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Lexy's: Legacy of The Dragonborn Special Edition


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I use the shaders recommended by the guide for install. My 'monitor' is also a 65" OLED TV, and I needed to tweak it's brightness and contrast values to get it properly calibrated. Honestly, if you can't get it running smooth at 1440p, I'd suggest dropping to 1080p and sucking it up. Really, the game was not designed for that high of a resolution... it can be done, but it takes a computer beefier than others that are kind of designed with it in mind.

 

Oh getting 60 frames is no problem I prefer closer to 100 though using the physics fix.

When you max out an ENB+ReShade doesn't matter what system you have it's gonna hurt the frame rate.

After more testing I will probably ditch the ENB to hit 144 frames it's just a more enjoyable experience.

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yeah that what i meant we Don't need that tag anymore cos we have updated to latest Wrye Bash. Anyway i have removed that tag from the guide now

Ahh ok you mean the latest Version of wyre bash doesnt merge mods anymore from itself.... i thought you decided that..

 

And so you know why the latest wyre bash doesnt merge anymore?

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Ahh ok you mean the latest Version of wyre bash doesnt merge mods anymore from itself.... i thought you decided that..

 

And so you know why the latest wyre bash doesn't merge anymore?

that was the Wrye Team decision:

 

Wrye bash never meant for skyrim mods to be merged. Its a lingering Oblivion feature and was always buggy and unsupported for Skyrim.

Thats why they removed the feature. Bashed patch rely on bash tags. Skyrim community dont use them at all. Where mod authors for oblivion add them before they upload so they work as intended. Skyrim never took this trend on and WB has prob gotten millions of bug reports because of this. So its better to delete the feature rather than keeping it. Same deal why xEdit made the cleaning automatic rather than manual. People reported to many user error reports so since people didnt learn how to do it right in like 9 years they just removed it instead.

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that was the Wrye Team decision:

 

Wrye bash never meant for skyrim mods to be merged. Its a lingering Oblivion feature and was always buggy and unsupported for Skyrim.

Thats why they removed the feature. Bashed patch rely on bash tags. Skyrim community dont use them at all. Where mod authors for oblivion add them before they upload so they work as intended. Skyrim never took this trend on and WB has prob gotten millions of bug reports because of this. So its better to delete the feature rather than keeping it. Same deal why xEdit made the cleaning automatic rather than manual. People reported to many user error reports so since people didnt learn how to do it right in like 9 years they just removed it instead.

Ohh no... RIP merge Feature of wyre bash:(

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Hello Lexy,

 

I have been playing LOTD since a few months, at the lowest resolution and without ENB because of my low performance laptop. I absolutely love the depth and immersion you give to this great game.

 

I have just updated to the latest mod list, and started merging mods. I was able to merge the first 7 mods, but couldn't create the Heads Up Display Merged mod. 

 

This is the last part of the log with the error messages:

 

Handling asset files... ============================================================
Handling MCM Translation Files
Handling General Assets
Unloading plugins
[ERROR] ---- Heads Up Display Merged failed to build: Error: EPERM: operation not permitted, open 'C:\My Games\Modding\Mod Organizer 2_SSE_20May2019\mods\---- Heads Up Display Merged\interface\exported\widgets\amotclockwidget.swf' at Object.fs.openSync (fs.js:646:18) at Object.module.(anonymous function) [as openSync] (ELECTRON_ASAR.js:166:20) at Object.fs.writeFileSync (fs.js:1303:33) at writeFileSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\write.js:45:8) at Object.writeSync [as sync] (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\write.js:74:3) at copyFileSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:105:13) at copyItemSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:141:5) at treeWalker.sync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:156:7) at walkSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\utils\tree_walker.js:19:3) at Object.initialWalkSync [as sync] (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\utils\tree_walker.js:33:3)

 

Hop you can help me. Thanks for the support!

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