perrisloquis Posted July 1, 2018 Share Posted July 1, 2018 (edited) Hi Guys! First of all I wanted to thank you for putting this guide together. It is clearly a labor of love and has bin immensely helpful and enjoyable for me! I wanted to ask you a quick question: Everything is working great so far for me, except that Rikke has a blackface and I cannot figure out why for the life of me. Checking with the mfg console it shows me as if no mod is affecting her in any way. Do you have any ideas what may I be doing wrong? thanks a lot! Edited July 1, 2018 by perrisloquis Link to comment
DarkladyLexy Posted July 1, 2018 Author Share Posted July 1, 2018 Hi Guys! First of all I wanted to thank you for putting this guide together. It is clearly a labor of love and has bin immensely helpful and enjoyable for me! I wanted to ask you a quick question: Everything is working great so far for me, except that Rikke has a blackface and I cannot figure out why for the life of me. Checking with the mfg console it shows me as if no mod is affecting her in any way. Do you have any ideas what may I be doing wrong? thanks a lot!Blackface bug is usually one of 2 things either the Assets are being overwritten or she is being overwritten via the esp check you load order in xedit and Rikke and see what is going on. Link to comment
CastlemanRC Posted July 1, 2018 Share Posted July 1, 2018 (edited) Hi Guys! First of all I wanted to thank you for putting this guide together. It is clearly a labor of love and has bin immensely helpful and enjoyable for me! I wanted to ask you a quick question: Everything is working great so far for me, except that Rikke has a blackface and I cannot figure out why for the life of me. Checking with the mfg console it shows me as if no mod is affecting her in any way. Do you have any ideas what may I be doing wrong? thanks a lot!I've been having the same issue. I've followed the guide very closely, only leaving out a few optional mods that don't interest me such as Hunterborn. I also have a few i've added, but none of them effect NPCs or the NPC retextures. I have been unable to find a true "fix", but as a band-aide I discovered that if I moved the "NPC Retexture Merge SSE.esp" below my Smash Patch and my zEdit Patch on the right side of MO2, Rikke's black face went away. Alternatively, I left NPC Retexture Merge SSE.esp where Loot placed it and simple re-enabled "Bijin NPCs.esp" and placed it directly above DynDOLOD.esp on the right side. This also fixed it. After much investigation, strangely, Rikke was the only NPC retexture that seems to be having the problem. *Edit: Something in both the Smash Patch and the zEdit patch appears to be over-righting the face retexture for Rikke? I have been leaving the Smash Patch and the zEdit patch at the bottom of the load order as I do not re-run Loot after creating them when I do the "Finishing Line" portion of the Guide. I played around with moving the NPC Retexture esp between them and it didn't work, I had to move it below both Smash and zEdit. --Castleman Edited July 1, 2018 by CastlemanRC Link to comment
DarkladyLexy Posted July 1, 2018 Author Share Posted July 1, 2018 I've been having the same issue. I've followed the guide very closely, only leaving out a few optional mods that don't interest me such as Hunterborn. I also have a few i've added, but none of them effect NPCs or the NPC retextures. I have been unable to find a true "fix", but as a band-aide I discovered that if I moved the "NPC Retexture Merge SSE.esp" below my Smash Patch and my zEdit Patch on the right side of MO2, Rikke's black face went away. Alternatively, I left NPC Retexture Merge SSE.esp where Loot placed it and simple re-enabled "Bijin NPCs.esp" and placed it directly above DynDOLOD.esp on the right side. This also fixed it. After much investigation, strangely, Rikke was the only NPC retexture that seems to be having the problem. *Edit: Something in both the Smash Patch and the zEdit patch appears to be over-righting the face retexture for Rikke? I have been leaving the Smash Patch and the zEdit patch at the bottom of the load order as I do not re-run Loot after creating them when I do the "Finishing Line" portion of the Guide. I played around with moving the NPC Retexture esp between them and it didn't work, I had to move it below both Smash and zEdit. --CastlemanAdd a smashForce.all to NPC Retexture Merge SSE.esp. Link to comment
CastlemanRC Posted July 1, 2018 Share Posted July 1, 2018 Add a smashForce.all to NPC Retexture Merge SSE.esp.Ha! I had thought of trying something like this myself after typing my post, and after researching came up with the same answer (smashForce.all), tried it and it worked perfectly. In particular when I looked at the retexture esp in xEdit I realized that several elements of quite a few of the NPCs from your retexture merge were being re-written (e.g. Kodlak still had ebony armor). This fixed all of those issues. Don't know if you want to implement that into your Mator Smash instructions, but it certainly worked for me. Link to comment
DarkladyLexy Posted July 1, 2018 Author Share Posted July 1, 2018 Ha! I had thought of trying something like this myself after typing my post, and after researching came up with the same answer (smashForce.all), tried it and it worked perfectly. In particular when I looked at the retexture esp in xEdit I realized that several elements of quite a few of the NPCs from your retexture merge were being re-written (e.g. Kodlak still had ebony armor). This fixed all of those issues. Don't know if you want to implement that into your Mator Smash instructions, but it certainly worked for me.yeah I will it shouldl nip Blackface issue in the butt (Unless you didn't extract the BSA) I will add that to my to-do list 1 Link to comment
perrisloquis Posted July 1, 2018 Share Posted July 1, 2018 (edited) Thank both of you guys! and thank you very much CastlemanRC for taking the time to answer! Dragon Prince, I love you guys. Your guide is like a beacon in the darkness for me. On another note. I found this mod that I quite liked: https://www.nexusmods.com/skyrimspecialedition/mods/10959 I don't know if you have considered adding Joy of Perspective to the guide. I quite like it for immersion and this mode makes it viable, with the added bonus of enabling a sorting mod if that is something that the user of your guide may be interested on (I do :)) Finally, have you considered adding Dual Sheath Redux? It's oldrym, but works quite well with the latest XP32 (though you have to disable the shield in the back) Edited July 1, 2018 by perrisloquis Link to comment
perrisloquis Posted July 1, 2018 Share Posted July 1, 2018 (edited) I've been having the same issue. I've followed the guide very closely, only leaving out a few optional mods that don't interest me such as Hunterborn. I also have a few i've added, but none of them effect NPCs or the NPC retextures. I have been unable to find a true "fix", but as a band-aide I discovered that if I moved the "NPC Retexture Merge SSE.esp" below my Smash Patch and my zEdit Patch on the right side of MO2, Rikke's black face went away. Alternatively, I left NPC Retexture Merge SSE.esp where Loot placed it and simple re-enabled "Bijin NPCs.esp" and placed it directly above DynDOLOD.esp on the right side. This also fixed it. After much investigation, strangely, Rikke was the only NPC retexture that seems to be having the problem. *Edit: Something in both the Smash Patch and the zEdit patch appears to be over-righting the face retexture for Rikke? I have been leaving the Smash Patch and the zEdit patch at the bottom of the load order as I do not re-run Loot after creating them when I do the "Finishing Line" portion of the Guide. I played around with moving the NPC Retexture esp between them and it didn't work, I had to move it below both Smash and zEdit. --Castleman Add a smashForce.all to NPC Retexture Merge SSE.esp. Thank both of you guys! and thank you very much CastlemanRC for taking the time to answer! DarkSexyLady, I love you guys. Your guide is like a beacon in the darkness for me. On another note. I found this mod that I quite liked: https://www.nexusmod...tion/mods/10959 I don't know if you have considered adding Joy of Perspective to the guide. I quite like it for immersion and this mode makes it viable, with the added bonus of enabling a sorting mod if that is something that the user of your guide may be interested on (I do :)) Finally, have you considered adding Dual Sheath Redux? It's oldrym, but works quite well with the latest XP32 (though you have to disable the shield in the back) EDIT: Sorry for the double post, I was trying to edit my post and now I cannot edit it or erase it for some reason. Edited July 1, 2018 by perrisloquis Link to comment
tyrindor Posted July 1, 2018 Share Posted July 1, 2018 (edited) FYI: DynDOLOD updated to 2.40 to fix a crashing regression issue caused by Realistic Water Two (CTD when exiting buildings, especially in the riften area). Edited July 1, 2018 by tyrindor Link to comment
DarkladyLexy Posted July 1, 2018 Author Share Posted July 1, 2018 FYI: DynDOLOD updated to 2.40 to fix a crashing regression issue caused by Realistic Water Two (CTD when exiting buildings, especially in the riften area).Cool will sort that out tomorrow along with a few other bit and bobs i have on my to do list Link to comment
sirjesto Posted July 1, 2018 Share Posted July 1, 2018 FYI: DynDOLOD updated to 2.40 to fix a crashing regression issue caused by Realistic Water Two (CTD when exiting buildings, especially in the riften area).Wow, nice.I was using v2.36 so that is why I wasn't crashing. Link to comment
tyrindor Posted July 1, 2018 Share Posted July 1, 2018 (edited) Wow, nice.I was using v2.36 so that is why I wasn't crashing.I'm glad it's fixed. Spent at least 12 hours this weekend ( ) troubleshooting the cause of the CTDs so I'm glad it paid off..... Now can I actually sit down and play? haha Edited July 1, 2018 by tyrindor Link to comment
link213109 Posted July 2, 2018 Share Posted July 2, 2018 I'm glad it's fixed. Spent at least 12 hours this weekend ( ) troubleshooting the cause of the CTDs so I'm glad it paid off..... Now can I actually sit down and play? hahaThis is probably the issue I was having, its such a (albiet early) relief that I didn't F'sk up somewhere! Link to comment
Shadriss Posted July 2, 2018 Share Posted July 2, 2018 I just happened to be around Riften earlier and have been there for most of this evening... I redid my DynDOLOD based on the new version, and it SEEMS stable. Only had one crash before I found out about the new version though, so it's anecdotal at best, but it's something. Link to comment
DarkladyLexy Posted July 2, 2018 Author Share Posted July 2, 2018 Hey guys the guide has been update quite a few things so check the changelog. 1 Link to comment
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