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xLODGen - Terrain LOD beta 128 for FNV, FO3, FO4, FO4VR, TES5, SSE, TES5VR, ENDERAL, ENDERALSE


sheson

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56 minutes ago, MisterMorden said:

Hey sheson, I got a ctd after generating terrain lod and my net script framework had a crash log points to this file: Textures\Terrain\Tamriel\Tamriel.8.24.0_n.DDS.  Haven't ever had a ctd due to terrain lod before that I remember.  I'm using the newest beta.  What files should I upload for you?

here are the logs generated in case you need them

https://ufile.io/f/5141a

Check that the texture has a supported  compression format and is not corrupt.

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When specifying for xLODGen to only create LOD for a specific chunk, (in this example just Level32), xLODGen appears to attempt to create textures for all chunks, resulting in "Access violation at address 0000000001733A94 in module 'xLODGenx64.exe'. Read of address 00000204B0000000." errors. I aborted it so it would stop duplicating bug reports. This doesn't happen when not specifying a block level. If I add specific chunk x and y coordinates for the block level, the same thing happens. It generates the meshes correctly, and then starts trying to generate the level4 textures.

Logs: https://mega.nz/file/QYo3HKTQ#4OmIDkTopjoTK_0vTT0Q90vI6ie6grN-4_JESxdNeSM

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11 minutes ago, DoubleYou said:

When specifying for xLODGen to only create LOD for a specific chunk, (in this example just Level32), xLODGen appears to attempt to create textures for all chunks, resulting in "Access violation at address 0000000001733A94 in module 'xLODGenx64.exe'. Read of address 00000204B0000000." errors. I aborted it so it would stop duplicating bug reports. This doesn't happen when not specifying a block level. If I add specific chunk x and y coordinates for the block level, the same thing happens. It generates the meshes correctly, and then starts trying to generate the level4 textures.

Logs: https://mega.nz/file/QYo3HKTQ#4OmIDkTopjoTK_0vTT0Q90vI6ie6grN-4_JESxdNeSM

Try with the test version from https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-95-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/?do=findComment&comment=265077

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  • 2 weeks later...
1 hour ago, mattski123 said:

Unfortunately not, I used Everything (https://www.voidtools.com/downloads/) to find any files on my PC with Occlusion.esp.

What is the purpose of mentioning and linking an unrelated tool?

Do not generate into any game, any mod manager folders or special Windows folder like Program Files x86.

xLODGen/xEdit saves plugins to the data folder. Despite that, do not ever set the output folder to folders controlled by mod managers. Modified plugins are saved automatically when the program is closed.

Generate Occlusion.esp in Edit mode or with DynDOLOD 3 Alpha.

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19 hours ago, sheson said:

What is the purpose of mentioning and linking an unrelated tool?

Do not generate into any game, any mod manager folders or special Windows folder like Program Files x86.

xLODGen/xEdit saves plugins to the data folder. Despite that, do not ever set the output folder to folders controlled by mod managers. Modified plugins are saved automatically when the program is closed.

Generate Occlusion.esp in Edit mode or with DynDOLOD 3 Alpha.

Ty, how do I use edit mode? Not heard of that before.

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2 hours ago, mattski123 said:

Ty, how do I use edit mode? Not heard of that before.

https://dyndolod.info/Help/xLODGen
xLODGen is a renamed xEdit to automatically start the -lodgen xEdit tool mode.

The filename of the program is [game mode][tool mode].exe

List of possible game modes https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.5/xEdit/xeInit.pas#L530
List of possible tool mode https://github.com/TES5Edit/TES5Edit/blob/dev-4.1.5/xEdit/xeInit.pas#L531

Game and tool modes can be passed as command line arguments as well and take precedence.

xLODGen.exe -sse -edit = xEdit.exe -sse = SSEEdit.exe
SSEEdit.exe -lodgen = SSELODGen.exe

Skyrim-Occlusion-Readme.txt
When running in xLODGen mode or if generating LOD/occlusion for Skyrim.esm or several plugins at the same time in xEdit mode, a new plugin Occlusion.esp will be generated. It will contain the WRLD/CELL records from the winning overwrite with the updated TVDT data.
To update the CELL records in a specific plugin, start in xEdit mode, right click the desired plugin, select Other, Generate LOD. Note the text next to the Occlusion checkbox mentioning the plugin that is updated. Skyrim.esm can not be updated, so instead it will create the usual overwrites in Occlusion.esp.

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Hi
I was starting a new game and changed some mods so I reran TexGen and DynDOLOD and now distant terrain meshes are missing along with textures for semi-distant terrain. I've spent a couple days reading and am I correct that I can fix the meshes with xLODGen or is it an issue with the game files?

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9 hours ago, Zerin99 said:

Hi
I was starting a new game and changed some mods so I reran TexGen and DynDOLOD and now distant terrain meshes are missing along with textures for semi-distant terrain. I've spent a couple days reading and am I correct that I can fix the meshes with xLODGen or is it an issue with the game files?

It is correct that xLODGen is used to generate terrain LOD meshes and textures, while TexGen/DynDOLOD is used to generate object and tree LOD meshes and textures.

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