redirishlord Posted June 26, 2018 Share Posted June 26, 2018 It's not bad at all. And worse case scenario if it gets overwritten then a piece of vanilla bread will make it's way into a random table I really like how it also affects since of the merchants food stores and makes some harvestables 'blighted'' No point in a survival playthrough without itYou've won me over, score one for House Harkonnen. Good point Godescalcus, iNeed's alterations could be problematic scriptwise. Link to comment
DarkladyLexy Posted June 26, 2018 Author Share Posted June 26, 2018 Is there a reason DRAUGR is still in the Item Retextures section instead of the Creature Retextures section?DRAUGR is needs to overwrite 2 files from BOS Dragonborn DLC now you could hide them and move it up if you want. Link to comment
eclipsezero Posted June 26, 2018 Share Posted June 26, 2018 Quick recommendation:https://www.nexusmods.com/skyrimspecialedition/mods/18183?tab=posts Author is seemingly looking into a new version dependent on Apocalypse for more variety, and this- according to the mod page anywho- seemingly already works well with SRCEO, just gotta load it below SRCEO so as to ensure the bosses actually work. Thought it might interest peeps. Link to comment
DarkladyLexy Posted June 26, 2018 Author Share Posted June 26, 2018 Wildcat has been set to Hidden File, Reason: non-bugyeah Notice Wildcat in down but Smilodon is still up maybe Enai Siaion is preparing an update. Link to comment
DarkladyLexy Posted June 26, 2018 Author Share Posted June 26, 2018 You Hunger isn't Script is does its thing by adding disabled flags to food. I would recommend you place After ICAIO or if you don't have ICAIO place it low down so it wins conflicts. I crackled it open and it doesn't look as bad on SE as it did on LE (maybe because my xEdit understanding is better now). If you are really that worried about script load then just turn off iNeeds food removal since that is scripted. Also, don't forget You Hunger only Covers Falskaar so you will find tons of food in Bruma, Moonpath to Elsweyr, The Gray Cowl of Nocturnal, VIGILANT all of these require a patch that why if it was a xEdit or zEdit scripts it just scan your load order and add Disabled flags. 1 Link to comment
godescalcus Posted June 26, 2018 Share Posted June 26, 2018 @godescalcus - haven't downloaded You Hunger SE but on Oldrim it wasn't scripted, it just added the 'disabled' flag to thousands of food items in the game (through an .esp). Which is why Lexy was saying it's nasty for CR - it is, IF you're trying to resolve it.That's goog to know, then. I'd miss the sweetrolls, still. Been seeing too much Gopher lately! Link to comment
Kal Posted June 26, 2018 Share Posted June 26, 2018 DRAUGR is needs to overwrite 2 files from BOS Dragonborn DLC now you could hide them and move it up if you want.DRAUGR doesn't overwrite any files from BOS Dragonborn DLC. I guess it might if we included the Hulking Draugr option but you already have us disable that when we install the BOS fomod. It does overwrite 9 files from LotD - HiRes Textures though - is that what you're thinking of maybe? Link to comment
DarkladyLexy Posted June 26, 2018 Author Share Posted June 26, 2018 DRAUGR doesn't overwrite any files from BOS Dragonborn DLC. I guess it might if we included the Hulking Draugr option but you already have us disable that when we install the BOS fomod. It does overwrite 9 files from LotD - HiRes Textures though - is that what you're thinking of maybe?I still have conflicts with BOS Dragonborn DLC maybe i forgot to remove that myself lol i'll relook at it when my current DynDOLOD test is done. Link to comment
dreadflopp Posted June 26, 2018 Share Posted June 26, 2018 Maybe the default LOOT groups has changed, but my groups differs from the ones you posted in the picture in the prerequisites page. In my LOOT install, the only other group 'Core mods' points to is 'Open Cities'. Don't know if it makes any difference but it might. Link to comment
DarkladyLexy Posted June 26, 2018 Author Share Posted June 26, 2018 Maybe the default LOOT groups has changed, but my groups differs from the ones you posted in the picture in the prerequisites page. In my LOOT install, the only other group 'Core mods' points to is 'Open Cities'. Don't know if it makes any difference but it might.yes, the LOOTS default groups did update again I just have not done a new Screenshot yet. It doesn't make any difference for us the important thing is Arthmoors Village mods load after ICAIO Link to comment
ShadowMonkey987 Posted June 26, 2018 Share Posted June 26, 2018 Wildcat is down on the SSE Nexus! Can't continue guide until it's back up. Link to comment
DarkladyLexy Posted June 26, 2018 Author Share Posted June 26, 2018 Wildcat is down on the SSE Nexus! Can't continue guide until it's back up.skip over it and come back when it back up Link to comment
dreadflopp Posted June 26, 2018 Share Posted June 26, 2018 yes, the LOOTS default groups did update again I just have not done a new Screenshot yet. It doesn't make any difference for us the important thing is Arthmoors Village mods load after ICAIO Another question, would you take a look at this screenshot? Is the Great equalizer really supposed to do this:https://1drv.ms/u/s!Ailw08x1RB7Yhb0j1C-7YKbW6_vSgQ Link to comment
DarkladyLexy Posted June 26, 2018 Author Share Posted June 26, 2018 Another question, would you take a look at this screenshot? Is the Great equalizer really supposed to do this:https://1drv.ms/u/s!Ailw08x1RB7Yhb0j1C-7YKbW6_vSgQmmm, that certainly is not right for me that doesn't forward into The Great Equalizer do you have the updated MLU Version from my Nexus Page? Maybe you can tweak the Armor Templates.ini I didn't update the MLU Version we use so I am not the best one to explain it sorry. Link to comment
dreadflopp Posted June 26, 2018 Share Posted June 26, 2018 (edited) Yes, I think I use the updated version of the equaliser script from your page. I'll double check later. Edit: I did use your script, I saw your comment section at the top of the script. I will try to tweak it tonight/tomorrow. Does anyone else have this in their output from the script? Edited June 26, 2018 by dreadflopp Link to comment
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