Shadriss Posted February 18, 2019 Share Posted February 18, 2019 So, a new mod called Skyrim Together is coming out for Skyrim and Skyrim SE somewhat soon (they are still in closed beta but it is getting closer) will you be at some point planning to work that in to the guide? I personally think that being able to play with friends in this game (while being modded a lot) would be awesome!Extremely unlikely - it is currently designed to work only with Vanilla Skyrim. As I understand it, putting any mod load on it (never mind one as massive as this) would be a simple non-starter. So I can't seem to rebuild my Bashed Patch anymore. It keeps saying it requires Convenient Horses and Sofia Follower, even though I've completely deleted those mods, deleted the bashed patch and started from scratch. After rebuilding the patch, it still asks for them. It's also the only ESP that says it has missing masters. All of my other plugins, including the merges, are fine. None of them require those plugins.Did you update the CR patches? Those would still have those files listed as masters as well. Link to comment
BMaytrix Posted February 19, 2019 Share Posted February 19, 2019 I'm getting a lot of blurry views, as if water/ash is bothering my sight. This happens at all times, no matter what - whether I'm stationary or moving. It seems to be more noticeable when moving, but even then.Is there a setting or something I can do to disable this? It is actually somewhat distracting. Thx Link to comment
BurdenCarrier444 Posted February 19, 2019 Share Posted February 19, 2019 I'm getting a lot of blurry views, as if water/ash is bothering my sight. This happens at all times, no matter what - whether I'm stationary or moving. It seems to be more noticeable when moving, but even then.Is there a setting or something I can do to disable this? It is actually somewhat distracting. ThxTry using the MCM for Better Dynamic Snow/Ash and turn off the teary eyes effect? Like you said, that sounds like what it is. Maybe turning it off entirely will stop it. Link to comment
madskyrim Posted February 19, 2019 Share Posted February 19, 2019 with the latest update, can we continue playing with the same toon ? (ie no new game needed) Link to comment
DarkladyLexy Posted February 19, 2019 Author Share Posted February 19, 2019 with the latest update, can we continue playing with the same toon ? (ie no new game needed)you should be able thou updating mid play is always risky due changes in formid and scripts and script reference baked into a save that is why i always advise once you start playing stop modding. Link to comment
mavanaic Posted February 19, 2019 Share Posted February 19, 2019 Last time I run it (october iirc) ..I don't recall there were issues merging all the chimneys esps into the Landscape and Clutter merge..what were the issues between Farmhouse Chimneys and DynDOLOD? Link to comment
GuardianJace Posted February 19, 2019 Share Posted February 19, 2019 Holy heck, that was a rabbit hole. I ended up finding my answer in an announcement pinned on Mators discord. I'm leaving an update in case anyone else has the same issue and no access to discord. When I set up integration for zEdit/zMerge an extra \ inserted itself at the beginning of my path. So my path was C:\\Games\SteamLibrary2\ instead of the needed C:\Games\SteamLibrary2\. This happened while navigating to the folder, not manually typing. Now my merges are working peachy keen. Link to comment
DarkladyLexy Posted February 19, 2019 Author Share Posted February 19, 2019 Last time I run it (october iirc) ..I don't recall there were issues merging all the chimneys esps into the Landscape and Clutter merge..what were the issues between Farmhouse Chimneys and DynDOLOD?some user have been reports errors and Sheson advised i drop the merge Link to comment
Razorsedge877 Posted February 19, 2019 Share Posted February 19, 2019 (edited) I have a question about building your guide. I have been working on learning to Conflict Resolve using Fallout 4 and am wondering how you test mods. I know good modding practices include not adding, removing or updating mods. Can you please do a little write up of what you thought process is when deciding to add a new mod. One other question I have is as much as I like extracting my mods in MO2, I know keeping them in BSA is better. Do you keep a build with your mods extracted so that you know whats overwriting what and do you test with that build. I am thinking the main mods I want to extract or landscape, weather, clutter and maybe lighting Edited February 19, 2019 by Razorsedge877 Link to comment
DarkladyLexy Posted February 20, 2019 Author Share Posted February 20, 2019 Hey, guys, I have pushed my latest changes through to Nexus Version of the guide so check the changelog. Link to comment
Shadriss Posted February 20, 2019 Share Posted February 20, 2019 Can you please do a little write up of what you thought process is when deciding to add a new mod.Lexy: Hmmm... I like this mod. *checks for conflicts in xEDIT* *fixes conflicts* *updates guide on Monday* Community: CRAP! ANOTHER UPDATE! *scrambles to update their Load Order* -OR- Lexy: No, sir. I don't like it. *throws mod into trash* Yes, there's likely more to it, but that's pretty close based on discussions in the Discord. ;) 1 Link to comment
DarkladyLexy Posted February 20, 2019 Author Share Posted February 20, 2019 I have a question about building your guide. I have been working on learning to Conflict Resolve using Fallout 4 and am wondering how you test mods. I know good modding practices include not adding, removing or updating mods. Can you please do a little write up of what you thought process is when deciding to add a new mod.Lexy: Hmmm... I like this mod. *checks for conflicts in xEDIT* *fixes conflicts* *updates guide on Monday* Community: CRAP! ANOTHER UPDATE! *scrambles to update their Load Order* -OR- Lexy: No, sir. I don't like it. *throws mod into trash* Yes, there's likely more to it, but that's pretty close based on discussions in the Discord. ;)this pretty much it 1 Link to comment
Mercury71 Posted February 20, 2019 Share Posted February 20, 2019 Hello. I am pre-reading through the guide in order to start installing it from scratch in the near future. Looking at the textures atm and see Vivid Landscapes is in (i love that mod). What part of that will actually be visible? (lot of other mods in the list covers same textures) Link to comment
berndaroy Posted February 20, 2019 Share Posted February 20, 2019 Nailed it! :)Chalk another one up for the man....well read and applied Shadriss! Link to comment
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