background Loader: [Better Brotherhood.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [Better Brotherhood.esm] Adding master "DeadMoney.esm" [00:03] Background Loader: [Better Brotherhood.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [Better Brotherhood.esm] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Better Brotherhood.esm] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Better Brotherhood.esm] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [Better Brotherhood.esm] Header processed. Expecting 274 records [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "CONT" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "STAT" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "WEAP" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "KEYM" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "CELL" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "QUST" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "PACK" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "FLST" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "ARMA" processed [00:03] Background Loader: [Better Brotherhood.esm] GRUP Top "RCPE" processed [00:03] Background Loader: [Better Brotherhood.esm] Building FormID index [00:03] Background Loader: [Better Brotherhood.esm] FormID index built [00:03] Background Loader: [Better Brotherhood.esm] Building string indices [00:03] Background Loader: [Better Brotherhood.esm] String indices built [00:03] Background Loader: [Better Brotherhood.esm] Processing completed [00:03] Background Loader: loading "Main And Pause Menus Overhaul.esm"... [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Loading file [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] File loaded (CRC32:2C6691BE) [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Start processing [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Adding master "DeadMoney.esm" [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Header processed. Expecting 30 records [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] GRUP Top "SOUN" processed [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] GRUP Top "QUST" processed [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Building FormID index [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] FormID index built [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Building string indices [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] String indices built [00:03] Background Loader: [Main And Pause Menus Overhaul.esm] Processing completed [00:03] Background Loader: loading "QS3rdPerCamOverhaul.esm"... [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] Loading file [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] File loaded (CRC32:CA4106A6) [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] Start processing [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] Header processed. Expecting 18 records [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] GRUP Top "SOUN" processed [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] GRUP Top "QUST" processed [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] GRUP Top "FLST" processed [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] Building FormID index [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] FormID index built [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] Building string indices [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] String indices built [00:03] Background Loader: [QS3rdPerCamOverhaul.esm] Processing completed [00:03] Background Loader: loading "TheHUDEditor.esm"... [00:03] Background Loader: [TheHUDEditor.esm] Loading file [00:03] Background Loader: [TheHUDEditor.esm] File loaded (CRC32:2A83D108) [00:03] Background Loader: [TheHUDEditor.esm] Start processing [00:03] Background Loader: [TheHUDEditor.esm] Header processed. Expecting 26 records [00:03] Background Loader: [TheHUDEditor.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [TheHUDEditor.esm] GRUP Top "QUST" processed [00:03] Background Loader: [TheHUDEditor.esm] Building FormID index [00:03] Background Loader: [TheHUDEditor.esm] FormID index built [00:03] Background Loader: [TheHUDEditor.esm] Building string indices [00:03] Background Loader: [TheHUDEditor.esm] String indices built [00:03] Background Loader: [TheHUDEditor.esm] Processing completed [00:03] Background Loader: loading "zl_Armaments_Remastered.esm"... [00:03] Background Loader: [zl_Armaments_Remastered.esm] Loading file [00:03] Background Loader: [zl_Armaments_Remastered.esm] File loaded (CRC32:0E3DAF7C) [00:03] Background Loader: [zl_Armaments_Remastered.esm] Start processing [00:03] Background Loader: [zl_Armaments_Remastered.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [zl_Armaments_Remastered.esm] Adding master "DeadMoney.esm" [00:03] Background Loader: [zl_Armaments_Remastered.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [zl_Armaments_Remastered.esm] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [zl_Armaments_Remastered.esm] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [zl_Armaments_Remastered.esm] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [zl_Armaments_Remastered.esm] Header processed. Expecting 1120 records [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "FACT" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "SOUN" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "MGEF" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "ENCH" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "SPEL" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "ACTI" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "TERM" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "CONT" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "LIGH" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "STAT" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "WEAP" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "ALCH" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "NOTE" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "PROJ" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "LVLI" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "NAVI" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "QUST" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "IDLE" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "PACK" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "EFSH" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "EXPL" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "FLST" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "IPCT" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "IPDS" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "MESG" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "IMOD" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "AMEF" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "CELL" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [zl_Armaments_Remastered.esm] Building FormID index [00:03] Background Loader: [zl_Armaments_Remastered.esm] FormID index built [00:03] Background Loader: [zl_Armaments_Remastered.esm] Building string indices [00:03] Background Loader: [zl_Armaments_Remastered.esm] String indices built [00:03] Background Loader: [zl_Armaments_Remastered.esm] Processing completed [00:03] Background Loader: loading "PrimmSouthUncut.esp"... [00:03] Background Loader: [PrimmSouthUncut.esp] Loading file [00:03] Background Loader: [PrimmSouthUncut.esp] File loaded (CRC32:1235396F) [00:03] Background Loader: [PrimmSouthUncut.esp] Start processing [00:03] Background Loader: [PrimmSouthUncut.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [PrimmSouthUncut.esp] Adding master "TribalPack.esm" [00:03] Background Loader: [PrimmSouthUncut.esp] Header processed. Expecting 1014 records [00:03] Background Loader: [PrimmSouthUncut.esp] GRUP Top "NPC_" processed [00:03] Background Loader: [PrimmSouthUncut.esp] GRUP Top "NAVI" processed [00:03] Background Loader: [PrimmSouthUncut.esp] GRUP Top "CELL" processed [00:03] Background Loader: [PrimmSouthUncut.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [PrimmSouthUncut.esp] Building FormID index [00:03] Background Loader: [PrimmSouthUncut.esp] FormID index built [00:03] Background Loader: [PrimmSouthUncut.esp] Building string indices [00:03] Background Loader: [PrimmSouthUncut.esp] String indices built [00:03] Background Loader: [PrimmSouthUncut.esp] Processing completed [00:03] Background Loader: loading "Enhanced Vegas Ruins.esm"... [00:03] Background Loader: [Enhanced Vegas Ruins.esm] Loading file [00:03] Background Loader: [Enhanced Vegas Ruins.esm] File loaded (CRC32:16E4F9DE) [00:03] Background Loader: [Enhanced Vegas Ruins.esm] Start processing [00:03] Background Loader: [Enhanced Vegas Ruins.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [Enhanced Vegas Ruins.esm] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Enhanced Vegas Ruins.esm] Header processed. Expecting 1231 records [00:03] Background Loader: [Enhanced Vegas Ruins.esm] GRUP Top "NAVI" processed [00:03] Background Loader: [Enhanced Vegas Ruins.esm] GRUP Top "CELL" processed [00:03] Background Loader: [Enhanced Vegas Ruins.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [Enhanced Vegas Ruins.esm] Building FormID index [00:03] Background Loader: [Enhanced Vegas Ruins.esm] FormID index built [00:03] Background Loader: [Enhanced Vegas Ruins.esm] Building string indices [00:03] Background Loader: [Enhanced Vegas Ruins.esm] String indices built [00:03] Background Loader: [Enhanced Vegas Ruins.esm] Processing completed [00:03] Background Loader: loading "Simple Open Strip.esm"... [00:03] Background Loader: [Simple Open Strip.esm] Loading file [00:03] Background Loader: [Simple Open Strip.esm] File loaded (CRC32:991E0FB3) [00:03] Background Loader: [Simple Open Strip.esm] Start processing [00:03] Background Loader: [Simple Open Strip.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [Simple Open Strip.esm] Header processed. Expecting 426 records [00:03] Background Loader: [Simple Open Strip.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [Simple Open Strip.esm] GRUP Top "ACTI" processed [00:03] Background Loader: [Simple Open Strip.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [Simple Open Strip.esm] GRUP Top "CREA" processed [00:03] Background Loader: [Simple Open Strip.esm] GRUP Top "NAVI" processed [00:03] Background Loader: [Simple Open Strip.esm] GRUP Top "DIAL" processed [00:03] Background Loader: [Simple Open Strip.esm] GRUP Top "PACK" processed [00:03] Background Loader: [Simple Open Strip.esm] GRUP Top "CELL" processed [00:03] Background Loader: [Simple Open Strip.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [Simple Open Strip.esm] Building FormID index [00:03] Background Loader: [Simple Open Strip.esm] FormID index built [00:03] Background Loader: [Simple Open Strip.esm] Building string indices [00:03] Background Loader: [Simple Open Strip.esm] String indices built [00:03] Background Loader: [Simple Open Strip.esm] Processing completed [00:03] Background Loader: loading "The Strip - 2023.esm"... [00:03] Background Loader: [The Strip - 2023.esm] Loading file [00:03] Background Loader: [The Strip - 2023.esm] File loaded (CRC32:B291D76E) [00:03] Background Loader: [The Strip - 2023.esm] Start processing [00:03] Background Loader: [The Strip - 2023.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [The Strip - 2023.esm] Adding master "Simple Open Strip.esm" [00:03] Background Loader: [The Strip - 2023.esm] Header processed. Expecting 2771 records [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "ACTI" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "CONT" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "DOOR" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "STAT" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "SCOL" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "NPC_" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "REGN" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "NAVI" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "PACK" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "CELL" processed [00:03] Background Loader: [The Strip - 2023.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [The Strip - 2023.esm] Building FormID index [00:03] Background Loader: [The Strip - 2023.esm] FormID index built [00:03] Background Loader: [The Strip - 2023.esm] Building string indices [00:03] Background Loader: [The Strip - 2023.esm] String indices built [00:03] Background Loader: [The Strip - 2023.esm] Processing completed [00:03] Background Loader: loading "Simple Open Freeside.esm"... [00:03] Background Loader: [Simple Open Freeside.esm] Loading file [00:03] Background Loader: [Simple Open Freeside.esm] File loaded (CRC32:A013885F) [00:03] Background Loader: [Simple Open Freeside.esm] Start processing [00:03] Background Loader: [Simple Open Freeside.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [Simple Open Freeside.esm] Header processed. Expecting 3216 records [00:03] Background Loader: [Simple Open Freeside.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [Simple Open Freeside.esm] GRUP Top "STAT" processed [00:03] Background Loader: [Simple Open Freeside.esm] GRUP Top "NAVI" processed [00:03] Background Loader: [Simple Open Freeside.esm] GRUP Top "QUST" processed [00:03] Background Loader: [Simple Open Freeside.esm] GRUP Top "CELL" processed [00:03] Background Loader: [Simple Open Freeside.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [Simple Open Freeside.esm] Building FormID index [00:03] Background Loader: [Simple Open Freeside.esm] FormID index built [00:03] Background Loader: [Simple Open Freeside.esm] Building string indices [00:03] Background Loader: [Simple Open Freeside.esm] String indices built [00:03] Background Loader: [Simple Open Freeside.esm] Processing completed [00:03] Background Loader: loading "WestsideSuburbsUncut.esp"... [00:03] Background Loader: [WestsideSuburbsUncut.esp] Loading file [00:03] Background Loader: [WestsideSuburbsUncut.esp] File loaded (CRC32:54FC2C6D) [00:03] Background Loader: [WestsideSuburbsUncut.esp] Start processing [00:03] Background Loader: [WestsideSuburbsUncut.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [WestsideSuburbsUncut.esp] Header processed. Expecting 259 records [00:03] Background Loader: [WestsideSuburbsUncut.esp] GRUP Top "NAVI" processed [00:03] Background Loader: [WestsideSuburbsUncut.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [WestsideSuburbsUncut.esp] Building FormID index [00:03] Background Loader: [WestsideSuburbsUncut.esp] FormID index built [00:03] Background Loader: [WestsideSuburbsUncut.esp] Building string indices [00:03] Background Loader: [WestsideSuburbsUncut.esp] String indices built [00:03] Background Loader: [WestsideSuburbsUncut.esp] Processing completed [00:03] Background Loader: loading "New Vegas Landscape Overhaul.esm"... [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] Loading file [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] File loaded (CRC32:4B3C61FB) [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] Start processing [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] Adding master "FalloutNV.esm" [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] Adding master "HonestHearts.esm" [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] Header processed. Expecting 14334 records [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] GRUP Top "STAT" processed [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] GRUP Top "WRLD" processed [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] Building FormID index [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] FormID index built [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] Building string indices [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] String indices built [00:03] Background Loader: [New Vegas Landscape Overhaul.esm] Processing completed [00:03] Background Loader: loading "Helmet Overlay.esm"... [00:03] Background Loader: [Helmet Overlay.esm] Loading file [00:03] Background Loader: [Helmet Overlay.esm] File loaded (CRC32:3577F758) [00:03] Background Loader: [Helmet Overlay.esm] Start processing [00:03] Background Loader: [Helmet Overlay.esm] Header processed. Expecting 51 records [00:03] Background Loader: [Helmet Overlay.esm] GRUP Top "GLOB" processed [00:03] Background Loader: [Helmet Overlay.esm] GRUP Top "SOUN" processed [00:03] Background Loader: [Helmet Overlay.esm] GRUP Top "SCPT" processed [00:03] Background Loader: [Helmet Overlay.esm] GRUP Top "MISC" processed [00:03] Background Loader: [Helmet Overlay.esm] GRUP Top "QUST" processed [00:03] Background Loader: [Helmet Overlay.esm] GRUP Top "FLST" processed [00:03] Background Loader: [Helmet Overlay.esm] Building FormID index [00:03] Background Loader: [Helmet Overlay.esm] FormID index built [00:03] Background Loader: [Helmet Overlay.esm] Building string indices [00:03] Background Loader: [Helmet Overlay.esm] String indices built [00:03] Background Loader: [Helmet Overlay.esm] Processing completed [00:03] Background Loader: loading "YUP - NPC Fixes (Base Game + All DLC).esp"... [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Loading file [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] File loaded (CRC32:B212693A) [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Start processing [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Adding master "YUP - Base Game + All DLC.esm" [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Header processed. Expecting 668 records [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] GRUP Top "NPC_" processed [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] GRUP Top "LVLN" processed [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Building FormID index [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] FormID index built [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Building string indices [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] String indices built [00:03] Background Loader: [YUP - NPC Fixes (Base Game + All DLC).esp] Processing completed [00:03] Background Loader: loading "Crafting Consistency Fix.esp"... [00:03] Background Loader: [Crafting Consistency Fix.esp] Loading file [00:03] Background Loader: [Crafting Consistency Fix.esp] File loaded (CRC32:335FAC04) [00:03] Background Loader: [Crafting Consistency Fix.esp] Start processing [00:03] Background Loader: [Crafting Consistency Fix.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Crafting Consistency Fix.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Crafting Consistency Fix.esp] Header processed. Expecting 14 records [00:03] Background Loader: [Crafting Consistency Fix.esp] GRUP Top "RCPE" processed [00:03] Background Loader: [Crafting Consistency Fix.esp] GRUP Top "RCCT" processed [00:03] Background Loader: [Crafting Consistency Fix.esp] Building FormID index [00:03] Background Loader: [Crafting Consistency Fix.esp] FormID index built [00:03] Background Loader: [Crafting Consistency Fix.esp] Building string indices [00:03] Background Loader: [Crafting Consistency Fix.esp] String indices built [00:03] Background Loader: [Crafting Consistency Fix.esp] Processing completed [00:03] Background Loader: loading "Unofficial Patch NVSE Plus.esp"... [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Loading file [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] File loaded (CRC32:FA6BA93B) [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Start processing [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Header processed. Expecting 168 records [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "ENCH" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "CONT" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "AMMO" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "ALCH" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "PROJ" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "DIAL" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "EXPL" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "PERK" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "MESG" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] GRUP Top "CHAL" processed [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Building FormID index [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] FormID index built [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Building string indices [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] String indices built [00:03] Background Loader: [Unofficial Patch NVSE Plus.esp] Processing completed [00:03] Background Loader: loading "NVMIM.esp"... [00:03] Background Loader: [NVMIM.esp] Loading file [00:03] Background Loader: [NVMIM.esp] File loaded (CRC32:EEB54964) [00:03] Background Loader: [NVMIM.esp] Start processing [00:03] Background Loader: [NVMIM.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [NVMIM.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [NVMIM.esp] Header processed. Expecting 65 records [00:03] Background Loader: [NVMIM.esp] GRUP Top "STAT" processed [00:03] Background Loader: [NVMIM.esp] GRUP Top "SCOL" processed [00:03] Background Loader: [NVMIM.esp] GRUP Top "CELL" processed [00:03] Background Loader: [NVMIM.esp] Building FormID index [00:03] Background Loader: [NVMIM.esp] FormID index built [00:03] Background Loader: [NVMIM.esp] Building string indices [00:03] Background Loader: [NVMIM.esp] String indices built [00:03] Background Loader: [NVMIM.esp] Processing completed [00:03] Background Loader: loading "Impostors and LOD Flicker Fix.esp"... [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] Loading file [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] File loaded (CRC32:0D8ED6DB) [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] Start processing [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] Header processed. Expecting 227 records [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] Building FormID index [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] FormID index built [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] Building string indices [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] String indices built [00:03] Background Loader: [Impostors and LOD Flicker Fix.esp] Processing completed [00:03] Background Loader: loading "The Mod Configuration Menu.esp"... [00:03] Background Loader: [The Mod Configuration Menu.esp] Loading file [00:03] Background Loader: [The Mod Configuration Menu.esp] File loaded (CRC32:CCCC88E7) [00:03] Background Loader: [The Mod Configuration Menu.esp] Start processing [00:03] Background Loader: [The Mod Configuration Menu.esp] Header processed. Expecting 56 records [00:03] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "CONT" processed [00:03] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "CELL" processed [00:03] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "QUST" processed [00:03] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "FLST" processed [00:03] Background Loader: [The Mod Configuration Menu.esp] GRUP Top "MESG" processed [00:03] Background Loader: [The Mod Configuration Menu.esp] Building FormID index [00:03] Background Loader: [The Mod Configuration Menu.esp] FormID index built [00:03] Background Loader: [The Mod Configuration Menu.esp] Building string indices [00:03] Background Loader: [The Mod Configuration Menu.esp] String indices built [00:03] Background Loader: [The Mod Configuration Menu.esp] Processing completed [00:03] Background Loader: loading "JustAssortedMods.esp"... [00:03] Background Loader: [JustAssortedMods.esp] Loading file [00:03] Background Loader: [JustAssortedMods.esp] File loaded (CRC32:6EAC1F92) [00:03] Background Loader: [JustAssortedMods.esp] Start processing [00:03] Background Loader: [JustAssortedMods.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [JustAssortedMods.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [JustAssortedMods.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [JustAssortedMods.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [JustAssortedMods.esp] Header processed. Expecting 328 records [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "MISC" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "QUST" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "IDLE" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "FLST" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "PERK" processed [00:03] Background Loader: [JustAssortedMods.esp] GRUP Top "AVIF" processed [00:03] Background Loader: [JustAssortedMods.esp] Building FormID index [00:03] Background Loader: [JustAssortedMods.esp] FormID index built [00:03] Background Loader: [JustAssortedMods.esp] Building string indices [00:03] Background Loader: [JustAssortedMods.esp] String indices built [00:03] Background Loader: [JustAssortedMods.esp] Processing completed [00:03] Background Loader: loading "ExRB.esp"... [00:03] Background Loader: [ExRB.esp] Loading file [00:03] Background Loader: [ExRB.esp] File loaded (CRC32:F3F975F9) [00:03] Background Loader: [ExRB.esp] Start processing [00:03] Background Loader: [ExRB.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [ExRB.esp] Header processed. Expecting 1518 records [00:03] Background Loader: [ExRB.esp] GRUP Top "CELL" processed [00:03] Background Loader: [ExRB.esp] Building FormID index [00:03] Background Loader: [ExRB.esp] FormID index built [00:03] Background Loader: [ExRB.esp] Building string indices [00:03] Background Loader: [ExRB.esp] String indices built [00:03] Background Loader: [ExRB.esp] Processing completed [00:03] Background Loader: loading "Just Sprint Plus - JAM.esp"... [00:03] Background Loader: [Just Sprint Plus - JAM.esp] Loading file [00:03] Background Loader: [Just Sprint Plus - JAM.esp] File loaded (CRC32:D58D0A31) [00:03] Background Loader: [Just Sprint Plus - JAM.esp] Start processing [00:03] Background Loader: [Just Sprint Plus - JAM.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Just Sprint Plus - JAM.esp] Adding master "JustAssortedMods.esp" [00:03] Background Loader: [Just Sprint Plus - JAM.esp] Header processed. Expecting 36 records [00:03] Background Loader: [Just Sprint Plus - JAM.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [Just Sprint Plus - JAM.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [Just Sprint Plus - JAM.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Just Sprint Plus - JAM.esp] GRUP Top "PERK" processed [00:03] Background Loader: [Just Sprint Plus - JAM.esp] Building FormID index [00:03] Background Loader: [Just Sprint Plus - JAM.esp] FormID index built [00:03] Background Loader: [Just Sprint Plus - JAM.esp] Building string indices [00:03] Background Loader: [Just Sprint Plus - JAM.esp] String indices built [00:03] Background Loader: [Just Sprint Plus - JAM.esp] Processing completed [00:03] Background Loader: loading "ImmersiveRecoil.esp"... [00:03] Background Loader: [ImmersiveRecoil.esp] Loading file [00:03] Background Loader: [ImmersiveRecoil.esp] File loaded (CRC32:844D79C8) [00:03] Background Loader: [ImmersiveRecoil.esp] Start processing [00:03] Background Loader: [ImmersiveRecoil.esp] Header processed. Expecting 38 records [00:03] Background Loader: [ImmersiveRecoil.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [ImmersiveRecoil.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [ImmersiveRecoil.esp] GRUP Top "MISC" processed [00:03] Background Loader: [ImmersiveRecoil.esp] GRUP Top "QUST" processed [00:03] Background Loader: [ImmersiveRecoil.esp] Building FormID index [00:03] Background Loader: [ImmersiveRecoil.esp] FormID index built [00:03] Background Loader: [ImmersiveRecoil.esp] Building string indices [00:03] Background Loader: [ImmersiveRecoil.esp] String indices built [00:03] Background Loader: [ImmersiveRecoil.esp] Processing completed [00:03] Background Loader: loading "Follower Tweaks.esp"... [00:03] Background Loader: [Follower Tweaks.esp] Loading file [00:03] Background Loader: [Follower Tweaks.esp] File loaded (CRC32:F4774EA5) [00:03] Background Loader: [Follower Tweaks.esp] Start processing [00:03] Background Loader: [Follower Tweaks.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Follower Tweaks.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Follower Tweaks.esp] Header processed. Expecting 13 records [00:03] Background Loader: [Follower Tweaks.esp] GRUP Top "CREA" processed [00:03] Background Loader: [Follower Tweaks.esp] GRUP Top "PERK" processed [00:03] Background Loader: [Follower Tweaks.esp] GRUP Top "MESG" processed [00:03] Background Loader: [Follower Tweaks.esp] Building FormID index [00:03] Background Loader: [Follower Tweaks.esp] FormID index built [00:03] Background Loader: [Follower Tweaks.esp] Building string indices [00:03] Background Loader: [Follower Tweaks.esp] String indices built [00:03] Background Loader: [Follower Tweaks.esp] Processing completed [00:03] Background Loader: loading "JSawyer Ultimate.esp"... [00:03] Background Loader: [JSawyer Ultimate.esp] Loading file [00:03] Background Loader: [JSawyer Ultimate.esp] File loaded (CRC32:BC2CB93A) [00:03] Background Loader: [JSawyer Ultimate.esp] Start processing [00:03] Background Loader: [JSawyer Ultimate.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [JSawyer Ultimate.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [JSawyer Ultimate.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [JSawyer Ultimate.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [JSawyer Ultimate.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [JSawyer Ultimate.esp] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [JSawyer Ultimate.esp] Header processed. Expecting 1227 records [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "GMST" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "TXST" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "CLAS" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "FACT" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "ENCH" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "CONT" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "MISC" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "STAT" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "WEAP" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "AMMO" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "NPC_" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "CREA" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "LVLN" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "ALCH" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "NOTE" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "PROJ" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "LVLI" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "CELL" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "DIAL" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "QUST" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "LSCR" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "FLST" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "PERK" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "RADS" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "MESG" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "RCPE" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "RCCT" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "CHAL" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "AMEF" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "CDCK" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "DEHY" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "HUNG" processed [00:03] Background Loader: [JSawyer Ultimate.esp] GRUP Top "SLPD" processed [00:03] Background Loader: [JSawyer Ultimate.esp] Building FormID index [00:03] Background Loader: [JSawyer Ultimate.esp] FormID index built [00:03] Background Loader: [JSawyer Ultimate.esp] Building string indices [00:03] Background Loader: [JSawyer Ultimate.esp] String indices built [00:03] Background Loader: [JSawyer Ultimate.esp] Processing completed [00:03] Background Loader: loading "DelayDLCRedux.esp"... [00:03] Background Loader: [DelayDLCRedux.esp] Loading file [00:03] Background Loader: [DelayDLCRedux.esp] File loaded (CRC32:39A7DB52) [00:03] Background Loader: [DelayDLCRedux.esp] Start processing [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "CaravanPack.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "ClassicPack.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "MercenaryPack.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Adding master "TribalPack.esm" [00:03] Background Loader: [DelayDLCRedux.esp] Header processed. Expecting 21 records [00:03] Background Loader: [DelayDLCRedux.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [DelayDLCRedux.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [DelayDLCRedux.esp] GRUP Top "QUST" processed [00:03] Background Loader: [DelayDLCRedux.esp] GRUP Top "MESG" processed [00:03] Background Loader: [DelayDLCRedux.esp] Building FormID index [00:03] Background Loader: [DelayDLCRedux.esp] FormID index built [00:03] Background Loader: [DelayDLCRedux.esp] Building string indices [00:03] Background Loader: [DelayDLCRedux.esp] String indices built [00:03] Background Loader: [DelayDLCRedux.esp] Processing completed [00:03] Background Loader: loading "Uncut Wasteland - YUP Patch.esp"... [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] Loading file [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] File loaded (CRC32:42EC364C) [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] Start processing [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] Header processed. Expecting 5 records [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] GRUP Top "NPC_" processed [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] Building FormID index [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] FormID index built [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] Building string indices [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] String indices built [00:03] Background Loader: [Uncut Wasteland - YUP Patch.esp] Processing completed [00:03] Background Loader: loading "Better Brotherhood - YUP Patch.esp"... [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Loading file [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] File loaded (CRC32:48C87E65) [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Start processing [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Adding master "YUP - Base Game + All DLC.esm" [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Adding master "Better Brotherhood.esm" [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Header processed. Expecting 3 records [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] GRUP Top "NPC_" processed [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Building FormID index [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] FormID index built [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Building string indices [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] String indices built [00:03] Background Loader: [Better Brotherhood - YUP Patch.esp] Processing completed [00:03] Background Loader: loading "B42Inertia.esp"... [00:03] Background Loader: [B42Inertia.esp] Loading file [00:03] Background Loader: [B42Inertia.esp] File loaded (CRC32:BB9B6AF9) [00:03] Background Loader: [B42Inertia.esp] Start processing [00:03] Background Loader: [B42Inertia.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [B42Inertia.esp] Header processed. Expecting 4 records [00:03] Background Loader: [B42Inertia.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [B42Inertia.esp] GRUP Top "QUST" processed [00:03] Background Loader: [B42Inertia.esp] Building FormID index [00:03] Background Loader: [B42Inertia.esp] FormID index built [00:03] Background Loader: [B42Inertia.esp] Building string indices [00:03] Background Loader: [B42Inertia.esp] String indices built [00:03] Background Loader: [B42Inertia.esp] Processing completed [00:03] Background Loader: loading "Little More Lamplight.esp"... [00:03] Background Loader: [Little More Lamplight.esp] Loading file [00:03] Background Loader: [Little More Lamplight.esp] File loaded (CRC32:18C654E9) [00:03] Background Loader: [Little More Lamplight.esp] Start processing [00:03] Background Loader: [Little More Lamplight.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Little More Lamplight.esp] Header processed. Expecting 522 records [00:03] Background Loader: [Little More Lamplight.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Little More Lamplight.esp] GRUP Top "ACTI" processed [00:03] Background Loader: [Little More Lamplight.esp] GRUP Top "LIGH" processed [00:03] Background Loader: [Little More Lamplight.esp] GRUP Top "STAT" processed [00:03] Background Loader: [Little More Lamplight.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [Little More Lamplight.esp] Building FormID index [00:03] Background Loader: [Little More Lamplight.esp] FormID index built [00:03] Background Loader: [Little More Lamplight.esp] Building string indices [00:03] Background Loader: [Little More Lamplight.esp] String indices built [00:03] Background Loader: [Little More Lamplight.esp] Processing completed [00:03] Background Loader: loading "Interior Rain.esp"... [00:03] Background Loader: [Interior Rain.esp] Loading file [00:03] Background Loader: [Interior Rain.esp] File loaded (CRC32:D24534F5) [00:03] Background Loader: [Interior Rain.esp] Start processing [00:03] Background Loader: [Interior Rain.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Interior Rain.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Interior Rain.esp] Header processed. Expecting 9 records [00:03] Background Loader: [Interior Rain.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [Interior Rain.esp] GRUP Top "REGN" processed [00:03] Background Loader: [Interior Rain.esp] Building FormID index [00:03] Background Loader: [Interior Rain.esp] FormID index built [00:03] Background Loader: [Interior Rain.esp] Building string indices [00:03] Background Loader: [Interior Rain.esp] String indices built [00:03] Background Loader: [Interior Rain.esp] Processing completed [00:03] Background Loader: loading "No Dialogue Tags.esp"... [00:03] Background Loader: [No Dialogue Tags.esp] Loading file [00:03] Background Loader: [No Dialogue Tags.esp] File loaded (CRC32:F5064E2A) [00:03] Background Loader: [No Dialogue Tags.esp] Start processing [00:03] Background Loader: [No Dialogue Tags.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [No Dialogue Tags.esp] Header processed. Expecting 5 records [00:03] Background Loader: [No Dialogue Tags.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [No Dialogue Tags.esp] GRUP Top "QUST" processed [00:03] Background Loader: [No Dialogue Tags.esp] Building FormID index [00:03] Background Loader: [No Dialogue Tags.esp] FormID index built [00:03] Background Loader: [No Dialogue Tags.esp] Building string indices [00:03] Background Loader: [No Dialogue Tags.esp] String indices built [00:03] Background Loader: [No Dialogue Tags.esp] Processing completed [00:03] Background Loader: loading "Vanilla UI Plus.esp"... [00:03] Background Loader: [Vanilla UI Plus.esp] Loading file [00:03] Background Loader: [Vanilla UI Plus.esp] File loaded (CRC32:57E716B8) [00:03] Background Loader: [Vanilla UI Plus.esp] Start processing [00:03] Background Loader: [Vanilla UI Plus.esp] Header processed. Expecting 10 records [00:03] Background Loader: [Vanilla UI Plus.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Vanilla UI Plus.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Vanilla UI Plus.esp] Building FormID index [00:03] Background Loader: [Vanilla UI Plus.esp] FormID index built [00:03] Background Loader: [Vanilla UI Plus.esp] Building string indices [00:03] Background Loader: [Vanilla UI Plus.esp] String indices built [00:03] Background Loader: [Vanilla UI Plus.esp] Processing completed [00:03] Background Loader: loading "B42Inspect.esp"... [00:03] Background Loader: [B42Inspect.esp] Loading file [00:03] Background Loader: [B42Inspect.esp] File loaded (CRC32:E606AA92) [00:03] Background Loader: [B42Inspect.esp] Start processing [00:03] Background Loader: [B42Inspect.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [B42Inspect.esp] Header processed. Expecting 12 records [00:03] Background Loader: [B42Inspect.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [B42Inspect.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [B42Inspect.esp] GRUP Top "MISC" processed [00:03] Background Loader: [B42Inspect.esp] GRUP Top "QUST" processed [00:03] Background Loader: [B42Inspect.esp] GRUP Top "IDLE" processed [00:03] Background Loader: [B42Inspect.esp] Building FormID index [00:03] Background Loader: [B42Inspect.esp] FormID index built [00:03] Background Loader: [B42Inspect.esp] Building string indices [00:03] Background Loader: [B42Inspect.esp] String indices built [00:03] Background Loader: [B42Inspect.esp] Processing completed [00:03] Background Loader: loading "Repair Tools.esp"... [00:03] Background Loader: [Repair Tools.esp] Loading file [00:03] Background Loader: [Repair Tools.esp] File loaded (CRC32:0F0E1C6E) [00:03] Background Loader: [Repair Tools.esp] Start processing [00:03] Background Loader: [Repair Tools.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Repair Tools.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [Repair Tools.esp] Header processed. Expecting 30 records [00:03] Background Loader: [Repair Tools.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [Repair Tools.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Repair Tools.esp] GRUP Top "MISC" processed [00:03] Background Loader: [Repair Tools.esp] GRUP Top "ALCH" processed [00:03] Background Loader: [Repair Tools.esp] GRUP Top "NOTE" processed [00:03] Background Loader: [Repair Tools.esp] GRUP Top "LVLI" processed [00:03] Background Loader: [Repair Tools.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Repair Tools.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Repair Tools.esp] GRUP Top "MESG" processed [00:03] Background Loader: [Repair Tools.esp] GRUP Top "RCPE" processed [00:03] Background Loader: [Repair Tools.esp] Building FormID index [00:03] Background Loader: [Repair Tools.esp] FormID index built [00:03] Background Loader: [Repair Tools.esp] Building string indices [00:03] Background Loader: [Repair Tools.esp] String indices built [00:03] Background Loader: [Repair Tools.esp] Processing completed [00:03] Background Loader: loading "Alternative Repairing.esp"... [00:03] Background Loader: [Alternative Repairing.esp] Loading file [00:03] Background Loader: [Alternative Repairing.esp] File loaded (CRC32:6631BD33) [00:03] Background Loader: [Alternative Repairing.esp] Start processing [00:03] Background Loader: [Alternative Repairing.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Alternative Repairing.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Alternative Repairing.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Alternative Repairing.esp] Header processed. Expecting 639 records [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "MICN" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "FACT" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "ACTI" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "CONT" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "MISC" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "ALCH" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "LVLI" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "NAVI" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "MESG" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "RCPE" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "RCCT" processed [00:03] Background Loader: [Alternative Repairing.esp] GRUP Top "CELL" processed [00:03] Background Loader: [Alternative Repairing.esp] Building FormID index [00:03] Background Loader: [Alternative Repairing.esp] FormID index built [00:03] Background Loader: [Alternative Repairing.esp] Building string indices [00:03] Background Loader: [Alternative Repairing.esp] String indices built [00:03] Background Loader: [Alternative Repairing.esp] Processing completed [00:03] Background Loader: loading "Casino Crowds.esp"... [00:03] Background Loader: [Casino Crowds.esp] Loading file [00:03] Background Loader: [Casino Crowds.esp] File loaded (CRC32:CEED5418) [00:03] Background Loader: [Casino Crowds.esp] Start processing [00:03] Background Loader: [Casino Crowds.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Casino Crowds.esp] Header processed. Expecting 491 records [00:03] Background Loader: [Casino Crowds.esp] GRUP Top "FURN" processed [00:03] Background Loader: [Casino Crowds.esp] GRUP Top "NPC_" processed [00:03] Background Loader: [Casino Crowds.esp] GRUP Top "LVLN" processed [00:03] Background Loader: [Casino Crowds.esp] GRUP Top "IDLE" processed [00:03] Background Loader: [Casino Crowds.esp] GRUP Top "PACK" processed [00:03] Background Loader: [Casino Crowds.esp] GRUP Top "ANIO" processed [00:03] Background Loader: [Casino Crowds.esp] GRUP Top "CELL" processed [00:03] Background Loader: [Casino Crowds.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [Casino Crowds.esp] Building FormID index [00:03] Background Loader: [Casino Crowds.esp] FormID index built [00:03] Background Loader: [Casino Crowds.esp] Building string indices [00:03] Background Loader: [Casino Crowds.esp] String indices built [00:03] Background Loader: [Casino Crowds.esp] Processing completed [00:03] Background Loader: loading "Classic Fallout Weapons Remastered v1.2.esp"... [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Loading file [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] File loaded (CRC32:AC023E39) [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Start processing [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "CaravanPack.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "ClassicPack.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "MercenaryPack.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Adding master "TribalPack.esm" [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Header processed. Expecting 873 records [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "TXST" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "ENCH" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "CONT" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "LIGH" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "MISC" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "STAT" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "MSTT" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "WEAP" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "AMMO" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "NPC_" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "PROJ" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "LVLI" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "EFSH" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "EXPL" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "PERK" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "ADDN" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "IPCT" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "IPDS" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "ARMA" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "IMOD" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "RCPE" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "AMEF" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "CELL" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Building FormID index [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] FormID index built [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Building string indices [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] String indices built [00:03] Background Loader: [Classic Fallout Weapons Remastered v1.2.esp] Processing completed [00:03] Background Loader: loading "Economy Overhaul.esp"... [00:03] Background Loader: [Economy Overhaul.esp] Loading file [00:03] Background Loader: [Economy Overhaul.esp] File loaded (CRC32:980B2058) [00:03] Background Loader: [Economy Overhaul.esp] Start processing [00:03] Background Loader: [Economy Overhaul.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Economy Overhaul.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [Economy Overhaul.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Economy Overhaul.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Economy Overhaul.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Economy Overhaul.esp] Header processed. Expecting 34 records [00:03] Background Loader: [Economy Overhaul.esp] GRUP Top "GMST" processed [00:03] Background Loader: [Economy Overhaul.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [Economy Overhaul.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Economy Overhaul.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [Economy Overhaul.esp] GRUP Top "DIAL" processed [00:03] Background Loader: [Economy Overhaul.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Economy Overhaul.esp] GRUP Top "PACK" processed [00:03] Background Loader: [Economy Overhaul.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Economy Overhaul.esp] Building FormID index [00:03] Background Loader: [Economy Overhaul.esp] FormID index built [00:03] Background Loader: [Economy Overhaul.esp] Building string indices [00:03] Background Loader: [Economy Overhaul.esp] String indices built [00:03] Background Loader: [Economy Overhaul.esp] Processing completed [00:03] Background Loader: loading "Famine.esp"... [00:03] Background Loader: [Famine.esp] Loading file [00:03] Background Loader: [Famine.esp] File loaded (CRC32:4EA218C2) [00:03] Background Loader: [Famine.esp] Start processing [00:03] Background Loader: [Famine.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Famine.esp] Header processed. Expecting 50 records [00:03] Background Loader: [Famine.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [Famine.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Famine.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [Famine.esp] GRUP Top "CONT" processed [00:03] Background Loader: [Famine.esp] GRUP Top "CELL" processed [00:03] Background Loader: [Famine.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Famine.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Famine.esp] GRUP Top "MESG" processed [00:03] Background Loader: [Famine.esp] Building FormID index [00:03] Background Loader: [Famine.esp] FormID index built [00:03] Background Loader: [Famine.esp] Building string indices [00:03] Background Loader: [Famine.esp] String indices built [00:03] Background Loader: [Famine.esp] Processing completed [00:03] Background Loader: loading "Famine - Flora.esp"... [00:03] Background Loader: [Famine - Flora.esp] Loading file [00:03] Background Loader: [Famine - Flora.esp] File loaded (CRC32:FDF88C48) [00:03] Background Loader: [Famine - Flora.esp] Start processing [00:03] Background Loader: [Famine - Flora.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Famine - Flora.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [Famine - Flora.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Famine - Flora.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Famine - Flora.esp] Adding master "Famine.esp" [00:03] Background Loader: [Famine - Flora.esp] Header processed. Expecting 18 records [00:03] Background Loader: [Famine - Flora.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Famine - Flora.esp] Building FormID index [00:03] Background Loader: [Famine - Flora.esp] FormID index built [00:03] Background Loader: [Famine - Flora.esp] Building string indices [00:03] Background Loader: [Famine - Flora.esp] String indices built [00:03] Background Loader: [Famine - Flora.esp] Processing completed [00:03] Background Loader: loading "B42Descriptions.esp"... [00:03] Background Loader: [B42Descriptions.esp] Loading file [00:03] Background Loader: [B42Descriptions.esp] File loaded (CRC32:F8425B26) [00:03] Background Loader: [B42Descriptions.esp] Start processing [00:03] Background Loader: [B42Descriptions.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [B42Descriptions.esp] Header processed. Expecting 14 records [00:03] Background Loader: [B42Descriptions.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [B42Descriptions.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [B42Descriptions.esp] GRUP Top "MISC" processed [00:03] Background Loader: [B42Descriptions.esp] GRUP Top "QUST" processed [00:03] Background Loader: [B42Descriptions.esp] Building FormID index [00:03] Background Loader: [B42Descriptions.esp] FormID index built [00:03] Background Loader: [B42Descriptions.esp] Building string indices [00:03] Background Loader: [B42Descriptions.esp] String indices built [00:03] Background Loader: [B42Descriptions.esp] Processing completed [00:03] Background Loader: loading "Atmospheric Lighting Tweaks.esp"... [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Loading file [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] File loaded (CRC32:7076C0FC) [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Start processing [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Header processed. Expecting 393 records [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] GRUP Top "LIGH" processed [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] GRUP Top "IMGS" processed [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] GRUP Top "LGTM" processed [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] GRUP Top "CELL" processed [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Building FormID index [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] FormID index built [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Building string indices [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] String indices built [00:03] Background Loader: [Atmospheric Lighting Tweaks.esp] Processing completed [00:03] Background Loader: loading "Strip Lights Region Fix.esp"... [00:03] Background Loader: [Strip Lights Region Fix.esp] Loading file [00:03] Background Loader: [Strip Lights Region Fix.esp] File loaded (CRC32:8CB8E9E3) [00:03] Background Loader: [Strip Lights Region Fix.esp] Start processing [00:03] Background Loader: [Strip Lights Region Fix.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Strip Lights Region Fix.esp] Header processed. Expecting 8751 records [00:03] Background Loader: [Strip Lights Region Fix.esp] GRUP Top "REGN" processed [00:03] Background Loader: [Strip Lights Region Fix.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [Strip Lights Region Fix.esp] Building FormID index [00:03] Background Loader: [Strip Lights Region Fix.esp] FormID index built [00:03] Background Loader: [Strip Lights Region Fix.esp] Building string indices [00:03] Background Loader: [Strip Lights Region Fix.esp] String indices built [00:03] Background Loader: [Strip Lights Region Fix.esp] Processing completed [00:03] Background Loader: loading "DNWeathers.esp"... [00:03] Background Loader: [DNWeathers.esp] Loading file [00:03] Background Loader: [DNWeathers.esp] File loaded (CRC32:54557775) [00:03] Background Loader: [DNWeathers.esp] Start processing [00:03] Background Loader: [DNWeathers.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [DNWeathers.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [DNWeathers.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [DNWeathers.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [DNWeathers.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [DNWeathers.esp] Header processed. Expecting 459 records [00:03] Background Loader: [DNWeathers.esp] GRUP Top "GMST" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "ACTI" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "LIGH" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "WTHR" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "CLMT" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "REGN" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "QUST" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "IMGS" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "IMAD" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "FLST" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "CELL" processed [00:03] Background Loader: [DNWeathers.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [DNWeathers.esp] Building FormID index [00:03] Background Loader: [DNWeathers.esp] FormID index built [00:03] Background Loader: [DNWeathers.esp] Building string indices [00:03] Background Loader: [DNWeathers.esp] String indices built [00:03] Background Loader: [DNWeathers.esp] Processing completed [00:03] Background Loader: loading "Desert Natural Sandstorms.esp"... [00:03] Background Loader: [Desert Natural Sandstorms.esp] Loading file [00:03] Background Loader: [Desert Natural Sandstorms.esp] File loaded (CRC32:E9945686) [00:03] Background Loader: [Desert Natural Sandstorms.esp] Start processing [00:03] Background Loader: [Desert Natural Sandstorms.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Desert Natural Sandstorms.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [Desert Natural Sandstorms.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Desert Natural Sandstorms.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Desert Natural Sandstorms.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Desert Natural Sandstorms.esp] Adding master "DNWeathers.esp" [00:03] Background Loader: [Desert Natural Sandstorms.esp] Header processed. Expecting 36 records [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "ACTI" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "WTHR" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "CLMT" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "IMAD" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] GRUP Top "CELL" processed [00:03] Background Loader: [Desert Natural Sandstorms.esp] Building FormID index [00:03] Background Loader: [Desert Natural Sandstorms.esp] FormID index built [00:03] Background Loader: [Desert Natural Sandstorms.esp] Building string indices [00:03] Background Loader: [Desert Natural Sandstorms.esp] String indices built [00:03] Background Loader: [Desert Natural Sandstorms.esp] Processing completed [00:03] Background Loader: loading "CC - Rain.esp"... [00:03] Background Loader: [CC - Rain.esp] Loading file [00:03] Background Loader: [CC - Rain.esp] File loaded (CRC32:639200CA) [00:03] Background Loader: [CC - Rain.esp] Start processing [00:03] Background Loader: [CC - Rain.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [CC - Rain.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [CC - Rain.esp] Header processed. Expecting 9 records [00:03] Background Loader: [CC - Rain.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [CC - Rain.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [CC - Rain.esp] GRUP Top "QUST" processed [00:03] Background Loader: [CC - Rain.esp] Building FormID index [00:03] Background Loader: [CC - Rain.esp] FormID index built [00:03] Background Loader: [CC - Rain.esp] Building string indices [00:03] Background Loader: [CC - Rain.esp] String indices built [00:03] Background Loader: [CC - Rain.esp] Processing completed [00:03] Background Loader: loading "CC - 3D Rain.esp"... [00:03] Background Loader: [CC - 3D Rain.esp] Loading file [00:03] Background Loader: [CC - 3D Rain.esp] File loaded (CRC32:AE32851F) [00:03] Background Loader: [CC - 3D Rain.esp] Start processing [00:03] Background Loader: [CC - 3D Rain.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [CC - 3D Rain.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [CC - 3D Rain.esp] Adding master "CC - Rain.esp" [00:03] Background Loader: [CC - 3D Rain.esp] Header processed. Expecting 2 records [00:03] Background Loader: [CC - 3D Rain.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [CC - 3D Rain.esp] Building FormID index [00:03] Background Loader: [CC - 3D Rain.esp] FormID index built [00:03] Background Loader: [CC - 3D Rain.esp] Building string indices [00:03] Background Loader: [CC - 3D Rain.esp] String indices built [00:03] Background Loader: [CC - 3D Rain.esp] Processing completed [00:03] Background Loader: loading "FOVSlider.esp"... [00:03] Background Loader: [FOVSlider.esp] Loading file [00:03] Background Loader: [FOVSlider.esp] File loaded (CRC32:8622FE9B) [00:03] Background Loader: [FOVSlider.esp] Start processing [00:03] Background Loader: [FOVSlider.esp] Header processed. Expecting 17 records [00:03] Background Loader: [FOVSlider.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [FOVSlider.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [FOVSlider.esp] GRUP Top "MISC" processed [00:03] Background Loader: [FOVSlider.esp] GRUP Top "QUST" processed [00:03] Background Loader: [FOVSlider.esp] GRUP Top "MESG" processed [00:03] Background Loader: [FOVSlider.esp] Building FormID index [00:03] Background Loader: [FOVSlider.esp] FormID index built [00:03] Background Loader: [FOVSlider.esp] Building string indices [00:03] Background Loader: [FOVSlider.esp] String indices built [00:03] Background Loader: [FOVSlider.esp] Processing completed [00:03] Background Loader: loading "JIP Companions Command & Control.esp"... [00:03] Background Loader: [JIP Companions Command & Control.esp] Loading file [00:03] Background Loader: [JIP Companions Command & Control.esp] File loaded (CRC32:086010C0) [00:03] Background Loader: [JIP Companions Command & Control.esp] Start processing [00:03] Background Loader: [JIP Companions Command & Control.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [JIP Companions Command & Control.esp] Header processed. Expecting 185 records [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "FACT" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "ACTI" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "MISC" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "NPC_" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "CELL" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "QUST" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "IDLE" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "PACK" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "ANIO" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "EFSH" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "FLST" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] GRUP Top "MESG" processed [00:03] Background Loader: [JIP Companions Command & Control.esp] Building FormID index [00:03] Background Loader: [JIP Companions Command & Control.esp] FormID index built [00:03] Background Loader: [JIP Companions Command & Control.esp] Building string indices [00:03] Background Loader: [JIP Companions Command & Control.esp] String indices built [00:03] Background Loader: [JIP Companions Command & Control.esp] Processing completed [00:03] Background Loader: loading "B42Bows.esp"... [00:03] Background Loader: [B42Bows.esp] Loading file [00:03] Background Loader: [B42Bows.esp] File loaded (CRC32:C10678EA) [00:03] Background Loader: [B42Bows.esp] Start processing [00:03] Background Loader: [B42Bows.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [B42Bows.esp] Header processed. Expecting 434 records [00:03] Background Loader: [B42Bows.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "ENCH" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "LIGH" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "MISC" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "IMOD" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "WEAP" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "AMMO" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "PROJ" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "LVLI" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "QUST" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "EFSH" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "EXPL" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "FLST" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "PERK" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "CPTH" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "IPCT" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "IPDS" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "RCPE" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "RCCT" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "CHAL" processed [00:03] Background Loader: [B42Bows.esp] GRUP Top "AMEF" processed [00:03] Background Loader: [B42Bows.esp] Building FormID index [00:03] Background Loader: [B42Bows.esp] FormID index built [00:03] Background Loader: [B42Bows.esp] Building string indices [00:03] Background Loader: [B42Bows.esp] String indices built [00:03] Background Loader: [B42Bows.esp] Processing completed [00:03] Background Loader: loading "B42Bash.esp"... [00:03] Background Loader: [B42Bash.esp] Loading file [00:03] Background Loader: [B42Bash.esp] File loaded (CRC32:C126B5E9) [00:03] Background Loader: [B42Bash.esp] Start processing [00:03] Background Loader: [B42Bash.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [B42Bash.esp] Header processed. Expecting 97 records [00:03] Background Loader: [B42Bash.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "MISC" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "MSTT" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "WEAP" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "PROJ" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "CELL" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "QUST" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "IDLE" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "PACK" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "EFSH" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "FLST" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "PERK" processed [00:03] Background Loader: [B42Bash.esp] GRUP Top "IPDS" processed [00:03] Background Loader: [B42Bash.esp] Building FormID index [00:03] Background Loader: [B42Bash.esp] FormID index built [00:03] Background Loader: [B42Bash.esp] Building string indices [00:03] Background Loader: [B42Bash.esp] String indices built [00:03] Background Loader: [B42Bash.esp] Processing completed [00:03] Background Loader: loading "HitCrossbow.esp"... [00:03] Background Loader: [HitCrossbow.esp] Loading file [00:03] Background Loader: [HitCrossbow.esp] File loaded (CRC32:8BC595D1) [00:03] Background Loader: [HitCrossbow.esp] Start processing [00:03] Background Loader: [HitCrossbow.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [HitCrossbow.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [HitCrossbow.esp] Header processed. Expecting 88 records [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "GLOB" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "ACTI" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "MISC" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "WEAP" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "AMMO" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "PROJ" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "LVLI" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "QUST" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "PACK" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "EXPL" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "FLST" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "ADDN" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "IPCT" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "IPDS" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "IMOD" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "RCPE" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "AMEF" processed [00:03] Background Loader: [HitCrossbow.esp] GRUP Top "CELL" processed [00:03] Background Loader: [HitCrossbow.esp] Building FormID index [00:03] Background Loader: [HitCrossbow.esp] FormID index built [00:03] Background Loader: [HitCrossbow.esp] Building string indices [00:03] Background Loader: [HitCrossbow.esp] String indices built [00:03] Background Loader: [HitCrossbow.esp] Processing completed [00:03] Background Loader: loading "B42Retrievables.esp"... [00:03] Background Loader: [B42Retrievables.esp] Loading file [00:03] Background Loader: [B42Retrievables.esp] File loaded (CRC32:82E04F90) [00:03] Background Loader: [B42Retrievables.esp] Start processing [00:03] Background Loader: [B42Retrievables.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [B42Retrievables.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [B42Retrievables.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [B42Retrievables.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [B42Retrievables.esp] Header processed. Expecting 23 records [00:03] Background Loader: [B42Retrievables.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [B42Retrievables.esp] GRUP Top "MISC" processed [00:03] Background Loader: [B42Retrievables.esp] GRUP Top "QUST" processed [00:03] Background Loader: [B42Retrievables.esp] GRUP Top "EFSH" processed [00:03] Background Loader: [B42Retrievables.esp] GRUP Top "FLST" processed [00:03] Background Loader: [B42Retrievables.esp] Building FormID index [00:03] Background Loader: [B42Retrievables.esp] FormID index built [00:03] Background Loader: [B42Retrievables.esp] Building string indices [00:03] Background Loader: [B42Retrievables.esp] String indices built [00:03] Background Loader: [B42Retrievables.esp] Processing completed [00:03] Background Loader: loading "Quickthrow.esp"... [00:03] Background Loader: [Quickthrow.esp] Loading file [00:03] Background Loader: [Quickthrow.esp] File loaded (CRC32:9634A5AA) [00:03] Background Loader: [Quickthrow.esp] Start processing [00:03] Background Loader: [Quickthrow.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Quickthrow.esp] Header processed. Expecting 53 records [00:03] Background Loader: [Quickthrow.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "MISC" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "NPC_" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "CREA" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "CELL" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "IDLE" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Quickthrow.esp] GRUP Top "PERK" processed [00:03] Background Loader: [Quickthrow.esp] Building FormID index [00:03] Background Loader: [Quickthrow.esp] FormID index built [00:03] Background Loader: [Quickthrow.esp] Building string indices [00:03] Background Loader: [Quickthrow.esp] String indices built [00:03] Background Loader: [Quickthrow.esp] Processing completed [00:03] Background Loader: loading "ArmedToTheTeethNV-Redux.esp"... [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] Loading file [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] File loaded (CRC32:7AA11E7B) [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] Start processing [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] Header processed. Expecting 39 records [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] GRUP Top "MISC" processed [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] GRUP Top "QUST" processed [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] GRUP Top "FLST" processed [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] Building FormID index [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] FormID index built [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] Building string indices [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] String indices built [00:03] Background Loader: [ArmedToTheTeethNV-Redux.esp] Processing completed [00:03] Background Loader: loading "Diagonal movement.esp"... [00:03] Background Loader: [Diagonal movement.esp] Loading file [00:03] Background Loader: [Diagonal movement.esp] File loaded (CRC32:C9F3C285) [00:03] Background Loader: [Diagonal movement.esp] Start processing [00:03] Background Loader: [Diagonal movement.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Diagonal movement.esp] Header processed. Expecting 4 records [00:03] Background Loader: [Diagonal movement.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Diagonal movement.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Diagonal movement.esp] Building FormID index [00:03] Background Loader: [Diagonal movement.esp] FormID index built [00:03] Background Loader: [Diagonal movement.esp] Building string indices [00:03] Background Loader: [Diagonal movement.esp] String indices built [00:03] Background Loader: [Diagonal movement.esp] Processing completed [00:03] Background Loader: loading "360Movement.esp"... [00:03] Background Loader: [360Movement.esp] Loading file [00:03] Background Loader: [360Movement.esp] File loaded (CRC32:6BE690BD) [00:03] Background Loader: [360Movement.esp] Start processing [00:03] Background Loader: [360Movement.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [360Movement.esp] Header processed. Expecting 4 records [00:03] Background Loader: [360Movement.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [360Movement.esp] GRUP Top "QUST" processed [00:03] Background Loader: [360Movement.esp] Building FormID index [00:03] Background Loader: [360Movement.esp] FormID index built [00:03] Background Loader: [360Movement.esp] Building string indices [00:03] Background Loader: [360Movement.esp] String indices built [00:03] Background Loader: [360Movement.esp] Processing completed [00:03] Background Loader: loading "360Movement - Diagonal movement Patch.esp"... [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] Loading file [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] File loaded (CRC32:6ACDB358) [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] Start processing [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] Adding master "Diagonal movement.esp" [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] Adding master "360Movement.esp" [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] Header processed. Expecting 2 records [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] Building FormID index [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] FormID index built [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] Building string indices [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] String indices built [00:03] Background Loader: [360Movement - Diagonal movement Patch.esp] Processing completed [00:03] Background Loader: loading "Enhanced Movement.esp"... [00:03] Background Loader: [Enhanced Movement.esp] Loading file [00:03] Background Loader: [Enhanced Movement.esp] File loaded (CRC32:23CE2488) [00:03] Background Loader: [Enhanced Movement.esp] Start processing [00:03] Background Loader: [Enhanced Movement.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Enhanced Movement.esp] Header processed. Expecting 65 records [00:03] Background Loader: [Enhanced Movement.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [Enhanced Movement.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [Enhanced Movement.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Enhanced Movement.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [Enhanced Movement.esp] GRUP Top "MISC" processed [00:03] Background Loader: [Enhanced Movement.esp] GRUP Top "WEAP" processed [00:03] Background Loader: [Enhanced Movement.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Enhanced Movement.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Enhanced Movement.esp] GRUP Top "PERK" processed [00:03] Background Loader: [Enhanced Movement.esp] Building FormID index [00:03] Background Loader: [Enhanced Movement.esp] FormID index built [00:03] Background Loader: [Enhanced Movement.esp] Building string indices [00:03] Background Loader: [Enhanced Movement.esp] String indices built [00:03] Background Loader: [Enhanced Movement.esp] Processing completed [00:03] Background Loader: loading "Titans of The New West.esp"... [00:03] Background Loader: [Titans of The New West.esp] Loading file [00:03] Background Loader: [Titans of The New West.esp] File loaded (CRC32:5A645D07) [00:03] Background Loader: [Titans of The New West.esp] Start processing [00:03] Background Loader: [Titans of The New West.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Titans of The New West.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [Titans of The New West.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Titans of The New West.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [Titans of The New West.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [Titans of The New West.esp] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [Titans of The New West.esp] Header processed. Expecting 501 records [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "ENCH" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "ACTI" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "MISC" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "STAT" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "IDLE" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "PERK" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "ARMA" processed [00:03] Background Loader: [Titans of The New West.esp] GRUP Top "MESG" processed [00:03] Background Loader: [Titans of The New West.esp] Building FormID index [00:03] Background Loader: [Titans of The New West.esp] FormID index built [00:03] Background Loader: [Titans of The New West.esp] Building string indices [00:03] Background Loader: [Titans of The New West.esp] String indices built [00:03] Background Loader: [Titans of The New West.esp] Processing completed [00:03] Background Loader: loading "TOTNW - SMIM.esp"... [00:03] Background Loader: [TOTNW - SMIM.esp] Loading file [00:03] Background Loader: [TOTNW - SMIM.esp] File loaded (CRC32:64EA5EEC) [00:03] Background Loader: [TOTNW - SMIM.esp] Start processing [00:03] Background Loader: [TOTNW - SMIM.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [TOTNW - SMIM.esp] Adding master "fixy crap ue.esp" [00:03] Background Loader: [TOTNW - SMIM.esp] Header processed. Expecting 3 records [00:03] Background Loader: [TOTNW - SMIM.esp] GRUP Top "ARMA" processed [00:03] Background Loader: [TOTNW - SMIM.esp] Building FormID index [00:03] Background Loader: [TOTNW - SMIM.esp] FormID index built [00:03] Background Loader: [TOTNW - SMIM.esp] Building string indices [00:03] Background Loader: [TOTNW - SMIM.esp] String indices built [00:03] Background Loader: [TOTNW - SMIM.esp] Processing completed [00:03] Background Loader: loading "Immersive Hit Reactions.esp"... [00:03] Background Loader: [Immersive Hit Reactions.esp] Loading file [00:03] Background Loader: [Immersive Hit Reactions.esp] File loaded (CRC32:15E9D4D4) [00:03] Background Loader: [Immersive Hit Reactions.esp] Start processing [00:03] Background Loader: [Immersive Hit Reactions.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Immersive Hit Reactions.esp] Header processed. Expecting 20 records [00:03] Background Loader: [Immersive Hit Reactions.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [Immersive Hit Reactions.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Immersive Hit Reactions.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [Immersive Hit Reactions.esp] GRUP Top "MISC" processed [00:03] Background Loader: [Immersive Hit Reactions.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Immersive Hit Reactions.esp] Building FormID index [00:03] Background Loader: [Immersive Hit Reactions.esp] FormID index built [00:03] Background Loader: [Immersive Hit Reactions.esp] Building string indices [00:03] Background Loader: [Immersive Hit Reactions.esp] String indices built [00:03] Background Loader: [Immersive Hit Reactions.esp] Processing completed [00:03] Background Loader: loading "T4-plugin.esp"... [00:03] Background Loader: [T4-plugin.esp] Loading file [00:03] Background Loader: [T4-plugin.esp] File loaded (CRC32:92DC4140) [00:03] Background Loader: [T4-plugin.esp] Start processing [00:03] Background Loader: [T4-plugin.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [T4-plugin.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [T4-plugin.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [T4-plugin.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [T4-plugin.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [T4-plugin.esp] Header processed. Expecting 87 records [00:03] Background Loader: [T4-plugin.esp] GRUP Top "RACE" processed [00:03] Background Loader: [T4-plugin.esp] GRUP Top "ENCH" processed [00:03] Background Loader: [T4-plugin.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [T4-plugin.esp] GRUP Top "CONT" processed [00:03] Background Loader: [T4-plugin.esp] GRUP Top "ARMA" processed [00:03] Background Loader: [T4-plugin.esp] Building FormID index [00:03] Background Loader: [T4-plugin.esp] FormID index built [00:03] Background Loader: [T4-plugin.esp] Building string indices [00:03] Background Loader: [T4-plugin.esp] String indices built [00:03] Background Loader: [T4-plugin.esp] Processing completed [00:03] Background Loader: loading "HighHeels.esp"... [00:03] Background Loader: [HighHeels.esp] Loading file [00:03] Background Loader: [HighHeels.esp] File loaded (CRC32:6DB27AA7) [00:03] Background Loader: [HighHeels.esp] Start processing [00:03] Background Loader: [HighHeels.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [HighHeels.esp] Header processed. Expecting 19 records [00:03] Background Loader: [HighHeels.esp] GRUP Top "SOUN" processed [00:03] Background Loader: [HighHeels.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [HighHeels.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [HighHeels.esp] GRUP Top "MISC" processed [00:03] Background Loader: [HighHeels.esp] GRUP Top "QUST" processed [00:03] Background Loader: [HighHeels.esp] Building FormID index [00:03] Background Loader: [HighHeels.esp] FormID index built [00:03] Background Loader: [HighHeels.esp] Building string indices [00:03] Background Loader: [HighHeels.esp] String indices built [00:03] Background Loader: [HighHeels.esp] Processing completed [00:03] Background Loader: loading "GLOW_ProstituteOutfitReplacer.esp"... [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] Loading file [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] File loaded (CRC32:ABCDBE3C) [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] Start processing [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] Header processed. Expecting 11 records [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] GRUP Top "TXST" processed [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] Building FormID index [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] FormID index built [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] Building string indices [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] String indices built [00:03] Background Loader: [GLOW_ProstituteOutfitReplacer.esp] Processing completed [00:03] Background Loader: loading "BLEEDLESSNV.esp"... [00:03] Background Loader: [BLEEDLESSNV.esp] Loading file [00:03] Background Loader: [BLEEDLESSNV.esp] File loaded (CRC32:BF37C093) [00:03] Background Loader: [BLEEDLESSNV.esp] Start processing [00:03] Background Loader: [BLEEDLESSNV.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [BLEEDLESSNV.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [BLEEDLESSNV.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [BLEEDLESSNV.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [BLEEDLESSNV.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [BLEEDLESSNV.esp] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [BLEEDLESSNV.esp] Header processed. Expecting 225 records [00:03] Background Loader: [BLEEDLESSNV.esp] GRUP Top "MGEF" processed [00:03] Background Loader: [BLEEDLESSNV.esp] GRUP Top "ENCH" processed [00:03] Background Loader: [BLEEDLESSNV.esp] GRUP Top "SPEL" processed [00:03] Background Loader: [BLEEDLESSNV.esp] GRUP Top "ALCH" processed [00:03] Background Loader: [BLEEDLESSNV.esp] GRUP Top "EXPL" processed [00:03] Background Loader: [BLEEDLESSNV.esp] GRUP Top "BPTD" processed [00:03] Background Loader: [BLEEDLESSNV.esp] Building FormID index [00:03] Background Loader: [BLEEDLESSNV.esp] FormID index built [00:03] Background Loader: [BLEEDLESSNV.esp] Building string indices [00:03] Background Loader: [BLEEDLESSNV.esp] String indices built [00:03] Background Loader: [BLEEDLESSNV.esp] Processing completed [00:03] Background Loader: loading "C2O_HH.esp"... [00:03] Background Loader: [C2O_HH.esp] Loading file [00:03] Background Loader: [C2O_HH.esp] File loaded (CRC32:EE9F3F2B) [00:03] Background Loader: [C2O_HH.esp] Start processing [00:03] Background Loader: [C2O_HH.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [C2O_HH.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [C2O_HH.esp] Header processed. Expecting 33 records [00:03] Background Loader: [C2O_HH.esp] GRUP Top "RACE" processed [00:03] Background Loader: [C2O_HH.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [C2O_HH.esp] GRUP Top "CONT" processed [00:03] Background Loader: [C2O_HH.esp] GRUP Top "WEAP" processed [00:03] Background Loader: [C2O_HH.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [C2O_HH.esp] Building FormID index [00:03] Background Loader: [C2O_HH.esp] FormID index built [00:03] Background Loader: [C2O_HH.esp] Building string indices [00:03] Background Loader: [C2O_HH.esp] String indices built [00:03] Background Loader: [C2O_HH.esp] Processing completed [00:03] Background Loader: loading "More Classic Fallout Outfits.esp"... [00:03] Background Loader: [More Classic Fallout Outfits.esp] Loading file [00:03] Background Loader: [More Classic Fallout Outfits.esp] File loaded (CRC32:19EBE5BD) [00:03] Background Loader: [More Classic Fallout Outfits.esp] Start processing [00:03] Background Loader: [More Classic Fallout Outfits.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [More Classic Fallout Outfits.esp] Header processed. Expecting 37 records [00:03] Background Loader: [More Classic Fallout Outfits.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [More Classic Fallout Outfits.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [More Classic Fallout Outfits.esp] GRUP Top "LVLI" processed [00:03] Background Loader: [More Classic Fallout Outfits.esp] GRUP Top "QUST" processed [00:03] Background Loader: [More Classic Fallout Outfits.esp] GRUP Top "FLST" processed [00:03] Background Loader: [More Classic Fallout Outfits.esp] GRUP Top "ARMA" processed [00:03] Background Loader: [More Classic Fallout Outfits.esp] Building FormID index [00:03] Background Loader: [More Classic Fallout Outfits.esp] FormID index built [00:03] Background Loader: [More Classic Fallout Outfits.esp] Building string indices [00:03] Background Loader: [More Classic Fallout Outfits.esp] String indices built [00:03] Background Loader: [More Classic Fallout Outfits.esp] Processing completed [00:03] Background Loader: loading "Robert S Body Replacer.esp"... [00:03] Background Loader: [Robert S Body Replacer.esp] Loading file [00:03] Background Loader: [Robert S Body Replacer.esp] File loaded (CRC32:980B94A8) [00:03] Background Loader: [Robert S Body Replacer.esp] Start processing [00:03] Background Loader: [Robert S Body Replacer.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Robert S Body Replacer.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [Robert S Body Replacer.esp] Header processed. Expecting 37 records [00:03] Background Loader: [Robert S Body Replacer.esp] GRUP Top "TXST" processed [00:03] Background Loader: [Robert S Body Replacer.esp] GRUP Top "RACE" processed [00:03] Background Loader: [Robert S Body Replacer.esp] GRUP Top "ARMO" processed [00:03] Background Loader: [Robert S Body Replacer.esp] GRUP Top "FLST" processed [00:03] Background Loader: [Robert S Body Replacer.esp] GRUP Top "ARMA" processed [00:03] Background Loader: [Robert S Body Replacer.esp] Building FormID index [00:03] Background Loader: [Robert S Body Replacer.esp] FormID index built [00:03] Background Loader: [Robert S Body Replacer.esp] Building string indices [00:03] Background Loader: [Robert S Body Replacer.esp] String indices built [00:03] Background Loader: [Robert S Body Replacer.esp] Processing completed [00:03] Background Loader: loading "Dynamic Hardcore w Sleep.esp"... [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] Loading file [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] File loaded (CRC32:AFC37349) [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] Start processing [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] Header processed. Expecting 8 records [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] GRUP Top "GMST" processed [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] Building FormID index [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] FormID index built [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] Building string indices [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] String indices built [00:03] Background Loader: [Dynamic Hardcore w Sleep.esp] Processing completed [00:03] Background Loader: loading "Dynamic Hardcore.esp"... [00:03] Background Loader: [Dynamic Hardcore.esp] Loading file [00:03] Background Loader: [Dynamic Hardcore.esp] File loaded (CRC32:B21BA6BE) [00:03] Background Loader: [Dynamic Hardcore.esp] Start processing [00:03] Background Loader: [Dynamic Hardcore.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Dynamic Hardcore.esp] Header processed. Expecting 7 records [00:03] Background Loader: [Dynamic Hardcore.esp] GRUP Top "GMST" processed [00:03] Background Loader: [Dynamic Hardcore.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [Dynamic Hardcore.esp] GRUP Top "QUST" processed [00:03] Background Loader: [Dynamic Hardcore.esp] Building FormID index [00:03] Background Loader: [Dynamic Hardcore.esp] FormID index built [00:03] Background Loader: [Dynamic Hardcore.esp] Building string indices [00:03] Background Loader: [Dynamic Hardcore.esp] String indices built [00:03] Background Loader: [Dynamic Hardcore.esp] Processing completed [00:03] Background Loader: loading "SleepToLevelUp.esp"... [00:03] Background Loader: [SleepToLevelUp.esp] Loading file [00:03] Background Loader: [SleepToLevelUp.esp] File loaded (CRC32:6E62CCC4) [00:03] Background Loader: [SleepToLevelUp.esp] Start processing [00:03] Background Loader: [SleepToLevelUp.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [SleepToLevelUp.esp] Header processed. Expecting 6 records [00:03] Background Loader: [SleepToLevelUp.esp] GRUP Top "SCPT" processed [00:03] Background Loader: [SleepToLevelUp.esp] GRUP Top "QUST" processed [00:03] Background Loader: [SleepToLevelUp.esp] Building FormID index [00:03] Background Loader: [SleepToLevelUp.esp] FormID index built [00:03] Background Loader: [SleepToLevelUp.esp] Building string indices [00:03] Background Loader: [SleepToLevelUp.esp] String indices built [00:03] Background Loader: [SleepToLevelUp.esp] Processing completed [00:03] Background Loader: loading "urbanoverhaul.esp"... [00:03] Background Loader: [urbanoverhaul.esp] Loading file [00:03] Background Loader: [urbanoverhaul.esp] File loaded (CRC32:58F2CF71) [00:03] Background Loader: [urbanoverhaul.esp] Start processing [00:03] Background Loader: [urbanoverhaul.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [urbanoverhaul.esp] Adding master "DeadMoney.esm" [00:03] Background Loader: [urbanoverhaul.esp] Adding master "HonestHearts.esm" [00:03] Background Loader: [urbanoverhaul.esp] Adding master "OldWorldBlues.esm" [00:03] Background Loader: [urbanoverhaul.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [urbanoverhaul.esp] Adding master "GunRunnersArsenal.esm" [00:03] Background Loader: [urbanoverhaul.esp] Header processed. Expecting 881 records [00:03] Background Loader: [urbanoverhaul.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [urbanoverhaul.esp] Building FormID index [00:03] Background Loader: [urbanoverhaul.esp] FormID index built [00:03] Background Loader: [urbanoverhaul.esp] Building string indices [00:03] Background Loader: [urbanoverhaul.esp] String indices built [00:03] Background Loader: [urbanoverhaul.esp] Processing completed [00:03] Background Loader: loading "brayduck_classic.esp"... [00:03] Background Loader: [brayduck_classic.esp] Loading file [00:03] Background Loader: [brayduck_classic.esp] File loaded (CRC32:0B2F3F7B) [00:03] Background Loader: [brayduck_classic.esp] Start processing [00:03] Background Loader: [brayduck_classic.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [brayduck_classic.esp] Header processed. Expecting 6603 records [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "CONT" processed [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "DOOR" processed [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "LIGH" processed [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "STAT" processed [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "SCOL" processed [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "FURN" processed [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "NPC_" processed [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "NAVI" processed [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "CELL" processed [00:03] Background Loader: [brayduck_classic.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [brayduck_classic.esp] Building FormID index [00:03] Background Loader: [brayduck_classic.esp] FormID index built [00:03] Background Loader: [brayduck_classic.esp] Building string indices [00:03] Background Loader: [brayduck_classic.esp] String indices built [00:03] Background Loader: [brayduck_classic.esp] Processing completed [00:03] Background Loader: loading "Strip Trees Strip 2023.esp"... [00:03] Background Loader: [Strip Trees Strip 2023.esp] Loading file [00:03] Background Loader: [Strip Trees Strip 2023.esp] File loaded (CRC32:8E3DB6BF) [00:03] Background Loader: [Strip Trees Strip 2023.esp] Start processing [00:03] Background Loader: [Strip Trees Strip 2023.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [Strip Trees Strip 2023.esp] Adding master "Simple Open Strip.esm" [00:03] Background Loader: [Strip Trees Strip 2023.esp] Adding master "The Strip - 2023.esm" [00:03] Background Loader: [Strip Trees Strip 2023.esp] Header processed. Expecting 107 records [00:03] Background Loader: [Strip Trees Strip 2023.esp] GRUP Top "CELL" processed [00:03] Background Loader: [Strip Trees Strip 2023.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [Strip Trees Strip 2023.esp] Building FormID index [00:03] Background Loader: [Strip Trees Strip 2023.esp] FormID index built [00:03] Background Loader: [Strip Trees Strip 2023.esp] Building string indices [00:03] Background Loader: [Strip Trees Strip 2023.esp] String indices built [00:03] Background Loader: [Strip Trees Strip 2023.esp] Processing completed [00:03] Background Loader: loading "The High Road - Building Density.esp"... [00:03] Background Loader: [The High Road - Building Density.esp] Loading file [00:03] Background Loader: [The High Road - Building Density.esp] File loaded (CRC32:09CCA1E2) [00:03] Background Loader: [The High Road - Building Density.esp] Start processing [00:03] Background Loader: [The High Road - Building Density.esp] Adding master "FalloutNV.esm" [00:03] Background Loader: [The High Road - Building Density.esp] Adding master "LonesomeRoad.esm" [00:03] Background Loader: [The High Road - Building Density.esp] Header processed. Expecting 141 records [00:03] Background Loader: [The High Road - Building Density.esp] GRUP Top "WRLD" processed [00:03] Background Loader: [The High Road - Building Density.esp] Building FormID index [00:03] Background Loader: [The High Road - Building Density.esp] FormID index built [00:03] Background Loader: [The High Road - Building Density.esp] Building string indices [00:03] Background Loader: [The High Road - Building Density.esp] String indices built [00:03] Background Loader: [The High Road - Building Density.esp] Processing completed [00:03] Background Loader: finished [00:00] Generating LOD [00:00] [WastelandNV] Generating Tree LOD [00:04] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:04] <Note: Can not build Trees LOD for WastelandNV, no resource billboards or valid tree references found> [00:04] [WastelandNV] Generating Object LOD [00:11] [WastelandNV] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_FalloutNV_WastelandNV_Options.txt [00:11] [WastelandNV] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:12] [WastelandNV] Building LOD textures atlas: C:\Output\textures\landscape\lod\WastelandNV\Blocks\WastelandNV.Buildings.dds with 151 textures [00:12] <Note: textures\architecture\mccarran\NV_McCarran_Terminal05_lod_n.dds normal map not found, using flat replacement> [00:12] <Note: textures\architecture\noso\NV_NoSo_RowHouse_Plaster2_LOD_n.dds normal map not found, using flat replacement> [00:12] <Note: textures\architecture\strip\NV_Vault21-Sign_lod_n.dds normal map not found, using flat replacement> [00:12] <Note: textures\architecture\urban\MonoRailLoD02_n.dds normal map not found, using flat replacement> [00:12] <Note: textures\architecture\westside\CraftsmanHome_lod_n.dds normal map not found, using flat replacement> [00:12] <Note: textures\landscape\nv_rocks\NV_RockCanyonBlkLod_D_n.dds normal map not found, using flat replacement> [00:12] <Note: textures\landscape\nv_rocks\NV_RockCanyonRdRkLod_D_n.dds normal map not found, using flat replacement> [00:12] <Note: textures\trees\nv_jtown_trees\RedCedarBark_LOD_n.dds normal map not found, using flat replacement> [00:12] <Note: textures\trees\nv_jtown_trees\RedCedarNeedles_LOD_n.dds normal map not found, using flat replacement> [00:12] <Note: textures\vehicles\nvtrainengine\NVTrainEng02_lod_n.dds normal map not found, using flat replacement> [00:13] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:13] ============================================================ [00:13] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:13] Created by Ehamloptiran and Zilav [00:13] Updated by Sheson [00:13] Log started at 09:04:47 [00:13] .NET Version: 4.8 [00:13] Game Mode: FO3 [00:13] Worldspace: WastelandNV [00:13] Fix Tangents: False, False, False, False [00:13] Generate Tangents: True, True, True, True [00:13] Generate Vertex Colors: False, False, False, False [00:13] Merge Vertex Colors: False, False, False, False [00:13] Merge Meshes: True [00:13] Grouping: False [00:13] Remove Faces under Terrain: True [00:13] Remove Faces under Water: True [00:13] Use HD Flag: True [00:13] Ignore Materials: False [00:13] Alpha DoubleSided: False [00:13] Default Alpha Threshold: 128 [00:13] Use Source Alpha Threshold: False [00:13] Use Backlight Power: False [00:13] Use Decal Flag: False [00:13] Specific level: No [00:13] Specific quad: No [00:13] Max Level: 32 [00:13] Output: C:\Output\meshes\landscape\lod\WastelandNV\Blocks\ [00:13] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:13] Generating object LOD meshes for worldspace WastelandNV [00:13] Threads: 16 [00:13] Concs: 2 [00:14] Finished LOD level 4 coord [20, -32] [3211/2566] [00:14] Finished LOD level 4 coord [-20, -24] [4833/2912] [00:14] Finished LOD level 4 coord [-20, 0] [7302/4796] [00:14] Finished LOD level 4 coord [8, -16] [9046/5332] [00:14] Finished LOD level 4 coord [8, -36] [5789/1817] [00:14] Finished LOD level 4 coord [20, 20] [8129/4729] [00:14] Finished LOD level 4 coord [12, 4] [10947/7773] [00:14] Finished LOD level 4 coord [12, 48] [2270/565] [00:14] Finished LOD level 4 coord [-4, -8] [11466/9880] [00:14] Finished LOD level 4 coord [-12, -28] [2472/1796] [00:15] Finished LOD level 4 coord [8, 20] [4429/3083] [00:15] Finished LOD level 4 coord [4, -32] [2524/1345] [00:15] Finished LOD level 4 coord [0, -8] [8448/7261] [00:15] Finished LOD level 4 coord [0, 4] [12089/7497] [00:15] Finished LOD level 4 coord [-12, 20] [8939/6472] [00:15] Finished LOD level 4 coord [-12, -16] [13761/9892] [00:15] Finished LOD level 4 coord [8, 48] [715/251] [00:15] Finished LOD level 4 coord [12, 0] [9358/5307] [00:15] Finished LOD level 4 coord [8, -12] [8031/5513] [00:15] Finished LOD level 4 coord [36, 4] [2800/782] [00:15] Finished LOD level 4 coord [-4, 24] [22102/20719] [00:15] Finished LOD level 4 coord [36, 0] [1680/488] [00:15] Finished LOD level 4 coord [32, 4] [3080/691] [00:15] Finished LOD level 4 coord [32, 0] [2240/575] [00:15] Finished LOD level 4 coord [12, -20] [12572/5864] [00:15] Finished LOD level 4 coord [16, 0] [8857/5481] [00:15] Finished LOD level 4 coord [36, 20] [1400/336] [00:15] Finished LOD level 4 coord [32, 16] [280/89] [00:15] Finished LOD level 4 coord [32, 20] [985/337] [00:15] Finished LOD level 4 coord [-12, -32] [5559/3646] [00:15] Finished LOD level 4 coord [-8, -28] [9811/5523] [00:15] Finished LOD level 4 coord [-20, 20] [12030/10190] [00:15] Finished LOD level 4 coord [36, 28] [840/190] [00:15] Finished LOD level 4 coord [32, 28] [280/77] [00:15] Finished LOD level 4 coord [36, 24] [3647/1034] [00:15] Finished LOD level 4 coord [8, -8] [6542/4464] [00:15] Finished LOD level 4 coord [32, 24] [4699/1759] [00:15] Finished LOD level 4 coord [4, -12] [7506/5736] [00:15] Finished LOD level 4 coord [0, -32] [4264/1627] [00:15] Finished LOD level 4 coord [8, -32] [5243/3602] [00:15] Finished LOD level 4 coord [4, -16] [6791/4832] [00:15] Finished LOD level 4 coord [0, -12] [11243/9541] [00:15] Finished LOD level 4 coord [-4, -12] [10958/9024] [00:16] Finished LOD level 4 coord [-16, 20] [7698/2864] [00:16] Finished LOD level 4 coord [0, -16] [9985/6853] [00:16] Finished LOD level 4 coord [24, 20] [10398/5549] [00:16] Finished LOD level 4 coord [0, -4] [10260/7359] [00:16] Finished LOD level 4 coord [24, -32] [2546/1992] [00:16] Finished LOD level 4 coord [-16, 0] [5382/2840] [00:16] Finished LOD level 4 coord [4, 12] [3295/2192] [00:16] Finished LOD level 4 coord [4, -4] [7230/6777] [00:16] Finished LOD level 4 coord [-20, -4] [8364/5508] [00:16] Finished LOD level 4 coord [16, -32] [7714/3989] [00:16] Finished LOD level 4 coord [-24, 32] [3807/1343] [00:16] Finished LOD level 4 coord [-4, 8] [3428/2347] [00:16] Finished LOD level 4 coord [4, -4] [8623/8169] [00:16] Finished LOD level 4 coord [12, 20] [10032/6489] [00:16] Finished LOD level 4 coord [-4, 12] [4521/4393] [00:16] Finished LOD level 4 coord [-4, 12] [5127/4999] [00:16] Finished LOD level 4 coord [-24, -36] [533/159] [00:16] Finished LOD level 4 coord [0, -24] [2843/1895] [00:16] Finished LOD level 4 coord [-20, 32] [7831/4793] [00:16] Finished LOD level 4 coord [0, 28] [6685/5232] [00:16] Finished LOD level 4 coord [0, 32] [1780/653] [00:16] Finished LOD level 4 coord [16, 4] [9564/7497] [00:16] Finished LOD level 4 coord [4, 28] [6339/4768] [00:16] Finished LOD level 4 coord [-12, 36] [1726/439] [00:16] Finished LOD level 4 coord [4, -8] [8803/6956] [00:16] Finished LOD level 4 coord [-4, 28] [9951/8230] [00:16] Finished LOD level 4 coord [-16, 36] [3327/854] [00:16] Finished LOD level 4 coord [-4, 32] [1835/934] [00:16] Finished LOD level 4 coord [-12, 32] [3909/2240] [00:16] Finished LOD level 4 coord [-8, 32] [5376/2820] [00:16] Finished LOD level 4 coord [40, 4] [280/97] [00:16] Finished LOD level 4 coord [-8, -24] [8033/4975] [00:16] Finished LOD level 4 coord [12, -24] [13934/8302] [00:16] Finished LOD level 4 coord [12, 16] [3685/2576] [00:16] Finished LOD level 4 coord [4, 24] [4945/3028] [00:16] Finished LOD level 4 coord [-16, -28] [2156/1186] [00:16] Finished LOD level 4 coord [-4, -24] [5654/2323] [00:16] Finished LOD level 4 coord [12, 28] [306/284] [00:16] Finished LOD level 4 coord [-16, -20] [1873/1359] [00:16] Finished LOD level 4 coord [12, 36] [1133/812] [00:16] Finished LOD level 4 coord [-28, 24] [15129/12930] [00:17] Finished LOD level 4 coord [-16, 16] [9132/3684] [00:17] Finished LOD level 4 coord [-8, -32] [2768/1494] [00:17] Finished LOD level 4 coord [8, 24] [9689/5437] [00:17] Finished LOD level 4 coord [16, -12] [7401/4846] [00:17] Finished LOD level 4 coord [-20, -28] [14005/9058] [00:17] Finished LOD level 4 coord [-8, -12] [2093/1480] [00:17] Finished LOD level 4 coord [4, 16] [6180/4501] [00:17] Finished LOD level 4 coord [4, 16] [7167/5488] [00:17] Finished LOD level 4 coord [24, 8] [5264/3644] [00:17] Finished LOD level 4 coord [16, -8] [11616/7286] [00:17] Finished LOD level 4 coord [-20, -28] [18694/13683] [00:17] Finished LOD level 4 coord [20, 16] [12054/7942] [00:17] Finished LOD level 4 coord [12, 32] [1432/1134] [00:17] Finished LOD level 4 coord [16, 36] [573/540] [00:17] Finished LOD level 4 coord [-8, 12] [15722/13526] [00:17] Finished LOD level 4 coord [20, 44] [216/216] [00:17] Finished LOD level 4 coord [-12, 16] [18248/14712] [00:17] Finished LOD level 4 coord [24, 44] [108/108] [00:17] Finished LOD level 4 coord [-16, -24] [1385/726] [00:17] Finished LOD level 4 coord [24, 16] [4577/2603] [00:17] Finished LOD level 4 coord [16, 40] [216/216] [00:17] Finished LOD level 4 coord [20, 40] [324/324] [00:17] Finished LOD level 4 coord [-12, 24] [14233/13311] [00:17] Finished LOD level 4 coord [-12, 0] [3989/2985] [00:17] Finished LOD level 4 coord [-12, -24] [4270/3801] [00:17] Finished LOD level 4 coord [-12, -4] [4707/2860] [00:17] Finished LOD level 4 coord [20, -20] [6143/3320] [00:17] Finished LOD level 4 coord [-16, -12] [7196/4997] [00:17] Finished LOD level 4 coord [-16, -8] [6717/4081] [00:17] Finished LOD level 4 coord [-12, -12] [8116/6733] [00:17] Finished LOD level 4 coord [-8, -4] [11348/8906] [00:17] Finished LOD level 4 coord [4, 20] [5201/3266] [00:17] Finished LOD level 4 coord [0, 20] [6783/5981] [00:17] Finished LOD level 4 coord [8, 16] [3007/2129] [00:17] Finished LOD level 4 coord [-8, 20] [15029/14180] [00:17] Finished LOD level 4 coord [16, -4] [10739/6052] [00:17] Finished LOD level 4 coord [-8, 24] [17248/16040] [00:18] Finished LOD level 4 coord [-8, -8] [18695/17166] [00:18] Finished LOD level 4 coord [-8, 24] [18247/17039] [00:18] Finished LOD level 4 coord [-20, -20] [3274/1824] [00:18] Finished LOD level 4 coord [-8, 20] [22294/21445] [00:18] Finished LOD level 4 coord [0, 16] [12204/9539] [00:18] Finished LOD level 4 coord [-20, -8] [7740/4406] [00:18] Finished LOD level 4 coord [4, 32] [6713/5809] [00:18] Finished LOD level 4 coord [-16, -16] [17865/16131] [00:18] Finished LOD level 4 coord [-16, -4] [7641/3587] [00:18] Finished LOD level 4 coord [-12, -8] [18626/16532] [00:18] Finished LOD level 4 coord [16, 8] [6847/5456] [00:18] Finished LOD level 4 coord [0, 12] [2579/2124] [00:18] Finished LOD level 4 coord [24, 24] [5695/2968] [00:18] Finished LOD level 4 coord [20, -12] [2758/774] [00:18] Finished LOD level 4 coord [20, -16] [8130/5309] [00:18] Finished LOD level 4 coord [-16, -32] [7109/4499] [00:18] Finished LOD level 4 coord [20, -4] [5484/2236] [00:18] Finished LOD level 4 coord [-28, 20] [14872/13194] [00:18] Finished LOD level 4 coord [12, -12] [12462/8656] [00:18] Finished LOD level 4 coord [20, -8] [6078/2497] [00:18] Finished LOD level 4 coord [24, -20] [3000/1817] [00:18] Finished LOD level 4 coord [24, -12] [2071/1321] [00:18] Finished LOD level 4 coord [24, -16] [2005/935] [00:18] Finished LOD level 4 coord [8, 12] [3196/2171] [00:18] Finished LOD level 4 coord [-24, 20] [19105/16880] [00:18] Finished LOD level 4 coord [-24, 16] [15637/9469] [00:18] Finished LOD level 4 coord [-28, 16] [9489/7912] [00:18] Finished LOD level 4 coord [8, 8] [8746/5554] [00:18] Finished LOD level 4 coord [12, 8] [2774/1431] [00:18] Finished LOD level 4 coord [8, 4] [5128/3897] [00:18] Finished LOD level 4 coord [-4, -20] [4011/2417] [00:18] Finished LOD level 4 coord [16, 20] [14332/8503] [00:19] Finished LOD level 4 coord [-24, -20] [10233/4538] [00:19] Finished LOD level 4 coord [0, 0] [17860/10969] [00:19] Finished LOD level 4 coord [-20, -16] [6941/3591] [00:19] Finished LOD level 4 coord [-12, 4] [4323/2952] [00:19] Finished LOD level 4 coord [8, 36] [1593/1174] [00:19] Finished LOD level 4 coord [-16, 4] [8434/4866] [00:19] Finished LOD level 4 coord [0, 24] [4754/3810] [00:19] Finished LOD level 4 coord [-12, -20] [3599/1337] [00:19] Finished LOD level 4 coord [-16, 8] [6338/3667] [00:19] Finished LOD level 4 coord [20, 8] [14466/11708] [00:19] Finished LOD level 4 coord [-12, 8] [8287/5251] [00:19] Finished LOD level 4 coord [4, 4] [11637/6570] [00:19] Finished LOD level 4 coord [8, 32] [1742/1645] [00:19] Finished LOD level 4 coord [8, -20] [10187/5538] [00:19] Finished LOD level 4 coord [-16, 12] [10001/4319] [00:19] Finished LOD level 4 coord [-24, -24] [5578/3114] [00:19] Finished LOD level 4 coord [-12, 12] [17185/14938] [00:19] Finished LOD level 4 coord [12, -16] [10148/5940] [00:19] Finished LOD level 4 coord [-24, 24] [17597/14532] [00:19] Finished LOD level 4 coord [24, 4] [24079/18806] [00:19] Finished LOD level 4 coord [-24, 28] [1729/1271] [00:19] Finished LOD level 4 coord [-20, 28] [7549/4219] [00:19] Finished LOD level 4 coord [20, 24] [6168/3596] [00:19] Finished LOD level 4 coord [8, -24] [9761/5497] [00:19] Finished LOD level 4 coord [-4, 4] [13756/9632] [00:20] Finished LOD level 4 coord [-24, -16] [7685/4600] [00:20] Finished LOD level 4 coord [-20, 24] [12534/10079] [00:20] Finished LOD level 4 coord [20, 4] [8545/5519] [00:20] Finished LOD level 4 coord [20, 0] [7416/4698] [00:20] Finished LOD level 4 coord [28, 0] [4054/1137] [00:20] Finished LOD level 4 coord [24, 0] [9289/4570] [00:20] Finished LOD level 4 coord [8, 28] [4294/2856] [00:20] Finished LOD level 4 coord [12, -32] [15673/9630] [00:20] Finished LOD level 4 coord [0, 8] [11148/9473] [00:20] Finished LOD level 4 coord [16, -20] [11495/6099] [00:20] Finished LOD level 4 coord [-4, -28] [5520/2609] [00:20] Finished LOD level 4 coord [-8, 28] [10457/9047] [00:20] Finished LOD level 4 coord [-8, -20] [9675/4447] [00:20] Finished LOD level 4 coord [16, -24] [2778/1509] [00:20] Finished LOD level 4 coord [-4, -16] [9783/5960] [00:20] Finished LOD level 4 coord [12, 12] [186/74] [00:20] Finished LOD level 4 coord [-12, 28] [3786/3271] [00:20] Finished LOD level 4 coord [16, -16] [6246/3721] [00:20] Finished LOD level 4 coord [-4, -32] [1361/747] [00:20] Finished LOD level 4 coord [-8, 4] [5675/3823] [00:20] Finished LOD level 4 coord [-8, -16] [8708/4440] [00:20] Finished LOD level 4 coord [0, -28] [2111/1183] [00:20] Finished LOD level 4 coord [-8, 16] [21256/18735] [00:20] Finished LOD level 4 coord [4, 0] [4921/4570] [00:20] Finished LOD level 4 coord [12, -4] [10211/5719] [00:20] Finished LOD level 4 coord [-28, 12] [1687/976] [00:20] Finished LOD level 4 coord [0, -20] [2929/1250] [00:20] Finished LOD level 4 coord [-24, 12] [11358/5838] [00:20] Finished LOD level 4 coord [16, 12] [2087/302] [00:20] Finished LOD level 4 coord [-16, 24] [7081/3097] [00:20] Finished LOD level 4 coord [-8, 0] [8138/5991] [00:20] Finished LOD level 4 coord [-16, 28] [2520/1645] [00:21] Finished LOD level 4 coord [16, 16] [8118/6046] [00:21] Finished LOD level 4 coord [12, 24] [3467/2651] [00:21] Finished LOD level 4 coord [-20, 16] [13354/6524] [00:21] Finished LOD level 4 coord [12, -28] [10400/6342] [00:21] Finished LOD level 4 coord [12, -8] [8132/4872] [00:21] Finished LOD level 4 coord [16, 24] [7797/3798] [00:21] Finished LOD level 4 coord [28, -4] [5320/1307] [00:21] Finished LOD level 4 coord [24, -4] [3533/869] [00:21] Finished LOD level 4 coord [-4, 16] [9441/7869] [00:21] Finished LOD level 4 coord [-4, 0] [12720/9571] [00:21] Finished LOD level 4 coord [28, -8] [2800/553] [00:21] Finished LOD level 4 coord [4, 8] [5440/4308] [00:21] Finished LOD level 4 coord [24, -8] [2766/664] [00:21] Finished LOD level 4 coord [-24, -44] [180/107] [00:21] Finished LOD level 4 coord [-20, -36] [2700/938] [00:21] Finished LOD level 4 coord [-20, -40] [360/168] [00:21] Finished LOD level 4 coord [-16, -36] [5109/1961] [00:21] Finished LOD level 4 coord [-4, 20] [4821/4299] [00:21] Finished LOD level 4 coord [8, -28] [9499/4901] [00:21] Finished LOD level 4 coord [8, 0] [5451/2838] [00:21] Finished LOD level 4 coord [-8, 8] [6182/5810] [00:21] Finished LOD level 4 coord [-24, -28] [5269/2511] [00:21] Finished LOD level 4 coord [20, 12] [4667/2667] [00:21] Finished LOD level 4 coord [4, -24] [4737/3901] [00:21] Finished LOD level 4 coord [-16, 32] [3015/2386] [00:21] Finished LOD level 4 coord [16, -28] [2926/1342] [00:21] Finished LOD level 4 coord [4, -28] [8642/7137] [00:21] Finished LOD level 4 coord [-32, 24] [6865/5281] [00:21] Finished LOD level 4 coord [-32, 20] [5901/3860] [00:21] Finished LOD level 4 coord [8, -4] [2924/2134] [00:21] Finished LOD level 4 coord [4, -20] [3871/2553] [00:21] Finished LOD level 4 coord [-4, -4] [13127/9990] [00:21] Finished LOD level 4 coord [-24, -4] [180/111] [00:21] Finished LOD level 4 coord [-20, 4] [10228/5256] [00:21] Finished LOD level 4 coord [-24, 0] [585/471] [00:21] Finished LOD level 4 coord [20, -28] [1262/563] [00:21] Finished LOD level 4 coord [24, -28] [9023/4826] [00:21] Finished LOD level 4 coord [4, -36] [5813/2155] [00:21] Finished LOD level 4 coord [0, -36] [2066/624] [00:21] Finished LOD level 4 coord [4, 36] [5997/4925] [00:21] Finished LOD level 4 coord [-28, -28] [1592/359] [00:21] Finished LOD level 4 coord [-28, -32] [3960/877] [00:21] Finished LOD level 4 coord [4, -40] [1120/470] [00:21] Finished LOD level 4 coord [0, -40] [1680/389] [00:21] Finished LOD level 4 coord [4, 44] [2078/1607] [00:21] Finished LOD level 4 coord [12, -36] [4980/2072] [00:21] Finished LOD level 4 coord [4, 40] [2987/2239] [00:21] Finished LOD level 4 coord [-20, -12] [5336/2147] [00:21] Finished LOD level 4 coord [12, -40] [280/302] [00:21] Finished LOD level 4 coord [8, -40] [1188/435] [00:21] Finished LOD level 4 coord [24, 12] [3178/1832] [00:21] Finished LOD level 4 coord [-16, -40] [180/42] [00:21] Finished LOD level 4 coord [20, -24] [5058/2441] [00:21] Finished LOD level 4 coord [-20, 12] [10898/5469] [00:21] Finished LOD level 4 coord [-20, -32] [6502/2570] [00:21] Finished LOD level 4 coord [-24, -32] [3206/1261] [00:21] Finished LOD level 4 coord [28, -28] [2024/1003] [00:21] Finished LOD level 4 coord [-12, -36] [3984/1862] [00:21] Finished LOD level 4 coord [28, -24] [1300/264] [00:21] Finished LOD level 4 coord [24, -24] [4758/1486] [00:21] Finished LOD level 4 coord [-20, 36] [2417/729] [00:21] Finished LOD level 4 coord [-32, -32] [560/147] [00:21] Finished LOD level 4 coord [20, 28] [1382/644] [00:21] Finished LOD level 4 coord [28, 4] [2693/569] [00:21] Finished LOD level 4 coord [16, 28] [453/90] [00:21] Finished LOD level 4 coord [28, 20] [383/191] [00:21] Finished LOD level 4 coord [28, 16] [570/233] [00:21] Finished LOD level 4 coord [24, 28] [1363/302] [00:21] Finished LOD level 4 coord [28, 24] [606/473] [00:21] Finished LOD level 4 coord [28, 28] [492/321] [00:21] Finished LOD level 4 coord [8, 44] [2290/1006] [00:21] Finished LOD level 4 coord [8, 40] [1706/406] [00:21] Finished LOD level 4 coord [-20, 8] [10542/5570] [00:22] Finished LOD level 4 coord [-24, 36] [2420/593] [00:22] Finished LOD level 4 coord [-24, 40] [1580/504] [00:22] Finished LOD level 4 coord [-20, 40] [3140/828] [00:22] Finished LOD level 4 coord [-16, 40] [3080/804] [00:22] Finished LOD level 4 coord [-12, 40] [840/223] [00:22] Finished LOD level 4 coord [20, -36] [4233/3481] [00:22] Finished LOD level 4 coord [20, -40] [511/406] [00:22] Finished LOD level 4 coord [24, -36] [3558/2888] [00:22] Finished LOD level 4 coord [-24, 8] [2965/1213] [00:22] Finished LOD level 4 coord [24, -40] [1697/1366] [00:22] Finished LOD level 4 coord [-32, 28] [132/84] [00:22] Finished LOD level 4 coord [-28, 28] [132/97] [00:22] Finished LOD level 4 coord [16, -36] [135/110] [00:22] Finished LOD level 4 coord [12, 40] [413/339] [00:22] LOD level 4 total triangles 1825214 reduced to 1207166 [00:22] Log ended at 09:04:56 (00:00:08) [00:22] [WastelandNV] Objects LOD Done. [00:22] [FreesideWorld] Generating Tree LOD [00:22] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:22] <Note: Can not build Trees LOD for FreesideWorld, no resource billboards or valid tree references found> [00:22] [FreesideWorld] Generating Object LOD [00:22] [FreesideWorld] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_FalloutNV_FreesideWorld_Options.txt [00:22] [FreesideWorld] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:22] [FreesideWorld] Building LOD textures atlas: C:\Output\textures\landscape\lod\FreesideWorld\Blocks\FreesideWorld.Buildings.dds with 30 textures [00:22] <Note: textures\architecture\noso\NV_NoSo_RowHouse_Plaster2_LOD_n.dds normal map not found, using flat replacement> [00:22] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:23] ============================================================ [00:23] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:23] Created by Ehamloptiran and Zilav [00:23] Updated by Sheson [00:23] Log started at 09:04:57 [00:23] .NET Version: 4.8 [00:23] Game Mode: FO3 [00:23] Worldspace: FreesideWorld [00:23] Fix Tangents: False, False, False, False [00:23] Generate Tangents: True, True, True, True [00:23] Generate Vertex Colors: False, False, False, False [00:23] Merge Vertex Colors: False, False, False, False [00:23] Merge Meshes: True [00:23] Grouping: False [00:23] Remove Faces under Terrain: True [00:23] Remove Faces under Water: True [00:23] Use HD Flag: True [00:23] Ignore Materials: False [00:23] Alpha DoubleSided: False [00:23] Default Alpha Threshold: 128 [00:23] Use Source Alpha Threshold: False [00:23] Use Backlight Power: False [00:23] Use Decal Flag: False [00:23] Specific level: No [00:23] Specific quad: No [00:23] Max Level: 32 [00:23] Output: C:\Output\meshes\landscape\lod\FreesideWorld\Blocks\ [00:23] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:23] Generating object LOD meshes for worldspace FreesideWorld [00:23] Threads: 16 [00:23] Concs: 2 [00:23] Finished LOD level 4 coord [-6, 0] [1451/1418] [00:23] Finished LOD level 4 coord [-6, -4] [2208/1790] [00:23] Finished LOD level 4 coord [2, -4] [4871/4521] [00:23] Finished LOD level 4 coord [2, 0] [4075/3688] [00:23] Finished LOD level 4 coord [-6, -8] [8264/8264] [00:23] Finished LOD level 4 coord [-2, 0] [15661/14044] [00:23] Finished LOD level 4 coord [-2, -4] [19773/17422] [00:23] LOD level 4 total triangles 56303 reduced to 51147 [00:23] Log ended at 09:04:58 (00:00:00) [00:23] [FreesideWorld] Objects LOD Done. [00:23] [GamorrahWorld] Generating Tree LOD [00:23] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:23] <Note: Can not build Trees LOD for GamorrahWorld, no resource billboards or valid tree references found> [00:23] [GamorrahWorld] Generating Object LOD [00:24] [GamorrahWorld] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_FalloutNV_GamorrahWorld_Options.txt [00:24] [GamorrahWorld] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:24] [GamorrahWorld] Building LOD textures atlas: C:\Output\textures\landscape\lod\GamorrahWorld\Blocks\GamorrahWorld.Buildings.dds with 10 textures [00:24] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:24] ============================================================ [00:24] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:24] Created by Ehamloptiran and Zilav [00:24] Updated by Sheson [00:24] Log started at 09:04:58 [00:24] .NET Version: 4.8 [00:24] Game Mode: FO3 [00:24] Worldspace: GamorrahWorld [00:24] Fix Tangents: False, False, False, False [00:24] Generate Tangents: True, True, True, True [00:24] Generate Vertex Colors: False, False, False, False [00:24] Merge Vertex Colors: False, False, False, False [00:24] Merge Meshes: True [00:24] Grouping: False [00:24] Remove Faces under Terrain: True [00:24] Remove Faces under Water: True [00:24] Use HD Flag: True [00:24] Ignore Materials: False [00:24] Alpha DoubleSided: False [00:24] Default Alpha Threshold: 128 [00:24] Use Source Alpha Threshold: False [00:24] Use Backlight Power: False [00:24] Use Decal Flag: False [00:24] Specific level: No [00:24] Specific quad: No [00:24] Max Level: 32 [00:24] Output: C:\Output\meshes\landscape\lod\GamorrahWorld\Blocks\ [00:24] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:24] Generating object LOD meshes for worldspace GamorrahWorld [00:24] Threads: 16 [00:24] Concs: 2 [00:25] Finished LOD level 4 coord [-1, -2] [3006/2970] [00:25] Finished LOD level 4 coord [-1, -6] [10535/10418] [00:25] LOD level 4 total triangles 13541 reduced to 13388 [00:25] Log ended at 09:04:59 (00:00:00) [00:25] [GamorrahWorld] Objects LOD Done. [00:25] [FreesideNorthWorld] Generating Tree LOD [00:25] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:25] <Note: Can not build Trees LOD for FreesideNorthWorld, no resource billboards or valid tree references found> [00:25] [FreesideNorthWorld] Generating Object LOD [00:25] [FreesideNorthWorld] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_FalloutNV_FreesideNorthWorld_Options.txt [00:25] [FreesideNorthWorld] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:25] [FreesideNorthWorld] Building LOD textures atlas: C:\Output\textures\landscape\lod\FreesideNorthWorld\Blocks\FreesideNorthWorld.Buildings.dds with 26 textures [00:25] <Note: textures\architecture\noso\NV_NoSo_RowHouse_Plaster2_LOD_n.dds normal map not found, using flat replacement> [00:25] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:25] ============================================================ [00:25] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:25] Created by Ehamloptiran and Zilav [00:25] Updated by Sheson [00:25] Log started at 09:04:59 [00:25] .NET Version: 4.8 [00:25] Game Mode: FO3 [00:25] Worldspace: FreesideNorthWorld [00:25] Fix Tangents: False, False, False, False [00:25] Generate Tangents: True, True, True, True [00:25] Generate Vertex Colors: False, False, False, False [00:25] Merge Vertex Colors: False, False, False, False [00:25] Merge Meshes: True [00:25] Grouping: False [00:25] Remove Faces under Terrain: True [00:25] Remove Faces under Water: True [00:25] Use HD Flag: True [00:25] Ignore Materials: False [00:25] Alpha DoubleSided: False [00:25] Default Alpha Threshold: 128 [00:25] Use Source Alpha Threshold: False [00:25] Use Backlight Power: False [00:25] Use Decal Flag: False [00:25] Specific level: No [00:25] Specific quad: No [00:25] Max Level: 32 [00:25] Output: C:\Output\meshes\landscape\lod\FreesideNorthWorld\Blocks\ [00:26] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:26] Generating object LOD meshes for worldspace FreesideNorthWorld [00:26] Threads: 16 [00:26] Concs: 2 [00:26] Finished LOD level 4 coord [3, 1] [850/712] [00:26] Finished LOD level 4 coord [-5, 1] [2407/2224] [00:26] Finished LOD level 4 coord [-5, -3] [8773/7685] [00:26] Finished LOD level 4 coord [-1, 1] [9614/8057] [00:26] Finished LOD level 4 coord [-5, -7] [8264/8264] [00:26] Finished LOD level 4 coord [-1, -3] [18135/16250] [00:26] LOD level 4 total triangles 48043 reduced to 43192 [00:26] Log ended at 09:05:00 (00:00:00) [00:26] [FreesideNorthWorld] Objects LOD Done. [00:26] [FreesideFortWorld] Generating Tree LOD [00:26] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:26] <Note: Can not build Trees LOD for FreesideFortWorld, no resource billboards or valid tree references found> [00:26] [FreesideFortWorld] Generating Object LOD [00:26] [FreesideFortWorld] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_FalloutNV_FreesideFortWorld_Options.txt [00:26] [FreesideFortWorld] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:26] [FreesideFortWorld] Building LOD textures atlas: C:\Output\textures\landscape\lod\FreesideFortWorld\Blocks\FreesideFortWorld.Buildings.dds with 17 textures [00:26] <Note: textures\architecture\noso\NV_NoSo_RowHouse_Plaster2_LOD_n.dds normal map not found, using flat replacement> [00:27] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:27] ============================================================ [00:27] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:27] Created by Ehamloptiran and Zilav [00:27] Updated by Sheson [00:27] Log started at 09:05:01 [00:27] .NET Version: 4.8 [00:27] Game Mode: FO3 [00:27] Worldspace: FreesideFortWorld [00:27] Fix Tangents: False, False, False, False [00:27] Generate Tangents: True, True, True, True [00:27] Generate Vertex Colors: False, False, False, False [00:27] Merge Vertex Colors: False, False, False, False [00:27] Merge Meshes: True [00:27] Grouping: False [00:27] Remove Faces under Terrain: True [00:27] Remove Faces under Water: True [00:27] Use HD Flag: True [00:27] Ignore Materials: False [00:27] Alpha DoubleSided: False [00:27] Default Alpha Threshold: 128 [00:27] Use Source Alpha Threshold: False [00:27] Use Backlight Power: False [00:27] Use Decal Flag: False [00:27] Specific level: No [00:27] Specific quad: No [00:27] Max Level: 32 [00:27] Output: C:\Output\meshes\landscape\lod\FreesideFortWorld\Blocks\ [00:27] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:27] Generating object LOD meshes for worldspace FreesideFortWorld [00:27] Threads: 16 [00:27] Concs: 2 [00:27] Finished LOD level 4 coord [3, 1] [850/712] [00:27] Finished LOD level 4 coord [-5, 1] [1854/1852] [00:27] Finished LOD level 4 coord [-5, -3] [3566/3256] [00:27] Finished LOD level 4 coord [-5, -7] [1989/1989] [00:27] Finished LOD level 4 coord [-1, 1] [9109/8427] [00:27] Finished LOD level 4 coord [-1, -3] [10679/10190] [00:27] LOD level 4 total triangles 28047 reduced to 26426 [00:27] Log ended at 09:05:02 (00:00:00) [00:27] [FreesideFortWorld] Objects LOD Done. [00:27] [TheStripWorldNew] Generating Tree LOD [00:27] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:27] <Note: Can not build Trees LOD for TheStripWorldNew, no resource billboards or valid tree references found> [00:27] [TheStripWorldNew] Generating Object LOD [00:28] [TheStripWorldNew] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_FalloutNV_TheStripWorldNew_Options.txt [00:28] [TheStripWorldNew] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:28] [TheStripWorldNew] Building LOD textures atlas: C:\Output\textures\landscape\lod\TheStripWorldNew\Blocks\TheStripWorldNew.Buildings.dds with 29 textures [00:28] <Note: textures\architecture\strip\NV_Vault21-Sign_lod_n.dds normal map not found, using flat replacement> [00:28] <Note: textures\architecture\urban\MonoRailLoD02_n.dds normal map not found, using flat replacement> [00:28] <Note: textures\architecture\urban\plastertrim01_n.dds normal map not found, using flat replacement> [00:29] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:29] ============================================================ [00:29] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:29] Created by Ehamloptiran and Zilav [00:29] Updated by Sheson [00:29] Log started at 09:05:03 [00:29] .NET Version: 4.8 [00:29] Game Mode: FO3 [00:29] Worldspace: TheStripWorldNew [00:29] Fix Tangents: False, False, False, False [00:29] Generate Tangents: True, True, True, True [00:29] Generate Vertex Colors: False, False, False, False [00:29] Merge Vertex Colors: False, False, False, False [00:29] Merge Meshes: True [00:29] Grouping: False [00:29] Remove Faces under Terrain: True [00:29] Remove Faces under Water: True [00:29] Use HD Flag: True [00:29] Ignore Materials: False [00:29] Alpha DoubleSided: False [00:29] Default Alpha Threshold: 128 [00:29] Use Source Alpha Threshold: False [00:29] Use Backlight Power: False [00:29] Use Decal Flag: False [00:29] Specific level: No [00:29] Specific quad: No [00:29] Max Level: 32 [00:29] Output: C:\Output\meshes\landscape\lod\TheStripWorldNew\Blocks\ [00:29] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:29] Generating object LOD meshes for worldspace TheStripWorldNew [00:29] Threads: 16 [00:29] Concs: 2 [00:30] Finished LOD level 4 coord [4, 0] [96/96] [00:30] Finished LOD level 4 coord [-4, 4] [1430/1318] [00:30] Finished LOD level 4 coord [4, 4] [1879/1690] [00:30] Finished LOD level 4 coord [0, 4] [3141/2849] [00:30] Finished LOD level 4 coord [8, 4] [1228/1048] [00:30] Finished LOD level 4 coord [-4, -4] [10442/10189] [00:30] Finished LOD level 4 coord [0, -4] [11178/10756] [00:30] Finished LOD level 4 coord [-4, -4] [13037/12768] [00:30] Finished LOD level 4 coord [0, 0] [11335/11017] [00:30] Finished LOD level 4 coord [0, 0] [12887/12537] [00:30] Finished LOD level 4 coord [-4, 0] [17128/16598] [00:30] Finished LOD level 4 coord [-4, 0] [22227/21697] [00:30] LOD level 4 total triangles 67103 reduced to 64759 [00:30] Log ended at 09:05:04 (00:00:00) [00:30] [TheStripWorldNew] Objects LOD Done. [00:30] [WastelandNVmini] Generating Tree LOD [00:30] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:30] <Note: Can not build Trees LOD for WastelandNVmini, no resource billboards or valid tree references found> [00:30] [WastelandNVmini] Generating Object LOD [00:30] [WastelandNVmini] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_FalloutNV_WastelandNVmini_Options.txt [00:30] [WastelandNVmini] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:31] [WastelandNVmini] Building LOD textures atlas: C:\Output\textures\landscape\lod\WastelandNVmini\Blocks\WastelandNVmini.Buildings.dds with 57 textures [00:31] <Note: textures\architecture\mccarran\NV_McCarran_Terminal05_lod_n.dds normal map not found, using flat replacement> [00:31] <Note: textures\architecture\noso\NV_NoSo_RowHouse_Plaster2_LOD_n.dds normal map not found, using flat replacement> [00:31] <Note: textures\architecture\urban\MonoRailLoD02_n.dds normal map not found, using flat replacement> [00:31] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --ignoreWater --dontGenerateVertexColors [00:31] ============================================================ [00:31] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:31] Created by Ehamloptiran and Zilav [00:31] Updated by Sheson [00:31] Log started at 09:05:06 [00:31] .NET Version: 4.8 [00:31] Game Mode: FO3 [00:31] Worldspace: WastelandNVmini [00:31] Fix Tangents: False, False, False, False [00:31] Generate Tangents: True, True, True, True [00:31] Generate Vertex Colors: False, False, False, False [00:31] Merge Vertex Colors: False, False, False, False [00:31] Merge Meshes: True [00:31] Grouping: False [00:31] Remove Faces under Terrain: True [00:31] Remove Faces under Water: False [00:31] Use HD Flag: True [00:31] Ignore Materials: False [00:31] Alpha DoubleSided: False [00:31] Default Alpha Threshold: 128 [00:31] Use Source Alpha Threshold: False [00:31] Use Backlight Power: False [00:31] Use Decal Flag: False [00:31] Specific level: No [00:31] Specific quad: No [00:31] Max Level: 32 [00:31] Output: C:\Output\meshes\landscape\lod\WastelandNVmini\Blocks\ [00:32] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:32] Generating object LOD meshes for worldspace WastelandNVmini [00:32] Threads: 16 [00:32] Concs: 2 [00:32] Finished LOD level 4 coord [-4, 8] [432/432] [00:32] Finished LOD level 4 coord [-8, 8] [432/432] [00:32] Finished LOD level 4 coord [0, 0] [3620/3153] [00:32] Finished LOD level 4 coord [0, -8] [3650/3516] [00:32] Finished LOD level 4 coord [0, -12] [796/796] [00:32] Finished LOD level 4 coord [4, -8] [4152/3653] [00:32] Finished LOD level 4 coord [-4, -12] [120/120] [00:32] Finished LOD level 4 coord [-8, -4] [8045/6391] [00:32] Finished LOD level 4 coord [-4, -8] [6408/6132] [00:32] Finished LOD level 4 coord [4, -4] [5486/5075] [00:32] Finished LOD level 4 coord [4, 8] [216/216] [00:32] Finished LOD level 4 coord [-8, 4] [8361/7797] [00:32] Finished LOD level 4 coord [0, -4] [4644/3809] [00:32] Finished LOD level 4 coord [-8, 0] [4050/3957] [00:32] Finished LOD level 4 coord [0, 8] [432/432] [00:32] Finished LOD level 4 coord [-8, -12] [286/240] [00:32] Finished LOD level 4 coord [-4, 4] [11946/11101] [00:32] Finished LOD level 4 coord [4, 4] [3119/2872] [00:32] Finished LOD level 4 coord [8, -4] [2928/2505] [00:32] Finished LOD level 4 coord [4, 0] [3033/2709] [00:32] Finished LOD level 4 coord [-4, -4] [4011/3817] [00:32] Finished LOD level 4 coord [-4, 0] [9981/9613] [00:32] Finished LOD level 4 coord [0, 4] [23330/22631] [00:33] Finished LOD level 4 coord [-8, -8] [46307/38544] [00:33] LOD level 4 total triangles 155785 reduced to 139943 [00:33] Log ended at 09:05:07 (00:00:01) [00:33] [WastelandNVmini] Objects LOD Done. [00:33] [BoulderCityWorld] Generating Tree LOD [00:33] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:33] <Note: Can not build Trees LOD for BoulderCityWorld, no resource billboards or valid tree references found> [00:33] [BoulderCityWorld] Generating Object LOD [00:33] [BoulderCityWorld] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_FalloutNV_BoulderCityWorld_Options.txt [00:33] [BoulderCityWorld] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:33] [BoulderCityWorld] Building LOD textures atlas: C:\Output\textures\landscape\lod\BoulderCityWorld\Blocks\BoulderCityWorld.Buildings.dds with 16 textures [00:33] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:33] ============================================================ [00:33] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:33] Created by Ehamloptiran and Zilav [00:33] Updated by Sheson [00:33] Log started at 09:05:08 [00:33] .NET Version: 4.8 [00:33] Game Mode: FO3 [00:33] Worldspace: BoulderCityWorld [00:33] Fix Tangents: False, False, False, False [00:33] Generate Tangents: True, True, True, True [00:33] Generate Vertex Colors: False, False, False, False [00:33] Merge Vertex Colors: False, False, False, False [00:33] Merge Meshes: True [00:33] Grouping: False [00:33] Remove Faces under Terrain: True [00:33] Remove Faces under Water: True [00:33] Use HD Flag: True [00:33] Ignore Materials: False [00:33] Alpha DoubleSided: False [00:33] Default Alpha Threshold: 128 [00:33] Use Source Alpha Threshold: False [00:33] Use Backlight Power: False [00:33] Use Decal Flag: False [00:33] Specific level: No [00:33] Specific quad: No [00:33] Max Level: 32 [00:33] Output: C:\Output\meshes\landscape\lod\BoulderCityWorld\Blocks\ [00:34] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:34] Generating object LOD meshes for worldspace BoulderCityWorld [00:34] Threads: 16 [00:34] Concs: 2 [00:34] Finished LOD level 4 coord [2, 3] [404/372] [00:34] Finished LOD level 4 coord [-2, 3] [1819/1503] [00:34] Finished LOD level 4 coord [2, -5] [807/669] [00:34] Finished LOD level 4 coord [2, -1] [2222/1563] [00:34] Finished LOD level 4 coord [-6, -5] [1393/1393] [00:34] Finished LOD level 4 coord [-2, -5] [1095/653] [00:34] Finished LOD level 4 coord [-2, -1] [9851/8231] [00:34] LOD level 4 total triangles 17591 reduced to 14384 [00:34] Log ended at 09:05:08 (00:00:00) [00:34] [BoulderCityWorld] Objects LOD Done. [00:34] [Lucky38World] Generating Tree LOD [00:34] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:34] <Note: Can not build Trees LOD for Lucky38World, no resource billboards or valid tree references found> [00:34] [Lucky38World] Generating Object LOD [00:34] [Lucky38World] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_FalloutNV_Lucky38World_Options.txt [00:34] [Lucky38World] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:34] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --ignoreWater --dontGenerateVertexColors [00:34] ============================================================ [00:34] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:34] Created by Ehamloptiran and Zilav [00:34] Updated by Sheson [00:34] Log started at 09:05:08 [00:34] .NET Version: 4.8 [00:34] Game Mode: FO3 [00:34] Worldspace: Lucky38World [00:34] Fix Tangents: False, False, False, False [00:34] Generate Tangents: True, True, True, True [00:34] Generate Vertex Colors: False, False, False, False [00:34] Merge Vertex Colors: False, False, False, False [00:34] Merge Meshes: True [00:34] Grouping: False [00:34] Remove Faces under Terrain: True [00:34] Remove Faces under Water: False [00:34] Use HD Flag: True [00:34] Ignore Materials: False [00:34] Alpha DoubleSided: False [00:34] Default Alpha Threshold: 128 [00:34] Use Source Alpha Threshold: False [00:34] Use Backlight Power: False [00:34] Use Decal Flag: False [00:34] Specific level: No [00:34] Specific quad: No [00:34] Max Level: 32 [00:34] Output: C:\Output\meshes\landscape\lod\Lucky38World\Blocks\ [00:35] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:35] Generating object LOD meshes for worldspace Lucky38World [00:35] Threads: 16 [00:35] Concs: 2 [00:35] Finished LOD level 4 coord [-4, 0] [120/120] [00:35] LOD level 4 total triangles 120 reduced to 120 [00:35] Log ended at 09:05:09 (00:00:00) [00:35] [Lucky38World] Objects LOD Done. [00:35] [NVDLC01Villa] Generating Tree LOD [00:35] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:35] <Note: Can not build Trees LOD for NVDLC01Villa, no resource billboards or valid tree references found> [00:35] [NVDLC01Villa] Generating Object LOD [00:35] [NVDLC01Villa] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_DeadMoney_NVDLC01Villa_Options.txt [00:35] [NVDLC01Villa] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:35] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:35] ============================================================ [00:35] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:35] Created by Ehamloptiran and Zilav [00:35] Updated by Sheson [00:35] Log started at 09:05:09 [00:35] .NET Version: 4.8 [00:35] Game Mode: FO3 [00:35] Worldspace: NVDLC01Villa [00:35] Fix Tangents: False, False, False, False [00:35] Generate Tangents: True, True, True, True [00:35] Generate Vertex Colors: False, False, False, False [00:35] Merge Vertex Colors: False, False, False, False [00:35] Merge Meshes: True [00:35] Grouping: False [00:35] Remove Faces under Terrain: True [00:35] Remove Faces under Water: True [00:35] Use HD Flag: True [00:35] Ignore Materials: False [00:35] Alpha DoubleSided: False [00:35] Default Alpha Threshold: 128 [00:35] Use Source Alpha Threshold: False [00:35] Use Backlight Power: False [00:35] Use Decal Flag: False [00:35] Specific level: No [00:35] Specific quad: No [00:35] Max Level: 32 [00:35] Output: C:\Output\meshes\landscape\lod\NVDLC01Villa\Blocks\ [00:36] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:36] Generating object LOD meshes for worldspace NVDLC01Villa [00:36] Threads: 16 [00:36] Concs: 2 [00:36] Finished LOD level 4 coord [-8, 1] [828/470] [00:36] Finished LOD level 4 coord [-4, 1] [1596/864] [00:36] Finished LOD level 4 coord [0, 5] [1242/936] [00:36] Finished LOD level 4 coord [-8, 5] [1242/869] [00:36] Finished LOD level 4 coord [-4, 5] [798/556] [00:36] LOD level 4 total triangles 5706 reduced to 3695 [00:36] Log ended at 09:05:10 (00:00:00) [00:36] [NVDLC01Villa] Objects LOD Done. [00:36] [NVDLC01WestTownN] Generating Tree LOD [00:36] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:36] <Note: Can not build Trees LOD for NVDLC01WestTownN, no resource billboards or valid tree references found> [00:36] [NVDLC01WestTownN] Generating Object LOD [00:36] [NVDLC01WestTownN] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_DeadMoney_NVDLC01WestTownN_Options.txt [00:36] [NVDLC01WestTownN] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:36] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:36] ============================================================ [00:36] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:36] Created by Ehamloptiran and Zilav [00:36] Updated by Sheson [00:36] Log started at 09:05:10 [00:36] .NET Version: 4.8 [00:36] Game Mode: FO3 [00:36] Worldspace: NVDLC01WestTownN [00:36] Fix Tangents: False, False, False, False [00:36] Generate Tangents: True, True, True, True [00:36] Generate Vertex Colors: False, False, False, False [00:36] Merge Vertex Colors: False, False, False, False [00:36] Merge Meshes: True [00:36] Grouping: False [00:36] Remove Faces under Terrain: True [00:36] Remove Faces under Water: True [00:36] Use HD Flag: True [00:36] Ignore Materials: False [00:36] Alpha DoubleSided: False [00:36] Default Alpha Threshold: 128 [00:36] Use Source Alpha Threshold: False [00:36] Use Backlight Power: False [00:36] Use Decal Flag: False [00:36] Specific level: No [00:36] Specific quad: No [00:36] Max Level: 32 [00:36] Output: C:\Output\meshes\landscape\lod\NVDLC01WestTownN\Blocks\ [00:37] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:37] Generating object LOD meshes for worldspace NVDLC01WestTownN [00:37] Threads: 16 [00:37] Concs: 2 [00:37] Finished LOD level 4 coord [4, 1] [1626/1220] [00:37] Finished LOD level 4 coord [0, 1] [2424/1306] [00:37] Finished LOD level 4 coord [-4, 1] [1656/1076] [00:37] LOD level 4 total triangles 5706 reduced to 3602 [00:37] Log ended at 09:05:11 (00:00:00) [00:37] [NVDLC01WestTownN] Objects LOD Done. [00:37] [NVDLC01EastTownS] Generating Tree LOD [00:37] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:37] <Note: Can not build Trees LOD for NVDLC01EastTownS, no resource billboards or valid tree references found> [00:37] [NVDLC01EastTownS] Generating Object LOD [00:37] [NVDLC01EastTownS] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_DeadMoney_NVDLC01EastTownS_Options.txt [00:37] [NVDLC01EastTownS] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:37] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:37] ============================================================ [00:37] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:37] Created by Ehamloptiran and Zilav [00:37] Updated by Sheson [00:37] Log started at 09:05:11 [00:37] .NET Version: 4.8 [00:37] Game Mode: FO3 [00:37] Worldspace: NVDLC01EastTownS [00:37] Fix Tangents: False, False, False, False [00:37] Generate Tangents: True, True, True, True [00:37] Generate Vertex Colors: False, False, False, False [00:37] Merge Vertex Colors: False, False, False, False [00:37] Merge Meshes: True [00:37] Grouping: False [00:37] Remove Faces under Terrain: True [00:37] Remove Faces under Water: True [00:37] Use HD Flag: True [00:37] Ignore Materials: False [00:37] Alpha DoubleSided: False [00:37] Default Alpha Threshold: 128 [00:37] Use Source Alpha Threshold: False [00:37] Use Backlight Power: False [00:37] Use Decal Flag: False [00:37] Specific level: No [00:37] Specific quad: No [00:37] Max Level: 32 [00:37] Output: C:\Output\meshes\landscape\lod\NVDLC01EastTownS\Blocks\ [00:37] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:37] Generating object LOD meshes for worldspace NVDLC01EastTownS [00:37] Threads: 16 [00:37] Concs: 2 [00:38] Finished LOD level 4 coord [2, 3] [414/257] [00:38] Finished LOD level 4 coord [-6, 3] [1242/906] [00:38] Finished LOD level 4 coord [-2, 3] [2040/1436] [00:38] Finished LOD level 4 coord [-2, -1] [768/420] [00:38] Finished LOD level 4 coord [-6, -1] [1242/717] [00:38] LOD level 4 total triangles 5706 reduced to 3736 [00:38] Log ended at 09:05:12 (00:00:00) [00:38] [NVDLC01EastTownS] Objects LOD Done. [00:38] [NVDLC01WestTownS] Generating Tree LOD [00:38] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:38] <Note: Can not build Trees LOD for NVDLC01WestTownS, no resource billboards or valid tree references found> [00:38] [NVDLC01WestTownS] Generating Object LOD [00:38] [NVDLC01WestTownS] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_DeadMoney_NVDLC01WestTownS_Options.txt [00:38] [NVDLC01WestTownS] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:38] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:38] ============================================================ [00:38] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:38] Created by Ehamloptiran and Zilav [00:38] Updated by Sheson [00:38] Log started at 09:05:12 [00:38] .NET Version: 4.8 [00:38] Game Mode: FO3 [00:38] Worldspace: NVDLC01WestTownS [00:38] Fix Tangents: False, False, False, False [00:38] Generate Tangents: True, True, True, True [00:38] Generate Vertex Colors: False, False, False, False [00:38] Merge Vertex Colors: False, False, False, False [00:38] Merge Meshes: True [00:38] Grouping: False [00:38] Remove Faces under Terrain: True [00:38] Remove Faces under Water: True [00:38] Use HD Flag: True [00:38] Ignore Materials: False [00:38] Alpha DoubleSided: False [00:38] Default Alpha Threshold: 128 [00:38] Use Source Alpha Threshold: False [00:38] Use Backlight Power: False [00:38] Use Decal Flag: False [00:38] Specific level: No [00:38] Specific quad: No [00:38] Max Level: 32 [00:38] Output: C:\Output\meshes\landscape\lod\NVDLC01WestTownS\Blocks\ [00:38] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:38] Generating object LOD meshes for worldspace NVDLC01WestTownS [00:38] Threads: 16 [00:38] Concs: 2 [00:39] Finished LOD level 4 coord [4, 0] [1626/1215] [00:39] Finished LOD level 4 coord [-4, 0] [1656/1076] [00:39] Finished LOD level 4 coord [0, 0] [2424/1300] [00:39] LOD level 4 total triangles 5706 reduced to 3591 [00:39] Log ended at 09:05:13 (00:00:00) [00:39] [NVDLC01WestTownS] Objects LOD Done. [00:39] [NVDLC01VillaDean] Generating Tree LOD [00:39] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:39] <Note: Can not build Trees LOD for NVDLC01VillaDean, no resource billboards or valid tree references found> [00:39] [NVDLC01VillaDean] Generating Object LOD [00:39] [NVDLC01VillaDean] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_DeadMoney_NVDLC01VillaDean_Options.txt [00:39] [NVDLC01VillaDean] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:39] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:39] ============================================================ [00:39] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:39] Created by Ehamloptiran and Zilav [00:39] Updated by Sheson [00:39] Log started at 09:05:13 [00:39] .NET Version: 4.8 [00:39] Game Mode: FO3 [00:39] Worldspace: NVDLC01VillaDean [00:39] Fix Tangents: False, False, False, False [00:39] Generate Tangents: True, True, True, True [00:39] Generate Vertex Colors: False, False, False, False [00:39] Merge Vertex Colors: False, False, False, False [00:39] Merge Meshes: True [00:39] Grouping: False [00:39] Remove Faces under Terrain: True [00:39] Remove Faces under Water: True [00:39] Use HD Flag: True [00:39] Ignore Materials: False [00:39] Alpha DoubleSided: False [00:39] Default Alpha Threshold: 128 [00:39] Use Source Alpha Threshold: False [00:39] Use Backlight Power: False [00:39] Use Decal Flag: False [00:39] Specific level: No [00:39] Specific quad: No [00:39] Max Level: 32 [00:39] Output: C:\Output\meshes\landscape\lod\NVDLC01VillaDean\Blocks\ [00:39] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:39] Generating object LOD meshes for worldspace NVDLC01VillaDean [00:39] Threads: 16 [00:39] Concs: 2 [00:40] Finished LOD level 4 coord [-8, 4] [2070/1400] [00:40] Finished LOD level 4 coord [0, 4] [1242/971] [00:40] Finished LOD level 4 coord [-4, 4] [2394/1474] [00:40] LOD level 4 total triangles 5706 reduced to 3845 [00:40] Log ended at 09:05:14 (00:00:00) [00:40] [NVDLC01VillaDean] Objects LOD Done. [00:40] [NVDLC01VillaChristine] Generating Tree LOD [00:40] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:40] <Note: Can not build Trees LOD for NVDLC01VillaChristine, no resource billboards or valid tree references found> [00:40] [NVDLC01VillaChristine] Generating Object LOD [00:40] [NVDLC01VillaChristine] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_DeadMoney_NVDLC01VillaChristine_Options.txt [00:40] [NVDLC01VillaChristine] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:40] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:40] ============================================================ [00:40] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:40] Created by Ehamloptiran and Zilav [00:40] Updated by Sheson [00:40] Log started at 09:05:14 [00:40] .NET Version: 4.8 [00:40] Game Mode: FO3 [00:40] Worldspace: NVDLC01VillaChristine [00:40] Fix Tangents: False, False, False, False [00:40] Generate Tangents: True, True, True, True [00:40] Generate Vertex Colors: False, False, False, False [00:40] Merge Vertex Colors: False, False, False, False [00:40] Merge Meshes: True [00:40] Grouping: False [00:40] Remove Faces under Terrain: True [00:40] Remove Faces under Water: True [00:40] Use HD Flag: True [00:40] Ignore Materials: False [00:40] Alpha DoubleSided: False [00:40] Default Alpha Threshold: 128 [00:40] Use Source Alpha Threshold: False [00:40] Use Backlight Power: False [00:40] Use Decal Flag: False [00:40] Specific level: No [00:40] Specific quad: No [00:40] Max Level: 32 [00:40] Output: C:\Output\meshes\landscape\lod\NVDLC01VillaChristine\Blocks\ [00:40] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:40] Generating object LOD meshes for worldspace NVDLC01VillaChristine [00:40] Threads: 16 [00:40] Concs: 2 [00:40] Finished LOD level 4 coord [0, 1] [2838/1963] [00:40] Finished LOD level 4 coord [-4, 1] [2868/1847] [00:40] LOD level 4 total triangles 5706 reduced to 3810 [00:40] Log ended at 09:05:15 (00:00:00) [00:41] [NVDLC01VillaChristine] Objects LOD Done. [00:41] [NVDLC01EastTownN] Generating Tree LOD [00:41] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:41] <Note: Can not build Trees LOD for NVDLC01EastTownN, no resource billboards or valid tree references found> [00:41] [NVDLC01EastTownN] Generating Object LOD [00:41] [NVDLC01EastTownN] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_DeadMoney_NVDLC01EastTownN_Options.txt [00:41] [NVDLC01EastTownN] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:41] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:41] ============================================================ [00:41] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:41] Created by Ehamloptiran and Zilav [00:41] Updated by Sheson [00:41] Log started at 09:05:15 [00:41] .NET Version: 4.8 [00:41] Game Mode: FO3 [00:41] Worldspace: NVDLC01EastTownN [00:41] Fix Tangents: False, False, False, False [00:41] Generate Tangents: True, True, True, True [00:41] Generate Vertex Colors: False, False, False, False [00:41] Merge Vertex Colors: False, False, False, False [00:41] Merge Meshes: True [00:41] Grouping: False [00:41] Remove Faces under Terrain: True [00:41] Remove Faces under Water: True [00:41] Use HD Flag: True [00:41] Ignore Materials: False [00:41] Alpha DoubleSided: False [00:41] Default Alpha Threshold: 128 [00:41] Use Source Alpha Threshold: False [00:41] Use Backlight Power: False [00:41] Use Decal Flag: False [00:41] Specific level: No [00:41] Specific quad: No [00:41] Max Level: 32 [00:41] Output: C:\Output\meshes\landscape\lod\NVDLC01EastTownN\Blocks\ [00:41] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:41] Generating object LOD meshes for worldspace NVDLC01EastTownN [00:41] Threads: 16 [00:41] Concs: 2 [00:41] Finished LOD level 4 coord [-6, -1] [1242/594] [00:41] Finished LOD level 4 coord [-2, 3] [1626/834] [00:41] Finished LOD level 4 coord [2, 3] [828/460] [00:41] Finished LOD level 4 coord [-2, -1] [1182/549] [00:41] Finished LOD level 4 coord [-6, 3] [828/491] [00:41] LOD level 4 total triangles 5706 reduced to 2928 [00:41] Log ended at 09:05:16 (00:00:00) [00:41] [NVDLC01EastTownN] Objects LOD Done. [00:41] [NVDLC02ZionCanyon] Generating Tree LOD [00:42] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:42] <Note: Can not build Trees LOD for NVDLC02ZionCanyon, no resource billboards or valid tree references found> [00:42] [NVDLC02ZionCanyon] Generating Object LOD [00:43] [NVDLC02ZionCanyon] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_HonestHearts_NVDLC02ZionCanyon_Options.txt [00:43] [NVDLC02ZionCanyon] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:43] [NVDLC02ZionCanyon] Building LOD textures atlas: C:\Output\textures\landscape\lod\NVDLC02ZionCanyon\Blocks\NVDLC02ZionCanyon.Buildings.dds with 32 textures [00:43] <Note: textures\nvdlc02\architecture\rangerbuildings\NVDLC02rangerRoof_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\architecture\rangerbuildings\NVDLC02rangerSiding_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\architecture\rangerbuildings\NVDLC02rangerSiding02_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\clutter\graffiti\NVDLC02_Graffiti_SorrowsMural01_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02_RedCedarNeedlesEV_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02_RedCedarNeedlesM_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02_RedCedarNeedlesZV_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02TreeLeaf2_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02TreeLeafEV_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02TreeLeafTM_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02TreeLeafTM01_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02TreeLeafTM02_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02TreeLeafZV01_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\nvdlc02\landscape\trees\NVDLC02TreeLeafZV02_LOD_n.dds normal map not found, using flat replacement> [00:43] <Note: textures\trees\nv_jtown_trees\RedCedarBark_LOD_n.dds normal map not found, using flat replacement> [00:44] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:44] ============================================================ [00:44] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:44] Created by Ehamloptiran and Zilav [00:44] Updated by Sheson [00:44] Log started at 09:05:18 [00:44] .NET Version: 4.8 [00:44] Game Mode: FO3 [00:44] Worldspace: NVDLC02ZionCanyon [00:44] Fix Tangents: False, False, False, False [00:44] Generate Tangents: True, True, True, True [00:44] Generate Vertex Colors: False, False, False, False [00:44] Merge Vertex Colors: False, False, False, False [00:44] Merge Meshes: True [00:44] Grouping: False [00:44] Remove Faces under Terrain: True [00:44] Remove Faces under Water: True [00:44] Use HD Flag: True [00:44] Ignore Materials: False [00:44] Alpha DoubleSided: False [00:44] Default Alpha Threshold: 128 [00:44] Use Source Alpha Threshold: False [00:44] Use Backlight Power: False [00:44] Use Decal Flag: False [00:44] Specific level: No [00:44] Specific quad: No [00:44] Max Level: 32 [00:44] Output: C:\Output\meshes\landscape\lod\NVDLC02ZionCanyon\Blocks\ [00:44] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:44] Generating object LOD meshes for worldspace NVDLC02ZionCanyon [00:44] Threads: 16 [00:44] Concs: 2 [00:44] Finished LOD level 4 coord [8, -8] [5759/4452] [00:45] Finished LOD level 4 coord [-12, -8] [15508/11696] [00:45] Finished LOD level 4 coord [-4, -12] [10015/8628] [00:45] Finished LOD level 4 coord [4, 4] [6601/4805] [00:45] Finished LOD level 4 coord [-4, 0] [19339/17668] [00:45] Finished LOD level 4 coord [-8, -8] [36636/29358] [00:45] Finished LOD level 4 coord [0, -8] [27019/23078] [00:45] Finished LOD level 4 coord [0, -12] [3921/3280] [00:45] Finished LOD level 4 coord [-4, 8] [2190/1213] [00:45] Finished LOD level 4 coord [-4, 4] [12319/10896] [00:45] Finished LOD level 4 coord [0, -4] [35387/31493] [00:45] Finished LOD level 4 coord [4, -8] [39153/35145] [00:45] Finished LOD level 4 coord [0, 8] [41144/34281] [00:45] Finished LOD level 4 coord [4, 0] [19091/16705] [00:45] Finished LOD level 4 coord [0, 0] [25121/22067] [00:45] Finished LOD level 4 coord [-12, -12] [4459/3591] [00:45] Finished LOD level 4 coord [-8, -12] [18329/13247] [00:45] Finished LOD level 4 coord [4, 8] [3011/2300] [00:45] Finished LOD level 4 coord [-12, -4] [993/680] [00:45] Finished LOD level 4 coord [-8, -4] [8359/6655] [00:45] Finished LOD level 4 coord [8, -12] [1416/1158] [00:45] Finished LOD level 4 coord [-8, 0] [6563/4755] [00:45] Finished LOD level 4 coord [8, -4] [3682/2630] [00:45] Finished LOD level 4 coord [0, 12] [876/825] [00:45] Finished LOD level 4 coord [-8, 4] [1104/832] [00:45] Finished LOD level 4 coord [8, 4] [355/328] [00:45] Finished LOD level 4 coord [-8, -16] [555/467] [00:45] Finished LOD level 4 coord [8, 0] [1869/1193] [00:45] Finished LOD level 4 coord [12, -4] [111/100] [00:45] Finished LOD level 4 coord [4, -12] [8752/6735] [00:45] Finished LOD level 4 coord [0, 4] [35122/29660] [00:46] Finished LOD level 4 coord [-4, -8] [28459/24139] [00:46] Finished LOD level 4 coord [-4, -4] [33148/29358] [00:46] Finished LOD level 4 coord [4, -4] [28604/22922] [00:46] LOD level 4 total triangles 484970 reduced to 406340 [00:46] Log ended at 09:05:20 (00:00:02) [00:46] [NVDLC02ZionCanyon] Objects LOD Done. [00:46] [NVDLC03BigMT] Generating Tree LOD [00:46] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:46] <Note: Can not build Trees LOD for NVDLC03BigMT, no resource billboards or valid tree references found> [00:46] [NVDLC03BigMT] Generating Object LOD [00:47] [NVDLC03BigMT] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_OldWorldBlues_NVDLC03BigMT_Options.txt [00:47] [NVDLC03BigMT] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:47] [NVDLC03BigMT] Building LOD textures atlas: C:\Output\textures\landscape\lod\NVDLC03BigMT\Blocks\NVDLC03BigMT.Buildings.dds with 34 textures [00:47] <Note: textures\landscape\nv_rocks\NV_RockCanyonBlkLod_D_n.dds normal map not found, using flat replacement> [00:48] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --ignoreWater --dontGenerateVertexColors [00:48] ============================================================ [00:48] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:48] Created by Ehamloptiran and Zilav [00:48] Updated by Sheson [00:48] Log started at 09:05:22 [00:48] .NET Version: 4.8 [00:48] Game Mode: FO3 [00:48] Worldspace: NVDLC03BigMT [00:48] Fix Tangents: False, False, False, False [00:48] Generate Tangents: True, True, True, True [00:48] Generate Vertex Colors: False, False, False, False [00:48] Merge Vertex Colors: False, False, False, False [00:48] Merge Meshes: True [00:48] Grouping: False [00:48] Remove Faces under Terrain: True [00:48] Remove Faces under Water: False [00:48] Use HD Flag: True [00:48] Ignore Materials: False [00:48] Alpha DoubleSided: False [00:48] Default Alpha Threshold: 128 [00:48] Use Source Alpha Threshold: False [00:48] Use Backlight Power: False [00:48] Use Decal Flag: False [00:48] Specific level: No [00:48] Specific quad: No [00:48] Max Level: 32 [00:48] Output: C:\Output\meshes\landscape\lod\NVDLC03BigMT\Blocks\ [00:48] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:48] Generating object LOD meshes for worldspace NVDLC03BigMT [00:48] Threads: 16 [00:48] Concs: 2 [00:49] Finished LOD level 4 coord [4, -4] [10196/8174] [00:49] Finished LOD level 4 coord [-4, -12] [11887/8239] [00:49] Finished LOD level 4 coord [4, -8] [15458/12533] [00:49] Finished LOD level 4 coord [0, -8] [27314/20046] [00:49] Finished LOD level 4 coord [-4, 4] [2054/1216] [00:49] Finished LOD level 4 coord [-8, -4] [20595/17100] [00:49] Finished LOD level 4 coord [0, -12] [10539/8274] [00:49] Finished LOD level 4 coord [8, -8] [921/458] [00:49] Finished LOD level 4 coord [0, -4] [22464/18345] [00:49] Finished LOD level 4 coord [-4, -16] [1040/667] [00:49] Finished LOD level 4 coord [8, -4] [1892/1024] [00:49] Finished LOD level 4 coord [-8, -16] [264/193] [00:49] Finished LOD level 4 coord [-8, 0] [6015/3566] [00:49] Finished LOD level 4 coord [4, 0] [3177/1837] [00:49] Finished LOD level 4 coord [0, -16] [1069/695] [00:49] Finished LOD level 4 coord [4, 4] [970/616] [00:49] Finished LOD level 4 coord [8, 0] [423/286] [00:49] Finished LOD level 4 coord [-12, -8] [422/223] [00:49] Finished LOD level 4 coord [4, -12] [1778/1127] [00:49] Finished LOD level 4 coord [-12, -4] [1971/1041] [00:49] Finished LOD level 4 coord [0, 4] [2269/1313] [00:49] Finished LOD level 4 coord [-8, 4] [493/293] [00:49] Finished LOD level 4 coord [-12, 0] [1139/515] [00:49] Finished LOD level 4 coord [-12, -12] [235/164] [00:49] Finished LOD level 4 coord [-8, -12] [3677/2056] [00:49] Finished LOD level 4 coord [-4, -4] [29488/25802] [00:49] Finished LOD level 4 coord [-4, 0] [25960/21307] [00:49] Finished LOD level 4 coord [-4, -8] [38578/34695] [00:49] Finished LOD level 4 coord [0, 0] [31009/26482] [00:50] Finished LOD level 4 coord [-8, -8] [35802/32344] [00:50] LOD level 4 total triangles 309099 reduced to 250631 [00:50] Log ended at 09:05:24 (00:00:01) [00:50] [NVDLC03BigMT] Objects LOD Done. [00:50] [NVDLC04Road01World] Generating Tree LOD [00:50] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:50] <Note: Can not build Trees LOD for NVDLC04Road01World, no resource billboards or valid tree references found> [00:50] [NVDLC04Road01World] Generating Object LOD [00:50] [NVDLC04Road01World] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_LonesomeRoad_NVDLC04Road01World_Options.txt [00:50] [NVDLC04Road01World] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:50] [NVDLC04Road01World] Building LOD textures atlas: C:\Output\textures\landscape\lod\NVDLC04Road01World\Blocks\NVDLC04Road01World.Buildings.dds with 27 textures [00:50] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:51] ============================================================ [00:51] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:51] Created by Ehamloptiran and Zilav [00:51] Updated by Sheson [00:51] Log started at 09:05:25 [00:51] .NET Version: 4.8 [00:51] Game Mode: FO3 [00:51] Worldspace: NVDLC04Road01World [00:51] Fix Tangents: False, False, False, False [00:51] Generate Tangents: True, True, True, True [00:51] Generate Vertex Colors: False, False, False, False [00:51] Merge Vertex Colors: False, False, False, False [00:51] Merge Meshes: True [00:51] Grouping: False [00:51] Remove Faces under Terrain: True [00:51] Remove Faces under Water: True [00:51] Use HD Flag: True [00:51] Ignore Materials: False [00:51] Alpha DoubleSided: False [00:51] Default Alpha Threshold: 128 [00:51] Use Source Alpha Threshold: False [00:51] Use Backlight Power: False [00:51] Use Decal Flag: False [00:51] Specific level: No [00:51] Specific quad: No [00:51] Max Level: 32 [00:51] Output: C:\Output\meshes\landscape\lod\NVDLC04Road01World\Blocks\ [00:51] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:51] Generating object LOD meshes for worldspace NVDLC04Road01World [00:51] Threads: 16 [00:51] Concs: 2 [00:51] Finished LOD level 4 coord [9, 1] [24/24] [00:51] Finished LOD level 4 coord [5, -3] [64/64] [00:51] Finished LOD level 4 coord [-3, -3] [4883/4125] [00:51] Finished LOD level 4 coord [-3, 1] [4179/3704] [00:51] Finished LOD level 4 coord [1, -3] [5853/5332] [00:51] Finished LOD level 4 coord [5, 1] [5321/5316] [00:51] Finished LOD level 4 coord [1, 1] [13538/12865] [00:51] LOD level 4 total triangles 33862 reduced to 31430 [00:51] Log ended at 09:05:26 (00:00:00) [00:51] [NVDLC04Road01World] Objects LOD Done. [00:51] [NVDLC04DivideWorld] Generating Tree LOD [00:51] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:51] <Note: Can not build Trees LOD for NVDLC04DivideWorld, no resource billboards or valid tree references found> [00:51] [NVDLC04DivideWorld] Generating Object LOD [00:52] [NVDLC04DivideWorld] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_LonesomeRoad_NVDLC04DivideWorld_Options.txt [00:52] [NVDLC04DivideWorld] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:52] [NVDLC04DivideWorld] Building LOD textures atlas: C:\Output\textures\landscape\lod\NVDLC04DivideWorld\Blocks\NVDLC04DivideWorld.Buildings.dds with 22 textures [00:52] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:53] ============================================================ [00:53] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:53] Created by Ehamloptiran and Zilav [00:53] Updated by Sheson [00:53] Log started at 09:05:27 [00:53] .NET Version: 4.8 [00:53] Game Mode: FO3 [00:53] Worldspace: NVDLC04DivideWorld [00:53] Fix Tangents: False, False, False, False [00:53] Generate Tangents: True, True, True, True [00:53] Generate Vertex Colors: False, False, False, False [00:53] Merge Vertex Colors: False, False, False, False [00:53] Merge Meshes: True [00:53] Grouping: False [00:53] Remove Faces under Terrain: True [00:53] Remove Faces under Water: True [00:53] Use HD Flag: True [00:53] Ignore Materials: False [00:53] Alpha DoubleSided: False [00:53] Default Alpha Threshold: 128 [00:53] Use Source Alpha Threshold: False [00:53] Use Backlight Power: False [00:53] Use Decal Flag: False [00:53] Specific level: No [00:53] Specific quad: No [00:53] Max Level: 32 [00:53] Output: C:\Output\meshes\landscape\lod\NVDLC04DivideWorld\Blocks\ [00:53] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:53] Generating object LOD meshes for worldspace NVDLC04DivideWorld [00:53] Threads: 16 [00:53] Concs: 2 [00:53] Finished LOD level 4 coord [6, -4] [4115/3964] [00:53] Finished LOD level 4 coord [-2, -4] [8233/7822] [00:53] Finished LOD level 4 coord [10, -4] [1605/1546] [00:53] Finished LOD level 4 coord [-6, -4] [12531/12309] [00:53] Finished LOD level 4 coord [10, 0] [5638/5549] [00:53] Finished LOD level 4 coord [2, -4] [13290/12214] [00:53] Finished LOD level 4 coord [6, 0] [10683/10054] [00:53] Finished LOD level 4 coord [-10, 0] [5641/5481] [00:53] Finished LOD level 4 coord [-2, 0] [17191/15074] [00:54] Finished LOD level 4 coord [-6, 0] [21546/20381] [00:54] Finished LOD level 4 coord [2, 0] [30972/26848] [00:54] LOD level 4 total triangles 131445 reduced to 121242 [00:54] Log ended at 09:05:28 (00:00:01) [00:54] [NVDLC04DivideWorld] Objects LOD Done. [00:54] [NVDLC04Road02World] Generating Tree LOD [00:54] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:54] <Note: Can not build Trees LOD for NVDLC04Road02World, no resource billboards or valid tree references found> [00:54] [NVDLC04Road02World] Generating Object LOD [00:54] [NVDLC04Road02World] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_LonesomeRoad_NVDLC04Road02World_Options.txt [00:54] [NVDLC04Road02World] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:54] [NVDLC04Road02World] Building LOD textures atlas: C:\Output\textures\landscape\lod\NVDLC04Road02World\Blocks\NVDLC04Road02World.Buildings.dds with 19 textures [00:55] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:55] ============================================================ [00:55] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:55] Created by Ehamloptiran and Zilav [00:55] Updated by Sheson [00:55] Log started at 09:05:29 [00:55] .NET Version: 4.8 [00:55] Game Mode: FO3 [00:55] Worldspace: NVDLC04Road02World [00:55] Fix Tangents: False, False, False, False [00:55] Generate Tangents: True, True, True, True [00:55] Generate Vertex Colors: False, False, False, False [00:55] Merge Vertex Colors: False, False, False, False [00:55] Merge Meshes: True [00:55] Grouping: False [00:55] Remove Faces under Terrain: True [00:55] Remove Faces under Water: True [00:55] Use HD Flag: True [00:55] Ignore Materials: False [00:55] Alpha DoubleSided: False [00:55] Default Alpha Threshold: 128 [00:55] Use Source Alpha Threshold: False [00:55] Use Backlight Power: False [00:55] Use Decal Flag: False [00:55] Specific level: No [00:55] Specific quad: No [00:55] Max Level: 32 [00:55] Output: C:\Output\meshes\landscape\lod\NVDLC04Road02World\Blocks\ [00:55] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:55] Generating object LOD meshes for worldspace NVDLC04Road02World [00:55] Threads: 16 [00:55] Concs: 2 [00:55] Finished LOD level 4 coord [-1, 5] [1038/641] [00:55] Finished LOD level 4 coord [7, 5] [1284/1075] [00:55] Finished LOD level 4 coord [7, 1] [2952/2504] [00:55] Finished LOD level 4 coord [3, 5] [1926/1763] [00:55] Finished LOD level 4 coord [-5, 1] [519/302] [00:55] Finished LOD level 4 coord [7, -7] [346/276] [00:55] Finished LOD level 4 coord [3, -7] [519/379] [00:55] Finished LOD level 4 coord [-1, -7] [865/733] [00:55] Finished LOD level 4 coord [-5, -3] [1228/1019] [00:55] Finished LOD level 4 coord [11, 5] [520/308] [00:55] Finished LOD level 4 coord [-1, -3] [9938/8749] [00:55] Finished LOD level 4 coord [-1, 1] [10972/9765] [00:55] Finished LOD level 4 coord [7, -3] [5823/5586] [00:56] Finished LOD level 4 coord [3, 1] [12606/10951] [00:56] Finished LOD level 4 coord [11, 17] [1029/1029] [00:56] Finished LOD level 4 coord [3, -3] [14634/12584] [00:56] LOD level 4 total triangles 66199 reduced to 57664 [00:56] Log ended at 09:05:30 (00:00:00) [00:56] [NVDLC04Road02World] Objects LOD Done. [00:56] [NVDLC04DivideVistaWorld] Generating Tree LOD [00:56] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:56] <Note: Can not build Trees LOD for NVDLC04DivideVistaWorld, no resource billboards or valid tree references found> [00:56] [NVDLC04DivideVistaWorld] Generating Object LOD [00:56] [NVDLC04DivideVistaWorld] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_LonesomeRoad_NVDLC04DivideVistaWorld_Options.txt [00:56] [NVDLC04DivideVistaWorld] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:56] [NVDLC04DivideVistaWorld] Building LOD textures atlas: C:\Output\textures\landscape\lod\NVDLC04DivideVistaWorld\Blocks\NVDLC04DivideVistaWorld.Buildings.dds with 13 textures [00:56] <Note: textures\architecture\noso\NV_NoSo_RowHouse_Plaster2_LOD_n.dds normal map not found, using flat replacement> [00:56] <Note: textures\landscape\nv_rocks\NV_RockCanyonBlkLod_D_n.dds normal map not found, using flat replacement> [00:56] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:56] ============================================================ [00:56] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:56] Created by Ehamloptiran and Zilav [00:56] Updated by Sheson [00:56] Log started at 09:05:31 [00:56] .NET Version: 4.8 [00:56] Game Mode: FO3 [00:56] Worldspace: NVDLC04DivideVistaWorld [00:56] Fix Tangents: False, False, False, False [00:56] Generate Tangents: True, True, True, True [00:56] Generate Vertex Colors: False, False, False, False [00:56] Merge Vertex Colors: False, False, False, False [00:56] Merge Meshes: True [00:56] Grouping: False [00:56] Remove Faces under Terrain: True [00:56] Remove Faces under Water: True [00:56] Use HD Flag: True [00:56] Ignore Materials: False [00:56] Alpha DoubleSided: False [00:56] Default Alpha Threshold: 128 [00:56] Use Source Alpha Threshold: False [00:56] Use Backlight Power: False [00:56] Use Decal Flag: False [00:56] Specific level: No [00:56] Specific quad: No [00:56] Max Level: 32 [00:56] Output: C:\Output\meshes\landscape\lod\NVDLC04DivideVistaWorld\Blocks\ [00:57] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:57] Generating object LOD meshes for worldspace NVDLC04DivideVistaWorld [00:57] Threads: 16 [00:57] Concs: 2 [00:57] Finished LOD level 4 coord [0, -4] [170/130] [00:57] Finished LOD level 4 coord [0, -8] [1942/1549] [00:57] Finished LOD level 4 coord [20, -4] [3585/3323] [00:57] Finished LOD level 4 coord [4, -8] [2120/1871] [00:57] Finished LOD level 4 coord [0, 0] [40/40] [00:57] Finished LOD level 4 coord [4, -4] [2547/2091] [00:57] Finished LOD level 4 coord [0, -4] [340/260] [00:57] Finished LOD level 4 coord [0, 0] [80/80] [00:57] Finished LOD level 4 coord [12, -4] [3690/2435] [00:57] Finished LOD level 4 coord [8, -8] [670/485] [00:57] Finished LOD level 4 coord [-8, -8] [882/690] [00:57] Finished LOD level 4 coord [0, -8] [3884/3098] [00:57] Finished LOD level 4 coord [16, -4] [3451/2525] [00:57] Finished LOD level 4 coord [20, -8] [10421/8197] [00:57] Finished LOD level 4 coord [4, -8] [4240/3742] [00:57] Finished LOD level 4 coord [-4, -8] [2488/2117] [00:57] Finished LOD level 4 coord [4, -4] [5084/4172] [00:57] Finished LOD level 4 coord [12, 4] [471/359] [00:57] Finished LOD level 4 coord [-8, -8] [1764/1380] [00:57] Finished LOD level 4 coord [16, 0] [471/332] [00:57] Finished LOD level 4 coord [12, 0] [2459/1879] [00:57] Finished LOD level 4 coord [12, -12] [1120/1120] [00:57] Finished LOD level 4 coord [12, -8] [2274/1837] [00:57] Finished LOD level 4 coord [24, -8] [248/245] [00:57] Finished LOD level 4 coord [-4, -8] [4976/4234] [00:57] Finished LOD level 4 coord [8, 0] [3609/3143] [00:57] Finished LOD level 4 coord [16, -8] [2639/2011] [00:57] Finished LOD level 4 coord [-4, 8] [24/24] [00:57] Finished LOD level 4 coord [-4, 4] [122/122] [00:57] Finished LOD level 4 coord [0, 4] [180/180] [00:57] Finished LOD level 4 coord [-4, 8] [48/48] [00:57] Finished LOD level 4 coord [-4, 4] [244/244] [00:57] Finished LOD level 4 coord [0, 8] [138/121] [00:57] Finished LOD level 4 coord [0, 4] [360/360] [00:57] Finished LOD level 4 coord [0, 8] [276/242] [00:57] Finished LOD level 4 coord [8, -20] [64/63] [00:57] Finished LOD level 4 coord [8, -20] [128/126] [00:57] Finished LOD level 4 coord [8, -12] [904/904] [00:57] Finished LOD level 4 coord [8, -4] [3538/2849] [00:57] Finished LOD level 4 coord [8, 4] [224/224] [00:57] Finished LOD level 4 coord [8, -4] [3602/2912] [00:57] Finished LOD level 4 coord [8, -12] [1120/1120] [00:57] Finished LOD level 4 coord [8, 0] [5667/5019] [00:57] Finished LOD level 4 coord [8, 4] [448/448] [00:57] Finished LOD level 4 coord [4, -16] [192/192] [00:57] Finished LOD level 4 coord [-8, 4] [92/80] [00:57] Finished LOD level 4 coord [-8, 4] [184/160] [00:57] Finished LOD level 4 coord [4, -16] [384/384] [00:57] Finished LOD level 4 coord [8, -16] [1272/1272] [00:57] Finished LOD level 4 coord [8, -16] [2544/2544] [00:57] LOD level 4 total triangles 66936 reduced to 55321 [00:57] Log ended at 09:05:31 (00:00:00) [00:57] [NVDLC04DivideVistaWorld] Objects LOD Done. [00:57] [NVDLC04NukeNCR] Generating Tree LOD [00:57] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:57] <Note: Can not build Trees LOD for NVDLC04NukeNCR, no resource billboards or valid tree references found> [00:57] [NVDLC04NukeNCR] Generating Object LOD [00:57] [NVDLC04NukeNCR] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_LonesomeRoad_NVDLC04NukeNCR_Options.txt [00:57] [NVDLC04NukeNCR] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:57] [NVDLC04NukeNCR] Building LOD textures atlas: C:\Output\textures\landscape\lod\NVDLC04NukeNCR\Blocks\NVDLC04NukeNCR.Buildings.dds with 13 textures [00:57] <Note: textures\landscape\nv_rocks\NV_RockCanyonBlkLod_D_n.dds normal map not found, using flat replacement> [00:58] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:58] ============================================================ [00:58] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:58] Created by Ehamloptiran and Zilav [00:58] Updated by Sheson [00:58] Log started at 09:05:32 [00:58] .NET Version: 4.8 [00:58] Game Mode: FO3 [00:58] Worldspace: NVDLC04NukeNCR [00:58] Fix Tangents: False, False, False, False [00:58] Generate Tangents: True, True, True, True [00:58] Generate Vertex Colors: False, False, False, False [00:58] Merge Vertex Colors: False, False, False, False [00:58] Merge Meshes: True [00:58] Grouping: False [00:58] Remove Faces under Terrain: True [00:58] Remove Faces under Water: True [00:58] Use HD Flag: True [00:58] Ignore Materials: False [00:58] Alpha DoubleSided: False [00:58] Default Alpha Threshold: 128 [00:58] Use Source Alpha Threshold: False [00:58] Use Backlight Power: False [00:58] Use Decal Flag: False [00:58] Specific level: No [00:58] Specific quad: No [00:58] Max Level: 32 [00:58] Output: C:\Output\meshes\landscape\lod\NVDLC04NukeNCR\Blocks\ [00:58] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [00:58] Generating object LOD meshes for worldspace NVDLC04NukeNCR [00:58] Threads: 16 [00:58] Concs: 2 [00:59] Finished LOD level 4 coord [-2, 2] [5404/4028] [00:59] Finished LOD level 4 coord [2, 2] [7254/3867] [00:59] Finished LOD level 4 coord [2, 6] [1596/895] [00:59] Finished LOD level 4 coord [-6, 2] [2838/2050] [00:59] Finished LOD level 4 coord [-2, -6] [3688/2327] [00:59] Finished LOD level 4 coord [-2, -2] [6135/3894] [00:59] Finished LOD level 4 coord [2, -2] [6480/5412] [00:59] Finished LOD level 4 coord [6, -6] [768/596] [00:59] Finished LOD level 4 coord [6, 6] [1347/875] [00:59] Finished LOD level 4 coord [6, -2] [2040/1289] [00:59] Finished LOD level 4 coord [2, -6] [3252/2129] [00:59] Finished LOD level 4 coord [6, 2] [8366/6227] [00:59] Finished LOD level 4 coord [-6, -6] [3658/2932] [00:59] Finished LOD level 4 coord [-6, -2] [3304/2924] [00:59] LOD level 4 total triangles 56130 reduced to 39445 [00:59] Log ended at 09:05:33 (00:00:00) [00:59] [NVDLC04NukeNCR] Objects LOD Done. [00:59] [NVDLC04NukeLegion] Generating Tree LOD [00:59] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [00:59] <Note: Can not build Trees LOD for NVDLC04NukeLegion, no resource billboards or valid tree references found> [00:59] [NVDLC04NukeLegion] Generating Object LOD [00:59] [NVDLC04NukeLegion] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_LonesomeRoad_NVDLC04NukeLegion_Options.txt [00:59] [NVDLC04NukeLegion] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [00:59] [NVDLC04NukeLegion] Building LOD textures atlas: C:\Output\textures\landscape\lod\NVDLC04NukeLegion\Blocks\NVDLC04NukeLegion.Buildings.dds with 8 textures [00:59] <Note: textures\landscape\nv_rocks\NV_RockCanyonBlkLod_D_n.dds normal map not found, using flat replacement> [00:59] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [00:59] ============================================================ [00:59] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [00:59] Created by Ehamloptiran and Zilav [00:59] Updated by Sheson [00:59] Log started at 09:05:34 [00:59] .NET Version: 4.8 [00:59] Game Mode: FO3 [00:59] Worldspace: NVDLC04NukeLegion [00:59] Fix Tangents: False, False, False, False [00:59] Generate Tangents: True, True, True, True [00:59] Generate Vertex Colors: False, False, False, False [00:59] Merge Vertex Colors: False, False, False, False [00:59] Merge Meshes: True [00:59] Grouping: False [00:59] Remove Faces under Terrain: True [00:59] Remove Faces under Water: True [00:59] Use HD Flag: True [00:59] Ignore Materials: False [00:59] Alpha DoubleSided: False [00:59] Default Alpha Threshold: 128 [00:59] Use Source Alpha Threshold: False [00:59] Use Backlight Power: False [00:59] Use Decal Flag: False [00:59] Specific level: No [00:59] Specific quad: No [00:59] Max Level: 32 [00:59] Output: C:\Output\meshes\landscape\lod\NVDLC04NukeLegion\Blocks\ [01:00] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [01:00] Generating object LOD meshes for worldspace NVDLC04NukeLegion [01:00] Threads: 16 [01:00] Concs: 2 [01:00] Finished LOD level 4 coord [3, -5] [1596/669] [01:00] Finished LOD level 4 coord [3, 3] [173/138] [01:00] Finished LOD level 4 coord [-1, 3] [2974/2227] [01:00] Finished LOD level 4 coord [-5, -5] [3576/2863] [01:00] Finished LOD level 4 coord [-5, -1] [414/363] [01:00] Finished LOD level 4 coord [-1, -5] [6713/4488] [01:00] Finished LOD level 4 coord [-1, -1] [10550/6725] [01:00] LOD level 4 total triangles 25996 reduced to 17473 [01:00] Log ended at 09:05:34 (00:00:00) [01:00] [NVDLC04NukeLegion] Objects LOD Done. [01:00] [NVDLC04NukeSilo2] Generating Tree LOD [01:00] <Note: CreosoteBushLg [STAT:000EC8D2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushLg_000EC8D2.dds> <Note: CreosoteBushSm [STAT:000EC8D3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\CreosoteBushSm_000EC8D3.dds> <Note: MaizeHealthy01 [STAT:000E9395] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Healthy01_000E9395.dds> <Note: MaizeHealthyP [STAT:000E9393] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_000E9393.dds> <Note: MaizeHealthyPGroup1 [STAT:000EA07F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyP_Group1_000EA07F.dds> <Note: MaizeHealthyUnP [STAT:000E9391] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_HealthyUnP_000E9391.dds> <Note: MaizeWithered [STAT:000E9390] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_000E9390.dds> <Note: MaizeWitheredBroken [STAT:0010BAEA] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Broken_0010BAEA.dds> <Note: MaizeWitheredGroup1 [STAT:000EA07E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\Maize_Withered_Group1_000EA07E.dds> <Note: nevadaagave [STAT:0010AB66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave_0010AB66.dds> <Note: nevadaagave01 [STAT:000EC010] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave01_000EC010.dds> <Note: nevadaagave02 [STAT:000EC011] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave02_000EC011.dds> <Note: nevadaagave03 [STAT:000EC012] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_nevadaagave03_000EC012.dds> <Note: NVAloeVera [STAT:00116508] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVAloeVera_00116508.dds> <Note: NVBananaYucca [STAT:000EAC99] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYucca_000EAC99.dds> <Note: NVBananaYuccaPicked [STAT:000EAC9A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaPicked_000EAC9A.dds> <Note: NVBananaYuccaWithered [STAT:000EAC9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVBananaYuccaWithered_000EAC9B.dds> <Note: NVbarrelcactus [STAT:0010AB65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus_0010AB65.dds> <Note: NVbarrelcactus01 [STAT:000EC014] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus01_000EC014.dds> <Note: NVbarrelcactus02 [STAT:000EC019] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus02_000EC019.dds> <Note: NVbarrelcactus03 [STAT:000EC01A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_barrelcactus03_000EC01A.dds> <Note: NVCoyoteTobacco [STAT:000EAC9C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobacco_000EAC9C.dds> <Note: NVCoyoteTobaccoPicked [STAT:000EAC9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoPicked_000EAC9D.dds> <Note: NVCoyoteTobaccoWithered [STAT:000EAC9E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVCoyoteTobaccoWithered_000EAC9E.dds> <Note: NVDatePalm01 [STAT:00111DA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm01_00111DA0.dds> <Note: NVDatePalm02 [STAT:00111D9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm02_00111D9F.dds> <Note: NVDatePalm03 [STAT:00111DA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVDatePalm03_00111DA1.dds> <Note: NVDLC02CreosoteBushLgEV [STAT:0200F168] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgEV_0000F168.dds> <Note: NVDLC02CreosoteBushLgTM [STAT:0200F169] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgTM_0000F169.dds> <Note: NVDLC02CreosoteBushLgZV [STAT:0200F16A] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushLgZV_0000F16A.dds> <Note: NVDLC02CreosoteBushSmEV [STAT:0200F16B] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmEV_0000F16B.dds> <Note: NVDLC02CreosoteBushSmTM [STAT:0200F16C] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmTM_0000F16C.dds> <Note: NVDLC02CreosoteBushSmZV [STAT:0200F16D] LOD not found Textures\Terrain\LODGen\HonestHearts.esm\NVDLC02CreosoteBushSmZV_0000F16D.dds> <Note: NVDLC03WestJuniperLOW [STAT:03014B93] LOD not found Textures\Terrain\LODGen\OldWorldBlues.esm\NVDLC03WestJunLOW_00014B93.dds> <Note: NVEuroAspen01 [STAT:001479DB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen01_001479DB.dds> <Note: NVEuroAspen02 [STAT:001479DC] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen02_001479DC.dds> <Note: NVEuroAspen03 [STAT:001479DD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_EuroAspen03_001479DD.dds> <Note: NVFalseSpireaPlant [STAT:00116509] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFalseSpireaPlant_00116509.dds> <Note: NVFicus01 [STAT:00116B60] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus01_00116B60.dds> <Note: NVFicus02 [STAT:00116B61] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicus02_00116B61.dds> <Note: NVFicusDead01 [STAT:00116B62] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead01_00116B62.dds> <Note: NVFicusDead02 [STAT:00116B63] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFicusDead02_00116B63.dds> <Note: NVFrailejon [STAT:0011650A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVFrailejon_0011650A.dds> <Note: NVGoldfingerBanana [STAT:0011650B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGoldfingerBanana_0011650B.dds> <Note: NVGreyBirch01 [STAT:00116B64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch01_00116B64.dds> <Note: NVGreyBirch02 [STAT:00116B65] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirch02_00116B65.dds> <Note: NVGreyBirchDead01 [STAT:00116B66] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead01_00116B66.dds> <Note: NVGreyBirchDead02 [STAT:00116B67] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVGreyBirchDead02_00116B67.dds> <Note: NVHoneyMesquite [STAT:000EAC9F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquite_000EAC9F.dds> <Note: NVHoneyMesquitePicked [STAT:000EACA0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquitePicked_000EACA0.dds> <Note: NVHoneyMesquiteWithered [STAT:000EACA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVHoneyMesquiteWithered_000EACA2.dds> <Note: NVItalianCypress01 [STAT:00116B68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress01_00116B68.dds> <Note: NVItalianCypress02 [STAT:00116B69] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypress02_00116B69.dds> <Note: NVItalianCypressDead01 [STAT:00116B6A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead01_00116B6A.dds> <Note: NVItalianCypressDead02 [STAT:00116B6B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVItalianCypressDead02_00116B6B.dds> <Note: NVQueenPalm01 [STAT:00111D9D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01_00111D9D.dds> <Note: NVQueenPalm03Lights [STAT:0011253B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVQueenPalm01Lights_0011253B.dds> <Note: NVSagebrush [STAT:0011650C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagebrush_0011650C.dds> <Note: NVSagoPalm01 [STAT:00111DA2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm01_00111DA2.dds> <Note: NVSagoPalm02 [STAT:00111DA3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSagoPalm02_00111DA3.dds> <Note: NVSassafras01 [STAT:00116B6C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras01_00116B6C.dds> <Note: NVSassafras02 [STAT:00116B6D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafras02_00116B6D.dds> <Note: NVSassafrasDead01 [STAT:00116B6E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead01_00116B6E.dds> <Note: NVSassafrasDead02 [STAT:00116B6F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead02_00116B6F.dds> <Note: NVSassafrasDead03 [STAT:00116B70] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead03_00116B70.dds> <Note: NVSassafrasDead04 [STAT:00116B71] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead04_00116B71.dds> <Note: NVSassafrasDead05 [STAT:00116B72] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NVSassafrasDead05_00116B72.dds> <Note: NVStripMonorailStation [STAT:00116B59] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatformA_00116B59.dds> <Note: NVStripMonorailStationInterior [STAT:001746A0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_StripMRPlatform_Interior_001746A0.dds> <Note: NVWestJuniper01 [STAT:001479E1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper01_001479E1.dds> <Note: NVWestJuniper02 [STAT:001479E2] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper02_001479E2.dds> <Note: NVWestJuniper03 [STAT:001479E3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_WestJuniper03_001479E3.dds> <Note: PebblePileNV [STAT:000F9C68] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\PebblePileNV_000F9C68.dds> <Note: pricklypearcactus [STAT:0010AB64] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus_0010AB64.dds> <Note: pricklypearcactus01 [STAT:000EC015] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus01_000EC015.dds> <Note: pricklypearcactus02 [STAT:000EC016] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus02_000EC016.dds> <Note: pricklypearcactus03 [STAT:000EC017] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\NV_pricklypearcactus03_000EC017.dds> <Note: SVJunctionBox "Door Junction Box" [ACTI:001340E0] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\GenElecSwitch01_001340E0.dds> <Note: TreeDead02 [STAT:00015448] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead02_00015448.dds> <Note: TreeDead03 [STAT:000155A9] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead03_000155A9.dds> <Note: TreeDead04 [STAT:000155AB] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead04_000155AB.dds> <Note: TreeDead05 [STAT:000155AD] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeDead05_000155AD.dds> <Note: TreeHardwoodMudDirt01 [STAT:0008FFC3] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_0008FFC3.dds> <Note: TreeHardwoodPebblesDirt01 [STAT:00086998] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandHardwood01_00086998.dds> <Note: TreeJoshANV [STAT:0008D47C] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshANV_0008D47C.dds> <Note: TreeJoshBNV [STAT:0008D47D] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshBNV_0008D47D.dds> <Note: TreeJoshCNV [STAT:0008D47E] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshCNV_0008D47E.dds> <Note: TreeJoshDNV [STAT:0008D47F] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshDNV_0008D47F.dds> <Note: TreeJoshENV [STAT:0008D480] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\treejoshENV_0008D480.dds> <Note: TreeWastelandEvergreen03 [STAT:0007DF7A] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen03_0007DF7A.dds> <Note: TreeWastelandEvergreen04 [STAT:0007DF7B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\TreeWastelandEvergreen04_0007DF7B.dds> <Note: YuccaANV [STAT:000E8A9B] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaANV_000E8A9B.dds> <Note: YuccaBNV [STAT:000E8AA1] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaBNV_000E8AA1.dds> <Note: YuccaCNV [STAT:000E8B32] LOD not found Textures\Terrain\LODGen\FalloutNV.esm\YuccaCNV_000E8B32.dds> [01:00] <Note: Can not build Trees LOD for NVDLC04NukeSilo2, no resource billboards or valid tree references found> [01:00] [NVDLC04NukeSilo2] Generating Object LOD [01:00] [NVDLC04NukeSilo2] No options file found: C:\Modding\xLOD\xLODGen\Edit Scripts\FNVLODGen_LonesomeRoad_NVDLC04NukeSilo2_Options.txt [01:00] [NVDLC04NukeSilo2] Saving LODGen data: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt [01:00] [NVDLC04NukeSilo2] Building LOD textures atlas: C:\Output\textures\landscape\lod\NVDLC04NukeSilo2\Blocks\NVDLC04NukeSilo2.Buildings.dds with 15 textures [01:01] "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.exe" "C:\Modding\xLOD\xLODGen\Edit Scripts\LODGen.txt" --dontFixTangents --removeUnseenFaces --dontGenerateVertexColors [01:01] ============================================================ [01:01] Skyrim/Fallout Object/Terrain LOD Generator 3.0.24.0 [01:01] Created by Ehamloptiran and Zilav [01:01] Updated by Sheson [01:01] Log started at 09:05:35 [01:01] .NET Version: 4.8 [01:01] Game Mode: FO3 [01:01] Worldspace: NVDLC04NukeSilo2 [01:01] Fix Tangents: False, False, False, False [01:01] Generate Tangents: True, True, True, True [01:01] Generate Vertex Colors: False, False, False, False [01:01] Merge Vertex Colors: False, False, False, False [01:01] Merge Meshes: True [01:01] Grouping: False [01:01] Remove Faces under Terrain: True [01:01] Remove Faces under Water: True [01:01] Use HD Flag: True [01:01] Ignore Materials: False [01:01] Alpha DoubleSided: False [01:01] Default Alpha Threshold: 128 [01:01] Use Source Alpha Threshold: False [01:01] Use Backlight Power: False [01:01] Use Decal Flag: False [01:01] Specific level: No [01:01] Specific quad: No [01:01] Max Level: 32 [01:01] Output: C:\Output\meshes\landscape\lod\NVDLC04NukeSilo2\Blocks\ [01:01] Using UV Atlas: C:\Modding\xLOD\xLODGen\Edit Scripts\LODGenAtlasMap.txt [01:01] Generating object LOD meshes for worldspace NVDLC04NukeSilo2 [01:01] Threads: 16 [01:01] Concs: 2 [01:01] Finished LOD level 4 coord [-4, 1] [1045/1014] [01:01] Finished LOD level 4 coord [0, -3] [4427/3967] [01:01] Finished LOD level 4 coord [0, 1] [4246/3798] [01:01] Finished LOD level 4 coord [-4, -3] [4043/3653] [01:01] LOD level 4 total triangles 13761 reduced to 12432 [01:01] Log ended at 09:05:36 (00:00:00) [01:01] [NVDLC04NukeSilo2] Objects LOD Done. [01:01] LOD generation complete Link to comment Share on other sites More sharing options...
sheson Posted May 11 Author Share Posted May 11 16 minutes ago, omeiago said: I am using mod organizer 2, here is the load order And here is the FNVLODGen_log.txt. Upload log files as attachment or paste to paste bin. See my signature. The screenshots seem to show a problem with terrain. The log shows no terrain LOD generation, only tree and object LOD generation. The MO2 load order does not seem to list an xLODGen output mod. The issue shown in the screenshot only happens with the xLODGen output enabled? Test with default INI settings. I seem to also remember reports of mods causing this, unrelated to what tools was used to generate LOD / vanilla LOD. See https://vivanewvegas.moddinglinked.com/lod.html Link to comment Share on other sites More sharing options...
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