Jump to content

Lexy's: Legacy of The Dragonborn Special Edition


Recommended Posts

Thanks I did that.

 

Another problem; LOTD patches merge- DBM_ZimsThaneWeapons_Patch.esp requires ZIA_Complete Pack_V4.esp.

 
Trying to solve this it seems it is an older version of the mod in the guide already installed is there an easy fix to this? I'm following step by step I'm new to modding thanks.
Link to comment

 

Thanks I did that.

 

Another problem; LOTD patches merge- DBM_ZimsThaneWeapons_Patch.esp requires ZIA_Complete Pack_V4.esp.

 
Trying to solve this it seems it is an older version of the mod in the guide already installed is there an easy fix to this? I'm following step by step I'm new to modding thanks.

 

look over Legacy of the Dragonborn Patch - Zim's Thane Weapon Displays again for the is UPDATE FILES - DBM Zims ThaneWeapons Patch Update for Zim 1.5.1

Link to comment

So you where right I forgot to put Lexy's LOTD Better Bows and Arrows.esp.

Once I rebuilt that Merge I had no more issues when building Bashed and Smash patches.

 

Still get the zEdit grey screen.

So narrowed down by running zEdit that the issue is being caused by CWI Patches Merged.

It so happened I had done a spelling mistake. :(

 

Was finally able to do the Zedit part.

Link to comment

So doing the XLODGEN

But I can't find BSHeartland "Tamriel" [WRLD:090A764B]

Also zAoMVigilantWorld "Stuhn Ravine" [WRLD:5D023E7E] is actually listed as zAoMVigilantWorld "Stuhn Ravine" [WRLD:72023E7E

 

 

Should I go on?

Edited by Ostegun
Link to comment

Since the last update to the guide, any followers I have from Interesting NPCs have their dialogue reset frequently (possibly every time I load a save, haven't investigated deeply). Over the past few days of play, each day when I have spoken with Rumarin, Zora, or Anum-La they greet me as if for the first time (Rumarin thanks me for helping him fight, Zora asks me to close the cage etc.) even though all three of them have been my followers for around 200 hours of game time.

 

I'm wondering if perhaps putting the resources into those BSAs was a mistake, perhaps some scripts are no longer being handled correctly due to being in the BSA for 3DNPC1.esp instead of 3DNPC.esp.

 

I have extracted the scripts and seq folders again and will see if that makes any difference.

 

Having restored the loose script files again, the Interesting NPCs which are my followers no longer reset their dialogue with each load, so I recommend updating the instructions to exclude the scripts folder from the BSA creation (and possibly the seq folder too).

Hello

it look like the "3DNPC banter patch" disappear  from the song of the green nexus page ?

You can see in the mod's Comments thread that the author has removed it, as it contains some bugs and wild edits which she doesn't have time right now to fix.

Link to comment

So doing the XLODGEN

But I can't find BSHeartland "Tamriel" [WRLD:090A764B]

Also zAoMVigilantWorld "Stuhn Ravine" [WRLD:5D023E7E] is actually listed as zAoMVigilantWorld "Stuhn Ravine" [WRLD:72023E7E

 

 

Should I go on?

BSHeartland "Tamriel" is bruma which we removed a few weeks ago and zAoMVigilantWorld "Stuhn Ravine" is Vigilant

Link to comment

So I didn't realize I had to create a TextGen Output folder in mods

so that the path is

Mod Organizer 2 path\mods\TexGen Output

guess you also need to make the folder DynDOLOD Output.

 

I think changing the sentence to:

In the popup window Select where you want the TexGen Output to go (For the purpose of the guide I recommend creating a TextGen Output folder in the Mod Organizer 2 Mods Folder)

Might make it easier to understand.

Link to comment

So I didn't realize I had to create a TextGen Output folder in mods

so that the path is

Mod Organizer 2 path\mods\TexGen Output

guess you also need to make the folder DynDOLOD Output.

 

I think changing the sentence to:

In the popup window Select where you want the TexGen Output to go (For the purpose of the guide I recommend creating a TextGen Output folder in the Mod Organizer 2 Mods Folder)

Might make it easier to understand.

yeah i have been meaning that change that i actually leave it the default location now which is DynDOLOD and copy and paste it across

Link to comment

Well....

Error when DynDOLOD64 was done. :(

Checked says File not found: textures\lod\ictowerlod01.dds. Not 100percent sure thats the issue though.

 

Not sure where to go from here. Inside My folder TexGen Output I have the textures\lod\

but not ictowerlod01.dds

 

Could That be it? TextGen64 section went smoothly. I went over it and I followed all the steps so don't think that's it.

Link to comment

Well....

Error when DynDOLOD64 was done. :(

Checked says File not found: textures\lod\ictowerlod01.dds. Not 100percent sure thats the issue though.

 

Not sure where to go from here. Inside My folder TexGen Output I have the textures\lod\

but not ictowerlod01.dds

 

Could That be it? TextGen64 section went smoothly. I went over it and I followed all the steps so don't think that's it.

I think this is normal that it says file Not found using flat replacement..

 

Or i didnt keep an eye of that:p

Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.