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Lexy's: Legacy of The Dragonborn Special Edition


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Lexy, I've got Magical College installed (merged its many relevant patches). Only installation glitch is that its patch for Enhanced Lighting for ENB needs ELE_SSE.esp as a master and that's now gone in our build (and can't rename the merge due to other dependencies on ELE Merged.esp). I left that patch out and playtested a bit without it.

 

I like the aesthetic changes, though it makes CoW interiors reaaaaaaaally dark. I didn't have time last night to fuss around with tweaking it much.

that is simply sorted by adding the Magical College ELE Patch to the ELE Merge.

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Hey, Just finished following the guide and doing some visual checks. I found that the pine trees at winterhold are missing textures for bark. https://ibb.co/f5LGNc

 

Anyone else have this?

 

Just checked the .nif files from SFO - trees only, the textures for the bark are missing in the installation -treepineforestbarkcomp3.dds and vurt_pbarksnowy2.dds, vurt_pbarksnowy2_n.dds. check these pics.

 

https://ibb.co/d6zAhc

https://ibb.co/jUTQFx

I saw that same texture missing last night. Also Ralof's armor is all blue. going to fix it today and I'll let you know. If you know what you did wrong please chime in!

Other than that I cant get this thing to crash and it looks amazing! 50-60 fps all the time.

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Hey, Just finished following the guide and doing some visual checks. I found that the pine trees at winterhold are missing textures for bark. https://ibb.co/f5LGNc

 

Anyone else have this?

 

Just checked the .nif files from SFO - trees only, the textures for the bark are missing in the installation -treepineforestbarkcomp3.dds and vurt_pbarksnowy2.dds, vurt_pbarksnowy2_n.dds. check these pics.

 

https://ibb.co/d6zAhc

https://ibb.co/jUTQFx

Ok think I figured why i am not see issues and you are take note of what of NIfs you should be installing from SFO :;):.

 

it should be treepineforestsnowl04.nif not treepineforestsnow04.nif (note the L)

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Ok think I figured why i am not see issues and you are take note of what of NIfs you should be installing from SFO :;):.

 

it should be treepineforestsnowl04.nif not treepineforestsnow04.nif (note the L)

You're correct Lexy, my eyes skipped over the L.

 

Anyone seeing missing textures on Ralof. I think he is wearing Stormcloak officer armour but I checked and I have all 10 texture files installed from aMidianBorn Stormcloak Officer Armor. I clicked around in other armour mods and Immersive Armours but saw nothing out of place... I also saw someone in the distance wearing what I though was a hood to keep the rain off but the hood was also that weird blue texture.

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Ok think I figured why i am not see issues and you are take note of what of NIfs you should be installing from SFO :;):.

 

it should be treepineforestsnowl04.nif not treepineforestsnow04.nif (note the L)

Damn, silly mistake. Thanks for this. Now I need to rebuild LOD....

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Damn, silly mistake. Thanks for this. Now I need to rebuild LOD....

don't worry been there done that it actually very easy to miss really

[moreHUD SE] is now at v3.2.2:  v3.2.1 gave us "Added support for Tree and Flora with nested LevelLists and with multiple entries."; v3.2.2 gives us "Leveled LIst fixes now also apply to ALCH items".

already on top of that

 

Also I think I need a reconsider lighting mods as most interiors are stupidly dark and you need the lantern just to see.

 

Or maybe i just need to do more Conflict resolution with ELFX :;):.

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don't worry been there done that it actually very easy to miss really

already on top of that

 

Also I think I need a reconsider lighting mods as most interiors are stupidly dark and you need the lantern just to see.

 

Or maybe i just need to do more Conflict resolution with ELFX :;):.

I've noticed the dark interiors. Adjusting the interior lighting a bit higher with Vivid Weathers MCM prior to putting in my ENB helps a bit for me (though I'm using NVT and not Re-Engaged).

 

Also thanks for the tip on putting MCOW patch in ELE Merged, I'll try that later tonight  ::D:

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I've noticed the dark interiors. Adjusting the interior lighting a bit higher with Vivid Weathers MCM prior to putting in my ENB helps a bit for me (though I'm using NVT and not Re-Engaged).

 

Also thanks for the tip on putting MCOW patch in ELE Merged, I'll try that later tonight  ::D:

the doesn't work for me since i am using Phoenix Vivid ENB + Reshade. But I have notice quite a few overwrite with ELFX's Lighting which I need to sort out so I'll work on that and a "TESTING CR" out.

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Did anyone else get this in their Dyndolod log? It generated successfully, I just spotted this at the end:

 

[00:32:47.829] References with z height = 0.0 were ignored by DynDOLOD.
[00:32:47.847]
[00:32:47.867] A height of 0.0 indicates an unintentional wild edit. Check for floating objects near cell 0, 0 of the worldspace.
[00:32:47.885] Below is a list of the plugin names and the references:
[00:32:47.903]
[00:32:47.921]   Weather Systems Merged.esp [REFR:540012E5] (places INV_SkyrimCloudDistant01_50 [sTAT:0010C4CF] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 1,0)
[00:32:47.940]
[00:32:47.966] Load plugin in xEdit.exe and remove the object(s). Clean plugin afterwards https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit
[00:32:47.984] If the cleaning process removed Identical To Master (ITM) records, generate LOD from scratch again.
[00:32:48.002]
[00:32:48.020] In case references are ignored by mistake, post a report to https://forum.step-project.com/forum/101-shesons-dyndolod-support/

 

I found the exact same error right where you said you found it in your DynDOLOD log.

OK guys need a bit of testing here and wiser heads if you look at Obsidian Mountain Fogs you will notice under formid xx0012E5 it says in DATA/position z - is 0. This is likely to be the wild edit DynDOLOD is complaining about. Now if you look at the next id x0012E6 you will notice the "Editor ID" is the same so I was thinking could we not just delete to wild edit and everything be alright or should the z number be edited?

DarkladyLexy, I deleted the offending z=0 record from 'Obsidian Mountain Fogs.esp', checked it for UDRs and ITMs (none), rebuilt my "Weather Systems Merged" mod/Bashed Patch/DynDOLOD, and DynDOLOD no longer tells me that "References with z height = 0.0 were ignored by DynDOLOD."   The problem was deleted with the wildedit record.  I scanned the log and you can see where DynDOLOD processed "Weather Systems Merged".  I also went to the Mod page, found your comment about the wildedit, and added my comment about it.

Edited by Decopauge123
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DarkladyLexy, running DynDOLOD against your Build causes DynDOLOD to tell us "Missing models were ignored by DynDOLOD.", a message generated near the end of a run because DynDOLOD can't find the files referenced by the plugins in the provided BSAs.

 

[spoiler=Missing models were ignored by DynDOLOD.][00:21:44.799] Missing models were ignored by DynDOLOD.
[00:21:44.810]
[00:21:44.833] References using base records with missing models can cause CTD.
[00:21:44.843] Below is a list of base records with missing models which are used by references:
[00:21:44.866]
[00:21:44.876] BSAssets.esm BSKGKBjungletreenew12v2 [TREE:08600966]
[00:21:44.899] BSAssets.esm BSKGKBjungletreenew12v2maple [TREE:0860096B]
[00:21:44.916] BSAssets.esm BSKGKBjungletreenew13v2 [TREE:08600971]
[00:21:44.926] BSAssets.esm BSKGKBjungletreenew13v2red [TREE:08600979]
[00:21:44.944] BSAssets.esm BSKGKBjungletreenew14v2maple [TREE:08600981]
[00:21:44.954] BSAssets.esm BSKGKBjungletreenew14v2red [TREE:08600984]
[00:21:44.964] BSAssets.esm BSKGKBjungletreenew15v2 [TREE:086009D3]
[00:21:44.975] BSAssets.esm BSKGKBjungletreenew15v2maple [TREE:086009D8]
[00:21:44.985] BSAssets.esm BSKGKBjungletreenew16v2 [TREE:086009DE]
[00:21:44.996] BSAssets.esm BSKGKBjungletreenew16v2maple [TREE:086009E3]
[00:21:45.008] BSAssets.esm BSKGKBjungletreenew17v2 [TREE:086009E9]
[00:21:45.018] BSAssets.esm BSKGKBjungletreenew17v2maple [TREE:086009EE]
[00:21:45.029] BSAssets.esm BSKGKBjungletreenew18v2maple [TREE:086009F9]
[00:21:45.039] BSAssets.esm BSKGKBjungletreenew19v2 [TREE:086009FF]
[00:21:45.049] BSAssets.esm BSKGKBjungletreenew20v2maple [TREE:08600A0F]
[00:21:45.059] BSAssets.esm BSKGKBjungletreenew21red [TREE:08600A1A]
[00:21:45.069] BSAssets.esm BSKGKBjungletreenew10v2maple [TREE:08600A74]
[00:21:45.080] BSAssets.esm BSKGKBtreeaspenlog1 [TREE:08600ABA]
[00:21:45.091] BSAssets.esm BSKTreeOakAncientForest01 [TREE:08600AE6]
[00:21:45.101] BSHeartland.esm CYRDirtCliffsAnimalDen02HeartlandsGrass01 [sTAT:09063AB3]
[00:21:45.111] BSAssets.esm BSKTreeWhiteOakForest01 [TREE:08601086]
[00:21:45.121] BSAssets.esm bskgkbPine2 [TREE:086011CE]
[00:21:45.131] BSHeartland.esm CYRTreeMaple04 [TREE:09068BAA]
[00:21:45.142] BSHeartland.esm CYRTreeSeaBuckthorn01 [TREE:09071A7B]
[00:21:45.152] BSHeartland.esm CYRTreeCrowsWoodTree01 [TREE:0907F2DD]
[00:21:45.163] BSHeartland.esm CYRTreeCrowsWoodTree02 [TREE:0907F2DE]
[00:21:45.174] BSHeartland.esm CYRTreeCrowsWoodTree03 [TREE:0907F2DF]
[00:21:45.185] BSHeartland.esm CYRTreeCrowsWoodTree04 [TREE:0907F2E0]
[00:21:45.196] BSHeartland.esm CYRTreeCrowsWoodTree05 [TREE:0907F2E1]
[00:21:45.208] BSHeartland.esm CYRTreeCrowsWoodTree06 [TREE:0907F2E2]
[00:21:45.219] BSHeartland.esm CYRTreeCrowsWoodTree07 [TREE:0907F2E3]
[00:21:45.229] BS_DLC_patch.esp BSKBYOHTreeFloraColumbine01 "Columbine" [TREE:0A00B995]
[00:21:45.241] BS_DLC_patch.esp BSBYOHEdjefloracabbagered01 "Red Cabbage" [TREE:0A00B997]
[00:21:45.251] BS_DLC_patch.esp BSKBYOHTreeFloraFlaxYellow01 "Yellow Flax" [TREE:0A00B9C8]
[00:21:45.263]
[00:21:45.275]
[00:21:45.286] (1) Verify that all required BSA files are loaded.
[00:21:45.297] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe.
[00:21:45.309] Check this startup log on top, to make sure all required BSA files are loaded via a matching esp filename.
[00:21:45.320]
[00:21:45.332] (2) Install the missing nif and generate LOD again if LOD for this object is desired.

 

 

I extracted the BSAs for these plugins and found that the .NIF files referenced by the records listed do not exist in the BSAs.  I posted a forum topic about this on the mod's webpage.

Edited by Decopauge123
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