BuddyKidd Posted February 18, 2018 Share Posted February 18, 2018 Another mod you might want to look at is LH's HD DirtCliffs Remaster. https://www.nexusmods.com/skyrimspecialedition/mods/11856?tab=files It is a small mod which adds a lot but does not add a esp. Textures only. Link to comment
dcads Posted February 18, 2018 Share Posted February 18, 2018 (edited) Ok guys all the merges are done if you can think of anymore mod that can be safely add to exiting merges do tell me or if you can think new merges let me know the furthur we can reduce the esp count the better. just for everyones information the esp count pre-bash patch should be around 216. The batch patch should reduce the overall count a little more but i will start getting into that next week.I noticed you have merged Wonders of Weather twice. Once in Landscape and again in Weathersanother short question May i have your opinion before trying on my side to add one of those two mods. - Vilja in skyrim- Rigmor of Bruma What is your ipinion on those quest followers ?Vilja is more compatible, but Rigmor is amazingly in-depth (but edits most of the world and doesn't play nice with other mods) Edited February 18, 2018 by dcads Link to comment
Siantis Posted February 18, 2018 Share Posted February 18, 2018 (edited) Merge Page:WondersofWeather.esp is listed in both the "Landscape Environment and Clutter Merged" and the "Weather Systems Merged" sections. Edit: dcads beat me to it Edited February 18, 2018 by Siantis Link to comment
dcads Posted February 18, 2018 Share Posted February 18, 2018 (edited) I removed it from the landscape merge as it makes more sense in the Weathers one. Also, have you considered https://www.nexusmods.com/skyrimspecialedition/mods/1717 [Realistic Conversations] Edited February 18, 2018 by dcads Link to comment
Darth_mathias Posted February 18, 2018 Share Posted February 18, 2018 another short question May i have your opinion before trying on my side to add one of those two mods. - Vilja in skyrim- Rigmor of Bruma What is your ipinion on those quest followers ?Vilja actually compliments Inigo quite well we didn't add her due to me being an anal sound engineer and not liking the audio.Never tried Rigmor all the conflict scared the bejesus out of me. I noticed you have merged Wonders of Weather twice. Once in Landscape and again in WeathersVilja is more compatible, but Rigmor is amazingly in-depth (but edits most of the world and doesn't play nice with other mods) Merge Page:WondersofWeather.esp is listed in both the "Landscape Environment and Clutter Merged" and the "Weather Systems Merged" sections. Edit: dcads beat me to itthanks removed from Landscape Environment and Clutter Merged. Link to comment
Decopauge123 Posted February 18, 2018 Share Posted February 18, 2018 (edited) . Edited February 18, 2018 by Decopauge123 Link to comment
dcads Posted February 18, 2018 Share Posted February 18, 2018 Also, as you have added Fluffy Snow (which is awesome), Nordic Snow can be removed as that is completely overwritten. Link to comment
Darth_mathias Posted February 18, 2018 Share Posted February 18, 2018 Also, as you have added Fluffy Snow (which is awesome), Nordic Snow can be removed as that is completely overwritten.Sorted Link to comment
Decopauge123 Posted February 18, 2018 Share Posted February 18, 2018 (edited) Nevermind Edited February 18, 2018 by Decopauge123 Link to comment
Tzefira Posted February 18, 2018 Share Posted February 18, 2018 DarkladyLexy, HQ Snow Texture (Nordic Snow-670-3-4-1) (according to the ChangeLog) was added to the Build on 20 January and is in my local installation of your Build just after the NSM-SMIM Patch, but I am unable to find it on the main Build page. They just removed Nordic snow in favor of Fluffy snow :) Link to comment
Decopauge123 Posted February 18, 2018 Share Posted February 18, 2018 They just removed Nordic snow in favor of Fluffy snow :)Yea, I saw that, which is why I changed my post to 'Nevermind'. Link to comment
theApe Posted February 18, 2018 Share Posted February 18, 2018 Following this guide I have nothing but respect for you lexy. I´m about to begin the Locations section (Did a testrun around Whiterun - everything runs beautifully on my 1060:), but I feel like after completing this guide I might never want to mod again, lol (seriously I feel ill from staring at the screen and making sure everything is installed/converted properly);P Link to comment
xpander Posted February 18, 2018 Share Posted February 18, 2018 Guys, I got a question I am installing Merge Plugins to finish off now and I got to the part in Gamer Poets video where it asks you to point to the file tree where the CK scripts are, now seeing as Bethesda cocked this up and it has extracted them to Source/Scripts instead of Scripts/Source is it ok to point merge plugins to Source/Scripts cause the next question then is all the scripts are not in the same destination only the CK can fathom that one out.or am I being completely stupid and missed something? Link to comment
dcads Posted February 18, 2018 Share Posted February 18, 2018 Guys, I got a question I am installing Merge Plugins to finish off now and I got to the part in Gamer Poets video where it asks you to point to the file tree where the CK scripts are, now seeing as Bethesda cocked this upand it has extracted them to Source/Scripts instead of Scripts/Source is it ok to point merge plugins to Source/Scripts cause the next question then is all the scripts are not in the same destination only the CK can fathom that one out.or am I being completely stupid and missed something?You really need to ignore Bethesda and unpack those scripts into the correct folders (if you do decide to unpack them) Link to comment
Darth_mathias Posted February 18, 2018 Share Posted February 18, 2018 Guys, I got a question I am installing Merge Plugins to finish off now and I got to the part in Gamer Poets video where it asks you to point to the file tree where the CK scripts are, now seeing as Bethesda cocked this upand it has extracted them to Source/Scripts instead of Scripts/Source is it ok to point merge plugins to Source/Scripts cause the next question then is all the scripts are not in the same destination only the CK can fathom that one out.or am I being completely stupid and missed something?Bethseda screwed up and have admitted they screwed up and yet still not done a sodding things about it so Lexy simply renamed the folders so they were correct as in Scripts/Source and yes you do need to unpack the CK Scripts archive so you can get to the TESV_Papyrus_Flags.flg file which is inside say zip file did she not mention that? Link to comment
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