ImperiusOmnis Posted June 3, 2019 Share Posted June 3, 2019 yeah that tag is no longer needed as we no longer merge mods into the bash patchThank you so much :D Link to comment
Memoso Posted June 4, 2019 Share Posted June 4, 2019 yeah that tag is no longer needed as we no longer merge mods into the bash patchCan i ask why? I just want to know what issues suddenly happened Link to comment
shipsd3 Posted June 4, 2019 Share Posted June 4, 2019 I use the shaders recommended by the guide for install. My 'monitor' is also a 65" OLED TV, and I needed to tweak it's brightness and contrast values to get it properly calibrated. Honestly, if you can't get it running smooth at 1440p, I'd suggest dropping to 1080p and sucking it up. Really, the game was not designed for that high of a resolution... it can be done, but it takes a computer beefier than others that are kind of designed with it in mind. Oh getting 60 frames is no problem I prefer closer to 100 though using the physics fix.When you max out an ENB+ReShade doesn't matter what system you have it's gonna hurt the frame rate.After more testing I will probably ditch the ENB to hit 144 frames it's just a more enjoyable experience. Link to comment
DarkladyLexy Posted June 4, 2019 Author Share Posted June 4, 2019 Can i ask why? I just want to know what issues suddenly happenedwe updated to the latest version of Wrye Bash that doesn't Merge mods. Link to comment
Memoso Posted June 4, 2019 Share Posted June 4, 2019 we updated to the latest version of Wrye Bash that does Merge mods.??In previous message you said we no longer Merge mods into bash patch. Link to comment
DarkladyLexy Posted June 4, 2019 Author Share Posted June 4, 2019 ??In previous message you said we no longer Merge mods into bash patch.yeah that what i meant we Don't need that tag anymore cos we have updated to latest Wrye Bash. Anyway i have removed that tag from the guide now Link to comment
Memoso Posted June 4, 2019 Share Posted June 4, 2019 yeah that what i meant we Don't need that tag anymore cos we have updated to latest Wrye Bash. Anyway i have removed that tag from the guide nowAhh ok you mean the latest Version of wyre bash doesnt merge mods anymore from itself.... i thought you decided that.. And so you know why the latest wyre bash doesnt merge anymore? Link to comment
DarkladyLexy Posted June 4, 2019 Author Share Posted June 4, 2019 Ahh ok you mean the latest Version of wyre bash doesnt merge mods anymore from itself.... i thought you decided that.. And so you know why the latest wyre bash doesn't merge anymore?that was the Wrye Team decision: Wrye bash never meant for skyrim mods to be merged. Its a lingering Oblivion feature and was always buggy and unsupported for Skyrim.Thats why they removed the feature. Bashed patch rely on bash tags. Skyrim community dont use them at all. Where mod authors for oblivion add them before they upload so they work as intended. Skyrim never took this trend on and WB has prob gotten millions of bug reports because of this. So its better to delete the feature rather than keeping it. Same deal why xEdit made the cleaning automatic rather than manual. People reported to many user error reports so since people didnt learn how to do it right in like 9 years they just removed it instead. Link to comment
Memoso Posted June 4, 2019 Share Posted June 4, 2019 that was the Wrye Team decision: Wrye bash never meant for skyrim mods to be merged. Its a lingering Oblivion feature and was always buggy and unsupported for Skyrim.Thats why they removed the feature. Bashed patch rely on bash tags. Skyrim community dont use them at all. Where mod authors for oblivion add them before they upload so they work as intended. Skyrim never took this trend on and WB has prob gotten millions of bug reports because of this. So its better to delete the feature rather than keeping it. Same deal why xEdit made the cleaning automatic rather than manual. People reported to many user error reports so since people didnt learn how to do it right in like 9 years they just removed it instead.Ohh no... RIP merge Feature of wyre bash:( Link to comment
link213109 Posted June 4, 2019 Share Posted June 4, 2019 Hey so quick thing, the Harvesting Hanging Taproots mod has a BSA in it but it's not extracted during installation even though the ESP is merged. Is this intentional? Link to comment
DarkladyLexy Posted June 4, 2019 Author Share Posted June 4, 2019 Hey so quick thing, the Harvesting Hanging Taproots mod has a BSA in it but it's not extracted during installation even though the ESP is merged. Is this intentional?Ah yes i forgot it had a BSA cos it was already extracted on my end. Link to comment
link213109 Posted June 4, 2019 Share Posted June 4, 2019 Ah yes i forgot it had a BSA cos it was already extracted on my end.No worries, so just extract the BSA? Or should we redo the merge as well, in case zMerge needs to grab something from it? Link to comment
DarkladyLexy Posted June 4, 2019 Author Share Posted June 4, 2019 No worries, so just extract the BSA? Or should we redo the merge as well, in case zMerge needs to grab something from it?i would extract and redo the merge Link to comment
Memoso Posted June 4, 2019 Share Posted June 4, 2019 (edited) i would extract and redo the mergeok i hope we didnt have to redo the whole finishing line when re-merging with extracted BSA because of that small peanut? ive already finished all Edited June 4, 2019 by Memoso Link to comment
fcandries Posted June 4, 2019 Share Posted June 4, 2019 Hello Lexy, I have been playing LOTD since a few months, at the lowest resolution and without ENB because of my low performance laptop. I absolutely love the depth and immersion you give to this great game. I have just updated to the latest mod list, and started merging mods. I was able to merge the first 7 mods, but couldn't create the Heads Up Display Merged mod. This is the last part of the log with the error messages: Handling asset files... ============================================================Handling MCM Translation FilesHandling General AssetsUnloading plugins[ERROR] ---- Heads Up Display Merged failed to build: Error: EPERM: operation not permitted, open 'C:\My Games\Modding\Mod Organizer 2_SSE_20May2019\mods\---- Heads Up Display Merged\interface\exported\widgets\amotclockwidget.swf' at Object.fs.openSync (fs.js:646:18) at Object.module.(anonymous function) [as openSync] (ELECTRON_ASAR.js:166:20) at Object.fs.writeFileSync (fs.js:1303:33) at writeFileSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\write.js:45:8) at Object.writeSync [as sync] (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\write.js:74:3) at copyFileSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:105:13) at copyItemSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:141:5) at treeWalker.sync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:156:7) at walkSync (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\utils\tree_walker.js:19:3) at Object.initialWalkSync [as sync] (C:\My Games\Modding\zEdit_v0.6.4_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\utils\tree_walker.js:33:3) Hop you can help me. Thanks for the support! Link to comment
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