DarkladyLexy Posted February 10, 2019 Author Share Posted February 10, 2019 Failed to sort plugins. Details: Cyclic interaction detected between "1nivWICCloaks.esp" and "WACCF_Armor and Clothing Extension.esp":1nivWICCloaks.esp [Masterlist Load After]aMidianBorn_ContentAddon.esp [Group]Prometheus_No_snow_Under_the_roof.esp [Masterlist Load After]EnhancedLightsandFX.esp [Masterlist Load After]Cutting Room Floor.esp [Masterlist Load After]Guard Dialogue Overhaul.esp [Masterlist Load After]Weapons Armor Clothing & Clutter Fixes.esp [Master]WACCF_Armor and Clothing Extension.esp [Group]1nivWICCloaks.esp you have removed the user meta data from Prometheus_No_snow_Under_the_roof.esp? Link to comment
DarkladyLexy Posted February 10, 2019 Author Share Posted February 10, 2019 Failed to sort plugins. Details: Cyclic interaction detected between "1nivWICCloaks.esp" and "WACCF_Armor and Clothing Extension.esp":1nivWICCloaks.esp [Masterlist Load After]aMidianBorn_ContentAddon.esp [Group]Prometheus_No_snow_Under_the_roof.esp [Masterlist Load After]EnhancedLightsandFX.esp [Masterlist Load After]Cutting Room Floor.esp [Masterlist Load After]Guard Dialogue Overhaul.esp [Masterlist Load After]Weapons Armor Clothing & Clutter Fixes.esp [Master]WACCF_Armor and Clothing Extension.esp [Group]1nivWICCloaks.esp ok try this sure aMidianBorn_ContentAddon.esp is in the default group Link to comment
Memoso Posted February 10, 2019 Share Posted February 10, 2019 Memoso, can you open the console and click on one of the purple objects? The first two digits of the object id (shown top center of the console screen iirc) should lead you to the missing textures. They will be associated with the mod's load order. Find the mod and try to download/reinstall it. (Actually, try to click on a few of those purple things to make sure you're really selecting the problematic objects. It's sometimes easy to select the wrong object in the console.)Its the current cell 00009AD5. But its tamriel skyrim.esm what does the selected reference say? Each click another number. How can i identify purple textures?? :(Seems to be a tree i think Link to comment
DarkladyLexy Posted February 10, 2019 Author Share Posted February 10, 2019 Its the current cell 00009AD5. But its tamriel skyrim.esm what does the selected reference say? Each click another number. How can i identify purple textures?? :(Seems to be a tree i thinkit will be SFO double check that Link to comment
16MnCr5 Posted February 10, 2019 Share Posted February 10, 2019 ok try this sure aMidianBorn_ContentAddon.esp is in the default groupok i did it and it worked. Mods are sortedThanksyou have removed the user meta data from Prometheus_No_snow_Under_the_roof.esp?No i removed nothing Link to comment
berndaroy Posted February 10, 2019 Share Posted February 10, 2019 Its the current cell 00009AD5. But its tamriel skyrim.esm what does the selected reference say? Each click another number. How can i identify purple textures?? :(Seems to be a tree i thinkMemoso hi! Try looking in the troubleshooting section at the bottom of the guide....it has info on how to go about finding and fixing purple(MISSING TEXTURES). Link to comment
alphakay1488 Posted February 10, 2019 Share Posted February 10, 2019 (edited) With Generate FNIS for users, I didn't see anything in prerequisites about it. Under the LotD Guide's entry for the mod, when we install it, it says to add it as an executable. I finally located it as part of the unpacked mod folder (inside the /tools folder), but as far as I could tell, it (LotD guide) doesn't specify if anything needs to be added in MO2 Modify Executables window besides a name and the file path (e.g. Start In, Arguments, etc.). Also, to my best understanding I can't see where the guide says whether to add and run it directly from the directory where you have your mods set to install, and don't change anything, or whether to make changes (move the Generate FNIS For Users and Generate FNIS For Modders folders out of the mod folder to a modding utilities folder, change the FNIS.ini0 file to FNIS.ini, etc.) Any guidance would be appreciated. Edit: was able to find it in Phoenix's video, just doing it his way for now. Come v5/v20 if there's another option I'll try that but for the little while left I'm not going to get too worried as long as it works. Edited February 10, 2019 by alphakay1488 Link to comment
Memoso Posted February 10, 2019 Share Posted February 10, 2019 it will be SFO double check thatfinally got it! it was the smash Patch! regenarte fix the problem Link to comment
Memoso Posted February 10, 2019 Share Posted February 10, 2019 (edited) anyone else has problems with latest loot 14.2 version?? I couldnt open it outside and inside of MO 2. No chance.Switching back to 13.6 solved all the problems :( Edited February 10, 2019 by Memoso Link to comment
alphakay1488 Posted February 10, 2019 Share Posted February 10, 2019 (edited) This has happened twice now (and was not happening prior to this), and just checking to see if anything is amiss. After running the QuickAutoClean version of SSEEdit through MO2, and it removes however many ITMs (the numbers match what the guide says), when I close out and save (the box is checked), an audio tone sounds and a message pops up saying (might not be verbatim) "Access violation at address 00408E26 in module "SSEEDit.exe" Read of address 00000069" When I check the esp file, I see it was last modified in the same minute as I closed the program, and running the esp it through the QAC SSEEdit again results in 0 ITMs, so it seems to have worked, but I don't know what's causing the error or if it's cause for concern. Edited February 10, 2019 by alphakay1488 Link to comment
Memoso Posted February 10, 2019 Share Posted February 10, 2019 (edited) finally got it! it was the smash Patch! regenarte fix the problemi didnt fix the purple textures are there when i activate the smash patch :(when i deactivate, they are gone! in which case can this cohere? https://www.directupload.net/file/d/5359/nkpyu6va_jpg.htm Edited February 10, 2019 by Memoso Link to comment
DarkladyLexy Posted February 10, 2019 Author Share Posted February 10, 2019 This has happened twice now (and was not happening prior to this), and just checking to see if anything is amiss. After running the QuickAutoClean version of SSEEdit through MO2, and it removes however many ITMs (the numbers match what the guide says), when I close out and save (the box is checked), an audio tone sounds and a message pops up saying (might not be verbatim) "Access violation at address 00408E26 in module "SSEEDit.exe" Read of address 00000069" When I check the esp file, I see it was last modified in the same minute as I closed the program, and running the esp it through the QAC SSEEdit again results in 0 ITMs, so it seems to have worked, but I don't know what's causing the error or if it's cause for concern.I have not had this. Link to comment
alphakay1488 Posted February 11, 2019 Share Posted February 11, 2019 YOT FoOMOD Installer, on the "Installed Quest Mods?" page, there is one more choice below the "Convenient Horses". The title is "Immersive Sounds - Compendium", and there one option with a square box you can check or uncheck (not a round one for choosing one of several options); the option is named "Immersive Sounds - Compendium 2.2" Link to comment
madskyrim Posted February 11, 2019 Share Posted February 11, 2019 I have cycling interaction in LOOT : Cyclic interaction detected between "Prometheus_No_snow_Under_the_roof.esp" and "Cutting Room Floor.esp":Prometheus_No_snow_Under_the_roof.esp [Masterlist Load After]EnhancedLightsandFX.esp [Masterlist Load After]Cutting Room Floor.esp [Master]Prometheus_No_snow_Under_the_roof.esp Any advice ? Link to comment
Memoso Posted February 11, 2019 Share Posted February 11, 2019 I have cycling interaction in LOOT : Cyclic interaction detected between "Prometheus_No_snow_Under_the_roof.esp" and "Cutting Room Floor.esp":Prometheus_No_snow_Under_the_roof.esp [Masterlist Load After]EnhancedLightsandFX.esp [Masterlist Load After]Cutting Room Floor.esp [Master]Prometheus_No_snow_Under_the_roof.esp Any advice ?Yes had exactly the same issue. You changed the meta settings of the mods.( add to...group, load after...etc) Fix this and you are good Link to comment
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