triptonite Posted October 19, 2018 Posted October 19, 2018 I was wondering why both "Follower Trap Safety" and "Immersive Amazing Follower Tweaks SE" are used when it states on the latter nexus page that Follower Trap Safety will be redundant. AFT has a built-in follower trap trigger setting.. Is there some functionality to FTS that iAFT does not cover.
DarkladyLexy Posted October 19, 2018 Author Posted October 19, 2018 Hey guys the guide has been updated quite a few things so check the changelog. Please also be aware that I still have more to do but I am out of time for today.
tyrindor Posted October 19, 2018 Posted October 19, 2018 (edited) Hey guys the guide has been updated quite a few things so check the changelog. Please also be aware that I still have more to do but I am out of time for today.Thanks Lexy, I assume your aware but Ultimate HD Fire Effects now has an SSE port: https://www.nexusmods.com/skyrimspecialedition/mods/20654 Edited October 19, 2018 by tyrindor
triptonite Posted October 20, 2018 Posted October 20, 2018 I was wondering why both "Follower Trap Safety" and "Immersive Amazing Follower Tweaks SE" are used when it states on the latter nexus page that Follower Trap Safety will be redundant. AFT has a built-in follower trap trigger setting.. Is there some functionality to FTS that iAFT does not cover.
DarkladyLexy Posted October 20, 2018 Author Posted October 20, 2018 Hey Guys Guide has been updated again so check the changelog. I still need to go over the merge page but my brain has given up for today.
tyrindor Posted October 20, 2018 Posted October 20, 2018 Woo big updates. Thought I'd share a couple texture/mesh only mods I feel should be in the pack. I let the first 3 get overwrote by other mods in the pack, while Chappers/MAPS need to be loaded after certain mods that overwrite them. Hybrid's HD Plants and Herbs: https://www.nexusmods.com/skyrim/mods/1546/Bellyache's Animals and Creatures: https://www.nexusmods.com/skyrimspecialedition/mods/6839Misc Retexture Project: https://www.nexusmods.com/skyrimspecialedition/mods/13578?tab=descriptionChapper's Demonic Alduin Maship: https://www.nexusmods.com/skyrimspecialedition/mods/5455MAPS: https://www.nexusmods.com/skyrim/mods/66819/
AthlonAI Posted October 20, 2018 Posted October 20, 2018 Glad to see the site is back! Lexys I think this replacer is missing in the guide: Complete Alchemy and Cooking Overhaul - Added Replacer esp
DarkladyLexy Posted October 20, 2018 Author Posted October 20, 2018 Glad to see the site is back! Lexys I think this replacer is missing in the guide: Complete Alchemy and Cooking Overhaul - Added Replacer espyeah that a copy of paste error that i have fixed on the changelog
link213109 Posted October 21, 2018 Posted October 21, 2018 For Rustic Furniture, should we install the SMIM version or the normal one that is listed in the guide?
DarkladyLexy Posted October 21, 2018 Author Posted October 21, 2018 For Rustic Furniture, should we install the SMIM version or the normal one that is listed in the guide?yes use the SMIM Version i will amend that.
bigmagicjerk Posted October 21, 2018 Posted October 21, 2018 I followed the guide verbatim. Is an increasing frequency of CTD on cell transition as the game continues normal?
bigmagicjerk Posted October 21, 2018 Posted October 21, 2018 I followed the guide verbatim. Is an increasing frequency of CTD on cell transition as the game continues normal? Never mind. Restarting my computer seemed to fix it
Bertocomu Posted October 21, 2018 Posted October 21, 2018 guys I think it might be interesting to change Interesting NPCs - 3DNPC - Overhaul for this mod : https://www.nexusmods.com/skyrim/mods/92893
DarkladyLexy Posted October 21, 2018 Author Posted October 21, 2018 guys I think it might be interesting to change Interesting NPCs - 3DNPC - Overhaul for this mod : https://www.nexusmods.com/skyrim/mods/92893issue with that is it not for which will mean conversion and that is a pain for NPC's
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