Smokingjoe1982 Posted August 22, 2018 Posted August 22, 2018 May be a long shot in the dark, but does anybody know of any decent jewelry mods, that add tons of jewelry and left hand rings similar to immersive jewelry, but without the crafting changes? I love the variety of jewelry, but am not a fan of the changes to the smithing system.
Greg Posted August 22, 2018 Posted August 22, 2018 I feel like I'm decently skilled with following instructions but somehow I've ended up with a lot of my NPC's having the "no face" bug where it's just teeth and eyes. When I went to look at one of the NPCs in xEdit (CamillaValerius) I noticed that none of the NAM9 - Face morph records came over properly (see screenshot). Is there a step I missed in the process or an expedited way of creating override patches for all the NPCs effected? I'm hoping so so that I don't have to go through several hundred npc records manually to make the override patch P.S. I don't know how to attach images in this forum. Any help would be greatly appreciatedYou should post your screenshots on a photo sharing site or somewhere that allows embedding images and include the link to the screenshot in your post.
cstarkey42 Posted August 22, 2018 Posted August 22, 2018 For those of you missing parallax as much as I am it turns out that reshade does offer it as an option, courtousy of Marty McFly. I'm not sure why it isn't more popular, but Detailing Skyrim is the only preset I've found so far that uses it. Personally I'm using it with an ENB and turned off all other rehade effects other than parallax and luma sharpening and it actually works really well. I just found it today and thought I'd share in case anyone else wants to experiment with it.
ChiefZigZag Posted August 22, 2018 Posted August 22, 2018 I tested out the following two patchers with this guides load order and they seem to work quite well.. True Medieval Economy SSE https://www.nexusmods.com/skyrimspecialedition/mods/11533 True Realistic Item Weights SSE https://www.nexusmods.com/skyrimspecialedition/mods/11496?
adrianoz Posted August 22, 2018 Posted August 22, 2018 Is there any script somewhere to download similar to The Great Equalizer that brings down the value of all items to a similar level near Vanilla? I tried manually doing it but there were thousands and thousands of records xD. I noticed in SSEdit that even stuff like MLU change values on some items to tens of thousands, kind of kills the immersion and drive to keep going.
DarkladyLexy Posted August 22, 2018 Author Posted August 22, 2018 I tested out the following two patchers with this guides load order and they seem to work quite well.. True Medieval Economy SSEhttps://www.nexusmods.com/skyrimspecialedition/mods/11533 True Realistic Item Weights SSEhttps://www.nexusmods.com/skyrimspecialedition/mods/11496? we tried bot of those on the LE Guide but ultimately rejected them
DarkladyLexy Posted August 22, 2018 Author Posted August 22, 2018 I feel like I'm decently skilled with following instructions but somehow I've ended up with a lot of my NPC's having the "no face" bug where it's just teeth and eyes. When I went to look at one of the NPCs in xEdit (CamillaValerius) I noticed that none of the NAM9 - Face morph records came over properly (see screenshot). Is there a step I missed in the process or an expedited way of creating override patches for all the NPCs effected? I'm hoping so so that I don't have to go through several hundred npc records manually to make the override patch P.S. I don't know how to attach images in this forum. Any help would be greatly appreciateddid you happen to do your own Merge and Conflict Resolution or are you using the one I provide? normally that bugs means you are missing the facegen meshes if it helps Camilla should be coming from Bijin Wives
mcos123 Posted August 22, 2018 Posted August 22, 2018 Hi, I'm confused about where to place and when to activate the relinker output folder. Do I place it between xLodgen output and TexGen output? Also, do I wait until I have run xLodgen and Dyndolod to activate it?
DarkladyLexy Posted August 22, 2018 Author Posted August 22, 2018 Hi, I'm confused about where to place and when to activate the relinker output folder. Do I place it between xLodgen output and TexGen output? Also, do I wait until I have run xLodgen and Dyndolod to activate it?it activate it and place before running xLODGEN.
DarkladyLexy Posted August 22, 2018 Author Posted August 22, 2018 hey, guys Only just realized this and never noticed it before but can preview conflict textures direct from MO2 very cool. Plus it will show every conflicting texture with the same name very cool just a shame it not a side by side comparison. now means comparing textures just got a whole lot easier. Obviously ths work with LOOSE Files.
Shadriss Posted August 22, 2018 Posted August 22, 2018 hey, guys Only just realized this and never noticed it before but can preview conflict textures direct from MO2 very cool. Plus it will show every conflicting texture with the same name very cool just a shame it not a side by side comparison. now means comparing textures just got a whole lot easier. Obviously ths work with LOOSE Files.*blink* Seriously? That's been a thing since MO1 - I thought that's how you were doing it the whole time, or I'd have let you know. Works with not just textures, but ANY file that conflicts between mods - the lightning bolt in the flag (left pane) marks those conflicts - a red minus if it looses to another mod, a green plus if it wins over another mod. The couple times I mentioned texture conflicts in earlier posts were because of that check. Sorry to beat it in... just real surprised you didn't know. And yes - BSAs don't get that treatment in MO2, since it doesn't do the Archive Management... not positive, but I think MO1 could.
MongeHDS Posted August 22, 2018 Posted August 22, 2018 did you happen to do your own Merge and Conflict Resolution or are you using the one I provide? normally that bugs means you are missing the facegen meshes if it helps Camilla should be coming from Bijin WivesLexy did u have any tip or advice for those are looking for learning how to make conflict resolution patches?
DarkladyLexy Posted August 22, 2018 Author Posted August 22, 2018 *blink* Seriously? That's been a thing since MO1 - I thought that's how you were doing it the whole time, or I'd have let you know. Works with not just textures, but ANY file that conflicts between mods - the lightning bolt in the flag (left pane) marks those conflicts - a red minus if it looses to another mod, a green plus if it wins over another mod. The couple times I mentioned texture conflicts in earlier posts were because of that check. Sorry to beat it in... just real surprised you didn't know. And yes - BSAs don't get that treatment in MO2, since it doesn't do the Archive Management... not positive, but I think MO1 could.yes, I know how mod conflicts work and all that hehe. what I never realized was I could actually preview the conflicting texture through MO2 (as in a popup box will show the actual Texture). Maybe that has always been the and I just never knew and have learnt something new today.Lexy did u have any tip or advice for those are looking for learning how to make conflict resolution patches?CRing is mostly common sense I learned by doing and screwing up. There are some limited resources on this rabbit hole there is FNVEdit Training Manual https://www.nexusmods.com/newvegas/mods/38413 is old but still very relevant and there is https://www.youtube.com/watch?v=rqAvJKGdPbU again its old but once you know some of the basics CRing is not that scary. Just always remember this simple Golden Rule The last record win the conflicts. Also don't be afraid to screw it up keep backups.
Shadriss Posted August 22, 2018 Posted August 22, 2018 yes, I know how mod conflicts work and all that hehe. what I never realized was I could actually preview the conflicting texture through MO2 (as in a popup box will show the actual Texture). Maybe that has always been the and I just never knew and have learnt something new today.Yeah, that's been there the whole time as well, though I don't use it near as much. Seeing a texture that way isn't always helpful... personally, I like to see it in use in game before I make a decision on it, as the way they map onto the meshes can alter the way the texture looks significantly. I just use the tool to be sure the "right" texture wins in the end.
AthlonAI Posted August 22, 2018 Posted August 22, 2018 LadyLexy, I've seen that Followers, Hirelings, and Housecarls will be added to the guide on the trello... Can you tell me where it will be place in the guide (mod before of after) as I would like to integrate it with the last updated mods? That would be very kind! Have a great day!
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